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HOME > Yu-Gi-Oh! Deck List > SteelswarmDeck List > Evil Emperor Monarch King Future! Deck and Deck Instructions

"Evil Emperor Monarch King Future!" Deck 2016

Steelswarm Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Steelswarm" / Beatdown
Key Card
Steelswarm Hercules
Deck commentary

Playing

The deck concept focuses on how to play 《Steelswarm Hercules》and dominate the field.
The reason I chose Steelswarm is specifically...
・Caller
Deck's main engine. Don't interrupt the successor who will be the release staff. The resuscitation trap is mainly for this guy.
・《Steelswarm Hercules
Effect Monster
Star 10 / DARK / Fiend / Attack 3200 / Defense 0
This card cannot Special Summon.
If you Normal Summon this card, you can
You have to release and summon 3 monsters.
By paying half LP once per turn,
Destroy all cards on the field other than this card.
・《Steelswarm Caucastag
Effect Monster
Star 8 / DARK / Fiend / Attack 2800 / Defense 0
Release two monsters named "Steelswarm"
When he succeeds in his Tribute Summon on this card,
Select and activate one of the following effects.
- Destroy all monsters on the field other than this card.
- Destroy all his Spell/Trap cards on the field.
・《Steelswarm Mantis
Effect Monster
Star 5 / DARK / Fiend / Attack 2200 / Defense 0
Release a monster named "Steelswarm"
When he succeeds in his Tribute Summon on this card,
By paying 1000 LP,
1 monster named "Steelswarm" in his GY
Select and Special Summon.
・《Darkness Neosphere
Effect Monster
Star 10 / DARK / Fiend / Attack 4000 / Defense 4000
This card cannot Normal Summon.
When an opponent's monster declares an attack, only by sending 1 of his Fiend monsters from your hand and field to his GY, you can Special Summon this card from your hand to him.
This card cannot be destroyed in battle.
Once per turn, use a Trap card that exists face-up on your field.
You can return all cards to your hand.
finisher
A lightning rod disguised as a Mainly used to collect resuscitation traps left on the field after using them on those who call them. Extremely strong in battle, except
No resistance to removal. I often leave it in the Defense Position and use it on the wall.
・《Dark Armed Dragon
Special Summon ・ Effect Monster (restricted card)
Star 7/DARK/Dragon/ATK 2800/DEF 1000
This card cannot Normal Summon.
He can Special Summon only if he has 3 DARK monsters in his GY.
(1): Exclude one of his DARK monsters of his GY,
It can be activated by targeting 1 card on the field.
Destroy that card.
・《Effect Veiler
Tuner Effect Monster
Star 1 / LIGHT / Spellcaster / Attack 0 / Defense 0
(1): Send this card from your hand to his GY during the opponent's main phase,
Can be activated by targeting 1 of his Effect Monsters on the opponent's field.
Negate the effects of that opponent's monster until the end of the turn.

Strength

For the time being, it is basic to fight while using a large amount of equipment cards.
I don't focus on special combos.
It is easy to secure level 1 and 3 tuners with a good presence due to the recruit effect
No matter how high the opponent's RBI is, you can hit it.
As above
You're almost guaranteed to win!
I think that I can respond to various situations because the support is substantial.
Since GY is fully utilized, please change the deployment depending on the monsters that are falling.
I don't really understand combos and strengths lol
Strength in damage races.
The recruit effect makes it easy to secure level 1 and 3 tuners with a good presence.
Once you get it right, it's hard to stop. Furthermore, even when it fails, it is not impossible to fight as an injector. It's tight.
Naraku doesn't work
Hitting point height
deployment speed

