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HOME > Yu-Gi-Oh! Card Lists > EXTRA PACK 2018

EXTRA PACK 2018 Card List

EXTRA PACK 2018Card List
EXTRA PACK 2018
code : EP18.
Total : 54 Types.
Release Date:2018-09-08
10th period

Average of all cards:7.4pt




Total 54 Types
Monster 33 Types
Effect Monster:14 Types Ritual Monster:4 Types Pendulum Monster:5 Types
Fusion Monster:3 Types Synchro Monster:3 Types Link Monster:4 Types
2 Tuner Monster 0 Flip Monster 0 Gemini Monster
3 Spirit Monster 0 Union Monster 0 Toon Monster
Spell 13 Types
1Normal Spell 0Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
2 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 4 Field IconField Spell
Trap 8 Types
6 Normal Trap 2 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 7
Vendread:19 Types / F.A.:18 Types / roid:1 Types / Cyber, Cybernetic, Cyberdark:1 Types / Majestic:1 Types / Odd-Eyes:1 Types / Pendulum:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order191 / 644 view num30883 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
9.5 17
[42624]
JP001 Avendread Savior  Link Monster
Effect Monster
- - Zombie 1600 -
2 Zombie monsters
This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn.
●You can target 1 "Vendread" card in your GY; add it to your hand.
●During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Revendread Slayer
Rare
▶︎ Deck
8.8 17
[33262]
JP002 Revendread Slayer  Ritual Monster
Effect Monster
- 6 Zombie 2400 0
You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.
Vendread Chimera
Normal
▶︎ Deck
6.5 2
[7929]
JP003 Vendread Chimera  Ritual Monster
Effect Monster
- 5 Zombie 2300 0
You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn.
Vendread Battlelord
Super
▶︎ Deck
7.3 8
[13215]
JP004 Vendread Battlelord  Ritual Monster
Effect Monster
- 7 Zombie 2700 0
You can Ritual Summon this card with any "Vendread" Ritual Spell. You can banish 1 "Vendread" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use each effect of "Vendread Battlelord" once per turn.
Revendread Executor
Ultra
▶︎ Deck
7.1 9
[16738]
JP005 Revendread Executor  Ritual Monster
Effect Monster
- 8 Zombie 3000 0
You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn.
Vendread Revenants
Normal
▶︎ Deck
8.6 9
[17667]
JP006 Vendread Revenants  Effect Monster
- 4 Zombie 1800 200
If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn.
●Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.
Vendread Houndhorde
Normal
▶︎ Deck
8.9 11
[16442]
JP007 Vendread Houndhorde  Effect Monster
- 3 Zombie 0 2100
If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn.
●Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it.
Vendread Striges
Normal
▶︎ Deck
7.8 5
[10132]
JP008 Vendread Striges  Effect Monster
- 2 Zombie 500 2000
If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn.
●After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card.
Vendread Core
Rare
▶︎ Deck
8.6 8
[19031]
JP009 Vendread Core  Effect Monster
- 1 Zombie 0 500
If this card is in your GY: You can banish 1 other Zombie monster from your GY; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Core" once per turn.
●Your opponent cannot target this card with card effects.
Vendread Anima
Normal
▶︎ Deck
8.7 7
[11245]
JP010 Vendread Anima  Effect Monster
- 1 Zombie 0 0
You can banish this card from your GY, then target 1 of your banished "Vendread" monsters, except "Vendread Anima"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Anima" once per turn.
●Banish any monster destroyed by battle with this card.
Revendread Origin
Normal
▶︎ Deck
9.3 14
[19940]
JP011 Revendread Origin  Ritual Spell
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
Vendread Nights
Rare
▶︎ Deck
7.5 8
[9031]
JP012 Vendread Nights  Field Spell
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.
