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HOME > Yu-Gi-Oh! Card Lists > Structure Deck: Shaddoll Showdown

Structure Deck: Shaddoll Showdown Card List

Structure Deck: Shaddoll ShowdownCard List
Structure Deck: Shaddoll Showdown
code : SD37.
Total : 49 Types.
Release Date:2019-12-07
10th period

Average of all cards:8.2pt




Total 49 Types
Monster 30 Types
Effect Monster:20 Types Pendulum Monster:2 Types
Fusion Monster:7 Types Link Monster:1 Types
2 Tuner Monster 9 Flip Monster 0 Gemini Monster
Spell 11 Types
6Normal Spell 2Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 8 Types
6 Normal Trap 2 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 9
Shaddoll:27 Types / Fusion:5 Types / Zefra:2 Types / Lightsworn:1 Types / Harpie:1 Types / Performapal, Performage:1 Types / Black Luster Soldier:1 Types / Subterror:1 Types / Armed Dragon:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order77 / 644 view num27795 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Qadshaddoll Keios
Super
▶︎ Deck
3.2 22
[14632]
JP001 Qadshaddoll Keios  Effect Monster
Flip Monster
- 2 Spellcaster 900 100
FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn.
Reeshaddoll Wendi
Super
▶︎ Deck
9 24
[31362]
JP002 Reeshaddoll Wendi  Effect Monster
Flip Monster
- 3 Psychic 1500 1000
FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi".
If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.
Naelshaddoll Ariel
Super
▶︎ Deck
7 29
[25565]
JP003 Naelshaddoll Ariel  Effect Monster
Flip Monster
- 4 Psychic 1000 1800
FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.
Shaddoll Falco
Normal
▶︎ Deck
8.6 32
[157595]
JP004 Shaddoll Falco  Effect Monster
Tuner Monster
Flip Monster
- 2 Spellcaster 600 1400
FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
Shaddoll Hedgehog
Normal
▶︎ Deck
9.3 32
[156432]
JP005 Shaddoll Hedgehog  Effect Monster
Flip Monster
- 3 Spellcaster 800 200
FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand.
If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
Shaddoll Squamata
Normal
▶︎ Deck
8.6 34
[149662]
JP006 Shaddoll Squamata  Effect Monster
Flip Monster
- 4 Spellcaster 1800 1000
FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
Shaddoll Dragon
Normal
▶︎ Deck
8.2 35
[193350]
JP007 Shaddoll Dragon  Effect Monster
Flip Monster
- 4 Spellcaster 1900 0
FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
Shaddoll Beast
Normal
▶︎ Deck
9 32
[195283]
JP008 Shaddoll Beast  Effect Monster
Flip Monster
- 5 Spellcaster 2200 1700
FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
Shaddoll Hound
Normal
▶︎ Deck
7 24
[39682]
JP009 Shaddoll Hound  Effect Monster
Flip Monster
- 4 Spellcaster 1600 900
FLIP: You can target 1 "Shaddoll" card in your GY; add it to your hand.
If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
Shaddoll Zefranaga
Normal
▶︎ Deck
5.2 15
[26221]
JP010 Shaddoll Zefranaga  Pendulum Monster
Effect Monster
- 2 Spellcaster 900 100
Pendulum Effect
You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.
Card Text
If this card is Pendulum Summoned or sent to the GY: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn.
Shaddoll Zefracore
Normal
▶︎ Deck
5.8 12
[29586]
JP011 Shaddoll Zefracore  Pendulum Monster
Effect Monster
- 4 Rock 450 1950
Pendulum Effect
You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.
Card Text
If this card is Pendulum Summoned or sent to the GY: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn.
Black Luster Soldier - Envoy of the Beginning
Normal
▶︎ Deck
9.4 144
[700401]
JP012 Black Luster Soldier - Envoy of the Beginning  Effect Monster
- 8 Warrior 3000 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
●Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
●If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
Lava Golem
Normal
▶︎ Deck
9.1 93
[221563]
JP013 Lava Golem  Effect Monster
- 8 Fiend 3000 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
Dark Armed Dragon
Normal
▶︎ Deck
9.4 88
[434150]
JP014 Dark Armed Dragon  Effect Monster
- 7 Dragon 2800 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.
Fairy Tail - Snow
Normal
▶︎ Deck
9.6 55
[166862]
JP015 Fairy Tail - Snow  Effect Monster
- 4 Spellcaster 1850 1000
If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.
Performage Trick Clown
Normal
▶︎ Deck
9.8 59
[220181]
JP016 Performage Trick Clown  Effect Monster
- 4 Spellcaster 1600 1200
If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.
Armageddon Knight
Normal
▶︎ Deck
9.3 61
[490686]
JP017 Armageddon Knight  Effect Monster
- 4 Warrior 1400 1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
Felis, Lightsworn Archer
Normal
▶︎ Deck
8.2 24
[170177]
JP018 Felis, Lightsworn Archer  Effect Monster
Tuner Monster
- 4 Beast-Warrior 1100 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.
Electromagnetic Turtle
Normal
▶︎ Deck
8.3 54
[196387]
JP019 Electromagnetic Turtle  Effect Monster
- 4 Machine 0 1800
During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.
Mathematician
Normal
▶︎ Deck
9.7 61
[320382]
JP020 Mathematician  Effect Monster
- 3 Spellcaster 1500 500
When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.
Kuribandit
Normal
▶︎ Deck
9.1 52
[255444]
JP021 Kuribandit  Effect Monster
- 3 Fiend 1000 700
During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.
Peropero Cerperus
Normal
▶︎ Deck
8.7 23
[77287]
JP022 Peropero Cerperus  Effect Monster
- 3 Beast 0 1800
If you take damage by battle or an opponent's card effect while this card is in the GY: You can banish this card from the GY, then target 1 card on the field; destroy it.
