Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > Structure Deck Devil's Gate

Structure Deck Devil's Gate Card List

Structure Deck Devil's GateCard List
Structure Deck Devil's Gate
code : SD21.
Total : 38 Types.
Release Date:2011-06-18
7th period

Average of all cards:7.1pt




Total 38 Types
Monster 21 Types
Effect Monster:21 Types
Spell 9 Types
6Normal Spell 1Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 8 Types
6 Normal Trap 1 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 2
Dark World:17 Types / Neos:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order235 / 644 view num64353 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Grapha, Dragon Lord of Dark World
Ultra
▶︎ Deck
9.8 105
[239065]
JP001 Grapha, Dragon Lord of Dark World  Effect Monster
- 8 Fiend 2700 1800
You can Special Summon this card (from your GY) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the GY by card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your GY by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your field.
Snoww, Unlight of Dark World
Super
▶︎ Deck
9.6 39
[136337]
JP002 Snoww, Unlight of Dark World  Effect Monster
- 4 Fiend 1700 0
If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target 1 monster in your opponent's GY; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in Defense Position.
Ceruli, Guru of Dark World
Super
▶︎ Deck
6.8 29
[46282]
JP003 Ceruli, Guru of Dark World  Effect Monster
- 1 Fiend 100 300
If this card is discarded to the GY by card effect: Special Summon this card to your opponent's field in Defense Position. If this card is Special Summoned by the effect of a "Dark World" card: Your opponent discards 1 card.
Scarr, Scout of Dark World
Normal
▶︎ Deck
4.7 23
[19146]
JP004 Scarr, Scout of Dark World  Effect Monster
- 2 Fiend 500 500
If this card is destroyed by battle and sent to the GY: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand.
Kahkki, Guerilla of Dark World
Normal
▶︎ Deck
4.3 21
[22758]
JP005 Kahkki, Guerilla of Dark World  Effect Monster
- 2 Fiend 300 500
If this card is discarded to the GY by card effect: Target 1 monster on the field; destroy it.
Gren, Tactician of Dark World
Normal
▶︎ Deck
3.6 19
[44046]
JP006 Gren, Tactician of Dark World  Effect Monster
- 2 Fiend 300 500
If this card is discarded to the GY by card effect: Target 1 Spell/Trap on the field; destroy it.
Broww, Huntsman of Dark World
Normal
▶︎ Deck
8.6 35
[135033]
JP007 Broww, Huntsman of Dark World  Effect Monster
- 3 Fiend 1400 800
If this card is discarded to the GY by card effect: Draw 1 card, or, if it was discarded from your hand to your GY by an opponent's card effect, draw 2 cards instead.
Beiige, Vanguard of Dark World
Normal
▶︎ Deck
7.5 33
[113366]
JP008 Beiige, Vanguard of Dark World  Effect Monster
- 4 Fiend 1600 1300
If this card is discarded to the GY by card effect: Special Summon this card.
Brron, Mad King of Dark World
Normal
▶︎ Deck
3.6 24
[26226]
JP009 Brron, Mad King of Dark World  Effect Monster
- 4 Fiend 1800 400
When this card inflicts battle damage to your opponent: You can discard 1 card.
Sillva, Warlord of Dark World
Normal
▶︎ Deck
7.1 24
[55784]
JP010 Sillva, Warlord of Dark World  Effect Monster
- 5 Fiend 2300 1400
If this card is discarded to the GY by card effect: Special Summon this card, then, if it was discarded from your hand to your GY by an opponent's card effect, your opponent places exactly 2 cards from their hand on the bottom of their Deck, in any order.
Goldd, Wu-Lord of Dark World
Normal
▶︎ Deck
6.3 23
[57448]
JP011 Goldd, Wu-Lord of Dark World  Effect Monster
- 5 Fiend 2300 1400
If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card, then destroy those targets (if any).
Reign-Beaux, Overlord of Dark World
Normal
▶︎ Deck
4.4 30
[29002]
JP012 Reign-Beaux, Overlord of Dark World  Effect Monster
- 7 Fiend 2500 1800
If this card is discarded from your hand to your GY by an opponent's card effect: Special Summon this card from the GY. If Summoned this way: Destroy all monsters your opponent controls OR all Spells/Traps they control.
Gaap the Divine Soldier
Normal
▶︎ Deck
5.6 25
[25832]
JP013 Gaap the Divine Soldier  Effect Monster
- 6 Fiend 2200 2000
All monsters are changed to Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) Once per turn: You can reveal any number of Fiend monsters in your hand; this card gains 300 ATK for each, until the end of this turn.