Vendread Charge
Rare
▶︎ Deck
8.7 9
[20390]
JP013 Vendread Charge  Quick-Play Spell
Send 1 Zombie monster from your hand or face-up from your field to the GY; Special Summon 1 "Vendread" monster from your Deck. You can only activate 1 "Vendread Charge" per turn.
Revendread Evolution
Normal
▶︎ Deck
8.8 8
[12420]
JP014 Revendread Evolution  Ritual Spell
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn.
Vendread Nightmare
Normal
▶︎ Deck
3 3
[6594]
JP015 Vendread Nightmare  Continuous Spell
Once per turn: You can Tribute 1 or more "Vendread" monsters from your hand and/or field, then target 1 face-up monster you control; increase its Level by the number of monsters Tributed, until the end of this turn. When your attacking "Vendread" Ritual Monster destroys an opponent's monster by battle: You can have your monster gain 1000 ATK. You can only use this effect of "Vendread Nightmare" once per turn.
Vendread Reorigin
Normal
▶︎ Deck
7.9 7
[12286]
JP016 Vendread Reorigin  Normal Trap
Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters.
Vendread Reunion
Normal
▶︎ Deck
6.6 7
[8596]
JP017 Vendread Reunion  Normal Trap
Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any number of your banished "Vendread" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect.
Vendread Revolution
Normal
▶︎ Deck
5 3
[7642]
JP018 Vendread Revolution  Normal Trap
Discard 1 card, then target 1 "Vendread" monster and 1 Ritual Spell in your GY; Special Summon that monster in Defense Position, and if you do, add that Ritual Spell to your hand. You can banish this card from your GY, then target 5 of your banished Zombie monsters; shuffle them into your Deck, then draw 1 card. You can only use each effect of "Vendread Revolution" once per turn.
Vendread Daybreak
Normal
▶︎ Deck
5.3 4
[6595]
JP019 Vendread Daybreak  Normal Trap
If your opponent controls more cards than you do: Choose 1 Ritual Summoned "Vendread" monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 "Vendread Daybreak" per turn.
7.8 4
[10321]
JP020 F.A. Shining Star GT  Link Monster
Effect Monster
- - Machine 0 -
2 Machine monsters
Gains ATK equal to the total Levels of the "F.A." monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a "F.A." Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of "F.A. Shining Star GT" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
F.A. Sonic Meister
Normal
▶︎ Deck
7.8 5
[9413]
JP021 F.A. Sonic Meister  Effect Monster
- 4 Machine 0 1000
Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase.
F.A. Hang On Mach
Normal
▶︎ Deck
8.2 9
[14730]
JP022 F.A. Hang On Mach  Effect Monster
- 4 Machine 0 1800
Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead.
F.A. Whip Crosser
Normal
▶︎ Deck
7.4 5
[9140]
JP023 F.A. Whip Crosser  Effect Monster
- 4 Machine 0 1000
Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect.
F.A. Turbo Charger
Normal
▶︎ Deck
3.5 2
[5044]
JP024 F.A. Turbo Charger  Effect Monster
- 6 Machine 0 1500
Gains ATK equal to its Level x 300. Your opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If your "F.A." monster battles while you control this Level 7 or higher card, your opponent's monsters cannot activate their effects until the end of the Damage Step.
F.A. Auto Navigator
Rare
▶︎ Deck
8.5 6
[10662]
JP025 F.A. Auto Navigator  Effect Monster
Tuner Monster
- 1 Machine 0 0
If this card is in your hand or GY: You can target 1 "F.A." monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 "F.A." Field Spell from your Deck to your hand. You can only use each effect of "F.A. Auto Navigator" once per turn.
F.A. Dark Dragster
Super
▶︎ Deck
7.3 3
[9295]
JP026 F.A. Dark Dragster  Effect Monster
- 7 Machine 0 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher "F.A." monster on the field, but no "F.A. Dark Dragster" in your Monster Zone. Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn: You can target 1 card on the field; reduce this card's Level by 3, and if you do, destroy that target.
