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HOME > Yu-Gi-Oh! Card Lists > THE DUELIST ADVENT

THE DUELIST ADVENT Card List

THE DUELIST ADVENTCard List
THE DUELIST ADVENT
code : DUEA.
Total : 90 Types.
Release Date:2014-04-19
9th period

Average of all cards:7.4pt




Total 90 Types
Monster 62 Types
Normal Monster:1 TypesEffect Monster:47 Types Ritual Monster:1 Types Pendulum Monster:5 Types
Fusion Monster:2 Types Synchro Monster:2 Types Xyz Monster:4 Types
5 Tuner Monster 5 Flip Monster 0 Gemini Monster
Spell 14 Types
3Normal Spell 1Equip IconEquip Spell 5Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 14 Types
5 Normal Trap 7 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 31
Shaddoll:11 Types / Satellarknight, Stellarknight:10 Types / Yang Zing:10 Types / Performapal, Performage:6 Types / Heroic Challenger, Heroic Champion:3 Types / Star Seraph:3 Types / Superheavy Samurai :3 Types / the Melodious Diva:3 Types / Battleguard:3 Types / Number:2 Types / Djinn:2 Types / Artifact:2 Types / Monarch:2 Types / Pendulum:2 Types / The Agent, Hyperion:1 Types / Archfiend:1 Types / Batteryman:1 Types / Gagaga:1 Types / Dododo:1 Types / Traptrix, Trap Hole:1 Types / LV, Level Up!:1 Types / Rank-Up-Magic, Number C, Barian's:1 Types / Gogogo:1 Types / Zubaba:1 Types / Deskbot:1 Types / Odd-Eyes:1 Types / Metaphys:1 Types / Fusion:1 Types / Utopia:1 Types / Armed Dragon:1 Types / Skull Servant:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order191 / 644 view num166369 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Flash Knight
Rare
▶︎ Deck
6.4 20
[51590]
JP001 Flash Knight  Pendulum Monster
Normal Monster
- 4 Warrior 1800 600
Pendulum Effect

Card Text
The power of the pendulum flashes forth from this shining knight.
Foucault's Cannon
Rare
▶︎ Deck
7 29
[71192]
JP002 Foucault's Cannon  Pendulum Monster
Normal Monster
- 5 Spellcaster 2200 1200
Pendulum Effect
Once per turn, during the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.
Card Text
A mechanized life form, roving through space-time. But the mysterious thing is that its memory i... m...stly gone. W...at is t...e reason? D..... refuse t... b.... interfered w...h?
Metaphys Armed Dragon
Normal
▶︎ Deck
5.6 27
[31248]
JP003 Metaphys Armed Dragon  Normal Monster
- 7 Wyrm 2800 1000
Usually visible despite its phantom existence.
Odd-Eyes Pendulum Dragon
Holographic
Ultra
▶︎ Deck
8.5 61
[287595]
JP004 Odd-Eyes Pendulum Dragon  Pendulum Monster
Effect Monster
- 7 Dragon 2500 2000
Pendulum Effect
You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn.
Card Text
If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
Performapal Skeeter Skimmer
Normal
▶︎ Deck
3.4 12
[12266]
JP005 Performapal Skeeter Skimmer  Effect Monster
- 4 Insect 500 1600
When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack.
Performapal Whip Snake
Normal
▶︎ Deck
8.1 24
[39675]
JP006 Performapal Whip Snake  Effect Monster
- 4 Reptile 1700 900
Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
Performapal Sword Fish
Normal
▶︎ Deck
6.5 15
[17533]
JP007 Performapal Sword Fish  Effect Monster
- 2 Fish 600 600
If this card is Normal or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF.
Performapal Hip Hippo
Normal
▶︎ Deck
5.5 29
[38648]
JP008 Performapal Hip Hippo  Effect Monster
- 3 Beast 800 800
After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Performapal Kaleidoscorp
Rare
▶︎ Deck
5.3 12
[18757]
JP009 Performapal Kaleidoscorp  Pendulum Monster
Effect Monster
- 6 Insect 100 2300
Pendulum Effect
All LIGHT monsters you control gain 300 ATK.
