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HOME > Yu-Gi-Oh! Card Lists > EXTREME VICTORY

EXTREME VICTORY Card List

EXTREME VICTORYCard List
EXTREME VICTORY
code : EXVC.
Total : 80 Types.
Release Date:2011-02-11
7th period

Average of all cards:5.4pt




Total 80 Types
Monster 44 Types
Effect Monster:36 Types
Synchro Monster:8 Types
14 Tuner Monster 0 Flip Monster 0 Gemini Monster
0 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 18 Types
8Normal Spell 0Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 5 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 18 Types
12 Normal Trap 4 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 19
T.G. :16 Types / Meklord, Meklord Emperor:11 Types / Resonator:5 Types / Six Samurai :4 Types / Karakuri:4 Types / Morphtronic:3 Types / Archfiend:3 Types / Blackwing:2 Types / Junk:2 Types / Synchron:2 Types / Gishki, Aquamirror:1 Types / Frog:1 Types / Gladiator Beast:1 Types / Scrap:1 Types / Ninja, Ninjitsu:1 Types / Cyber, Cybernetic, Cyberdark:1 Types / Reactor:1 Types / Monarch:1 Types / Warrior:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order448 / 644 view num71788 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Junk Servant
Rare
▶︎ Deck
6.3 17
[31291]
JP001 Junk Servant  Effect Monster
- 4 Warrior 1500 1000
If you control a "Junk" monster, you can Special Summon this card (from your hand).
Unknown Synchron
Normal
▶︎ Deck
7.5 31
[168963]
JP002 Unknown Synchron  Effect Monster
Tuner Monster
- 1 Machine 0 0
If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.
Salvage Warrior
Rare
▶︎ Deck
6.1 19
[34465]
JP003 Salvage Warrior  Effect Monster
- 5 Warrior 1900 1600
When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.
Necro Defender
Rare
▶︎ Deck
5.1 9
[15724]
JP004 Necro Defender  Effect Monster
- 2 Fiend 0 800
During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.
Mystic Piper
Super
▶︎ Deck
8.1 12
[73571]
JP005 Mystic Piper  Effect Monster
- 1 Spellcaster 0 0
You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn.
Force Resonator
Normal
▶︎ Deck
3.4 9
[15159]
JP006 Force Resonator  Effect Monster
Tuner Monster
- 2 Fiend 500 500
You can send this face-up card you control to the Graveyard, then target 1 face-up monster you control; if it attacks this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step.
Clock Resonator
Normal
▶︎ Deck
5.6 14
[20261]
JP007 Clock Resonator  Effect Monster
Tuner Monster
- 3 Fiend 1200 600
Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.
Blackwing - Hillen the Tengu-wind
Super
▶︎ Deck
3.7 15
[18625]
JP008 Blackwing - Hillen the Tengu-wind  Effect Monster
Tuner Monster
- 5 Winged Beast 0 2300
When you take 2000 or more Battle Damage from your opponent's monster's direct attack while this card is in the Graveyard, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel.
Blackwing - Kogarashi the Wanderer
Rare
▶︎ Deck
6 19
[27169]
JP009 Blackwing - Kogarashi the Wanderer  Effect Monster
Tuner Monster
- 6 Winged Beast 2300 1600
When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. When a monster is Synchro Summoned using this card as a Synchro Material, the opponent of this card's owner cannot activate cards or effects.
Morphtronic Lantron
Normal
▶︎ Deck
4.3 13
[21846]
JP010 Morphtronic Lantron  Effect Monster
Tuner Monster
- 1 Machine 200 200
●While in Attack Position: Any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.
●While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn.
Morphtronic Staplen
Normal
▶︎ Deck
5.1 9
[25422]
JP011 Morphtronic Staplen  Effect Monster
- 4 Machine 1400 1000
●While in Attack Position: Your opponent cannot select another monster as an attack target. If this card is destroyed by battle, the monster that destroyed this card loses 300 ATK.
●While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, after damage calculation, select 1 face-up Attack Position monster your opponent controls. Change it to Defense Position and this card to Attack Position.