F.A. Motorhome Transport
Rare
▶︎ Deck
8 4
[8687]
JP027 F.A. Motorhome Transport  Synchro Monster
Effect Monster
- 9 Machine 0 3000
1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. This card gains the following effect(s), based on its current Level.
●Level 11 or higher: Cannot be destroyed by battle or card effects.
●Level 13 or higher: Once per turn: You can target 1 "F.A." monster in your GY; Special Summon it.
F.A. Dawn Dragster
Ultra
▶︎ Deck
9.4 13
[38659]
JP028 F.A. Dawn Dragster  Synchro Monster
Effect Monster
- 7 Machine 0 2000
1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.
F.A. Circuit Grand Prix
Normal
▶︎ Deck
8 6
[10343]
JP029 F.A. Circuit Grand Prix  Field Spell
Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn.
F.A. Off-Road Grand Prix
Normal
▶︎ Deck
5.5 4
[6334]
JP030 F.A. Off-Road Grand Prix  Field Spell
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of "F.A. Off-Road Grand Prix" once per turn.
●When a "F.A." monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand.
●If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Off-Road Grand Prix".
F.A. City Grand Prix
Normal
▶︎ Deck
8.9 7
[7881]
JP031 F.A. City Grand Prix  Field Spell
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target "F.A." monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. City Grand Prix". You can only use this effect of "F.A. City Grand Prix" once per turn.
F.A. Downforce
Normal
▶︎ Deck
7.8 4
[8516]
JP032 F.A. Downforce  Quick-Play Spell
Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn.
F.A. Pit Stop
Rare
▶︎ Deck
9.3 6
[8964]
JP033 F.A. Pit Stop  Quick-Play Spell
Target 1 "F.A." monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster in your GY; Special Summon it. You can only use each effect of "F.A. Pit Stop" once per turn.
F.A. Test Run
Rare
▶︎ Deck
8.3 4
[7159]
JP034 F.A. Test Run  Quick-Play Spell
Target 1 "F.A." monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "F.A." monster from your Deck. You can only use each effect of "F.A. Test Run" once per turn.
F.A. Winners
Normal
▶︎ Deck
3.5 4
[8341]
JP035 F.A. Winners  Continuous Spell
If you control a "F.A." monster, this card cannot be destroyed by your opponent's card effects. When your "F.A." monster whose Level is at least 5 higher than its original Level battles an opponent's monster and inflicts battle damage to them: You can banish 1 card from your hand, field, or GY. You can only activate this effect of "F.A. Winners" once per turn. If 3 of your "F.A." Field Spells with different names are currently banished, and were all banished by the effect of "F.A. Winners", you win the Duel.
F.A. Dead Heat
Normal
▶︎ Deck
5 1
[5458]
JP036 F.A. Dead Heat  Continuous Trap
When an opponent's monster declares a direct attack: You can Special Summon 1 "F.A." monster from your Deck. You can only use this effect of "F.A. Dead Heat" once per turn. Once per battle, if your "F.A." monster battles an opponent's monster, before damage calculation: You can have both players roll a six-sided die. If your result is higher, increase the Level of your battling monster by 4, until the end of this turn (even if this card leaves the field). If your result is lower, destroy your battling monster. If it's a tie, both players roll again.
F.A. Overheat
Normal
▶︎ Deck
5 2
[5004]
JP037 F.A. Overheat  Normal Trap
If only your opponent controls a monster: Special Summon 1 "F.A." monster from your hand, and if you do, increase its Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 "F.A." Field Spell directly from your hand or GY. You can only use this effect of "F.A. Overheat" once per turn.
Samurai Skull
Normal
▶︎ Deck
7.2 12
[20063]
JP038 Samurai Skull  Effect Monster
- 4 Zombie 1700 0
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
Samurai Destroyer
Rare
▶︎ Deck
7.8 13
[18512]
JP039 Samurai Destroyer  Synchro Monster
Effect Monster
- 7 Machine 2600 1400
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.
