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HOME >  Card Rating List  > コングの施し's Yu-Gi-Oh! Card Rating List  > Mekk-Knight Indigo Eclipse

"Mekk-Knight Indigo Eclipse" Rating Score by コングの施し

Mekk-Knight Indigo Eclipse ▶︎ Deck 《Mekk-Knight Indigo Eclipse》
japan コングの施し
2022/04/20 21:58
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Unlike Soukyuu and Murasaki, Mekk-Knight is designed to be combined with other cards rather than used alone.
First of all, like his other Mekk-Knights, you can Special Summon with 2 in a column.
The key effect is to move his Mekk-Knight, including himself, to another main monster zone. It can be used as a free chain, such as putting it out before his other Mekk-Knights, opening up a place with an effect, and then deploying it afterward. You can also perform tricks like defending his Mekk-Knight from combat.
RBI is also not a low value of 2400, and above all, it is excellent that there are 2400 defense as well. There are some situations where you can't break through with Link 2, which is overflowing from the opponent's development, and it's not a card you want to remove first from the opponent's point of view.
Since it's level 8, it supports trade-in, and I can appreciate the fact that it leads to Dingils and Titanic Galaxy. Combined with the aforementioned Deep Layer, you can set up 2 interference without waste by reviving after becoming an Xyz material.
It can't work on its own, and it's a pretty simple effect, but in his Mekk-Knight, which makes use of columns, it's a reassuring card that expands the range of tactics with its agile column movement.
URL https://en.yugioh-list.com/reviews/view/159372

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