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HOME > Yu-Gi-Oh! Card Lists > EXTRA PACK 2018
EXTRA PACK 2018 Card List
EXTRA PACK 2018
code : EP18.
Total : 54 Types.
Release Date:2018-09-08
10th period
code : EP18.
Total : 54 Types.
Release Date:2018-09-08
10th period
Average of all cards:7.4pt
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2018-09-08
SPECIAL PACK 20th ANNIVERSARY EDITI…
2018-09-08
SPECIAL PACK 20th ANNIVERSARY EDITI…
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2018-09-22
Structure Deck: Zombie Horde
2018-09-22
Structure Deck: Zombie Horde
Total 54 Types | |||||
---|---|---|---|---|---|
Monster 33 Types | |||||
Effect Monster:14 Types
Ritual Monster:4 Types Pendulum Monster:5 Types Fusion Monster:3 Types Synchro Monster:3 Types Link Monster:4 Types | |||||
2 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
3 | Spirit Monster | 0 | Union Monster | 0 | Toon Monster |
Spell 13 Types | |||||
1 | Normal Spell | 0 | Equip Spell | 4 | Quick-Play Spell |
2 | Ritual Spell | 2 | Continuous Spell | 4 | Field Spell |
Trap 8 Types | |||||
6 | Normal Trap | 2 | Continuous Trap | 0 | Counter Trap |
Enhanced Category : 7 | |||||
Vendread:19 Types / F.A.:18 Types / roid:1 Types / Cyber, Cybernetic, Cyberdark:1 Types / Majestic:1 Types / Odd-Eyes:1 Types / Pendulum:1 Types |
Card Rating: Top 5
- 1st :《Odd-Eyes Arc Pendulum Dragon》9.9pt
- 1st :《Avendread Savior》9.5pt
- 1st :《F.A. Dawn Dragster》9.4pt
- 1st :《F.A. Pit Stop》9.3pt
- 1st :《Revendread Origin》9.3pt
rating order | 191 / 640 | view num | 30578 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
Secret
▶︎ Deck
|
9.5
(17)
[42052] |
JP001 | Avendread Savior |
Link Monster Effect Monster |
|||||||||
- | - | Zombie | 1600 | - | |||||||||
2 Zombie monsters This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn. ●You can target 1 "Vendread" card in your GY; add it to your hand. ●During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.
|
|||||||||||||
Rare
▶︎ Deck
|
8.8
(17)
[32856] |
JP002 | Revendread Slayer |
Ritual Monster Effect Monster |
|||||||||
- | 6 | Zombie | 2400 | 0 | |||||||||
You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.5
(2)
[7815] |
JP003 | Vendread Chimera |
Ritual Monster Effect Monster |
|||||||||
- | 5 | Zombie | 2300 | 0 | |||||||||
You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn. | |||||||||||||
Super
▶︎ Deck
|
7.3
(8)
[13057] |
JP004 | Vendread Battlelord |
Ritual Monster Effect Monster |
|||||||||
- | 7 | Zombie | 2700 | 0 | |||||||||
You can Ritual Summon this card with any "Vendread" Ritual Spell. You can banish 1 "Vendread" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use each effect of "Vendread Battlelord" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
7.1
(9)
[16472] |
JP005 | Revendread Executor |
Ritual Monster Effect Monster |
|||||||||
- | 8 | Zombie | 3000 | 0 | |||||||||
You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(9)
[17404] |
JP006 | Vendread Revenants | Effect Monster | |||||||||
- | 4 | Zombie | 1800 | 200 | |||||||||
If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn. ●Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it. |
|||||||||||||
Normal
▶︎ Deck
|
8.9
(11)
[16162] |
JP007 | Vendread Houndhorde | Effect Monster | |||||||||
- | 3 | Zombie | 0 | 2100 | |||||||||
If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn. ●Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it. |
|||||||||||||
Normal
▶︎ Deck
|
7.8
(5)
[9946] |
JP008 | Vendread Striges | Effect Monster | |||||||||
- | 2 | Zombie | 500 | 2000 | |||||||||
If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn. ●After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card. |
|||||||||||||
Rare
▶︎ Deck
|
8.6
(8)
[18831] |
JP009 | Vendread Core | Effect Monster | |||||||||
- | 1 | Zombie | 0 | 500 | |||||||||
If this card is in your GY: You can banish 1 other Zombie monster from your GY; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Core" once per turn. ●Your opponent cannot target this card with card effects. |
|||||||||||||
Normal
▶︎ Deck
|
8.7
(7)
[11113] |
JP010 | Vendread Anima | Effect Monster | |||||||||
- | 1 | Zombie | 0 | 0 | |||||||||
You can banish this card from your GY, then target 1 of your banished "Vendread" monsters, except "Vendread Anima"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Anima" once per turn. ●Banish any monster destroyed by battle with this card. |
|||||||||||||
Normal
▶︎ Deck
|
9.3
(14)
[19596] |
JP011 | Revendread Origin | Ritual Spell | |||||||||
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | |||||||||||||
Rare