Meklord Army of Wisel
Normal
▶︎ Deck
6.8 15
[37226]
JP012 Meklord Army of Wisel  Effect Monster
- 4 Machine 1800 0
Gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Meklord Army of Skiel
Normal
▶︎ Deck
6.6 17
[28015]
JP013 Meklord Army of Skiel  Effect Monster
- 4 Machine 1200 1000
Gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Meklord Army" monster from your Deck.
Meklord Army of Granel
Rare
▶︎ Deck
6.4 14
[32852]
JP014 Meklord Army of Granel  Effect Monster
- 4 Machine 1600 1200
Gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.
Meklord Astro Dragon Asterisk
Super
▶︎ Deck
2.4 35
[30390]
JP015 Meklord Astro Dragon Asterisk  Effect Monster
- 10 Machine 0 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more "Meklord" monsters. When this card is Special Summoned: You can target any number of "Meklord" monsters you control, except this card; send those targets to the GY, and if you do, this card's ATK becomes the combined original ATK of the monsters sent to the GY by this effect. Each time a Synchro Monster(s) is Special Summoned: Inflict 1000 damage to the Summoning player.
T.G. Cyber Magician
Super
▶︎ Deck
6.4 10
[35921]
JP016 T.G. Cyber Magician  Effect Monster
Tuner Monster
- 1 Spellcaster 0 0
If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
T.G. Striker
Rare
▶︎ Deck
8.2 22
[153236]
JP017 T.G. Striker  Effect Monster
Tuner Monster
- 2 Warrior 800 0
If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
T.G. Jet Falcon
Normal
▶︎ Deck
3.8 13
[20297]
JP018 T.G. Jet Falcon  Effect Monster
Tuner Monster
- 3 Winged Beast 1400 1200
If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.
T.G. Catapult Dragon
Normal
▶︎ Deck
4.8 11
[23799]
JP019 T.G. Catapult Dragon  Effect Monster
- 2 Dragon 900 1300
Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
T.G. Warwolf
Normal
▶︎ Deck
8.4 22
[178075]
JP020 T.G. Warwolf  Effect Monster
- 3 Beast-Warrior 1200 0
When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".
T.G. Rush Rhino
Rare
▶︎ Deck
6.9 14
[36628]
JP021 T.G. Rush Rhino  Effect Monster
- 4 Beast 1600 800
If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
Buster Blaster
Rare
▶︎ Deck
2.8 13
[10661]
JP022 Buster Blaster  Effect Monster
Union Monster
- 1 Machine 0 0
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Destroy all face-up monsters on the field with the same Monster Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Esper Girl
Normal
▶︎ Deck
7.8 19
[67385]
JP023 Esper Girl  Effect Monster
Tuner Monster
- 2 Psychic 500 300
When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the Graveyard, add that removed card to your hand.
Mental Seeker
Normal
▶︎ Deck
4.5 8
[22381]
JP024 Mental Seeker  Effect Monster
Tuner Monster
- 3 Psychic 800 600
When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck. Choose 1 of those cards and remove it from play. Then, shuffle the others into the Deck.
Silent Psychic Wizard
Super
▶︎ Deck
8.2 12
[40459]
JP025 Silent Psychic Wizard  Effect Monster
- 4 Psychic 1900 0
When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect.
Serene Psychic Witch
Normal
▶︎ Deck
7.7 12
[56308]
JP026 Serene Psychic Witch  Effect Monster
- 3 Psychic 1400 1200
When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect.
Hushed Psychic Cleric
Rare
▶︎ Deck
8.2 9
[48906]
JP027 Hushed Psychic Cleric  Effect Monster
- 3 Psychic 0 2100
If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can send 1 card from your hand to the Graveyard, then target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Target 1 monster banished by this card's effect; Special Summon that target.