Card Text
Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each.
Performapal Turn Toad
Rare
▶︎ Deck
7.3 12
[48015]
JP010 Performapal Turn Toad  Pendulum Monster
Effect Monster
- 2 Aqua 0 800
Pendulum Effect
Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
Card Text
Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.
Superheavy Samurai Blue Brawler
Normal
▶︎ Deck
7.9 18
[33477]
JP011 Superheavy Samurai Blue Brawler  Effect Monster
- 4 Machine 0 2000
When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
Superheavy Samurai Swordsman
Normal
▶︎ Deck
4.7 10
[18012]
JP012 Superheavy Samurai Swordsman  Effect Monster
- 3 Machine 1000 1800
When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, after damage calculation: The opponent's monster's ATK and DEF become 0.
Superheavy Samurai Big Benkei
Super
▶︎ Deck
8.4 35
[83841]
JP013 Superheavy Samurai Big Benkei  Effect Monster
- 8 Machine 1000 3500
When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
Aria the Melodious Diva
Normal
▶︎ Deck
9.1 34
[73686]
JP014 Aria the Melodious Diva  Effect Monster
- 4 Fairy 1600 1200
While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.
Sonata the Melodious Diva
Normal
▶︎ Deck
8.5 26
[44386]
JP015 Sonata the Melodious Diva  Effect Monster
- 3 Fairy 1200 1000
If you control a "Melodious" monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF.
Mozarta the Melodious Maestra
Super
▶︎ Deck
7.4 23
[68499]
JP016 Mozarta the Melodious Maestra  Effect Monster
- 8 Fairy 2600 2000
Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters.
Battleguard King
Normal
▶︎ Deck
5.7 18
[24669]
JP017 Battleguard King  Effect Monster
- 8 Warrior 3000 1100
Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.
Satellarknight Deneb
Normal
▶︎ Deck
9.2 35
[95354]
JP018 Satellarknight Deneb  Effect Monster
- 4 Warrior 1500 1000
If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.
Satellarknight Altair
Rare
▶︎ Deck
9.1 33
[92053]
JP019 Satellarknight Altair  Effect Monster
- 4 Warrior 1700 1300
If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
Satellarknight Vega
Normal
▶︎ Deck
8.7 22
[72598]
JP020 Satellarknight Vega  Effect Monster
- 4 Warrior 1200 1600
If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.
Satellarknight Alsahm
Normal
▶︎ Deck
7.5 32
[61671]
JP021 Satellarknight Alsahm  Effect Monster
- 4 Warrior 1400 1800
If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn.
Satellarknight Unukalhai
Normal
▶︎ Deck
8.3 23
[67788]
JP022 Satellarknight Unukalhai  Effect Monster
- 4 Warrior 1800 1000
If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.
Shaddoll Falco
Rare
▶︎ Deck
8.6 32
[157764]
JP023 Shaddoll Falco  Effect Monster
Tuner Monster
Flip Monster
- 2 Spellcaster 600 1400
FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
Shaddoll Hedgehog
Normal
▶︎ Deck
9.3 32
[156598]
JP024 Shaddoll Hedgehog  Effect Monster
Flip Monster
- 3 Spellcaster 800 200
FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand.
If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
Shaddoll Squamata
Normal
▶︎ Deck
8.6 34
[149812]
JP025 Shaddoll Squamata  Effect Monster
Flip Monster
- 4 Spellcaster 1800 1000
FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
Shaddoll Dragon
Normal
▶︎ Deck
8.2 35
[193546]
JP026 Shaddoll Dragon  Effect Monster
Flip Monster
- 4 Spellcaster 1900 0
FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
Shaddoll Beast
Normal
▶︎ Deck
9 32
[195483]
JP027 Shaddoll Beast  Effect Monster
Flip Monster
- 5 Spellcaster 2200 1700
FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
Suanni, Fire of the Yang Zing
Rare
▶︎ Deck
8.4 14
[70126]
JP028 Suanni, Fire of the Yang Zing  Effect Monster
- 4 Wyrm 1900 0
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.