▶︎ Deck
|
7.5
(8)
[8917] |
JP012 | Vendread Nights | Field Spell | |||||||||
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row. | |||||||||||||
Rare
▶︎ Deck
|
8.7
(9)
[20239] |
JP013 | Vendread Charge | Quick-Play Spell | |||||||||
Send 1 Zombie monster from your hand or face-up from your field to the GY; Special Summon 1 "Vendread" monster from your Deck. You can only activate 1 "Vendread Charge" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.8
(8)
[12228] |
JP014 | Revendread Evolution | Ritual Spell | |||||||||
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn. | |||||||||||||
Normal
▶︎ Deck
|
3
(3)
[6491] |
JP015 | Vendread Nightmare | Continuous Spell | |||||||||
Once per turn: You can Tribute 1 or more "Vendread" monsters from your hand and/or field, then target 1 face-up monster you control; increase its Level by the number of monsters Tributed, until the end of this turn. When your attacking "Vendread" Ritual Monster destroys an opponent's monster by battle: You can have your monster gain 1000 ATK. You can only use this effect of "Vendread Nightmare" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.9
(7)
[12120] |
JP016 | Vendread Reorigin | Normal Trap | |||||||||
Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters. | |||||||||||||
Normal
▶︎ Deck
|
6.6
(7)
[8514] |
JP017 | Vendread Reunion | Normal Trap | |||||||||
Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any number of your banished "Vendread" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect. | |||||||||||||
Normal
▶︎ Deck
|
5
(3)
[7568] |
JP018 | Vendread Revolution | Normal Trap | |||||||||
Discard 1 card, then target 1 "Vendread" monster and 1 Ritual Spell in your GY; Special Summon that monster in Defense Position, and if you do, add that Ritual Spell to your hand. You can banish this card from your GY, then target 5 of your banished Zombie monsters; shuffle them into your Deck, then draw 1 card. You can only use each effect of "Vendread Revolution" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.3
(4)
[6512] |
JP019 | Vendread Daybreak | Normal Trap | |||||||||
If your opponent controls more cards than you do: Choose 1 Ritual Summoned "Vendread" monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 "Vendread Daybreak" per turn. | |||||||||||||
Secret
▶︎ Deck
|
7.8
(4)
[10134] |
JP020 | F.A. Shining Star GT |
Link Monster Effect Monster |
|||||||||
- | - | Machine | 0 | - | |||||||||
2 Machine monsters Gains ATK equal to the total Levels of the "F.A." monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a "F.A." Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of "F.A. Shining Star GT" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
7.8
(5)
[9273] |
JP021 | F.A. Sonic Meister | Effect Monster | |||||||||
- | 4 | Machine | 0 | 1000 | |||||||||
Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase. | |||||||||||||
Normal
▶︎ Deck
|
8.2
(9)
[14515] |
JP022 | F.A. Hang On Mach | Effect Monster | |||||||||
- | 4 | Machine | 0 | 1800 | |||||||||
Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead. | |||||||||||||
Normal
▶︎ Deck
|
7.4
(5)
[8981] |
JP023 | F.A. Whip Crosser | Effect Monster | |||||||||
- | 4 | Machine | 0 | 1000 | |||||||||
Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect. | |||||||||||||
Normal
▶︎ Deck
|
3.5
(2)
[4975] |
JP024 | F.A. Turbo Charger | Effect Monster | |||||||||
- | 6 | Machine | 0 | 1500 | |||||||||
Gains ATK equal to its Level x 300. Your opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If your "F.A." monster battles while you control this Level 7 or higher card, your opponent's monsters cannot activate their effects until the end of the Damage Step. | |||||||||||||
Rare
▶︎ Deck
|
8.5
(6)
[10516] |
JP025 | F.A. Auto Navigator |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Machine | 0 | 0 | |||||||||
If this card is in your hand or GY: You can target 1 "F.A." monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 "F.A." Field Spell from your Deck to your hand. You can only use each effect of "F.A. Auto Navigator" once per turn. | |||||||||||||
Super
▶︎ Deck
|
7.3
(3)
[9148] |
JP026 | F.A. Dark Dragster | Effect Monster | |||||||||
- | 7 | Machine | 0 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher "F.A." monster on the field, but no "F.A. Dark Dragster" in your Monster Zone. Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn: You can target 1 card on the field; reduce this card's Level by 3, and if you do, destroy that target. | |||||||||||||
Rare
▶︎ Deck
|
8
(4)
[8524] |
JP027 | F.A. Motorhome Transport |
Synchro Monster Effect Monster |