Darkness Neosphere
Normal
▶︎ Deck
6 28
[81614]
JP014 Darkness Neosphere  Effect Monster
- 10 Fiend 4000 4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand.
Belial - Marquis of Darkness
Normal
▶︎ Deck
5.4 14
[21904]
JP015 Belial - Marquis of Darkness  Effect Monster
- 8 Fiend 2800 2400
Your opponent cannot target any face-up monster you control, except "Belial - Marquis of Darkness", for an attack, or with Spell/Trap effects.
Tragoedia
Normal
▶︎ Deck
8.6 36
[332068]
JP016 Tragoedia  Effect Monster
- 10 Fiend ? ?
When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.
Giant Germ
Normal
▶︎ Deck
6.5 24
[53516]
JP017 Giant Germ  Effect Monster
- 2 Fiend 1000 100
When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
Dark Necrofear
Normal
▶︎ Deck
6.7 35
[80294]
JP018 Dark Necrofear  Effect Monster
- 8 Fiend 2200 2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
Sangan
Normal
▶︎ Deck
9 85
[280375]
JP019 Sangan  Effect Monster
- 3 Fiend 1000 600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Grave Squirmer
Normal
▶︎ Deck
6.2 29
[39527]
JP020 Grave Squirmer  Effect Monster
- 1 Fiend 0 0
If this card is destroyed by battle and sent to the GY: Target 1 card on the field; destroy that target.
Battle Fader
Normal
▶︎ Deck
8.8 42
[313122]
JP021 Battle Fader  Effect Monster
- 1 Fiend 0 0
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
The Gates of Dark World
Normal
▶︎ Deck
9.4 33
[130481]
JP022 The Gates of Dark World  Field Spell
All Fiend monsters gain 300 ATK/DEF. Once per turn: You can banish 1 Fiend monster from your GY; discard 1 Fiend monster, then draw 1 card.
Dark World Lightning
Normal
▶︎ Deck
6.1 24
[49584]
JP023 Dark World Lightning  Normal Spell
Target 1 Set card on the field; destroy that target, then discard 1 card.
Gateway to Dark World
Normal
▶︎ Deck
6.2 28
[32920]
JP024 Gateway to Dark World  Quick-Play Spell
Target 1 "Dark World" monster in your GY; Special Summon that target. You cannot Summon monsters the turn you activate this card, except by this effect (but you can Normal Set).
Dark World Dealings
Normal
▶︎ Deck
8.2 35
[211695]
JP025 Dark World Dealings  Normal Spell
Each player draws 1 card, then each player discards 1 card.
Recurring Nightmare
Normal
▶︎ Deck
8.2 38
[129680]
JP026 Recurring Nightmare  Normal Spell
Target 2 DARK monsters with 0 DEF in your GY; add those targets to your hand.
Allure of Darkness
Normal
▶︎ Deck
9.4 63
[691225]
JP027 Allure of Darkness  Normal Spell
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
Card Destruction
Normal
▶︎ Deck
8.7 48
[467056]
JP028 Card Destruction Limited Normal Spell
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
United We Stand
Normal
▶︎ Deck
8.3 64
[177512]
JP029 United We Stand  Equip Spell
The equipped monster gains 800 ATK/DEF for each face-up monster you control.
Terraforming
Normal
▶︎ Deck
9.3 77
[895587]
JP030 Terraforming Limited Normal Spell
Add 1 Field Spell from your Deck to your hand.
Dark Scheme
Normal
▶︎ Deck
2.8 20
[15424]
JP031 Dark Scheme  Normal Trap
Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards.
The Forces of Darkness
Normal
▶︎ Deck
5.2 24
[24815]
JP032 The Forces of Darkness  Normal Trap
Target 2 "Dark World" monsters in your GY; add those targets to your hand.
Deck Devastation Virus
Normal
▶︎ Deck
8.7 35
[103996]
JP033 Deck Devastation Virus  Normal Trap
Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
Eradicator Epidemic Virus
Normal
▶︎ Deck
8.5 43
[161708]
JP034 Eradicator Epidemic Virus  Normal Trap
Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.
Mind Crush
Normal
▶︎ Deck
8.1 32
[119976]
JP035 Mind Crush  Normal Trap
Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
The Transmigration Prophecy
Normal
▶︎ Deck
8 36
[97705]
JP036 The Transmigration Prophecy  Normal Trap
Target 2 cards in the GY(s); shuffle those targets into the Deck(s).
Escape from the Dark Dimension
Normal
▶︎ Deck
7.2 31
[95584]
JP037 Escape from the Dark Dimension  Continuous Trap
Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.
Dark Bribe
Normal
▶︎ Deck
8.2 59
[374005]
JP038 Dark Bribe  Counter Trap
When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
Structure Deck Devil's Gate Card List
7.1 /10.0 pt
Number of card ratings : 1413
User Review : 1413

Update Information - NEW -