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HOME > Yu-Gi-Oh! Card Lists > Threat of the Dark Demon World

Threat of the Dark Demon World Card List

Threat of the Dark Demon WorldCard List
Threat of the Dark Demon World
code : 305.
Total : 53 Types.
Release Date:2003-02-20
3th period

Average of all cards:4.4pt




Total 53 Types
Monster 30 Types
Normal Monster:4 TypesEffect Monster:24 Types Ritual Monster:2 Types
0 Tuner Monster 1 Flip Monster 0 Gemini Monster
1 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 12 Types
5Normal Spell 2Equip IconEquip Spell 0Quick-Play IconQuick-Play Spell
3 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 11 Types
8 Normal Trap 1 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 4
Archfiend:15 Types / Dark Scorpion:4 Types / Ojama:1 Types / Goblin:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order542 / 626 view num33285 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Gagagigo
Normal
▶︎ Deck
6.2 17
[23865]
001 Gagagigo  Normal Monster
- 4 Reptile 1850 1000
This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
D.D. Trainer
Normal
▶︎ Deck
4.1 12
[13625]
002 D.D. Trainer  Normal Monster
- 1 Fiend 100 2000
A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.
Ojama Green
Normal
▶︎ Deck
6.2 13
[35870]
003 Ojama Green  Normal Monster
- 2 Beast 0 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
Archfiend Soldier
Normal
▶︎ Deck
6.6 18
[26549]
004 Archfiend Soldier  Normal Monster
- 4 Fiend 1900 1500
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
Pandemonium Watchbear
Normal
▶︎ Deck
1.8 12
[7336]
005 Pandemonium Watchbear  Effect Monster
- 4 Beast 1300 1800
As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field is not destroyed by your opponent's card effects.
Sasuke Samurai #2
Normal
▶︎ Deck
6.1 14
[13598]
006 Sasuke Samurai #2  Effect Monster
- 1 Warrior 200 300
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
Dark Scorpion - Gorg the Strong
Normal
▶︎ Deck
2.8 10
[11463]
007 Dark Scorpion - Gorg the Strong  Effect Monster
- 5 Warrior 1800 1500
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Target 1 monster your opponent controls; return that target to the top of the Deck.
●Send the top card of their Deck to the GY.
Dark Scorpion - Meanae the Thorn
Normal
▶︎ Deck
6.1 15
[20200]
008 Dark Scorpion - Meanae the Thorn  Effect Monster
- 4 Warrior 1000 1800
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Add 1 "Dark Scorpion" card from your Deck to your hand.
●Target 1 "Dark Scorpion" card in your GY; add that target to your hand.
Outstanding Dog Marron
N-Rare
▶︎ Deck
3.7 13
[19971]
009 Outstanding Dog Marron  Effect Monster
- 1 Beast 100 100
When this card is sent to your GY: Shuffle it into your Deck.
Great Maju Garzett
Normal
▶︎ Deck
7.5 24
[43958]
010 Great Maju Garzett  Effect Monster
- 6 Fiend 0 0
The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.
Iron Blacksmith Kotetsu
Normal
▶︎ Deck
4.1 12
[16144]
011 Iron Blacksmith Kotetsu  Effect Monster
Flip Monster
- 2 Beast-Warrior 500 500
FLIP: Add 1 Equip Spell from your Deck to your hand.
Goblin of Greed
Normal
▶︎ Deck
5 12
[14255]
012 Goblin of Greed  Effect Monster
- 4 Fiend 1000 1800
As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand.
Mefist the Infernal General
Rare
▶︎ Deck
3.5 11
[9721]
013 Mefist the Infernal General  Effect Monster
- 5 Fiend 1800 1700
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Make your opponent discard 1 random card.
Vilepawn Archfiend
Normal
▶︎ Deck
1.8 8
[7239]
014 Vilepawn Archfiend  Effect Monster
- 2 Fiend 1200 200
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend".
Shadowknight Archfiend
Normal
▶︎ Deck
2.9 9
[7851]
015 Shadowknight Archfiend  Effect Monster
- 4 Fiend 2000 1600
Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved.
Darkbishop Archfiend
Super
▶︎ Deck
2.1 8
[7594]
016 Darkbishop Archfiend  Effect Monster
- 3 Fiend 300 1400
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
Desrook Archfiend
Normal
▶︎ Deck
3.7 7
[6333]
017 Desrook Archfiend  Effect Monster
- 3 Fiend 1100 1800
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it.
Infernalqueen Archfiend
Rare
▶︎ Deck
2.7 9
[8269]
018 Infernalqueen Archfiend  Effect Monster
- 4 Fiend 900 1500
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn.
Terrorking Archfiend
Ultimate
Parallel
Ultra
▶︎ Deck
3.1 12
[16987]
019 Terrorking Archfiend  Effect Monster
- 4 Fiend 2000 1500
Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY).
Skull Archfiend of Lightning
Parallel
Ultra
▶︎ Deck
5.1 9
[19910]
020 Skull Archfiend of Lightning  Effect Monster
- 6 Fiend 2500 1200
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
Metallizing Parasite - Lunatite
Rare
▶︎ Deck
4.4 11
[11836]
021 Metallizing Parasite - Lunatite  Effect Monster
Union Monster
- 7 Aqua 1000 500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)
Tsukuyomi
Rare
▶︎ Deck
7.3 27
[64355]
022 Tsukuyomi  Effect Monster
Spirit Monster
- 4 Spellcaster 1100 1400
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Mudora
Super
▶︎ Deck
5.4 16
[13105]