|||||||||
- | 9 | Machine | 0 | 3000 | |||||||||
1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. This card gains the following effect(s), based on its current Level. ●Level 11 or higher: Cannot be destroyed by battle or card effects. ●Level 13 or higher: Once per turn: You can target 1 "F.A." monster in your GY; Special Summon it. |
|||||||||||||
Ultra
▶︎ Deck
|
9.4
(13)
[37964] |
JP028 | F.A. Dawn Dragster |
Synchro Monster Effect Monster |
|||||||||
- | 7 | Machine | 0 | 2000 | |||||||||
1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card. |
|||||||||||||
Normal
▶︎ Deck
|
8
(6)
[10194] |
JP029 | F.A. Circuit Grand Prix | Field Spell | |||||||||
Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.5
(4)
[6227] |
JP030 | F.A. Off-Road Grand Prix | Field Spell | |||||||||
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of "F.A. Off-Road Grand Prix" once per turn. ●When a "F.A." monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. ●If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Off-Road Grand Prix". |
|||||||||||||
Normal
▶︎ Deck
|
8.9
(7)
[7712] |
JP031 | F.A. City Grand Prix | Field Spell | |||||||||
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target "F.A." monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. City Grand Prix". You can only use this effect of "F.A. City Grand Prix" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(4)
[8394] |
JP032 | F.A. Downforce | Quick-Play Spell | |||||||||
Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
9.3
(6)
[8800] |
JP033 | F.A. Pit Stop | Quick-Play Spell | |||||||||
Target 1 "F.A." monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster in your GY; Special Summon it. You can only use each effect of "F.A. Pit Stop" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8.3
(4)
[7021] |
JP034 | F.A. Test Run | Quick-Play Spell | |||||||||
Target 1 "F.A." monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "F.A." monster from your Deck. You can only use each effect of "F.A. Test Run" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
3.5
(4)
[8242] |
JP035 | F.A. Winners | Continuous Spell | |||||||||
If you control a "F.A." monster, this card cannot be destroyed by your opponent's card effects. When your "F.A." monster whose Level is at least 5 higher than its original Level battles an opponent's monster and inflicts battle damage to them: You can banish 1 card from your hand, field, or GY. You can only activate this effect of "F.A. Winners" once per turn. If 3 of your "F.A." Field Spells with different names are currently banished, and were all banished by the effect of "F.A. Winners", you win the Duel. | |||||||||||||
Normal
▶︎ Deck
|
5
(1)
[5357] |
JP036 | F.A. Dead Heat | Continuous Trap | |||||||||
When an opponent's monster declares a direct attack: You can Special Summon 1 "F.A." monster from your Deck. You can only use this effect of "F.A. Dead Heat" once per turn. Once per battle, if your "F.A." monster battles an opponent's monster, before damage calculation: You can have both players roll a six-sided die. If your result is higher, increase the Level of your battling monster by 4, until the end of this turn (even if this card leaves the field). If your result is lower, destroy your battling monster. If it's a tie, both players roll again. | |||||||||||||
Normal
▶︎ Deck
|
5
(2)
[4932] |
JP037 | F.A. Overheat | Normal Trap | |||||||||
If only your opponent controls a monster: Special Summon 1 "F.A." monster from your hand, and if you do, increase its Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 "F.A." Field Spell directly from your hand or GY. You can only use this effect of "F.A. Overheat" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.2
(12)
[19858] |
JP038 | Samurai Skull | Effect Monster | |||||||||
- | 4 | Zombie | 1700 | 0 | |||||||||
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull". | |||||||||||||
Rare
▶︎ Deck
|
7.8
(12)
[18026] |
JP039 | Samurai Destroyer |
Synchro Monster Effect Monster |
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- | 7 | Machine | 2600 | 1400 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it. |
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Normal
▶︎ Deck
|
8.2
(13)
[19117] |
JP040 | Hallohallo |
Pendulum Monster Tuner Monster Normal Monster |
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- | 3 | Fiend | 800 | 600 | |||||||||
Pendulum Effect Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn. Card Text Hallo Hallo, brain of tallow, Guts are gone, noggin's hollow. Seeking sweets and marshing mallows, Watch your back, and your candy sack. |
