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HOME > Yu-Gi-Oh! Card Lists > ANIMATION CHRONICLE 2021

ANIMATION CHRONICLE 2021 Card List

ANIMATION CHRONICLE 2021Card List
ANIMATION CHRONICLE 2021
code : AC01.
Total : 50 Types.
Release Date:2021-06-12
11th period

Average of all cards:6.8pt




Total 50 Types
Monster 27 Types
Effect Monster:17 Types Pendulum Monster:1 Types
Fusion Monster:2 Types Xyz Monster:5 Types Link Monster:3 Types
Spell 20 Types
12Normal Spell 1Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 3 Types
2 Normal Trap 1 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 19
Kuriboh:6 Types / Noble Knight, Noble Arms:4 Types / Zexal, ZW, ZS:4 Types / Utopia:4 Types / Number:3 Types / Photon, Cipher:3 Types / @Ignister, A.I.:3 Types / Destiny HERO:2 Types / roid:2 Types / HERO:2 Types / Penguin:2 Types / Appliancer:2 Types / Ice Barrier:1 Types / Synchron:1 Types / Fluffal, Frightfur, Edge Imp:1 Types / Speedroid:1 Types / Monarch:1 Types / Numeron, Numeron Gate:1 Types / Lyrilusc:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order275 / 644 view num28069 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Number 17: Leviathan Dragon
-
▶︎ Deck
6.2 49
[346962]
JP000 Number 17: Leviathan Dragon  Xyz Monster
Effect Monster
- 3 Dragon 2000 0
2 Level 3 monsters
Cannot attack directly unless it has material. Once per turn: You can detach 1 material from this card; it gains 500 ATK.
Kuribah
Normal
▶︎ Deck
5 4
[5828]
JP001 Kuribah  Effect Monster
- 1 Fiend 300 200
(This card is always treated as a "Kuriboh" card.)
When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except "Kuribah". You can only use this effect of "Kuribah" once per turn. You can Tribute this card you control and 1 each of "Kuribee", "Kuriboo", "Kuribeh" and "Kuriboh" from your hand and/or field; Special Summon 1 "Kuribabylon" from your hand, Deck, or GY.
Kuribee
Normal
▶︎ Deck
6.8 5
[4174]
JP002 Kuribee  Effect Monster
- 1 Fiend 300 200
(This card is always treated as a "Kuriboh" card.)
When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can add 1 Spell/Trap from your Deck to your hand that lists the card "Kuriboh" in its text. You can only use this effect of "Kuribee" once per turn. Once per turn, when an opponent's monster declares an attack while you control another "Kuriboh" monster: You can change the ATK of all other monsters you control to 0 until the end of this turn, and if you do, negate the attack.
Kuriboo
Normal
▶︎ Deck
7 5
[3265]
JP003 Kuriboo  Effect Monster
- 1 Fiend 300 200
(This card is always treated as a "Kuriboh" card.)
When an opponent's monster declares an attack: You can discard this card; add 1 "Kuriboh" monster from your Deck to your hand, except "Kuriboo". Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK until the end of this turn.
Kuribeh
Normal
▶︎ Deck
3.8 4
[4157]
JP004 Kuribeh  Effect Monster
- 1 Fiend 300 200
(This card is always treated as a "Kuriboh" card.)
(Quick Effect): You can discard this card, then target 1 "Kuriboh" monster you control; it gains 1500 ATK. You can Tribute this card you control and 1 each of "Kuribah", "Kuribee", "Kuriboo" and "Kuriboh" from your hand and/or field; add 1 "Kuribandit" from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand.
Kuribabylon
Super
▶︎ Deck
7.7 6
[9335]
JP005 Kuribabylon  Effect Monster
- 5 Fiend 1500 1000
Gains 300 ATK/DEF for each "Kuriboh" monster you control and in your GY. You can only use 1 of the following effects of "Kuribabylon" per turn, and only once that turn.
●If you have more monsters in your GY than your opponent: You can Special Summon this card from your hand.
