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HOME > Yu-Gi-Oh! Card Lists > Structure Deck "Mutiny of Machines"

Structure Deck "Mutiny of Machines" Card List

Structure Deck
Structure Deck "Mutiny of Machines"
code : SD10.
Total : 37 Types.
Release Date:2006-09-14
5th period

Average of all cards:5.6pt




Total 37 Types
Monster 16 Types
Normal Monster:1 TypesEffect Monster:15 Types
0 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 14 Types
7Normal Spell 2Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 7 Types
4 Normal Trap 3 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 3
Ancient Gear:15 Types / Gadget:7 Types / metalation:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order422 / 644 view num37152 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Ancient Gear Gadjiltron Dragon
Ultra
▶︎ Deck
8 34
[145728]
JP001 Ancient Gear Gadjiltron Dragon  Effect Monster
- 8 Machine 3000 2000
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gains the appropriate effects if you Normal Summon it by Tributing these monsters.
●Green Gadget: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●Red Gadget: If this card inflicts battle damage to your opponent: Inflict 400 damage to your opponent.
●Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent.
Ancient Gear Gadjiltron Chimera
Normal
▶︎ Deck
2.5 17
[15495]
JP002 Ancient Gear Gadjiltron Chimera  Effect Monster
- 6 Machine 2300 1300
This card gains the appropriate effects if you Normal Summon it by Tributing these monsters.
●Green Gadget: This card gains 300 ATK.
●Red Gadget: If this card inflicts battle damage to your opponent by a direct attack: Inflict 500 damage to your opponent.
●Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 700 damage to your opponent.
Ancient Gear Engineer
Normal
▶︎ Deck
5.3 17
[26403]
JP003 Ancient Gear Engineer  Effect Monster
- 5 Machine 1500 1500
Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap your opponent controls; destroy that target.
Boot-Up Soldier - Dread Dynamo
Normal
▶︎ Deck
3.5 11
[10307]
JP004 Boot-Up Soldier - Dread Dynamo  Effect Monster
- 4 Machine 0 2000
While you control a "Gadget" monster, this card gains 2000 ATK.
Mechanicalchaser
Normal
▶︎ Deck
6.3 26
[29316]
JP005 Mechanicalchaser  Normal Monster
- 4 Machine 1850 800
A hunter that relentlessly pursues its target by order of the Machine King.
Green Gadget
Normal
▶︎ Deck
8.3 30
[86378]
JP006 Green Gadget  Effect Monster
- 4 Machine 1400 600
When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
Red Gadget
Normal
▶︎ Deck
8.5 31
[85445]
JP007 Red Gadget  Effect Monster
- 4 Machine 1300 1500
When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
Yellow Gadget
Normal
▶︎ Deck
8.1 29
[79771]
JP008 Yellow Gadget  Effect Monster
- 4 Machine 1200 1200
When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
Cannon Soldier
Normal
▶︎ Deck
7.7 32
[54459]
JP009 Cannon Soldier Forbidden Effect Monster
- 4 Machine 1400 1300
You can Tribute 1 monster; inflict 500 damage to your opponent.
Gear Golem the Moving Fortress
Normal
▶︎ Deck
4.7 18
[19885]
JP010 Gear Golem the Moving Fortress  Effect Monster
- 4 Machine 800 2200
Once per turn, during your Main Phase 1: You can pay 800 Life Points; this card can attack your opponent directly this turn.
Heavy Mech Support Platform
Normal
▶︎ Deck
5 13
[21511]
JP011 Heavy Mech Support Platform  Effect Monster
Union Monster
- 3 Machine 500 500
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Ancient Gear Golem
Normal
▶︎ Deck
8.1 37
[90750]
JP012 Ancient Gear Golem  Effect Monster
- 8 Machine 3000 3000
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.
Ancient Gear Beast
Normal
▶︎ Deck
5.5 17
[25280]
JP013 Ancient Gear Beast  Effect Monster
- 6 Machine 2000 2000
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY).
Ancient Gear Soldier
Normal
▶︎ Deck
2.5 18
[22692]
JP014 Ancient Gear Soldier  Effect Monster
- 4 Machine 1300 1300
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
Ancient Gear
Normal
▶︎ Deck
3 15
[20523]
JP015 Ancient Gear  Effect Monster
- 2 Machine 100 800