Bi'an, Earth of the Yang Zing
Normal
▶︎ Deck
7.2 12
[62731]
JP029 Bi'an, Earth of the Yang Zing  Effect Monster
- 3 Wyrm 1600 0
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.
Bixi, Water of the Yang Zing
Normal
▶︎ Deck
8.3 15
[51905]
JP030 Bixi, Water of the Yang Zing  Effect Monster
- 2 Wyrm 0 2000
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.
Pulao, Wind of the Yang Zing
Normal
▶︎ Deck
6.5 13
[37182]
JP031 Pulao, Wind of the Yang Zing  Effect Monster
- 1 Wyrm 0 1800
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects.
Chiwen, Light of the Yang Zing
Super
▶︎ Deck
8.8 15
[95136]
JP032 Chiwen, Light of the Yang Zing  Effect Monster
Tuner Monster
- 1 Wyrm 0 0
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn.
Artifact Chakram
Normal
▶︎ Deck
6.2 14
[19434]
JP033 Artifact Chakram  Effect Monster
- 5 Fairy 1900 2000
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card.
Artifact Lancea
Rare
▶︎ Deck
8.6 34
[91146]
JP034 Artifact Lancea  Effect Monster
- 5 Fairy 1700 2300
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
Nefarious Archfiend Eater of Nefariousness
Normal
▶︎ Deck
7.6 24
[79701]
JP035 Nefarious Archfiend Eater of Nefariousness  Effect Monster
- 4 Beast 1500 200
You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your GY: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
The Agent of Entropy - Uranus
Normal
▶︎ Deck
7.5 20
[37436]
JP036 The Agent of Entropy - Uranus  Effect Monster
Tuner Monster
- 5 Fairy 2200 1200
If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the GY, and if you do, this card's Level becomes the Level of the monster sent to the GY by this effect.
Djinn Demolisher of Rituals
Normal
▶︎ Deck
8.2 20
[45298]
JP037 Djinn Demolisher of Rituals  Effect Monster
- 3 Fiend 1500 600
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.
Batteryman 9-Volt
Normal
▶︎ Deck
9.2 24
[44017]
JP038 Batteryman 9-Volt  Effect Monster
- 4 Thunder 1000 1000
When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.
Resonance Insect
Normal
▶︎ Deck
8.9 19
[51320]
JP039 Resonance Insect  Effect Monster
- 4 Insect 1000 700
If this card is sent from the field to the GY: You can add 1 Level 5 or higher Insect monster from your Deck to your hand. If this card is banished: You can send 1 Insect monster from your Deck to the GY, except "Resonance Insect".
Breaker the Dark Magical Warrior
Rare
▶︎ Deck
4.3 17
[20320]
JP040 Breaker the Dark Magical Warrior  Effect Monster
- 6 Spellcaster 1600 1000
If this card is Normal Summoned: Place 2 Spell Counters on it. If this card is Pendulum Summoned: Place 3 Spell Counters on it. Gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.
Raiza the Mega Monarch
Super
▶︎ Deck
8.5 26
[72548]
JP041 Raiza the Mega Monarch  Effect Monster
- 8 Winged Beast 2800 1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either GY, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.
Dogu
Rare
▶︎ Deck
5.2 19
[20031]
JP042 Dogu  Effect Monster
- 4 Rock 1900 0
During the End Phase, if this card is in the Graveyard because it was sent there by an opponent's card effect this turn while in your possession: You can add, from your Deck to your hand, 1 monster with a different Level from the monsters you control and the monsters in your Graveyard. You can only use this effect of "Dogu" once per turn.