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Normal
▶︎ Deck
|
5.3
(6)
[6959] |
JP041 | Yoko-Zuna Sumo Spirit |
Pendulum Monster Spirit Monster Effect Monster |
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- | 5 | Warrior | 2400 | 1000 | |||||||||
Pendulum Effect If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. Card Text When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. |
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Normal
▶︎ Deck
|
6.3
(4)
[7181] |
JP042 | Kuro-Obi Karate Spirit |
Pendulum Monster Spirit Monster Effect Monster |
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- | 5 | Warrior | 2400 | 1000 | |||||||||
Pendulum Effect If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. Card Text When this card is Normal Summoned: You can send to the GY all Spells/Traps your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. |
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Normal
▶︎ Deck
|
7.4
(5)
[12490] |
JP043 | Kai-Den Kendo Spirit |
Pendulum Monster Spirit Monster Effect Monster |
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- | 5 | Warrior | 2400 | 1000 | |||||||||
Pendulum Effect If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. Card Text When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the GY all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. |
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Normal
▶︎ Deck
|
7
(7)
[19262] |
JP044 | Super Team Buddy Force Unite! | Normal Trap | |||||||||
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone. | |||||||||||||
Ultra
▶︎ Deck
|
8.9
(31)
[57631] |
JP045 | Dark Magician the Dragon Knight |
Fusion Monster Effect Monster |
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- | 8 | Dragon | 3000 | 2500 | |||||||||
"Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. |
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Super
▶︎ Deck
|
8.8
(24)
[71015] |
JP046 | Chimeratech Megafleet Dragon |
Fusion Monster Effect Monster |
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- | 10 | Machine | 0 | 0 | |||||||||
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon. |
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Super
▶︎ Deck
|
9.9
(22)
[59471] |
JP047 | Odd-Eyes Arc Pendulum Dragon |
Pendulum Monster Normal Monster |
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- | 7 | Dragon | 2700 | 2000 | |||||||||
Pendulum Effect If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn. Card Text Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky. |
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Rare
▶︎ Deck
|
6.1
(7)
[11776] |
JP048 | Goddess of Sweet Revenge | Effect Monster | |||||||||
- | 6 | Fairy | 1800 | 2000 | |||||||||
While you control no cards and this is the only card in your hand, when an opponent's monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck. | |||||||||||||
Super
▶︎ Deck
|
6.7
(6)
[13492] |
JP049 | The King of D. | Effect Monster | |||||||||
- | 4 | Spellcaster | 1200 | 1100 | |||||||||
This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand. | |||||||||||||
Ultra
▶︎ Deck
|
7
(5)
[11550] |
JP050 | Destruction Dragon |
Fusion Monster Effect Monster |
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- | 8 | Dragon | 2000 | 3000 | |||||||||
Must be Special Summoned with "The Fang of Critias", using "Ring of Destruction". Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK. | |||||||||||||
Super
▶︎ Deck
|
7
(6)
[9555] |
JP051 | Dragon Revival Rhapsody | Normal Spell | |||||||||
If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 "Dragon Revival Rhapsody" per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.6
(5)
[11969] |
JP052 | Loop of Destruction | Continuous Trap | |||||||||
This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage. | |||||||||||||
Ex-Secret
▶︎ Deck
|
7.3
(3)
[7051] |
JP053 | Sanctity of Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 3000 | - | |||||||||
3+ Dragon Effect Monsters Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
|
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Ex-Secret
▶︎ Deck
|
7.3
(3)
[7254] |
JP054 | Iron Knight of Revolution |
Link Monster Effect Monster |
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- | - | Machine | 2400 | - | |||||||||
3+ Machine Effect Monsters Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
|
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EXTRA PACK 2018 Card List
7.4 /10.0 pt Number of card ratings : 416 User Review : 416 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)