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HOME > Yu-Gi-Oh! Deck List > Blue-EyedDeck List > Blue-Eyed ・Ancient Axis Deck and Deck Instructions

"Blue-Eyed ・Ancient Axis" Deck 2016

Blue-Eyed Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Blue-Eyed" / Meta-Control
Key Card
Blue-Eyes Spirit Dragon
Deck commentary

Playing

Raise the spirit dragon and fight with his Blue-Eyeds while holding Effect Veiler with sages and rituals.
In the early stages, he controls the Spirit Dragon from Kodai and Resurrection from his GY Fertilizer, and destroys and excludes the opponent's cards with Spirit Dragon, Alternate White Dragon, and God Fer to break the board. Conscious of maintaining the alternate white dragon with the ② effect of the ancient times.
Ark Brave revives and fights while maintaining the following. However, I would like to decide the game before Kodai expires.
The basic tactic is to keep the Spirit Dragon on the field as much as possible, and deploy his Blue-Eyed and rank 8s next to the Spirit Dragon.
In addition, his deck consumes a lot of cards, so don't waste his spell cards that don't need to be activated, and save them to serve the cost.
I thought Blue-Eyed was a beatdown for a long time, but when I set up the Spirit Dragon and grabbed Veiler, it started to look like a control deck.
level 1 tuner
→ Normal Summon, 141, Oromai Valve
Level 8 Blue-Eyed Monster
→Ahaku from Melody, Resurrection from GY drop, Resurrection by discarding from hand
I want to set up a spirit dragon.
Kenji basically wants to use it to bring Veiler, so I don't want to use the effect of (2) as much as possible.
If you can get 2 level 8s, you can revive 2 spirit dragons from valve summon or 141 with valve effect.
With the appearance of the Gospel, it might be strong just to have Rank 8 instead of the Spirit Dragon, so if I find that more attractive, I might skip Valve and 141.
subwhite dragon
In addition to its powerful effect, even though it's a high-level monster, it doesn't really matter if you put 3 of it in. Because there are many ways to add Blue-Eyed to your hand, such as unloading, melody, dropping it into GY and recovering it with the effect of Ancient Shiraishi (you can drop two copies from Dragon Shrine at the same time).
deep eyes
Added in MVP. To be honest, it's strong at a level that makes you want to stack 3, right? That's what I thought, but I can't help but feel like I can't be stronger than the risk of doubling, so I'll wait and see with 2 for the time being.
→Since it is difficult to contribute to the first-hand Spirit Dragon, and because it is level 10, it cannot be connected to Synchro or Xyz, so I decided not to use it, and I am not sure if I should keep one.
Dragon Spirit, Divine Fel, Arkgrave, etc. basically have to be dealt with by discarding cards, so they are accidental players.
I was torn between Dragon Spirit 1 and 2, but I wanted to use the Ancient effect and I had the confidence to draw cards I didn't want to draw, so I had 2 cards. (I'm starting to feel that Kodai is 2 and Spirit Dragon is 1.)
Because Arkbrave can share his GY drop with Kodai and has a strong resurrection effect. Of course, it also has a strong resurrection effect.
God Fel overlaps with Akira in terms of monster removal, but for when you want to remove it. (After all, it was unappealing compared to the accident rate that exclusion effects would likely cause, so I left it out.)
He can also share resurrection cards with Blue-Eyeds.
Increased G
Adopted for recovering hand consumption and suppressing the opponent. In terms of card design, he hesitates to put him in the deck.
I want to use him because he is a deck that consumes a lot of cards, but I'm worried that I can't connect to the Spirit Dragon on the first turn. I feel like it's better to pull it out and increase the chances of being able to set up a Spirit Dragon rather than grabbing it first and ending the turn without being able to set up a Spirit Dragon. I'm worried that I won't be able to get a double on the first turn, so I have two copies. (Even if it's hard to stand up, I feel that it's stronger to draw the Spirit Dragon, so I tried 3 cards.)
Wehrer
The opponent's monster effect negate is strong.
sage
Normal Summon brings a strong card called Veiler. I don't use the effect of (2) except when I'm in trouble, but he can aim for Blue-Eyed ss with other cards. Having more bills is also important.
priest
Normal Summon can reuse Veiler. The effect of (2) is also excellent. 1 because it's not strong in the first turn.
Shiroishi
As soon as he drops it from the Mausoleum, he's added to his Blue-Eyed hand in Smoothies. The following abbreviations refer to increasing the number of cards. I don't need that much so 1
ancient times
With the effect of (1), in the end phase of the turn where he dropped to GY, Blue-Eyed ss from the deck. The end phase of your turn is slow. Honestly late. It may be possible to aim for a pseudo-endsyke from Spirit Dragon ss when the one that was left face down is destroyed during the opponent's turn, but basically it is better to meet the conditions of Ajiro and Train with the recovery effect of (2). . I feel good with 2.
melody
Search for the missing item among Akira and Blue-Eyed to get Akira. Take the initiative to discard the cards of the hand accident personnel.
Mausoleum, Valley, Oromai
Ancient (+ Blue-Eyed ), (Abyssal, Blue-Eyed (if ancient effect puts it in hand)), Arkgrave, God Fel, Bulb, (Priest)
Drop the hit and connect it to later development.
Especially if he drops Blue-Eyed + Antiquity while he's holding Abyaku, the Ancient effect allows him to retrieve Blue-Eyed and Abyaku.
141
I put it in because I want to put out a valve.
Revive, Soul Charge, Gospel, Roar
revival cards. I am adjusting the number of Roaring Roars so that I can set up a Spirit Dragon on the first turn.
Train, Tsuitsui
In addition to accident personnel, Blue-Eyed, which has been discharged and has become obsolete, can also be a cost for the train.