Hypnosister
Normal
▶︎ Deck
5.5 22
[27536]
JP043 Hypnosister  Effect Monster
- 4 Psychic 1300 1400
This card gains effects based on the total number of cards in both players' Pendulum Zones.
●1 or more: This card gains 800 ATK and DEF.
●2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.
●3 or more: Monsters your opponent controls must attack this card, if able.
●4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
Re-Cover
Rare
▶︎ Deck
6.8 21
[36095]
JP044 Re-Cover  Effect Monster
Tuner Monster
- 1 Psychic 700 300
If this card is in the GY and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn.
Deskbot 001
Normal
▶︎ Deck
8.2 26
[94929]
JP045 Deskbot 001  Effect Monster
Tuner Monster
- 1 Machine 500 500
Gains 500 ATK/DEF for each Machine monster you control. If 2 or more Machine monsters are Special Summoned at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card.
Spy-C-Spy
Normal
▶︎ Deck
4.7 15
[17442]
JP046 Spy-C-Spy  Effect Monster
- 3 Warrior 1200 1300
If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster's ATK.
Wightprince
Normal
▶︎ Deck
9.4 17
[51234]
JP047 Wightprince  Effect Monster
- 1 Zombie 0 0
If this card is sent to the GY: You can send 1 "Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the GY. You can banish 2 "Skull Servant(s)" and this card from your GY; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while in the GY.
El Shaddoll Winda
Super
▶︎ Deck
9.5 86
[268388]
JP048 El Shaddoll Winda  Fusion Monster
Effect Monster
- 5 Spellcaster 2200 800
1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Construct
Ultra
▶︎ Deck
9.5 72
[178694]
JP049 El Shaddoll Construct  Fusion Monster
Effect Monster
- 8 Fairy 2800 2500
1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
Saffira, Queen of Dragons
Ultra
▶︎ Deck
8.1 25
[142053]
JP050 Saffira, Queen of Dragons  Ritual Monster
Effect Monster
- 6 Dragon 2500 2400
You can Ritual Summon this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the hand or Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects;
●Draw 2 cards, then discard 1 card.
●Discard 1 random card from your opponent's hand.
●Add 1 LIGHT monster from your Graveyard to your hand.
You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn.
Baxia, Brightness of the Yang Zing
Ultra
▶︎ Deck
9.3 22
[96431]
JP051 Baxia, Brightness of the Yang Zing  Synchro Monster
Effect Monster
- 8 Wyrm 2300 2600
1 Tuner + 1+ non-Tuner Wyrm monsters
When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY.
Samsara, Dragon of Rebirth
Super
▶︎ Deck
8.4 35
[112568]
JP052 Samsara, Dragon of Rebirth  Synchro Monster
Effect Monster
- 5 Dragon 100 2600
1 Tuner + 1 or more non-Tuner monsters
If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn.
Stellarknight Delteros
Ultra
▶︎ Deck
9.2 37
[188389]
JP053 Stellarknight Delteros  Xyz Monster
Effect Monster
- 4 Warrior 2500 2100
3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
Castel, the Skyblaster Musketeer
Super
▶︎ Deck
9.6 100
[806992]
JP054 Castel, the Skyblaster Musketeer  Xyz Monster
Effect Monster
- 4 Winged Beast 2000 1500
2 Level 4 monsters
You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
Hippo Carnival
Normal
▶︎ Deck
6.1 15
[30276]
JP055 Hippo Carnival  Quick-Play Spell
Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens".
Feast of the Wild LV5
Normal
▶︎ Deck
7.8 29
[62294]
JP056 Feast of the Wild LV5  Normal Spell
Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.
Stellarknight Alpha
Normal
▶︎ Deck
5.5 14
[12753]
JP057 Stellarknight Alpha  Equip Spell
Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card.
Satellarknight Skybridge
Rare
▶︎ Deck
7.5 19
[62970]
JP058 Satellarknight Skybridge  Quick-Play Spell
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.