Hallohallo
Normal
▶︎ Deck
8.2 13
[19357]
JP040 Hallohallo  Pendulum Monster
Tuner Monster
Normal Monster
- 3 Fiend 800 600
Pendulum Effect
Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn.
Card Text
Hallo Hallo, brain of tallow,
Guts are gone, noggin's hollow.
Seeking sweets and marshing mallows,
Watch your back, and your candy sack.
Yoko-Zuna Sumo Spirit
Normal
▶︎ Deck
5.3 6
[7033]
JP041 Yoko-Zuna Sumo Spirit  Pendulum Monster
Spirit Monster
Effect Monster
- 5 Warrior 2400 1000
Pendulum Effect
If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
Card Text
When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
Kuro-Obi Karate Spirit
Normal
▶︎ Deck
6.3 4
[7265]
JP042 Kuro-Obi Karate Spirit  Pendulum Monster
Spirit Monster
Effect Monster
- 5 Warrior 2400 1000
Pendulum Effect
If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
Card Text
When this card is Normal Summoned: You can send to the GY all Spells/Traps your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
Kai-Den Kendo Spirit
Normal
▶︎ Deck
7.4 5
[12619]
JP043 Kai-Den Kendo Spirit  Pendulum Monster
Spirit Monster
Effect Monster
- 5 Warrior 2400 1000
Pendulum Effect
If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
Card Text
When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the GY all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
Super Team Buddy Force Unite!
Normal
▶︎ Deck
7 7
[19419]
JP044 Super Team Buddy Force Unite!  Normal Trap
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.
Dark Magician the Dragon Knight
Ultra
▶︎ Deck
8.9 31
[58521]
JP045 Dark Magician the Dragon Knight  Fusion Monster
Effect Monster
- 8 Dragon 3000 2500
"Dark Magician" + 1 Dragon monster
This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.
Chimeratech Megafleet Dragon
Super
▶︎ Deck
8.8 24
[71974]
JP046 Chimeratech Megafleet Dragon  Fusion Monster
Effect Monster
- 10 Machine 0 0
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
Odd-Eyes Arc Pendulum Dragon
Super
▶︎ Deck
9.9 22
[60148]
JP047 Odd-Eyes Arc Pendulum Dragon  Pendulum Monster
Normal Monster
- 7 Dragon 2700 2000
Pendulum Effect
If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn.
Card Text
Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky.
Goddess of Sweet Revenge
Rare
▶︎ Deck
6.1 7
[11946]
JP048 Goddess of Sweet Revenge  Effect Monster
- 6 Fairy 1800 2000
While you control no cards and this is the only card in your hand, when an opponent's monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck.
The King of D.
Super
▶︎ Deck
6.7 6
[13612]
JP049 The King of D.  Effect Monster
- 4 Spellcaster 1200 1100
This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.
Destruction Dragon
Ultra
▶︎ Deck
7 5
[11667]
JP050 Destruction Dragon  Fusion Monster
Effect Monster
- 8 Dragon 2000 3000
Must be Special Summoned with "The Fang of Critias", using "Ring of Destruction". Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK.
Dragon Revival Rhapsody
Super
▶︎ Deck
7 6
[9650]
JP051 Dragon Revival Rhapsody  Normal Spell
If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 "Dragon Revival Rhapsody" per turn.
Loop of Destruction
Normal
▶︎ Deck
5.6 5
[12097]
JP052 Loop of Destruction  Continuous Trap
This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage.
7.3 3
[7130]
JP053 Sanctity of Dragon  Link Monster
Effect Monster
- - Dragon 3000 -
3+ Dragon Effect Monsters
Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 5 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.3 3
[7360]
JP054 Iron Knight of Revolution  Link Monster
Effect Monster
- - Machine 2400 -
3+ Machine Effect Monsters
Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
EXTRA PACK 2018 Card List
7.4 /10.0 pt
Number of card ratings : 417
User Review : 417

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