●During your Main or Battle Phase: You can return this card to the hand, and if you do, Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand and/or GY in Attack Position.
Five Star Twilight
Normal
▶︎ Deck
7.3 7
[6480]
JP006 Five Star Twilight  Normal Spell
If the only monster you control is 1 Level 5 monster: Tribute that monster; Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand, Deck, and/or GY, but they cannot be Tributed for a Tribute Summon. You can only activate 1 "Five Star Twilight" per turn.
Yowie
Normal
▶︎ Deck
4.8 6
[4792]
JP007 Yowie  Effect Monster
- 3 Reptile 500 500
If this card is Summoned (and no other cards): You can activate this effect; your opponent skips their next Draw Phase. You can only Special Summon once, the turn you activate this effect. You can only use this effect of "Yowie" once per Duel.
Penguin Sword
Normal
▶︎ Deck
4.5 2
[3238]
JP008 Penguin Sword  Equip Spell
Equip only to a "Penguin" monster. It gains 800 ATK. When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to the hand. If a face-up card your opponent controls leaves the field by a "Penguin" card's effect and returns to the hand or is banished: Negate the activated effects and effects on the field of cards with that original name, until the end of the next turn. You can only use this effect of "Penguin Sword" once per turn.
D - Force
Super
▶︎ Deck
8.2 6
[13219]
JP009 D - Force  Continuous Spell
When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects.
●You cannot draw during the Draw Phase.
●Your opponent cannot target cards you control with card effects.
●Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.
Doctor D
Normal
▶︎ Deck
8.3 3
[5495]
JP010 Doctor D  Normal Spell
Banish 1 "Destiny HERO" monster from your GY; add to your hand or Special Summon 1 "Destiny HERO" monster from your GY. You can banish this card from your GY, then target 2 "Destiny HERO" monsters you control; choose 1 of those monsters, its ATK becomes the other monster's ATK, until the end of this turn.
Dragonroid
Normal
▶︎ Deck
8.2 5
[6474]
JP011 Dragonroid  Effect Monster
- 8 Machine 2900 1000
Once per turn, if this card is in your GY: You can make this card become a Dragon monster while in the GY, until the end of this turn. You can discard this card, then activate 1 of these effects;
●Add 1 non-WIND "roid" monster from your Deck to your hand.
●This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way.
You can only use this effect of "Dragonroid" once per turn.
Rebirth Judgment
Ultra
▶︎ Deck
8.4 14
[15502]
JP012 Rebirth Judgment  Continuous Trap
Once per turn: You can declare 1 Monster Type; monsters in the GYs become that Type for the rest of this turn (even if this card leaves the field).
Ice Barrier
Normal
▶︎ Deck
9.5 11
[28484]
JP013 Ice Barrier  Normal Trap
When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.
Ice Knight
Normal
▶︎ Deck
7.7 9
[7842]
JP014 Ice Knight  Effect Monster
- 4 Aqua 1300 1200
Gains 400 ATK for each Aqua monster you control. Once per turn: You can activate this effect; you can Normal Summon 1 WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also you cannot Normal or Special Summon monsters for the rest of this turn, except WATER monsters.
Summon Storm
Normal
▶︎ Deck
6.7 3
[5168]
JP015 Summon Storm  Normal Spell
Pay 800 LP; Special Summon 1 Level 6 or lower WIND monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 Level 4 or lower WIND monster from your hand. You can only use this effect of "Summon Storm" once per turn.
Wing Requital
Normal
▶︎ Deck
8.8 9
[11720]
JP016 Wing Requital  Normal Spell
If all monsters you control are Winged Beast Monsters and you control at least 2 monsters with different original names: Pay 600 LP; draw 2 cards. You can only activate 1 "Wing Requital" per turn.
Noble Knight's Shield-Bearer
Normal
▶︎ Deck
8.6 5
[6755]
JP017 Noble Knight's Shield-Bearer  Effect Monster
- 4 Warrior 800 1300
If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.