Shaddoll Fusion
Super
▶︎ Deck
9.7 74
[232298]
JP059 Shaddoll Fusion  Normal Spell
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
Curse of the Shadow Prison
Normal
▶︎ Deck
4.8 17
[22496]
JP060 Curse of the Shadow Prison  Field Spell
Each time a "Shaddoll" monster(s) is sent to the GY by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
Yang Zing Path
Rare
▶︎ Deck
9.3 19
[61904]
JP061 Yang Zing Path  Normal Spell
Target 3 "Yang Zing" monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. You can only activate 1 "Yang Zing Path" per turn.
Yang Zing Prana
Normal
▶︎ Deck
5 7
[14194]
JP062 Yang Zing Prana  Continuous Spell
This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your GY have.
●2+: "Yang Zing" monsters you control gain 500 ATK.
●3+: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead.
●4+: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position.
●5+: You can send this card to the GY; destroy all cards on the field.
Hymn of Light
Normal
▶︎ Deck
7.1 8
[50997]
JP063 Hymn of Light  Ritual Spell
This card is used to Ritual Summon "Saffira, Queen of Dragons". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
Dracocension
Normal
▶︎ Deck
5.6 11
[19480]
JP064 Dracocension  Continuous Spell
Once per turn: You can Tribute 1 Dragon-Type monster that has a Level; Special Summon, from your Deck, 1 Wyrm-Type monster with the same Level as the Tributed monster's original Level, and if you do, any monster destroyed by battle with that monster is shuffled into the Deck instead of going to the Graveyard.
Magical Spring
Super
▶︎ Deck
6.5 15
[23031]
JP065 Magical Spring  Quick-Play Spell
Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card resolves, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn.
The Monarchs Stormforth
Normal
▶︎ Deck
9.3 47
[240441]
JP066 The Monarchs Stormforth  Quick-Play Spell
Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
Pop-Up
Normal
▶︎ Deck
2.5 17
[12547]
JP067 Pop-Up  Quick-Play Spell
If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 "Pop-Up" per turn.
Battleguard Rage
Rare
▶︎ Deck
3.8 9
[12045]
JP068 Battleguard Rage  Continuous Trap
Activate this card by targeting 1 Warrior monster you control; it gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the GY. When that monster leaves the field, destroy this card.
Battleguard Howling
Normal
▶︎ Deck
6.1 18
[37572]
JP069 Battleguard Howling  Normal Trap
When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
Stellarnova Wave
Normal
▶︎ Deck
4.5 10
[17407]
JP070 Stellarnova Wave  Continuous Trap
Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 "tellarknight" monster from your hand.
Stellarnova Alpha
Normal
▶︎ Deck
8.8 33
[77098]
JP071 Stellarnova Alpha  Counter Trap
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.
Sinister Shadow Games
Normal
▶︎ Deck
8.5 28
[105614]
JP072 Sinister Shadow Games  Normal Trap
Send 1 "Shaddoll" card from your Deck to the GY, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
Shaddoll Core
Normal
▶︎ Deck
8.6 21
[112895]
JP073 Shaddoll Core  Continuous Trap
Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the GY by a card effect: You can target 1 "Shaddoll" Spell/Trap in your GY, except "Shaddoll Core"; add it to your hand.
Yang Zing Creation
Normal
▶︎ Deck
8.9 14
[49623]
JP074 Yang Zing Creation  Continuous Trap
Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Yang Zing" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
Yang Zing Unleashed
Normal
▶︎ Deck
7.1 17
[34668]
JP075 Yang Zing Unleashed  Continuous Trap
All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials.
Chain Dispel
Normal
▶︎ Deck
3.7 14
[10010]
JP076 Chain Dispel  Normal Trap
When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card.
Face-Off
Normal
▶︎ Deck
4.6 14
[13129]
JP077 Face-Off  Counter Trap
When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it.
Pendulum Back
Rare
▶︎ Deck
5.6 11
[35516]
JP078 Pendulum Back  Normal Trap
If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand.
