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HOME > Yu-Gi-Oh! Card Lists > Structure Deck - Pendulum Domination

Structure Deck - Pendulum Domination Card List

Structure Deck - Pendulum DominationCard List
Structure Deck - Pendulum Domination
code : SD30.
Total : 43 Types.
Release Date:2015-12-12
9th period

Average of all cards:7.9pt




Total 43 Types
Monster 26 Types
Effect Monster:12 Types Pendulum Monster:11 Types
Fusion Monster:1 Types Synchro Monster:1 Types Xyz Monster:1 Types
4 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 9 Types
5Normal Spell 0Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 8 Types
4 Normal Trap 4 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 4
D/D:25 Types / Dark Contract:15 Types / Archfiend:1 Types / Armed Dragon:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order109 / 626 view num39115 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
D/D/D Chaos King Apocalypse
Ultra
▶︎ Deck
7.1 18
[25841]
JP001 D/D/D Chaos King Apocalypse  Pendulum Monster
Effect Monster
- 7 Fiend 2700 2000
Pendulum Effect
You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone.
Card Text
During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.
D/D Savant Newton
N-Parallel
▶︎ Deck
8 9
[29336]
JP002 D/D Savant Newton  Pendulum Monster
Effect Monster
- 7 Fiend 0 0
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card.
Card Text
You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn.
D/D Savant Copernicus
N-Parallel
▶︎ Deck
9.1 11
[34058]
JP003 D/D Savant Copernicus  Pendulum Monster
Effect Monster
- 4 Fiend 0 0
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card.
Card Text
If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.
D/D Orthros
Super
▶︎ Deck
8.2 10
[25950]
JP004 D/D Orthros  Pendulum Monster
Tuner Monster
Effect Monster
- 4 Fiend 600 1800
Pendulum Effect
Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.
Card Text
When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.
D/D Lamia
N-Parallel
▶︎ Deck
9.5 15
[46950]
JP005 D/D Lamia  Effect Monster
Tuner Monster
- 1 Fiend 100 1900
If this card is in your hand or GY: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up field to the GY, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.
D/D/D Doom King Armageddon
Normal
▶︎ Deck
7.5 22
[74670]
JP006 D/D/D Doom King Armageddon  Pendulum Monster
Effect Monster
- 8 Fiend 3000 1000
Pendulum Effect
Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field).
Card Text
Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.
D/D Cerberus
Normal
▶︎ Deck
6.1 14
[37444]
JP007 D/D Cerberus  Pendulum Monster
Effect Monster
- 4 Fiend 1800 600
Pendulum Effect
Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field).
Card Text
When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.
D/D Lilith
Normal
▶︎ Deck
7.1 12
[42724]
JP008 D/D Lilith  Effect Monster
- 4 Fiend 100 2100
If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn.
●Target 1 "D/D" monster in your Graveyard; add it to your hand.
●Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.
D/D Nighthowl
Normal
▶︎ Deck
8.5 17
[58440]
JP009 D/D Nighthowl  Effect Monster
Tuner Monster
- 3 Fiend 300 600
When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.
D/D Savant Galilei
Normal
▶︎ Deck
6.2 13
[35150]
JP010 D/D Savant Galilei  Pendulum Monster
Effect Monster
- 10 Fiend 0 0
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters.
Card Text
During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn.
D/D Savant Kepler
Normal
▶︎ Deck
8.9 18
[69421]
JP011 D/D Savant Kepler  Pendulum Monster
Effect Monster
- 1 Fiend 0 0
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.
Card Text
If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.
●Target 1 other "D/D" card you control; return it to the hand.
●Add 1 "Dark Contract" card from your Deck to your hand.
D/D/D Oblivion King Abyss Ragnarok
N-Parallel
▶︎ Deck
8.9 18
[78746]
JP012 D/D/D Oblivion King Abyss Ragnarok  Pendulum Monster
Effect Monster
- 8 Fiend 2200 3000
Pendulum Effect
If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn.
Card Text
If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.
D/D/D Supreme King Kaiser
Normal
▶︎ Deck
7.1 16
[62378]
JP013 D/D/D Supreme King Kaiser  Effect Monster
- 7 Fiend 2800 2100
If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.
D/D Proud Ogre
Normal
▶︎ Deck
5.8 8
[31266]
JP014 D/D Proud Ogre  Pendulum Monster
Effect Monster
- 6 Fiend 2300 1500
Pendulum Effect
Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.
Card Text
When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.
D/D Proud Chevalier
Normal
▶︎ Deck
5.3 8
[19904]
JP015 D/D Proud Chevalier  Pendulum Monster
Effect Monster
- 5 Fiend 2000 700
Pendulum Effect
Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.
Card Text
When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand.
Dark Armed Dragon
Normal
▶︎ Deck
9.5 87
[415745]
JP016 Dark Armed Dragon  Effect Monster
- 7 Dragon 2800 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.
Dark Grepher
Normal
▶︎ Deck
9.1 39
[218522]
JP017 Dark Grepher  Effect Monster
- 4 Warrior 1700 1600
You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.
Armageddon Knight
Normal
▶︎ Deck
9.3 60
[463624]
JP018 Armageddon Knight  Effect Monster
