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HOME > Yu-Gi-Oh! Card Lists > Memories of Duel Kings - Dueling Cities

Memories of Duel Kings - Dueling Cities Card List

Memories of Duel Kings - Dueling CitiesCard List
Memories of Duel Kings - Dueling Cities
code : 15AY.
Total : 42 Types.
Release Date:2014-07-05
9th period

Average of all cards:5.9pt




Total 42 Types
Monster 16 Types
Normal Monster:7 TypesEffect Monster:8 Types
Fusion Monster:1 Types
Spell 17 Types
11Normal Spell 1Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 9 Types
8 Normal Trap 1 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 7
Electromagnet Warrior:4 Types / Phantom Beast:3 Types / Warrior:3 Types / Kuriboh:2 Types / Magician Girl:2 Types / Archfiend:1 Types / Buster Blader, Destruction Sword:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order382 / 644 view num31472 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Dark Renewal
Secret
▶︎ Deck
8.4 39
[139147]
JPB00 Dark Renewal  Normal Trap
When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY.
Valkyrion the Magna Warrior
Ultra
▶︎ Deck
7 26
[74246]
JPB01 Valkyrion the Magna Warrior  Effect Monster
- 8 Rock 3500 3850
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your GY; Special Summon them.
Dark Magician
Ultra
▶︎ Deck
8.8 95
[340367]
JPB02 Dark Magician  Normal Monster
- 7 Spellcaster 2500 2100
The ultimate wizard in terms of attack and defense.
Dark Magician Girl
Ultra
▶︎ Deck
7.9 73
[191345]
JPB03 Dark Magician Girl  Effect Monster
- 6 Spellcaster 2000 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
Buster Blader
Ultra
▶︎ Deck
7 30
[98788]
JPB04 Buster Blader  Effect Monster
- 7 Warrior 2600 2300
Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
Archfiend of Gilfer
Normal
▶︎ Deck
5.8 28
[44053]
JPB05 Archfiend of Gilfer  Effect Monster
- 6 Fiend 2200 2500
When this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to that target. That monster loses 500 ATK while equipped with this card.
Jack's Knight
Normal
▶︎ Deck
4 24
[38567]
JPB06 Jack's Knight  Normal Monster
- 5 Warrior 1900 1000
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
Queen's Knight
Normal
▶︎ Deck
5.2 17
[35798]
JPB07 Queen's Knight  Normal Monster
- 4 Warrior 1500 1600
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
King's Knight
Normal
▶︎ Deck
5.4 18
[38159]
JPB08 King's Knight  Effect Monster
- 4 Warrior 1600 1400
When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
Berfomet
Normal
▶︎ Deck
2.7 19
[24994]
JPB09 Berfomet  Effect Monster
- 5 Fiend 1400 1800
When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
Gazelle the King of Mythical Beasts
Normal
▶︎ Deck
4.1 23
[25575]
JPB10 Gazelle the King of Mythical Beasts  Normal Monster
- 4 Beast 1500 1200
This monster moves so fast that it looks like an illusion to mortal eyes.