Time-Space Trap Hole
Super
▶︎ Deck
7.7 18
[76158]
JP079 Time-Space Trap Hole  Normal Trap
When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
That Six
Normal
▶︎ Deck
6.4 24
[29939]
JP080 That Six  Continuous Trap
Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result.
●1, 3, or 5: The die result is treated as 6.
●2, 4, or 6: The die result is treated as 1.
Heroic Challenger - Assault Halberd
Normal
▶︎ Deck
9.2 64
[247758]
JP081 Heroic Challenger - Assault Halberd  Effect Monster
- 4 Warrior 1800 200
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand.
Heroic Challenger - Thousand Blades
Rare
▶︎ Deck
9.3 38
[186291]
JP082 Heroic Challenger - Thousand Blades  Effect Monster
- 4 Warrior 1300 1100
Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters. When you take damage while this card is in your GY: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn.
Star Seraph Scepter
Rare
▶︎ Deck
9.6 55
[101803]
JP083 Star Seraph Scepter  Effect Monster
- 4 Fairy 1800 400
When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect.
●When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.
Star Seraph Scale
Normal
▶︎ Deck
7.9 19
[43303]
JP084 Star Seraph Scale  Effect Monster
- 4 Fairy 1500 900
When this card is Special Summoned: You can Special Summon 1 "Star Seraph" monster from your hand, then you can place 1 LIGHT monster from your Graveyard on top of your Deck. An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect.
●Once per turn, while this card has Xyz Material, if a monster(s) is Special Summoned from the hand, immediately draw 1 card.
Star Seraph Sovereignty
Normal
▶︎ Deck
9.4 36
[88269]
JP085 Star Seraph Sovereignty  Effect Monster
- 4 Fairy 900 2000
Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.
Numeral Hunter
Rare
▶︎ Deck
6 28
[25293]
JP086 Numeral Hunter  Effect Monster
- 4 Warrior 1600 1400
If this card is Summoned: Return all "Number" Xyz Monsters on the field to the Extra Deck. Neither player can Special Summon "Number" Xyz Monsters. Cannot be destroyed by battle with an Xyz Monster. This card is unaffected by the effects of Xyz Monsters.
Number 86: Heroic Champion - Rhongomyniad
Ultra
▶︎ Deck
9 83
[185927]
JP087 Number 86: Heroic Champion - Rhongomyniad Forbidden Xyz Monster
Effect Monster
- 4 Warrior 1500 1500
2 or more (max. 5) Level 4 Warrior monsters
Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it.
●1+: Cannot be destroyed by battle.
●2+: Gains 1500 ATK/DEF.
●3+: Unaffected by other cards' effects.
●4+: Your opponent cannot Normal or Special Summon monsters.
●5: Once per turn: You can destroy all cards your opponent controls.
Humhumming the Key Djinn
Rare
▶︎ Deck
7 21
[32882]
JP088 Humhumming the Key Djinn  Xyz Monster
Effect Monster
- 3 Fiend 1100 1800
2 Level 3 monsters
When this card is Special Summoned: You can target 1 "Djinn" Xyz Monster in your Graveyard; Special Summon it, then you can attach up to 2 cards from your hand to it as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; this turn, it can attack your opponent directly.
Onomatopia
Rare
▶︎ Deck
7 13
[28564]
JP089 Onomatopia  Field Spell
Each time a "Utopia" monster(s) is Special Summoned to your side of the field, place 1 Hi-Five the Sky Counter on this card. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck.
Marshalling Field
Normal
▶︎ Deck
7.4 14
[53964]
JP090 Marshalling Field  Continuous Trap
You cannot Special Summon monsters, except Machine monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine monsters you control become that Level. If a Machine Xyz Monster(s) you control would be destroyed, you can send this card to the GY instead. If this card is sent from the field to the GY: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or GY to your hand.
THE DUELIST ADVENT Card List
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