Elder of the Six Samurai
Normal
▶︎ Deck
6.9 14
[67462]
JP028 Elder of the Six Samurai  Effect Monster
- 3 Warrior 400 0
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
Shien's Advisor
Normal
▶︎ Deck
4.3 12
[12253]
JP029 Shien's Advisor  Effect Monster
- 4 Warrior 1200 400
If this card is Normal Summoned while you control a "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
Karakuri Komachi mdl 224
Normal
▶︎ Deck
9.6 17
[50717]
JP030 Karakuri Komachi mdl 224 "Ninishi"  Effect Monster
Tuner Monster
- 3 Machine 0 1900
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
Karakuri Ninja mdl 7749
Normal
▶︎ Deck
5.6 7
[18984]
JP031 Karakuri Ninja mdl 7749 "Nanashick"  Effect Monster
- 5 Machine 2200 1800
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control.
Scrap Kong
Normal
▶︎ Deck
3.7 47
[37237]
JP032 Scrap Kong  Effect Monster
- 4 Beast 2000 1000
When this card is Normal Summoned, destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Kong", and add it to your hand.
Tradetoad
Rare
▶︎ Deck
4.8 9
[18220]
JP033 Tradetoad  Effect Monster
- 1 Aqua 100 2000
Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard.
Gladiator Beast Tygerius
Normal
▶︎ Deck
2.1 28
[20007]
JP034 Gladiator Beast Tygerius  Effect Monster
- 4 Beast 1800 800
This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can discard 1 "Gladiator Beast" card to add 1 "Gladiator Beast" monster from your Deck to your hand.
Jar Turtle
N-Rare
▶︎ Deck
5 12
[19825]
JP035 Jar Turtle  Effect Monster
- 4 Reptile 200 2100
Each time "Jar of Greed" is activated, draw 1 card.
Aurora Paragon
N-Rare
▶︎ Deck
4.1 17
[16645]
JP036 Aurora Paragon  Effect Monster
- 4 Fairy 1500 1000
Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.
Junk Berserker
Holographic
Ultimate
Ultra
▶︎ Deck
7.3 16
[148554]
JP037 Junk Berserker  Synchro Monster
Effect Monster
- 7 Warrior 2700 1800
"Junk Synchron" + 1 or more non-Tuner monsters
You can banish 1 "Junk" monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK equal to the banished monster's ATK. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
Life Stream Dragon
Ultimate
Ultra
▶︎ Deck
6.4 25
[64173]
JP038 Life Stream Dragon  Synchro Monster
Effect Monster
Tuner Monster
- 8 Dragon 2900 2400
1 Tuner + "Power Tool Dragon"
When this card is Synchro Summoned: You can make your LP become 4000. You take no effect damage. If this face-up card on the field would be destroyed, you can banish 1 Equip Spell Card from your Graveyard instead.
T.G. Recipro Dragonfly
Super
▶︎ Deck
6.1 20
[52715]
JP039 T.G. Recipro Dragonfly  Synchro Monster
Effect Monster
- 2 Insect 300 400
1 Tuner + 1 non-Tuner monster
Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.
T.G. Wonder Magician
Super
▶︎ Deck
8 27
[100730]
JP040 T.G. Wonder Magician  Synchro Monster
Tuner Monster
Effect Monster
- 5 Spellcaster 1900 0
1 Tuner + 1+ non-Tuner "T.G." monsters
If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
T.G. Power Gladiator
Super
▶︎ Deck
5.7 23
[22166]
JP041 T.G. Power Gladiator  Synchro Monster
Effect Monster
- 5 Warrior 2300 1000
1 Tuner + 1 or more non-Tuner "T.G." monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.
T.G. Blade Blaster
Ultimate
Ultra
▶︎ Deck
7.6 25
[59923]
JP042 T.G. Blade Blaster  Synchro Monster
Effect Monster
- 10 Machine 3300 2200
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.
T.G. Halberd Cannon
Ultimate
Ultra
▶︎ Deck
6.4 34
[57902]
JP043 T.G. Halberd Cannon  Synchro Monster
Effect Monster
- 12 Machine 4000 4000
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.