Weakness

Since it consumes a lot of cards, if you don't consider the situation of the opponent's field and play, you won't be able to rebuild in time.
His Deck is based on LIGHT and depends on his GY, so be careful about exclusions, 《Silent Graveyard (Updated from: Forbidden Graveyard)》, and magic mirrors that absorb flashes.
① The opponent's monster with ATK 2900 or more is the strongest.
②Monsters with ATK over 2900 are terrifyingly scary, his ATK surpasses his own monsters.
③ Normal Spell and Quick-Play Spell cards are scary.
➃Three types of trap cards are activated, Special Summon monsters are negate, destroyed, or removed from the game.
⑤ Vulnerable to Special Summon Bind, Spell Bind, Trap Bind, and Extra Bind.
This Deck is also a theme that relies on GY resources, so it's pretty vulnerable to indiscriminate removals like Macro Cosmos and Dark Law. Steelswarm, which is good at burning down the field, can easily overcome it.
From the side, let's support with cards such as 《Torrential Tribute》and 《Forbidden Seiyu》.
Special Summons and cards that negate effects are natural, but dueling with Dark World requires special attention. Because Neo's anger shifts to Grapha, and Neo immediately says goodbye. And since the opponent can summon Grapha just by drawing one low-level Dark World, when he really wants to use Neo's effect against the Dark World opponent, he will look at the hand information such as Aoi and "Mind Crush". It is necessary to devise such as inserting a card that can be used.
Low beat sealing, 《Skill Drain》, etc. Destroy it as soon as possible with Cyclone.
In addition, it is not good at blocking attacks such as Hope. Most of them are cards that respond to attacks.
It's extremely weak against non-targeted effects. Black holes and total solar eclipses can be dealt with by bribes, and bralos and buttes can be dealt with by warnings and Watts, but they are far from perfect.
Also, before the lock is completed, he will expose monsters with about 1000 ATK defenseless, so be careful not to run out of LP when you want to use Soul Charge.
Since the hit point is low, it is difficult to handle if a large one can be set up first.
Due to the nature of the deck, you can't stack 《Macro Cosmos》, so it's not compatible with decks that are competing for the top, such as Seiryu.
It will not be possible to deploy if it is wiped out at once, such as a torrent funeral.
Opponents, such as Infernity, who do a lot of Special Summon, are weak.
Of course, it is also vulnerable to exclusion.
Dealing with "Dark World", "Fabled", and "Evilswarm" will cause the card to develop.
It doesn't turn around and my LP is in front of my opponent's deck running out...
Special Summon is sealed, and it's troublesome if the opponent is his Deck that fights with his Field Spell.
Hand trigger cards such as "D / D Crow" and "Effect Veiler" are effective even in the turn you took the lead, especially if the card dropped to his GY is excluded, it is impossible to win. become.
Cards like 《Macro Cosmos》「Evilswarm」 are also tough. After all, all discarded cards are removed.
If you can't Xyz, you lose lol The basic monsters are weak. . .
Effect negate , special negate is tight. . .
Since the firepower is soberly low, it is weak against high firepower
Hand Destruction》or 《Magical Mallet》are also acceptable instead of 《Swift Scarecrow》. 《One Day of Peace》is now a restricted card, so the deck is slowing down.
I'd like to put a ban and 《Royal Decree》on the side as a countermeasure against the Deck Destruction Virus.
Since it turns with basic monsters, it will be clogged with skidre
I don't care, but I hate counter traps
After all, it is extremely weak against SS meta, GY meta, and monster effect meta.
Exclusion, Special Summon Bind, Bounce
Due to the variety of Synchro Summons, Synchro Meta is also directly received
Weak to Special Summon Bind
I had no idea what the accident rate was
Very vulnerable to total destruction and attribute unification
It often goes handless, so it can't be rewound
Sorry for the high accident rate (sweat
Weakness = Special Summon Total destruction such as sealing and holy burr
The biggest challenge is how much you can negate with Koa'ki Meiru
On the plus side, it is weak against long-term battles.
It's a personal customization, so there may be likes and dislikes depending on the person who uses it.
There are many advanced monsters, and they are quite heavy.
It's basically for short-term decisive battles, so it's not suitable for long-term battles.
If you make a card accident, you may lose without being able to do anything.
Since there are almost no traps, the defensive ability is also low.