Horse of the Floral Knights
Normal
▶︎ Deck
8.3 3
[6996]
JP018 Horse of the Floral Knights  Effect Monster
- 3 Beast 400 800
If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material.
Noble Knight's Spearholder
Normal
▶︎ Deck
8 3
[6696]
JP019 Noble Knight's Spearholder  Effect Monster
- 2 Warrior 800 400
If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; its name becomes "Fleur Synchron", also it is treated as a Tuner, until the End Phase. You can Tribute this card; add 1 Equip Spell from your Deck to your hand. You can only use each effect of "Noble Knight's Spearholder" once per turn.
Centaur Mina
Super
▶︎ Deck
7.6 5
[8388]
JP020 Centaur Mina  Fusion Monster
Effect Monster
- 6 Beast-Warrior 2200 1600
1 LIGHT Warrior monster + 1 Beast monster
Once per turn, during your turn, when your opponent activates a Trap Card (Quick Effect): You can negate the activation, and if you do, Set that card. You can only use each of the following effects of "Centaur Mina" once per turn. During your Main Phase: You can Special Summon 1 Level 2 or lower monster from your hand or GY. If this card is sent to the GY as Synchro Material for a WIND Warrior monster: You can destroy 1 face-up monster on the field.
Ecole de Zone
Ultra
▶︎ Deck
8.4 5
[16495]
JP021 Ecole de Zone  Field Spell
If the turn player Summons exactly 1 monster: Destroy it, and if you do, the controller of that monster Special Summons 1 "Mask Token" (Spellcaster/DARK/Level 1/ATK ?/DEF ?) to their field, which cannot attack directly, with ATK/DEF equal to what the destroyed monster had on the field. You can only use this effect of "Ecole de Zone" once per turn. If this face-up card leaves the field, destroy all "Mask Tokens" on the field.
Soul Binding Gate
Normal
▶︎ Deck
5 7
[5824]
JP022 Soul Binding Gate  Field Spell
To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. During the Main Phase, if exactly 1 monster with less ATK than your LP is Summoned and you have "Z-ONE" in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent.
Piri Reis Map
Super
▶︎ Deck
8.3 10
[21378]
JP023 Piri Reis Map  Normal Spell
At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.
Ice Mirror
Normal
▶︎ Deck
5.3 6
[3688]
JP024 Ice Mirror  Normal Spell
Target 1 Level 3 or lower WATER monster you control; Special Summon 1 monster with the same name from your Deck, but you cannot Special Summon from the Extra Deck while you control that face-up Special Summoned monster.
ZW - Sylphid Wing
Normal
▶︎ Deck
4 6
[3081]
JP025 ZW - Sylphid Wing  Effect Monster
- 4 Beast 800 1600
You can only control 1 "ZW - Sylphid Wing". You can target 1 "Utopia" monster you control; equip this card from your hand or field to it. It gains 800 ATK. Once per turn, if a monster(s) is Special Summoned by your opponent's activated effect: You can make the equipped monster gain 1600 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If you activate the equipped monster's effect by detaching its material, you can send this card to the GY instead of 1 of those materials.
ZS - Ouroboros Sage
Normal
▶︎ Deck
3 3
[3169]
JP026 ZS - Ouroboros Sage  Effect Monster
- 3 Warrior 600 0
When this card is Normal Summoned: You can Special Summon 1 non-LIGHT "Number" monster from your GY, but negate its effects, and if you do, equip both this card and 1 "Utopia" monster you control to it, each as an Equip Spell that gives it 1700 ATK, also you can only declare one attack for the rest of this turn. When the monster equipped with this card by this card's effect declares an attack on your opponent's monster: You can double the attacking monster's ATK, but destroy it during the End Phase.
Ultimate Leo Utopia Ray
Ultra
▶︎ Deck
9.8 9
[16208]
JP027 Ultimate Leo Utopia Ray  Xyz Monster
Effect Monster
- 5 Warrior 2500 2000
3 Level 5 monsters
(This card is always treated as "Number C39: Utopia Ray".)
Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.
Zexal Catapult
Normal
▶︎ Deck
4.7 3
[3656]
JP028 Zexal Catapult  Normal Spell
Special Summon 1 "ZW -" or "ZS -" monster from your hand, then, if you control a "Utopia" monster, you can make all monsters you currently control become all Level 4 or all Level 5. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 "ZW -" or "ZS -" monster and this card from your GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Zexal Catapult" once per turn.
Silent Sea Nettle
Normal
▶︎ Deck
7.6 8
[8551]
JP029 Silent Sea Nettle  Effect Monster
- 4 Aqua 800 1300
If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn.
Number 4: Stealth Kragen
Super
▶︎ Deck
9.7 15
[25062]
JP030 Number 4: Stealth Kragen  Xyz Monster
Effect Monster
- 4 Aqua 1900 1500
2 Level 4 WATER monsters
All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.
Stealth Kragen Spawn
Normal
▶︎ Deck
7.3 6
[13786]
JP031 Stealth Kragen Spawn  Xyz Monster
Effect Monster
- 4 Aqua 1900 1500
2 Level 4 WATER monsters
Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.
Numeron Storm
Normal
▶︎ Deck
2.2 9
[3863]
JP032 Numeron Storm  Normal Spell
If you control a "Numerounius" monster: Destroy as many Spells/Traps your opponent controls as possible (min. 1), and if you do, inflict 1000 damage to your opponent.
Doll House
Normal
▶︎ Deck
6.3 3
[3740]
JP033 Doll House  Field Spell
You can target 1 Normal Monster in your GY with 0 ATK or DEF, or, if you control "Princess Cologne", you can target 2 such monsters instead; Special Summon 1 monster from your Deck with the same name as each target, as a Level 6 DARK monster. You can only use this effect of "Doll House" once per turn. When an opponent's monster declares an attack: You can attach 1 "Grandpa Demetto" you control to "Princess Cologne" you control as material, then end the Battle Phase.
Starving Venemy Dragon
Ultra
▶︎ Deck
6.3 3
[12375]
JP034 Starving Venemy Dragon  Fusion Monster
Pendulum Monster
Effect Monster
- 7 Dragon 2500 2000
Pendulum Effect
Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, you can reduce the battle damage you take to 0.
Card Text
1 DARK monster + 1 Pendulum Monster
You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name and replace this effect with that monster's original effects, then, that monster loses 500 ATK/DEF, its effects are negated, also inflict 500 damage to your opponent. You can only use this effect of "Starving Venemy Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Speedroid Scratch
Super
▶︎ Deck
8.7 13
[8061]
JP035 Speedroid Scratch  Normal Spell
Send 1 "Speedroid" card from your hand to the GY; add 1 "Speedroid" monster from your Deck to your hand. You can only activate 1 "Speedroid Scratch" per turn.
Lyrilusc - Bird Strike
Normal
▶︎ Deck
4 2
[4272]
JP036 Lyrilusc - Bird Strike  Normal Spell
If you control a "Lyrilusc" monster: Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Lyrilusc - Bird Strike" per turn.
Toy Parade
Normal
▶︎ Deck
5.8 4
[4642]
JP037 Toy Parade  Normal Spell
(This card is always treated as a "Frightfur" card.)
Target 1 DARK monster you control Special Summoned from the Extra Deck; for the rest of this turn, you cannot declare attacks except with that monster, also each time that monster destroys a monster by battle and sends it to the GY, it can attack again in a row. If you control a Fairy monster, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Level 4 or lower DARK monster from your GY to your hand. You can only use 1 "Toy Parade" effect per turn, and only once that turn.
Cipher Biplane
Normal
▶︎ Deck
8.5 6
[4545]
JP038 Cipher Biplane  Effect Monster
- 6 Machine 1000 2000
Once per turn: You can target 2 "Cipher" monsters you control; their Levels become 8 until the end of this turn. You can only use each of the following effects of "Cipher Biplane" once per turn. If a "Cipher" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; add 1 "Cipher" monster from your Deck to your hand.