023 Mudora  Effect Monster
- 4 Fairy 1500 1800
Gains 200 ATK for each Fairy monster in your GY.
Keldo
Normal
▶︎ Deck
2.2 13
[7871]
024 Keldo  Effect Monster
- 4 Fairy 1200 1600
If this card is destroyed by battle and sent to the GY: Target 2 cards in your opponent's GY; shuffle them into the Deck.
Kelbek
Normal
▶︎ Deck
5.4 17
[17427]
025 Kelbek  Effect Monster
- 4 Fairy 1500 1800
If this card is attacked by a monster, after damage calculation: Return that monster to the hand.
Zolga
Normal
▶︎ Deck
4.4 11
[10949]
026 Zolga  Effect Monster
- 4 Fairy 1700 1200
If a monster is Tribute Summoned by Tributing this card: Gain 2000 LP.
Agido
Normal
▶︎ Deck
3.7 13
[8759]
027 Agido  Effect Monster
- 4 Fairy 1500 1300
When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
Legendary Flame Lord
Super
▶︎ Deck
2.8 12
[14951]
028 Legendary Flame Lord  Ritual Monster
Effect Monster
- 7 Spellcaster 2400 2000
This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.
Dark Master - Zorc
Parallel
Ultra
▶︎ Deck
7.7 23
[58258]
029 Dark Master - Zorc  Ritual Monster
Effect Monster
- 8 Fiend 2700 1500
You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
Spell Reproduction
Normal
▶︎ Deck
2.3 15
[23957]
030 Spell Reproduction  Normal Spell
Send 2 Spells from your hand to the GY, then target 1 Spell in your GY; add it to your hand.
Dragged Down into the Grave
Normal
▶︎ Deck
7.7 31
[128944]
031 Dragged Down into the Grave  Normal Spell
Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.
Incandescent Ordeal
Normal
▶︎ Deck
2.8 8
[5534]
032 Incandescent Ordeal  Ritual Spell
This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
Contract with the Abyss
Rare
▶︎ Deck
5.7 11
[19725]
033 Contract with the Abyss  Ritual Spell
This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Contract with the Dark Master
Normal
▶︎ Deck
3.8 12
[13786]
034 Contract with the Dark Master  Ritual Spell
This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
Falling Down
Normal
▶︎ Deck
8.8 19
[52529]
035 Falling Down  Equip Spell
Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.
Checkmate
Normal
▶︎ Deck
1.4 13
[7512]
036 Checkmate  Normal Spell
Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
Cestus of Dagla
Normal
▶︎ Deck
4.8 11
[12294]
037 Cestus of Dagla  Equip Spell
Equip only to a Fairy monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.
Final Countdown
Normal
▶︎ Deck
8.9 37
[76253]
038 Final Countdown  Normal Spell
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.
Archfiend's Oath
Normal
▶︎ Deck
6.9 18
[45459]
039 Archfiend's Oath  Continuous Spell
Once per turn: You can pay 500 LP, then declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY.
Mustering of the Dark Scorpions
Normal
▶︎ Deck
4.6 8
[10318]
040 Mustering of the Dark Scorpions  Normal Spell
If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each.
Pandemonium
Normal
▶︎ Deck
4.6 9
[28994]
041 Pandemonium  Field Spell
Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.
Altar for Tribute
Normal
▶︎ Deck
3.2 11
[7456]
042 Altar for Tribute  Normal Trap
Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
Frozen Soul
Normal
▶︎ Deck
4.9 10
[25125]
043 Frozen Soul  Normal Trap
You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.
Battle-Scarred
Normal
▶︎ Deck
1.3 12
[9329]
044 Battle-Scarred  Continuous Trap
Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.
Dark Scorpion Combination
Rare
▶︎ Deck
3 10
[10883]
045 Dark Scorpion Combination  Normal Trap
You can only activate this card when there are "Don Zaloog", "Dark Scorpion - Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points.
Archfiend's Roar
Normal
▶︎ Deck
7.6 15
[34403]
046 Archfiend's Roar  Normal Trap
Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
Dice Re-Roll
Normal
▶︎ Deck
1.3 12
[16160]
047 Dice Re-Roll  Normal Trap
One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)
Spell Vanishing
Super
▶︎ Deck
4.1 16
[11729]
048 Spell Vanishing  Counter Trap
Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
Sakuretsu Armor
Normal
▶︎ Deck
4.9 51
[43442]
049 Sakuretsu Armor  Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
Ray of Hope
Normal
▶︎ Deck
1.7 14
[9438]
050 Ray of Hope  Normal Trap
Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.
Blast Held by a Tribute
Secret
▶︎ Deck
2.1 26
[19738]
051 Blast Held by a Tribute  Normal Trap
When an opponent's monster that was Tribute Summoned declares an attack: Destroy as many face-up Attack Position monsters they control as possible, and if you do, inflict 1000 damage to your opponent.
Judgment of Anubis
Secret
▶︎ Deck
4.9 21
[37149]
052 Judgment of Anubis  Counter Trap
When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
Archfiend of Gilfer
Ultimate
▶︎ Deck
5.8 26
[42693]
053 Archfiend of Gilfer  Effect Monster
- 6 Fiend 2200 2500
When this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to that target. That monster loses 500 ATK while equipped with this card.
Threat of the Dark Demon World Card List
4.4 /10.0 pt
Number of card ratings : 804
User Review : 804

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