Overmind Archfiend
Ultimate
Ultra
▶︎ Deck
5.3 15
[30492]
JP044 Overmind Archfiend  Synchro Monster
Effect Monster
- 9 Psychic 3300 3000
1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.
Scarlet Security
Normal
▶︎ Deck
4.4 10
[23415]
JP045 Scarlet Security  Normal Spell
If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls.
Red Dragon Vase
Normal
▶︎ Deck
1.8 24
[22949]
JP046 Red Dragon Vase  Normal Spell
If you control a "Red Dragon Archfiend": Draw 2 cards. You cannot Normal or Special Summon monsters the turn you activate this card, and until the end of your opponent's turn after this card is activated.
Resonator Call
Rare
▶︎ Deck
9 28
[88831]
JP047 Resonator Call  Normal Spell
Add 1 "Resonator" monster from your Deck to your hand.
Resonant Destruction
Normal
▶︎ Deck
5.7 12
[17125]
JP048 Resonant Destruction  Continuous Spell
Each time a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material: Target 1 card your opponent controls; destroy that target. Destroy this card during your 2nd End Phase after activation.
Fortissimo the Mobile Fortress
Normal
▶︎ Deck
5.8 12
[16402]
JP049 Fortissimo the Mobile Fortress  Field Spell
Once per turn: You can Special Summon 1 "Meklord Army" monster from your hand.
Boon of the Meklord Emperor
Normal
▶︎ Deck
2.1 27
[17757]
JP050 Boon of the Meklord Emperor  Normal Spell
If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
The Resolute Meklord Army
Normal
▶︎ Deck
2.5 13
[8214]
JP051 The Resolute Meklord Army  Continuous Spell
All Attack Position "Meklord Army" monsters you control cannot be destroyed by battle, also their effects are negated.
Reboot
Normal
▶︎ Deck
3.1 10
[13634]
JP052 Reboot  Normal Spell
Shuffle 1 "Meklord" monster from your hand into the Deck, then target 1 "Meklord" card in your GY; add that target to your hand.
TGX1-HL
Normal
▶︎ Deck
4.3 17
[11323]
JP053 TGX1-HL  Quick-Play Spell
Target 1 "T.G." monster you control; its ATK and DEF each become half its current ATK and DEF, and if they do, destroy 1 other Spell/Trap Card on the field.
TGX300
Normal
▶︎ Deck
4.8 9
[11115]
JP054 TGX300  Continuous Spell
All face-up monsters you control gain 300 ATK for each "T.G." monster you control.
ESP Amplifier
Normal
▶︎ Deck
4.6 5
[7270]
JP055 ESP Amplifier  Quick-Play Spell
All face-up Psychic-Type monsters you controlled when this card was activated gain 300 ATK for each of your Psychic-Type monsters that is removed from play when this card resolves. During the End Phase, remove from play all monsters that were affected by this effect.
Psychic Feel Zone
Rare
▶︎ Deck
6.9 12
[53575]
JP056 Psychic Feel Zone  Normal Spell
Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters.
Shien's Dojo
Normal
▶︎ Deck
8.1 16
[41507]
JP057 Shien's Dojo  Continuous Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
Runaway Karakuri
Normal
▶︎ Deck
4.4 8
[6560]
JP058 Runaway Karakuri  Quick-Play Spell
Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK but its effect(s) is negated.
Contact with the Aquamirror
Rare
▶︎ Deck
1.1 15
[8539]
JP059 Contact with the Aquamirror  Normal Spell
If you control a WATER monster: Activate 1 of these effects, or if you control a WATER Ritual Monster, you can activate both of these effects, in sequence;
●Look at all Set cards in your opponent's Spell & Trap Zone.
●Look at the top 2 cards of either player's Deck, then place them on the top of the Deck in any order.
Soundproofed
Rare
▶︎ Deck
1.5 10
[5390]
JP060 Soundproofed  Normal Spell
This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase.
Out of the Blue
Normal
▶︎ Deck
4.8 10
[6513]
JP061 Out of the Blue  Continuous Spell
Destroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck.