Curse of the Shadow Prison
Normal
▶︎ Deck
4.8 17
[22485]
JP023 Curse of the Shadow Prison  Field Spell
Each time a "Shaddoll" monster(s) is sent to the GY by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
El Shaddoll Fusion
Normal
▶︎ Deck
9.2 35
[147996]
JP024 El Shaddoll Fusion  Quick-Play Spell
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.
Nephe Shaddoll Fusion
Normal
▶︎ Deck
6.5 20
[39994]
JP025 Nephe Shaddoll Fusion  Equip Spell
Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including the equipped monster. You can only use this effect of "Nephe Shaddoll Fusion" once per turn.
Super Polymerization
Normal
▶︎ Deck
9.7 99
[391848]
JP026 Super Polymerization Semi-Limited Quick-Play Spell
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
Instant Fusion
Normal
▶︎ Deck
9.4 71
[664006]
JP027 Instant Fusion Limited Normal Spell
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
Allure of Darkness
Normal
▶︎ Deck
9.4 63
[690519]
JP028 Allure of Darkness  Normal Spell
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
Foolish Burial
Normal
▶︎ Deck
9.7 76
[1384049]
JP029 Foolish Burial Limited Normal Spell
Send 1 monster from your Deck to the GY.
Living Fossil
Normal
▶︎ Deck
7.5 17
[46388]
JP030 Living Fossil  Equip Spell
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
Pot of Avarice
Normal
▶︎ Deck
9 69
[974143]
JP031 Pot of Avarice  Normal Spell
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
Harpie's Feather Duster
Normal
▶︎ Deck
9.9 120
[1280984]
JP032 Harpie's Feather Duster Limited Normal Spell
Destroy all Spells and Traps your opponent controls.
Resh Shaddoll Incarnation
Super
▶︎ Deck
7.3 18
[24710]
JP033 Resh Shaddoll Incarnation  Normal Trap
Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position.
You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects;
●Change 1 face-down monster you control to face-up Defense Position.
●Change 1 face-up monster you control to face-down Defense Position.
You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.
Shaddoll Core
Normal
▶︎ Deck
8.6 21
[112795]
JP034 Shaddoll Core  Continuous Trap
Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the GY by a card effect: You can target 1 "Shaddoll" Spell/Trap in your GY, except "Shaddoll Core"; add it to your hand.
Sinister Shadow Games
Normal
▶︎ Deck
8.5 28
[105542]
JP035 Sinister Shadow Games  Normal Trap
Send 1 "Shaddoll" card from your Deck to the GY, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
Purushaddoll Aeon
Normal
▶︎ Deck
3.3 23
[11375]
JP036 Purushaddoll Aeon  Normal Trap
Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the GY, and if you do, the targeted monster gains 1000 ATK/DEF, but is changed to face-down Defense Position during the End Phase.
Lost Wind
Normal
▶︎ Deck
9.2 33
[78688]
JP037 Lost Wind  Normal Trap
Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
Unending Nightmare
Normal
▶︎ Deck
9.4 23
[50247]
JP038 Unending Nightmare  Continuous Trap
You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.
Necro Fusion
Normal
▶︎ Deck
8.2 21
[56166]
JP039 Necro Fusion  Normal Trap
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY face-down, but it cannot attack this turn.
Subterror Succession
Normal
▶︎ Deck
8.6 16
[22482]
JP040 Subterror Succession  Normal Trap
Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.
●Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY.
●Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY.
You can only activate 1 "Subterror Succession" per turn.
El Shaddoll Grysta
Ultra
▶︎ Deck
8.5 38
[90220]
JP041 El Shaddoll Grysta  Fusion Monster
Effect Monster
- 7 Rock 2450 1950
1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Wendigo
Normal
▶︎ Deck
6.2 40
[66823]
JP042 El Shaddoll Wendigo  Fusion Monster
Effect Monster
- 6 Psychic 200 2800
1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Anoyatyllis
Normal
▶︎ Deck
8.3 30
[79170]
JP043 El Shaddoll Anoyatyllis  Fusion Monster
Effect Monster
- 9 Fiend 2700 2000
1 "Shaddoll" monster + 1 WATER monster
Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
6.2 27
[32696]
JP044 Shaddoll Construct  Link Monster
Effect Monster
- - Fairy 1200 -
2 Flip monsters
During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
El Shaddoll Apkallone
Secret
Ultra
▶︎ Deck
7.8 22
[36563]
JPP01 El Shaddoll Apkallone  Fusion Monster
Effect Monster
- 6 Spellcaster 2500 2000
2 "Shaddoll" monsters with different Attributes
Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn.
●If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.
●If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.
El Shaddoll Construct
Secret
Ultra
▶︎ Deck
9.5 72
[178558]
JPP02 El Shaddoll Construct  Fusion Monster
Effect Monster
- 8 Fairy 2800 2500
1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Winda
Secret
Super
▶︎ Deck
9.5 86
[268168]
JPP03 El Shaddoll Winda  Fusion Monster
Effect Monster
- 5 Spellcaster 2200 800
1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Shekhinaga
Secret
Super
▶︎ Deck
8.8 45
[177162]
JPP04 El Shaddoll Shekhinaga  Fusion Monster
Effect Monster
- 10 Machine 2600 3000
1 "Shaddoll" monster + 1 EARTH monster
Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
Shaddoll Fusion
Secret
Super
▶︎ Deck
9.7 74
[232091]
JPP05 Shaddoll Fusion  Normal Spell
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
Structure Deck: Shaddoll Showdown Card List
8.2 /10.0 pt
Number of card ratings : 2209
User Review : 2209

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