Strength

Spirit Dragon's effect is a deterrent to P-summoning and mass deployment, and his GY effect negate is also surprisingly effective, so basically it's a relief to have Spirit Dragon upright.
It goes without saying that it is strong if you can keep holding Effect Veiler with the effects of sages and priests.
Also, by increasing your hand with Kenshi, Ritual, Shiraishi, Taiko, etc., you can use Tsuitsui, Train, and Melody at very flexible timing, which is also the reason for the stability.
It's good that it's easy to simply use strong cards such as 《Return of the Dragon Lords》and Akira.

Weakness

When Blue-Eyed, Abyaku, and even Taiko begin to run out of the deck, they tend to run out of breath in long-term battles.
Hand accident.

Customize

Arc Brave has just been installed and still needs adjustment. I would like to consider 8 synchro.
Veiler The number of rituals that can be reused, Gaffre that can be revived by Roaring, 《Dragon Ravine》that can fertilize GY (adopted in the valley), Amorphor Girithum that can limit ss from the opponent's EX Deck, opponent's GY his monster We are also considering the god Fergra that can be excluded.
Iritum. I'm worried about the fear of card accidents, and the feeling that I'm wearing a position with the Spirit Dragon.
Since it doesn't lead to the Spirit Dragon on the first turn, I added G2, but 3 might be fine. I also feel that it might be stronger to pull out and draw other cards to develop.
In order to bring out the Spirit Dragon on the first turn, I would like to adjust the balance of → GY fertilizer, the level 8ss method in the early stages, the number of level 1 tuners, etc.
It might be a good idea to include a power card (braho, feather broom) as well. Monster removal can also be done with Akira Fergra FA, etc., and I prioritize Twitsui to discard cards in his GY with Twitsui.
These days, I'm starting to feel like if I'm only thinking about setting up a Spirit Dragon, I should remove Arcgrave or God Fer and put in a resurrection card.
2016.04.23
I removed the acbra. Poor resurrection timing.
Valer. Are you looking at your surroundings? You can search from Kenji, so keep 1.
Shiraishi. It's kind of convenient to bring Blue-Eyed just by dropping it, and it's also an ad, so 1.
deep. What do you personally think is the best? That's what it feels like, but it's hard to handle at level 10 if you keep duplicating, so let's wait and see at 2 for the time being.
Chaosma (Chaos MAX). It's strong on its own, but it requires two types of cards, and I personally don't like it because it hinders my movement so far, so I pulled it out. Isn't it better to draw other cards and do 9 Synchro or Xyz instead of playing this? I thought.
However, is it possible to include one Chaosma and one Ritual Spell, actively send Chaosma to her GY, and collect Chaosma in Kodai only when Ritual Spell is in hand? I was experimenting. (I wanted to use it because it's a romance card, but in the end I didn't like it.)