Self-Mummification
N-Rare
▶︎ Deck
1.4 21
[23592]
JP062 Self-Mummification  Quick-Play Spell
Select 1 monster you control, and send it to the Graveyard.
Red Carpet
Normal
▶︎ Deck
5.9 13
[40663]
JP063 Red Carpet  Normal Trap
If a Dragon-Type Synchro Monster is on the field: Target up to 2 "Resonator" monsters in your Graveyard; Special Summon them.
Power-Up Adapter
Normal
▶︎ Deck
2.3 7
[4972]
JP064 Power-Up Adapter  Normal Trap
After activation, treat this card as an Equip Card and equip it to 1 face-up "Morphtronic" monster you control. The equipped monster cannot attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster.
Chaos Infinity
Rare
▶︎ Deck
7.4 12
[50123]
JP065 Chaos Infinity  Normal Trap
Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or GY, but its effects are negated, also it is destroyed during the End Phase.
Mektimed Blast
Normal
▶︎ Deck
5.6 13
[15669]
JP066 Mektimed Blast  Normal Trap
Target 1 "Meklord" monster you control and 1 card your opponent controls; destroy them.
Meklord Factory
Normal
▶︎ Deck
1.8 12
[13085]
JP067 Meklord Factory  Normal Trap
When a "Meklord" monster on the field is targeted for an attack: Target 1 "Meklord Army" monster in your Graveyard; add that target to your hand, then destroy the attack target.
TGX3-DX2
Rare
▶︎ Deck
6 10
[19418]
JP068 TGX3-DX2  Normal Trap
Target 3 "T.G." monsters in your Graveyard; shuffle all 3 into your Deck, then draw 2 cards.
TG-SX1
Normal
▶︎ Deck
2.7 10
[11127]
JP069 TG-SX1  Normal Trap
When a "T.G." monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Target 1 "T.G." Synchro Monster in your Graveyard; Special Summon that target.
TG1-EM1
Normal
▶︎ Deck
7.9 17
[26514]
JP070 TG1-EM1  Normal Trap
Target 1 monster your opponent controls and 1 "T.G." monster you control; switch control of both monsters.
Psychic Reactor
Normal
▶︎ Deck
2.8 5
[6516]
JP071 Psychic Reactor  Normal Trap
If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster.
Brain Hazard
Rare
▶︎ Deck
7.9 9
[19036]
JP072 Brain Hazard  Continuous Trap
Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
Six Style - Dual Wield
Normal
▶︎ Deck
6.4 12
[16764]
JP073 Six Style - Dual Wield  Normal Trap
If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.
Karakuri Cash Shed
Normal
▶︎ Deck
6 7
[10311]
JP074 Karakuri Cash Shed  Counter Trap
Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.
Tyrant's Tantrum
Normal
▶︎ Deck
2.1 18
[11600]
JP075 Tyrant's Tantrum  Continuous Trap
Activate by Tributing 2 monsters. Your opponent cannot activate a Spell Card unless they also send 1 Spell Card from the Deck to the Graveyard.
Debunk
Super
▶︎ Deck
8.7 24
[52474]
JP076 Debunk  Counter Trap
When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.
Sealing Ceremony of Mokuton
Normal
▶︎ Deck
4.4 5
[10935]
JP077 Sealing Ceremony of Mokuton  Continuous Trap
Once per turn: You can Tribute 1 face-up EARTH monster, then target up to 2 cards in the opponent's GY; banish those targets.
Safe Zone
Rare
▶︎ Deck
7.9 25
[236924]
JP078 Safe Zone  Continuous Trap
Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
Localized Tornado
N-Rare
▶︎ Deck
1.8 29
[31419]
JP079 Localized Tornado  Normal Trap
Shuffle all cards from your hand and Graveyard into the Deck.
W Nebula Meteorite
Normal
▶︎ Deck
9.7 31
[56304]
JP080 W Nebula Meteorite  Normal Trap
Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
EXTREME VICTORY Card List
5.4 /10.0 pt
Number of card ratings : 1279
User Review : 1279

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