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HOME > Yu-Gi-Oh! Card Lists > Structure Deck "Lord of Magicians"

Structure Deck "Lord of Magicians" Card List

Structure Deck
Structure Deck "Lord of Magicians"
code : SD16.
Total : 39 Types.
Release Date:2008-12-13
6th period

Average of all cards:5.4pt




Total 39 Types
Monster 20 Types
Effect Monster:20 Types
0 Tuner Monster 3 Flip Monster 0 Gemini Monster
Spell 12 Types
7Normal Spell 2Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 7 Types
3 Normal Trap 2 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 7
Magician:4 Types / LV, Level Up!:2 Types / Endymion:2 Types / Spellbook:1 Types / Infernoid, Void:1 Types / Buster Blader, Destruction Sword:1 Types / Mythical Beast:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order448 / 644 view num47437 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Endymion, the Master Magician
Ultra
▶︎ Deck
6.9 15
[61170]
JP001 Endymion, the Master Magician  Effect Monster
- 7 Spellcaster 2700 1700
You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. If Summoned this way: Target 1 Spell in your GY; add that target to your hand. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target.
Disenchanter
Super
▶︎ Deck
2.2 17
[11098]
JP002 Disenchanter  Effect Monster
- 5 Spellcaster 2000 2300
Once per turn: You can target 1 face-up Spell on the field; remove 1 Spell Counter from anywhere on the field, and if you do, return that target to the hand.
Defender, the Magical Knight
Super
▶︎ Deck
6 15
[33647]
JP003 Defender, the Magical Knight  Effect Monster
- 4 Spellcaster 1600 2000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your field for each of those monsters instead.
Hannibal Necromancer
Normal
▶︎ Deck
2.4 17
[11651]
JP004 Hannibal Necromancer  Effect Monster
- 4 Spellcaster 1400 1800
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card, then target 1 face-up Trap on the field; destroy that target.
Silent Magician LV4
Normal
▶︎ Deck
5.1 21
[28960]
JP005 Silent Magician LV4  Effect Monster
- 4 Spellcaster 1000 1000
Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.
Silent Magician LV8
Normal
▶︎ Deck
6.5 22
[70407]
JP006 Silent Magician LV8  Effect Monster
- 8 Spellcaster 3500 1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.
Summoner Monk
Normal
▶︎ Deck
9.3 81
[936126]
JP007 Summoner Monk  Effect Monster
- 4 Spellcaster 800 1600
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
Dark Red Enchanter
Normal
▶︎ Deck
5.9 15
[21700]
JP008 Dark Red Enchanter  Effect Monster
- 6 Spellcaster 1700 2200
If this card is Normal Summoned: Place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 300 ATK for each Spell Counter on it. Once per turn: You can remove 2 Spell Counters from this card; discard 1 random card from your opponent's hand.
Skilled White Magician
Normal
▶︎ Deck
3.2 18
[16030]
JP009 Skilled White Magician  Effect Monster
- 4 Spellcaster 1700 1900
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or GY.
Skilled Dark Magician
Normal
▶︎ Deck
5.6 17
[49682]
JP010 Skilled Dark Magician  Effect Monster
- 4 Spellcaster 1900 1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
Apprentice Magician
Normal
▶︎ Deck
7 11
[76219]
JP011 Apprentice Magician  Effect Monster
- 2 Spellcaster 400 800
If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
Old Vindictive Magician
Normal
▶︎ Deck
4.4 16
[25116]
JP012 Old Vindictive Magician  Effect Monster
Flip Monster
- 2 Spellcaster 450 600
FLIP: Target 1 monster your opponent controls; destroy that target.
Magical Marionette
Normal
▶︎ Deck
5.2 11
[16719]
JP013 Magical Marionette  Effect Monster
- 5 Spellcaster 2000 1000
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy that target.
Breaker the Magical Warrior
Normal
▶︎ Deck
8.4 54
[160906]
JP014 Breaker the Magical Warrior  Effect Monster
- 4 Spellcaster 1600 1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
Magical Plant Mandragola
Normal
▶︎ Deck
2.1 12
[8816]
JP015 Magical Plant Mandragola  Effect Monster
Flip Monster
- 2 Spellcaster 500 200
FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