- 4 Warrior 1400 1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
Trance Archfiend
Normal
▶︎ Deck
7.3 24
[115289]
JP019 Trance Archfiend  Effect Monster
- 4 Fiend 1500 500
Once per turn: You can discard 1 Fiend-Type monster, and if you do, this card gains 500 ATK until the end of this turn. When this card you control is destroyed and sent to your Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
Tour Guide From the Underworld
Normal
▶︎ Deck
9.3 85
[424340]
JP020 Tour Guide From the Underworld  Effect Monster
- 3 Fiend 1000 600
When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.
Kuribandit
Normal
▶︎ Deck
9.1 50
[247215]
JP021 Kuribandit  Effect Monster
- 3 Fiend 1000 700
During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.
Stygian Street Patrol
Normal
▶︎ Deck
8.8 32
[124006]
JP022 Stygian Street Patrol  Effect Monster
- 4 Fiend 1600 1200
If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original Level of that monster in the GY x 100. You can banish this card from your GY; Special Summon 1 Fiend monster with 2000 or less ATK from your hand.
Stygian Security
Normal
▶︎ Deck
6.1 12
[42057]
JP023 Stygian Security  Effect Monster
Tuner Monster
- 1 Fiend 100 600
If this card is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 1 Fiend-Type monster from your Deck.
Dark Contract with the Yamimakai
Super
▶︎ Deck
6 10
[15119]
JP024 Dark Contract with the Yamimakai  Continuous Spell
Once per turn, during your Standby Phase: Take 1000 damage.
You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn.
●During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone.
●During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone.
Dark Contract with the Gate
Normal
▶︎ Deck
9.4 28
[90899]
JP025 Dark Contract with the Gate  Continuous Spell
During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
Dark Contract with the Swamp King
Normal
▶︎ Deck
8.2 19
[56753]
JP026 Dark Contract with the Swamp King  Continuous Spell
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your GY as material. Once per turn, during your Standby Phase: Take 1000 damage.
Foolish Burial
Normal
▶︎ Deck
9.7 72
[1274446]
JP027 Foolish Burial Limited Normal Spell
Send 1 monster from your Deck to the GY.
One for One
Normal
▶︎ Deck
9.3 49
[623159]
JP028 One for One Limited Normal Spell
Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
Recurring Nightmare
Normal
▶︎ Deck
8.2 37
[124240]
JP029 Recurring Nightmare  Normal Spell
Target 2 DARK monsters with 0 DEF in your GY; add those targets to your hand.
Allure of Darkness
Normal
▶︎ Deck
9.5 61
[651548]
JP030 Allure of Darkness  Normal Spell
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
Dark Eruption
Normal
▶︎ Deck
8.7 26
[127940]
JP031 Dark Eruption  Normal Spell
Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.
Emergency Provisions
Normal
▶︎ Deck
7 24
[45189]
JP032 Emergency Provisions  Quick-Play Spell
Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way.
D/D Reroll
N-Parallel
▶︎ Deck
4.9 7
[10660]
JP033 D/D Reroll  Continuous Trap
Dark Contract cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished "D/D" cards; shuffle them into the Deck.
D/D Recruits
Normal
▶︎ Deck
5.3 10
[16872]
JP034 D/D Recruits  Normal Trap
If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn.
D/D/D Human Resources
Normal
▶︎ Deck
7.2 14
[30984]
JP035 D/D/D Human Resources  Normal Trap
Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard, and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand.
Dark Contract with the Witch
Normal
▶︎ Deck
8.4 14
[56357]
JP036 Dark Contract with the Witch  Continuous Trap
You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.
Contract Laundering
Normal
▶︎ Deck
6.5 15
[29513]
JP037 Contract Laundering  Normal Trap
Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.
Sinister Yorishiro
Normal
▶︎ Deck
8.3 16
[39439]
JP038 Sinister Yorishiro  Continuous Trap
Each turn, 1 Level 5 or higher Fiend monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend monster (and no other cards) would be destroyed, you can send this card to the GY instead.
Escape from the Dark Dimension
Normal
▶︎ Deck
7.3 30
[91581]
JP039 Escape from the Dark Dimension  Continuous Trap
Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.
Hope for Escape
Normal
▶︎ Deck
7.5 21
[111351]
JP040 Hope for Escape  Normal Trap
If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.
D/D/D Dragonbane King Beowulf
Ultra
▶︎ Deck
8.3 14
[31541]
JP041 D/D/D Dragonbane King Beowulf  Fusion Monster
Effect Monster
- 8 Fiend 3000 2500
1 "D/D/D" monster + 1 "D/D" monster
If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.
D/D/D Cursed King Siegfried
Super
▶︎ Deck
8.9 23
[44211]
JP042 D/D/D Cursed King Siegfried  Synchro Monster
Effect Monster
- 8 Fiend 2800 2200
1 Tuner + 1 or more non-Tuner "D/D" monsters
During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.
D/D/D Wave King Caesar
N-Parallel
▶︎ Deck
7.3 11
[52100]
JP043 D/D/D Wave King Caesar  Xyz Monster
Effect Monster
- 4 Fiend 2400 1200
2 Level 4 Fiend-Type monsters
During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.
Structure Deck - Pendulum Domination Card List
7.9 /10.0 pt
Number of card ratings : 1099
User Review : 1099

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