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HOME > Yu-Gi-Oh! Deck List > PsychicDeck List > Ultimate Oldest Enma King Double Strike!! Deck and Deck Instructions

"Ultimate Oldest Enma King Double Strike!!" Deck 2016

Psychic Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Psychic" / Beatdown
Key Card
Ultimate Axon Kicker
Deck commentary

Playing

Miracle Synchro Fusion》, Psycho Wizard, Psycho Witch, Psycho Health Transer, etc. remove 《✪ Saiga》ru more and more and operate it as a draw source from various return cards.

Strength

By prioritizing the card played in the feel zone as a Miracle Synchro Fusion cost, you can achieve a stable Ultimate Axon Kicker cost.
For the time being, it is basic to fight while using a large amount of equipment cards.
I don't focus on special combos.
It is easy to secure level 1 and 3 tuners with a good presence due to the recruit effect
No matter how high the opponent's RBI is, you can hit it.
As above
You're almost guaranteed to win!
I think that I can respond to various situations because the support is substantial.
Since GY is fully utilized, please change the deployment depending on the monsters that are falling.
I don't really understand combos and strengths lol
Strength in damage races.
The recruit effect makes it easy to secure level 1 and 3 tuners with a good presence.
Once you get it right, it's hard to stop. Furthermore, even when it fails, it is not impossible to fight as an injector. It's tight.
Naraku doesn't work
Hitting point height
deployment speed
Exhilarating when decided! ! ! !
Ability to summon many in one turn
Kettle and fun
It's a great advantage against slow-moving opponents (with some exceptions). Can be blocked by chaining attacks, etc., even in the cancer mawashi deck.
If you do your best, you can line up high RBI monsters in one turn.
Combo depends on operation method
The point that a monster complements each effect and can be connected from anywhere.
You have a high chance of interfering with your opponent's actions. I think he has decent DEF for his low trap count.

Weakness

He's a deck that moves with monster effects, so it's scary to skid (sweat).
It's a special meta after all.
Since the specs of one piece are not high, you can not fight with one piece, so be careful about destroying the back.
But I think it's okay because I have DNA.
The rest is natural
You can't beat Cyber and Galaxy.
vulnerable to exclusion. Also, it's hard to block the "Deck to GY" flow itself.
Since there is no draw card, if a bad card accident occurs or a handless occurs, it will be clogged. Also, since it's a synchro deck, it's tough even if you set up a midrash. Paper defense because there is no meta card.
It doesn't turn around and my LP is in front of my opponent's deck running out...
Evilswarm scary (´・ω・`)
Naraku, Kyodatsu, and Shinsen are included to the extent of comfort, but it's still scary (´・ω・`)
Since it consumes a lot of cards, if you don't consider the situation of the opponent's field and play, you won't be able to rebuild in time.
It's a Deck that mainly uses LIGHT and relies on GY, so be careful with exclusions, 《Silent Graveyard (Updated from: Forbidden Graveyard)》, and magic mirrors that suck in flashing light.
① The opponent's monster with ATK 2900 or more is the strongest.
②Monsters with ATK over 2900 are terrifyingly scary, his ATK surpasses his own monsters.
③ Normal Spell and Quick-Play Spell cards are scary.
➃Three types of trap cards are activated, Special Summon monsters are negate, destroyed, or removed from the game.
⑤ Vulnerable to Special Summon Bind, Spell Bind, Trap Bind, and Extra Bind.
This Deck is also a theme that relies on GY resources, so it's pretty vulnerable to indiscriminate removals like Macro Cosmos and Dark Law. If you are good at burning the field, you can overcome it enough,
From the side, let's support with cards such as 《Torrential Tribute》and 《Forbidden Seiyu》.
Special Summons and cards that negate effects are natural, but dueling with Dark World requires special attention. Because Neo's anger shifts to Grapha, and Neo immediately says goodbye. And since the opponent can summon Grapha just by drawing one low-level Dark World, when he really wants to use Neo's effect against the Dark World opponent, he will look at the hand information such as Aoi and "Mind Crush". It is necessary to devise such as inserting a card that can be used.
Low beat sealing, 《Skill Drain》, etc. Destroy it as soon as possible with Cyclone.
In addition, it is not good at blocking attacks such as Hope. Most of them are cards that respond to attacks.
It's extremely weak against non-targeted effects. Black holes and total solar eclipses can be dealt with by bribes, and buraros and buttes can be dealt with by warnings and Watts, but they are far from perfect.
Also, before the lock is completed, he will expose monsters with about 1000 ATK defenseless, so be careful not to run out of LP when you want to use Soul Charge.
Since the hit point is low, it is difficult to handle if a large one can be set up first.
Due to the nature of the deck, you can't stack 《Macro Cosmos》, so it's not compatible with decks that are competing for the top, such as Seiryu.
It will not be possible to deploy if it is wiped out at once, such as a torrent funeral.
Opponents, such as Infernity, who do a lot of Special Summon, are weak.
Of course, it is also vulnerable to exclusion.
Dealing with "Dark World", "Fabled", and "Evilswarm" will cause the card to develop.
It doesn't turn around and my LP is in front of my opponent's deck running out...
Special Summon is sealed, and it's troublesome if the opponent is his Deck that fights with his Field Spell.
Hand trigger cards such as "D / D Crow" and "Effect Veiler" are effective even in the turn you took the lead, especially if the card dropped to his GY is excluded, it is impossible to win. become.
Cards like 《Macro Cosmos》「Evilswarm」 are also tough. After all, all discarded cards are removed.
If you can't Xyz, you lose lol The basic monsters are weak. . .
Effect negate , special negate is tight. . .
Since the firepower is soberly low, it is weak against high firepower
Hand Destruction》or 《Magical Mallet》are also acceptable instead of 《Swift Scarecrow》. 《One Day of Peace》is now a restricted card, so the deck is slowing down.
I'd like to put a ban and 《Royal Decree》on the side as a countermeasure against the Deck Destruction Virus.
Since it turns with basic monsters, it will be clogged with skidre
I don't care, but I hate counter traps
After all, it is extremely weak against SS meta, GY meta, and monster effect meta.
Exclusion, Special Summon Bind, Bounce
Due to the variety of Synchro Summons, Synchro Meta is also directly received
Weak to Special Summon Bind
I had no idea what the accident rate was
Very vulnerable to total destruction and attribute unification
It often goes handless, so it can't be rewound
Sorry for the high accident rate (sweat
Weakness = Special Summon Total destruction such as sealing and holy burr
The biggest challenge is how much you can negate with Koa'ki Meiru
On the plus side, it is weak against long-term battles.
It's a personal customization, so there may be likes and dislikes depending on the person who uses it.
There are many advanced monsters, and they are quite heavy.
It's basically for short-term decisive battles, so it's not suitable for long-term battles.
If you make a card accident, you may lose without being able to do anything.
Since there are almost no traps, the defensive ability is also low.