Royal Magical Library
Normal
▶︎ Deck
6.9 24
[131734]
JP016 Royal Magical Library  Effect Monster
- 4 Spellcaster 0 2000
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.
Blast Magician
Normal
▶︎ Deck
3.4 16
[14122]
JP017 Blast Magician  Effect Monster
- 4 Spellcaster 1400 1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.
Mythical Beast Cerberus
Normal
▶︎ Deck
4.3 16
[14173]
JP018 Mythical Beast Cerberus  Effect Monster
- 4 Spellcaster 1400 1400
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it.
Mei-Kou, Master of Barriers
Normal
▶︎ Deck
2.9 16
[10234]
JP019 Mei-Kou, Master of Barriers  Effect Monster
- 4 Spellcaster 1700 600
You can Tribute this card, then target 1 face-up Continuous Spell or Continuous Trap Card on the field; destroy that target.
Crystal Seer
Normal
▶︎ Deck
4.6 14
[20279]
JP020 Crystal Seer  Effect Monster
Flip Monster
- 1 Spellcaster 100 100
FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck.
Magical Citadel of Endymion
Normal
▶︎ Deck
8.4 18
[100862]
JP021 Magical Citadel of Endymion  Field Spell
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
Spell Power Grasp
Normal
▶︎ Deck
7 15
[73530]
JP022 Spell Power Grasp  Normal Spell
Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
Magicians Unite
Normal
▶︎ Deck
2.7 18
[15790]
JP023 Magicians Unite  Normal Spell
If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack.
Mist Body
Normal
▶︎ Deck
5.2 19
[22386]
JP024 Mist Body  Equip Spell
The equipped monster cannot be destroyed by battle.
Giant Trunade
Normal
▶︎ Deck
9.7 43
[62762]
JP025 Giant Trunade Forbidden Normal Spell
Return all Spell and Trap Cards on the field to the hand.
Fissure
Normal
▶︎ Deck
6.6 52
[52275]
JP026 Fissure  Normal Spell
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
Mage Power
Normal
▶︎ Deck
7 40
[78144]
JP027 Mage Power  Equip Spell
The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
Terraforming
Normal
▶︎ Deck
9.3 77
[888292]
JP028 Terraforming Limited Normal Spell
Add 1 Field Spell from your Deck to your hand.
Mega Ton Magical Cannon
Normal
▶︎ Deck
3.5 15
[11864]
JP029 Mega Ton Magical Cannon  Normal Spell
Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.
Magical Blast
Normal
▶︎ Deck
3.8 16
[9922]
JP030 Magical Blast  Normal Spell
Inflict 200 damage to your opponent for each Spellcaster monster you control. During your Draw Phase, if this card is in your GY, before you draw: You can give up your normal draw this turn, and if you do, add this card to your hand.
Magical Dimension
Normal
▶︎ Deck
7.6 29
[133352]
JP031 Magical Dimension  Quick-Play Spell
If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
Twister
Normal
▶︎ Deck
3.6 25
[25454]
JP032 Twister  Quick-Play Spell
Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
Magician's Circle
Normal
▶︎ Deck
5.8 26
[74256]
JP033 Magician's Circle  Normal Trap
When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.
Pitch-Black Power Stone
Normal
▶︎ Deck
4.5 11
[13844]
JP034 Pitch-Black Power Stone  Continuous Trap
Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.
Hidden Spellbook (Updated from: Hidden Book of Spell)
Normal
▶︎ Deck
1.6 18
[26811]
JP035 Hidden Spellbook (Updated from: Hidden Book of Spell)  Normal Trap
During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck.
Anti-Spell
Normal
▶︎ Deck
2.2 13
[6646]
JP036 Anti-Spell  Counter Trap
Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.
Tower of Babel
Normal
▶︎ Deck
4.8 12
[12318]
JP037 Tower of Babel  Continuous Trap
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, the player who activated the Spell Card at that time takes 3000 damage.
Magic Cylinder
Normal
▶︎ Deck
8.3 86
[251306]
JP038 Magic Cylinder  Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
Black Horn of Heaven
Normal
▶︎ Deck
8 35
[76460]
JP039 Black Horn of Heaven  Counter Trap
When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.
Structure Deck "Lord of Magicians" Card List
5.4 /10.0 pt
Number of card ratings : 996
User Review : 996

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