Customize

At the very least, I think it would be better to use "Twister" or "Twin Twisters" for the "Cyclone" frame. It is recommended to use 《Dimensional Prison》or “Rush Funeral” for “Sacred Barrier” as well.
If you're going to duel with your friends, you want to have fun, right?  
Steelswarm? It's a rare Deck!
I've never assembled one, so I don't know, but I'll give you some advice.
It's a Magician, but it's only for P summoning, right?  
In that case, we recommend changing to 《Performapal Sellshell Crab》and 《Performapal Odd-Eyes Unicorn》.
15 side decks
Top grade 00 sheets
Advanced 04 sheets
Tethys, Goddess of Light》×2
Airknight Parshath》×2
Low grade 02 sheets
Double Coston》×2
02 spells
Burden of the Mighty
Different Dimension Capsule
05 Traps
Tatami-gaeshi
Regretful Rebirth
Escape from the Dark Dimension》×2
Eradicator Epidemic Virus
Extra 02 sheets
Avenging Knight Parshath》×2

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon リョウ ( Total 388 decks )
Posted date : 2016/11/17 12:54
Main Deck (24 Types・40)
monster (13 Types・23)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardSteelswarm Hercules DARK 10 Fiend 3200 / 0000 ¥40
1 List of decks using this cardDarkness Neosphere DARK 10 Fiend 4000 / 4000 ¥10
1 List of decks using this cardBlack Luster Soldier - Envoy of the Beginning LIGHT 8 Warrior 3000 / 2500 ¥30
1 List of decks using this cardSteelswarm Caucastag DARK 8 Fiend 2800 / 0000 ¥60
1 List of decks using this cardDark Armed Dragon DARK 7 Dragon 2800 / 1000 ¥9
2 List of decks using this cardSteelswarm Mantis DARK 5 Fiend 2200 / 0000 ¥20
3 List of decks using this cardSteelswarm Gatekeeper DARK 4 Fiend 1500 / 1900 ¥18
3 List of decks using this cardSteelswarm Caller DARK 4 Fiend 1700 / 0000 ¥28
1 List of decks using this cardArmageddon Knight DARK 4 Warrior 1400 / 1200 ¥10
1 List of decks using this cardWattberyx LIGHT 3 Thunder 0300 / 0000 ¥10
1 List of decks using this cardWattbetta LIGHT 2 Thunder 0100 / 0000 ¥10
3 List of decks using this cardSteelswarm Cell DARK 1 Fiend 0000 / 0000 ¥60
3 List of decks using this cardEffect Veiler LIGHT 1 Spellcaster 0000 / 0000 ¥40
spell (6 Types・9)
3 List of decks using this cardRecurring Nightmare - - - - ¥49
1 List of decks using this cardPot of Avarice - - - - ¥49
1 List of decks using this cardMonster Reborn - - - - ¥49
1 List of decks using this cardMagical Mallet - - - - ¥30
2 List of decks using this cardBurden of the Mighty - - - - ¥10
1 List of decks using this cardMystical Space Typhoon - - - - ¥10
trap (5 Types・8)
2 List of decks using this cardMagic Cylinder - - - - ¥19
2 List of decks using this cardScrap-Iron Scarecrow - - - - ¥6
2 List of decks using this cardBottomless Trap Hole - - - - ¥10
1 List of decks using this cardShining Silver Force - - - - ¥30
1 List of decks using this cardSolemn Warning - - - - ¥40
Extra Deck (11 Types・15)
1 List of decks using this cardAlly of Justice Decisive Armor DARK 10 Machine 3300 / 3300 ¥400
1 List of decks using this cardLeo, the Keeper of the Sacred Tree EARTH 10 Beast 3100 / 1900 ¥30
2 List of decks using this cardAlly of Justice Field Marshal DARK 9 Machine 2900 / 2600 ¥50
1 List of decks using this cardTrishula, Dragon of the Ice Barrier WATER 9 Dragon 2700 / 2000 ¥30
2 List of decks using this cardCrimson Blader FIRE 8 Warrior 2800 / 2600 ¥10
1 List of decks using this cardBlack Rose Dragon FIRE 7 Dragon 2400 / 1800 ¥30
1 List of decks using this cardIron Chain Dragon EARTH 6 Dragon 2500 / 1300 ¥10
2 List of decks using this cardAlly of Justice Catastor DARK 5 Machine 2200 / 1200 ¥10
1 List of decks using this cardEvilswarm Ouroboros DARK 4 Dragon 2750 / 1950 ¥60
1 List of decks using this cardEvilswarm Thanatos DARK 4 Fiend 2350 / 1350 ¥40
2 List of decks using this cardDark Rebellion Xyz Dragon DARK 4 Dragon 2500 / 2000 ¥49
Main deck minimum construction amount ¥1980


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