Customize

If you have a problem, please give me advice and comment, but if you don't need it, please put it in the side deck.
It might be better to sharpen the draw card a little more
Synchro summoning is now possible as well.
Feel free to use Spell and Trap
15 side decks
Lower grade 04 sheets
Axe Dragonute》×2
Lancer Dragonute》×2
05 Spells
Magical Mallet
Burden of the Mighty》×2
Different Dimension Capsule
Gold Sarcophagus
05 Traps
Solemn Judgment
Sacred Barrier -Mirror Force-
Tatami-gaeshi
Magic Cylinder》×2
Extra 02 sheets
Exploder Dragonwing》×2

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon リョウ ( Total 388 decks )
Posted date : 2016/11/24 12:54
Main Deck (26 Types・40)
monster (12 Types・21)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardPsychic Emperor LIGHT 6 Psychic 2400 / 1000 ¥10
2 List of decks using this cardOverdrive Teleporter LIGHT 6 Psychic 2100 / 1200 ¥80
1 List of decks using this cardSilent Psychic Wizard EARTH 4 Psychic 1900 / 0000 ¥30
1 List of decks using this cardVylon Prism LIGHT 4 Thunder 1500 / 1500 ¥20
3 List of decks using this cardSerene Psychic Witch EARTH 3 Psychic 1400 / 1200 ¥10
2 List of decks using this cardMind Protector LIGHT 3 Psychic 0000 / 2200 ¥10
2 List of decks using this cardMental Seeker EARTH 3 Psychic 0800 / 0600 ¥10
2 List of decks using this cardVylon Cube LIGHT 3 Machine 0800 / 0800 ¥60
2 List of decks using this cardPsychic Commander EARTH 3 Psychic 1400 / 0800 ¥10
2 List of decks using this cardKrebons DARK 2 Psychic 1200 / 0400 ¥9
1 List of decks using this cardEsper Girl EARTH 2 Psychic 0500 / 0300 ¥10
2 List of decks using this cardEffect Veiler LIGHT 1 Spellcaster 0000 / 0000 ¥40
spell (7 Types・10)
2 List of decks using this cardPsychic Feel Zone - - - - ¥30
1 List of decks using this cardPot of Avarice - - - - ¥49
2 List of decks using this cardMiracle Synchro Fusion - - - - ¥50
2 List of decks using this cardPsi-Impulse - - - - ¥10
1 List of decks using this cardPsychic Sword - - - - ¥30
1 List of decks using this cardEmergency Teleport - - - - ¥19
1 List of decks using this cardMystical Space Typhoon - - - - ¥10
trap (7 Types・9)
1 List of decks using this cardSupernatural Regeneration (Updated from: Metaphysical Regeneration) - - - - ¥10
1 List of decks using this cardTelepathic Power - - - - ¥10
1 List of decks using this cardMirror Force - - - - ¥10
2 List of decks using this cardPsychic Rejuvenation - - - - ¥30
2 List of decks using this cardPsychic Overload - - - - ¥30
1 List of decks using this cardCall of the Haunted - - - - ¥10
1 List of decks using this cardSolemn Warning - - - - ¥40
Extra Deck (11 Types・15)
2 List of decks using this cardUltimate Axon Kicker LIGHT 10 Psychic 2900 / 1700 ¥40
1 List of decks using this cardAlly of Justice Decisive Armor DARK 10 Machine 3300 / 3300 ¥400
1 List of decks using this cardTrishula, Dragon of the Ice Barrier WATER 9 Dragon 2700 / 2000 ¥30
1 List of decks using this cardOvermind Archfiend DARK 9 Psychic 3300 / 3000 ¥20
1 List of decks using this cardAlly of Justice Field Marshal DARK 9 Machine 2900 / 2600 ¥50
1 List of decks using this cardAvenging Knight Parshath LIGHT 8 Fairy 2600 / 2100 ¥80
2 List of decks using this cardThought Ruler Archfiend DARK 8 Psychic 2700 / 2300 ¥20
2 List of decks using this cardAncient Sacred Wyvern LIGHT 7 Fairy 2100 / 2000 ¥100
1 List of decks using this cardNaturia Barkion EARTH 6 Dragon 2500 / 1800 ¥50
2 List of decks using this cardMagical Android LIGHT 5 Psychic 2400 / 1700 ¥20
1 List of decks using this cardNaturia Beast EARTH 5 Beast 2200 / 1700 ¥10
Main deck minimum construction amount ¥2026


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