Cipher Interference
Normal
▶︎ Deck
7.8 6
[6158]
JP039 Cipher Interference  Continuous Spell
During damage calculation, if your "Cipher" monster battles, while another monster with its same name is on the field: You can double the ATK of your battling "Cipher" monster until the end of the Battle Phase. You can only use this effect of "Cipher Interference" once per turn.
Double Exposure
Normal
▶︎ Deck
3.6 5
[3336]
JP040 Double Exposure  Continuous Spell
You can target 2 Level 6 or lower monsters with the same name on the field; their Levels are doubled. At the start of the Battle Phase: You can target 1 "Cipher" monster you control; choose 1 other face-up monster on the field, and its name becomes that "Cipher" monster's, until the End Phase. You can only use each effect of "Double Exposure" once per turn.
FA.I.ghting Spirit
Normal
▶︎ Deck
9.2 5
[6314]
JP041 FA.I.ghting Spirit  Normal Spell
Target 1 "@Ignister" monster in your GY; Special Summon it. If an "@Ignister" monster(s) you control with 2300 or more ATK would be destroyed by card effect, you can banish this card from your GY instead. If this card is banished: You can activate this effect; your "@Ignister" monsters with 2300 or more ATK cannot be destroyed by battle this turn. You can only activate "FA.I.ghting Spirit" once per turn.
A.I.'s Show
Normal
▶︎ Deck
2.7 3
[3779]
JP042 A.I.'s Show  Normal Trap
While you control a Link-3 or higher "@Ignister" monster in the Extra Monster Zone, when an opponent's monster declares an attack: Special Summon from your Extra Deck any number of non-Link Cyberse monster(s) with 2300 ATK, whose combined ATK is less than or equal to the attacking monster's ATK, then end the Battle Phase.
9.5 4
[3635]
JP043 Appliancer Propelion  Link Monster
Effect Monster
- - Machine 1200 -
1 "Appliancer" monster
Cannot be used as Link Material the turn it is Link Summoned. This card can attack directly. Once per turn, during damage calculation, if your monster battles an opponent's monster, while this card is co-linked (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only. Once per turn, during damage calculation, if this monster that is not co-linked battles an opponent's monster (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Appliancer Conversion
Normal
▶︎ Deck
9 3
[2847]
JP044 Appliancer Conversion  Quick-Play Spell
Banish as many "Appliancer" Link Monsters from your Main Monster Zone as possible, then you can Special Summon your banished "Appliancer" Link Monsters up to the number banished by this effect. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish 1 other "Appliancer" Spell/Trap from your GY; add this card to your hand. You can only use each effect of "Appliancer Conversion" once per turn.
The Great Emperor Penguin
Normal
▶︎ Deck
6.5 22
[35375]
JP045 The Great Emperor Penguin  Effect Monster
- 5 Aqua 1800 1500
You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".
Box of Friends
Normal
▶︎ Deck
7.2 16
[112263]
JP046 Box of Friends  Effect Monster
- 1 Machine 0 0
If this card is destroyed and sent to the GY: You can Special Summon 2 Normal Monsters with 0 ATK or DEF and different names from your Deck in Defense Position, but they cannot be used as Synchro Material, also they are destroyed during your next End Phase. You can only use this effect of "Box of Friends" once per turn.
9.7 33
[118673]
JP047 Isolde, Two Tales of the Noble Knights  Link Monster
Effect Monster
- - Warrior 1600 -
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
8 8
[18483]
JP048 Linguriboh  Link Monster
Effect Monster
- - Cyberse 300 -
1 Level 4 or lower Cyberse monster
When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Number 34: Terror-Byte
Ultra
▶︎ Deck
2.9 24
[42492]
JP049 Number 34: Terror-Byte  Xyz Monster
Effect Monster
- 3 Machine 0 2900
3 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.
ANIMATION CHRONICLE 2021 Card List
6.8 /10.0 pt
Number of card ratings : 411
User Review : 411

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