If you control an "Ancient Gear", you can Special Summon this card (from your hand) in Attack Position.
Ancient Gear Cannon
Normal
▶︎ Deck
2.2 16
[16966]
JP016 Ancient Gear Cannon  Effect Monster
- 2 Machine 500 500
You can Tribute this card; inflict 500 damage to your opponent, and if you do, neither player can activate Trap Cards during the Battle Phase of this turn.
Ancient Gear Workshop
Normal
▶︎ Deck
5.4 11
[29172]
JP017 Ancient Gear Workshop  Normal Spell
Target 1 "Ancient Gear" monster in your Graveyard; add that target to your hand.
Ancient Gear Tank
Normal
▶︎ Deck
2.2 13
[10813]
JP018 Ancient Gear Tank  Equip Spell
Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard: Inflict 600 damage to your opponent.
Ancient Gear Explosive
Normal
▶︎ Deck
2.7 12
[12146]
JP019 Ancient Gear Explosive  Normal Spell
Target 1 "Ancient Gear" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.
Ancient Gear Fist
Normal
▶︎ Deck
2.1 10
[11266]
JP020 Ancient Gear Fist  Equip Spell
Equip only to an "Ancient Gear" monster. At the end of the Damage Step, if the equipped monster battled a monster and is still on the field: Destroy the monster it battled.
Ancient Gear Factory
Normal
▶︎ Deck
2 12
[13402]
JP021 Ancient Gear Factory  Normal Spell
Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing.
Ancient Gear Drill
Normal
▶︎ Deck
5 8
[23832]
JP022 Ancient Gear Drill  Normal Spell
If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated.
Ancient Gear Castle
Normal
▶︎ Deck
5.1 11
[20314]
JP023 Ancient Gear Castle  Continuous Spell
All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).
Mystical Space Typhoon
Normal
▶︎ Deck
9.4 167
[1935205]
JP024 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Limiter Removal
Normal
▶︎ Deck
9.8 62
[273862]
JP025 Limiter Removal  Quick-Play Spell
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
Heavy Storm
Normal
▶︎ Deck
9.9 115
[1545875]
JP026 Heavy Storm Limited Normal Spell
Destroy all Spell and Trap Cards on the field.
Enemy Controller
Normal
▶︎ Deck
8.9 51
[147218]
JP027 Enemy Controller  Quick-Play Spell
Activate 1 of these effects.
●Target 1 face-up monster your opponent controls; change that target's battle position.
●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
Weapon Change
Normal
▶︎ Deck
2 12
[8566]
JP028 Weapon Change  Continuous Spell
Once during each of your Standby Phases: You can pay 700 Life Points, then target 1 Warrior or Machine-Type monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn.
Machine Duplication
Normal
▶︎ Deck
9 40
[172878]
JP029 Machine Duplication  Normal Spell
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
Pot of Avarice
Normal
▶︎ Deck
9 69
[975247]
JP030 Pot of Avarice  Normal Spell
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
Stronghold the Moving Fortress
Normal
▶︎ Deck
3.5 22
[25438]
JP031 Stronghold the Moving Fortress  Continuous Trap
Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.
Ultimate Offering
Normal
▶︎ Deck
9.3 52
[166867]
JP032 Ultimate Offering Forbidden Continuous Trap
During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.
Sakuretsu Armor
Normal
▶︎ Deck
4.8 52
[45475]
JP033 Sakuretsu Armor  Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
Micro Ray
Normal
▶︎ Deck
2.8 12
[7905]
JP034 Micro Ray  Normal Trap
Target 1 face-up monster on the field; that target's DEF becomes 0 until the end of this turn.
Rare Metalmorph
Normal
▶︎ Deck
4.8 12
[13808]
JP035 Rare Metalmorph  Continuous Trap
Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.
Covering Fire
Normal
▶︎ Deck
2.9 13
[9301]
JP036 Covering Fire  Normal Trap
During the Damage Step, if an opponent's monster attacks your monster: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK, during the Damage Step only.
Roll Out!
Normal
▶︎ Deck
7.7 17
[32561]
JP037 Roll Out!  Normal Trap
Target 1 Union Monster in your GY; equip that target to an appropriate monster you control for that Union Monster's effect.
Structure Deck "Mutiny of Machines" Card List
5.6 /10.0 pt
Number of card ratings : 1134
User Review : 1134

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