(This card is always treated as a "Phantom Beast" card.)
Alpha The Magnet Warrior
Ultra
▶︎ Deck
4.8 20
[26195]
JPB11 Alpha The Magnet Warrior  Normal Monster
- 4 Rock 1400 1700
Alpha, Beta, and Gamma meld as one to form a powerful monster.
Beta The Magnet Warrior
Ultra
▶︎ Deck
5.1 21
[23502]
JPB12 Beta The Magnet Warrior  Normal Monster
- 4 Rock 1700 1600
Alpha, Beta, and Gamma meld as one to form a powerful monster.
Gamma The Magnet Warrior
Ultra
▶︎ Deck
4.8 20
[24251]
JPB13 Gamma The Magnet Warrior  Normal Monster
- 4 Rock 1500 1800
Alpha, Beta, and Gamma meld as one to form a powerful monster.
Big Shield Gardna
Normal
▶︎ Deck
3.8 20
[37845]
JPB14 Big Shield Gardna  Effect Monster
- 4 Warrior 100 2600
When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
Kuriboh
Normal
▶︎ Deck
7.3 40
[75778]
JPB15 Kuriboh  Effect Monster
- 1 Fiend 300 200
During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.
Monster Reborn
Normal
▶︎ Deck
9.8 202
[2957665]
JPB16 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Swords of Revealing Light
Normal
▶︎ Deck
8 69
[214742]
JPB17 Swords of Revealing Light  Normal Spell
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
Dark Magic Curtain
Normal
▶︎ Deck
4.3 27
[40429]
JPB18 Dark Magic Curtain  Normal Spell
Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
Thousand Knives
Normal
▶︎ Deck
4.4 30
[39647]
JPB19 Thousand Knives  Normal Spell
If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.
Magic Formula
Normal
▶︎ Deck
2.2 17
[15795]
JPB20 Magic Formula  Equip Spell
Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. If this card is sent from the field to the GY: Gain 1000 LP.
Magical Dimension
Normal
▶︎ Deck
7.6 29
[133822]
JPB21 Magical Dimension  Quick-Play Spell
If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
Diffusion Wave-Motion
Normal
▶︎ Deck
4.9 16
[35769]
JPB22 Diffusion Wave-Motion  Normal Spell
(This card is not treated as a "Fusion" card.)
If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.
Double Spell
Normal
▶︎ Deck
3.7 12
[21669]
JPB23 Double Spell  Normal Spell
Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself.
Ectoplasmer
Normal
▶︎ Deck
5.5 25
[40650]
JPB24 Ectoplasmer  Continuous Spell
Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.
Soul Taker
Normal
▶︎ Deck
6.1 24
[36259]
JPB25 Soul Taker  Normal Spell
Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.
Pot of Greed
Ultra
▶︎ Deck
9.9 115
[118484]
JPB26 Pot of Greed Forbidden Normal Spell
Draw 2 cards.
Card Destruction
Normal
▶︎ Deck
8.7 48
[467051]
JPB27 Card Destruction Limited Normal Spell
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
Exchange
Normal
▶︎ Deck
6 25
[33201]
JPB28 Exchange  Normal Spell
Both players reveal their hands and add 1 card from each other's hand to their hand.
Monster Recovery
Normal
▶︎ Deck
2.2 22
[24599]
JPB29 Monster Recovery  Quick-Play Spell
Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)
Polymerization
Ultra
▶︎ Deck
9.1 65
[397671]
JPB30 Polymerization  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
De-Fusion
Normal
▶︎ Deck
6.6 30
[73131]
JPB31 De-Fusion  Quick-Play Spell
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
Multiply
Normal
▶︎ Deck
6.6 16
[39973]
JPB32 Multiply  Quick-Play Spell
Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon.
Mirror Force
Ultra
▶︎ Deck
8.7 123
[757313]
JPB33 Mirror Force  Normal Trap
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
Magical Hats
Ultra
▶︎ Deck
7.6 41
[128876]
JPB34 Magical Hats  Normal Trap
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
Magic Cylinder
Ultra
▶︎ Deck
8.3 86
[252602]
JPB35 Magic Cylinder  Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
Spellbinding Circle
Normal
▶︎ Deck
2.4 34
[41421]
JPB36 Spellbinding Circle  Continuous Trap
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
Lightforce Sword
Ultra
▶︎ Deck
5.9 29
[37040]
JPB37 Lightforce Sword  Normal Trap
Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
Chain Destruction
Normal
▶︎ Deck
4.6 24
[51250]
JPB38 Chain Destruction  Normal Trap
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
Soul Rope
Normal
▶︎ Deck
4.5 13
[19955]
JPB39 Soul Rope  Normal Trap
When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck.
Tragedy
Normal
▶︎ Deck
5.1 15
[19619]
JPB40 Tragedy  Normal Trap
When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls.
Chimera the Flying Mythical Beast
Ultra
▶︎ Deck
3.7 18
[31836]
JPB41 Chimera the Flying Mythical Beast  Fusion Monster
Effect Monster
- 6 Beast 2100 1800
"Gazelle the King of Mythical Beasts" + "Berfomet"
(This card is always treated as a "Phantom Beast" card.)
When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your GY; Special Summon that target.
Memories of Duel Kings - Dueling Cities Card List
5.9 /10.0 pt
Number of card ratings : 1668
User Review : 1668

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