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon シャーチョさん ( Total 2 decks )
Posted date : 2016/02/08 08:11
Main Deck (22 Types・42)
monster (11 Types・22)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardBlue-Eyes White Dragon LIGHT 8 Dragon 3000 / 2500 ¥50
2 List of decks using this cardDragon Spirit of White LIGHT 8 Dragon 2500 / 2000 ¥25
3 List of decks using this cardBlue-Eyes Alternative White Dragon LIGHT 8 Dragon 3000 / 2500 ¥20
1 List of decks using this cardArkbrave Dragon LIGHT 7 Dragon 2400 / 2000 ¥15
3 List of decks using this cardMaxx "C" EARTH 2 Insect 0500 / 0200 ¥90
3 List of decks using this cardSage with Eyes of Blue LIGHT 1 Spellcaster 0000 / 1500 ¥10
1 List of decks using this cardMaster with Eyes of Blue LIGHT 1 Spellcaster 0300 / 1200 ¥30
3 List of decks using this cardThe White Stone of Ancients LIGHT 1 Dragon 0600 / 0500 ¥20
1 List of decks using this cardEffect Veiler LIGHT 1 Spellcaster 0000 / 0000 ¥80
1 List of decks using this cardThe White Stone of Legend LIGHT 1 Dragon 0300 / 0250 ¥10
1 List of decks using this cardGlow-Up Bulb EARTH 1 Plant 0100 / 0100 ¥40
spell (11 Types・20)
3 List of decks using this cardReturn of the Dragon Lords - - - - ¥28
3 List of decks using this cardDragon Shrine - - - - ¥40
1 List of decks using this cardSoul Charge - - - - ¥5
1 List of decks using this cardFoolish Burial - - - - ¥28
1 List of decks using this cardMonster Reborn - - - - ¥49
1 List of decks using this cardHarpie's Feather Duster - - - - ¥30
3 List of decks using this cardTrade-In - - - - ¥40
3 List of decks using this cardThe Melody of Awakening Dragon - - - - ¥11
1 List of decks using this cardOne for One - - - - ¥20
1 List of decks using this cardSilver's Cry - - - - ¥28
2 List of decks using this cardTwin Twisters - - - - ¥50
Extra Deck (11 Types・15)
1 List of decks using this cardCloudcastle WIND 9 Machine 0000 / 3000 ¥50
2 List of decks using this cardAzure-Eyes Silver Dragon LIGHT 9 Dragon 2500 / 3000 ¥20
3 List of decks using this cardBlue-Eyes Spirit Dragon LIGHT 9 Dragon 2500 / 3000 ¥25
1 List of decks using this cardCrystal Wing Synchro Dragon WIND 8 Dragon 3000 / 2500 ¥180
1 List of decks using this cardStardust Spark Dragon LIGHT 8 Dragon 2500 / 2000 ¥650
2 List of decks using this cardBlack Rose Moonlight Dragon LIGHT 7 Dragon 2400 / 1800 ¥780
1 List of decks using this cardNumber 95: Galaxy-Eyes Dark Matter Dragon DARK 9 Dragon 4000 / 0000 ¥100
1 List of decks using this cardGalaxy-Eyes Full Armor Photon Dragon LIGHT 8 Dragon 4000 / 3500 ¥50
1 List of decks using this cardNumber 107: Galaxy-Eyes Tachyon Dragon LIGHT 8 Dragon 3000 / 2500 ¥30
1 List of decks using this cardDivine Dragon Knight Felgrand LIGHT 8 Warrior 2800 / 1800 ¥30
1 List of decks using this cardNumber 38: Hope Harbinger Dragon Titanic Galaxy LIGHT 8 Dragon 3000 / 2500 ¥100
Main deck minimum construction amount ¥4277


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