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HOME > Yu-Gi-Oh! Card Lists > Structure Deck "Champion of the Gale "

Structure Deck "Champion of the Gale " Card List

Structure Deck
Structure Deck "Champion of the Gale "
code : SD8.
Total : 36 Types.
Release Date:2006-03-16
4th period

Average of all cards:5.8pt




Total 36 Types
Monster 17 Types
Normal Monster:2 TypesEffect Monster:15 Types
0 Tuner Monster 1 Flip Monster 0 Gemini Monster
Spell 9 Types
6Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 10 Types
5 Normal Trap 4 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 4
Harpie:11 Types / Ninja, Ninjitsu:2 Types / Mist Valley:1 Types / Simorgh:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order381 / 626 view num28719 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Simorgh, Bird of Divinity
Ultra
▶︎ Deck
4.3 13
[18759]
JP001 Simorgh, Bird of Divinity  Effect Monster
- 7 Winged Beast 2700 1000
This card cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WIND. Each player takes 1000 damage during each of their End Phases, while this card remains face-up on the field. This damage is decreased by 500 for each Spell/Trap Card the player controls.
Sonic Shooter
Normal
▶︎ Deck
2.8 8
[4627]
JP002 Sonic Shooter  Effect Monster
- 4 Winged Beast 1300 600
If there are no cards in your opponent's Spell & Trap Zone, this card can attack your opponent directly. If it does, the battle damage inflicted to your opponent is the original ATK of this card.
Sonic Duck
Normal
▶︎ Deck
6.6 14
[11913]
JP003 Sonic Duck  Normal Monster
- 3 Winged Beast 1700 700
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
Harpie Girl
Normal
▶︎ Deck
3.7 17
[26763]
JP004 Harpie Girl  Normal Monster
- 2 Winged Beast 500 500
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
Slate Warrior
Normal
▶︎ Deck
6.8 26
[26751]
JP005 Slate Warrior  Effect Monster
Flip Monster
- 4 Fiend 1900 400
FLIP: This card gains 500 ATK and DEF.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
Flying Kamakiri #1
Normal
▶︎ Deck
6.1 20
[31943]
JP006 Flying Kamakiri #1  Effect Monster
- 4 Insect 1400 900
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Harpie Lady Sisters
Normal
▶︎ Deck
2.8 25
[29891]
JP007 Harpie Lady Sisters  Effect Monster
- 6 Winged Beast 1950 2100
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
Bladefly
Normal
▶︎ Deck
1.9 17
[12576]
JP008 Bladefly  Effect Monster
- 2 Insect 600 700
As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.
Birdface
Normal
▶︎ Deck
3.3 14
[10641]
JP009 Birdface  Effect Monster
- 4 Winged Beast 1600 1600
When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand.
Silpheed
Normal
▶︎ Deck
6.1 11
[17126]
JP010 Silpheed  Effect Monster
- 4 Fairy 1700 700
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.
Lady Ninja Yae
Normal
▶︎ Deck
4.8 9
[25660]
JP011 Lady Ninja Yae  Effect Monster
- 3 Warrior 1100 200
By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
Roc from the Valley of Haze
Normal
▶︎ Deck
1.9 14
[13149]
JP012 Roc from the Valley of Haze  Effect Monster
- 6 Winged Beast 2400 1400
When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.
Harpie Lady 1
Normal
▶︎ Deck
7.1 25
[49791]
JP013 Harpie Lady 1  Effect Monster
- 4 Winged Beast 1300 1400
(This card's name is always treated as "Harpie Lady".)
All WIND monsters gain 300 ATK.
Harpie Lady 2
Normal
▶︎ Deck
3.9 16
[10729]
JP014 Harpie Lady 2  Effect Monster
- 4 Winged Beast 1300 1400
(This card's name is always treated as "Harpie Lady".)
Negate the effects of Flip monsters this card destroys by battle.
Harpie Lady 3
Normal
▶︎ Deck
2.4 18
[12689]
JP015 Harpie Lady 3  Effect Monster
- 4 Winged Beast 1300 1400
(This card's name is always treated as "Harpie Lady".)
An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
Swift Birdman Joe
Normal
▶︎ Deck
5.8 12
[11398]
JP016 Swift Birdman Joe  Effect Monster
- 6 Winged Beast 2300 1400
If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.
Harpie's Pet Baby Dragon
Normal
▶︎ Deck
4.7 12
[20467]
JP017 Harpie's Pet Baby Dragon  Effect Monster
- 4 Dragon 1200 600
Gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
●1+: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
●2+: Double the original ATK/DEF of this card.
●3+: Once per turn: You can target 1 card your opponent controls; destroy that target.
Card Destruction
Normal
▶︎ Deck
8.7 46
[432207]
JP018 Card Destruction Limited Normal Spell
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
Mystical Space Typhoon
Normal
▶︎ Deck
9.5 164
[1817327]
JP019 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Nobleman of Crossout
Normal
▶︎ Deck
6.6 37
[49227]
JP020 Nobleman of Crossout  Normal Spell
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
Elegant Egotist
Normal
▶︎ Deck
8.4 27
[66101]
JP021 Elegant Egotist  Normal Spell
If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
Heavy Storm
Normal
▶︎ Deck
9.9 114
[1459016]
JP022 Heavy Storm Limited Normal Spell
Destroy all Spell and Trap Cards on the field.
Reload
Normal
▶︎ Deck
5.4 22
[62647]
JP023 Reload  Quick-Play Spell
Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
Harpies' Hunting Ground
Normal
▶︎ Deck
8.1 25
[67740]
JP024 Harpies' Hunting Ground  Field Spell
All Winged Beast Monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.
Triangle Ecstasy Spark
Normal
▶︎ Deck
2.2 16
[12403]
JP025 Triangle Ecstasy Spark  Normal Spell
Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field.
Lightning Vortex
Normal
▶︎ Deck
7.4 56
[190921]
JP026 Lightning Vortex  Normal Spell
Discard 1 card; destroy all face-up monsters your opponent controls.
Hysteric Party
Normal
▶︎ Deck
8.8 28
[69420]
JP027 Hysteric Party  Continuous Trap
Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your GY. When this face-up card leaves the field, destroy those monsters.
Aqua Chorus
Normal
▶︎ Deck
1.7 19
[19601]
JP028 Aqua Chorus  Continuous Trap
If there are monsters with the same name on the field, those monsters gain 500 ATK/DEF.
Dust Tornado
Normal
▶︎ Deck
6.8 44
[94680]
JP029 Dust Tornado  Normal Trap
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Call of the Haunted
Normal
▶︎ Deck
8.8 88
[1095433]
JP030 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Magic Jammer
Normal
▶︎ Deck
5.2 31
[54126]
JP031 Magic Jammer  Counter Trap
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
Dark Coffin
Normal
▶︎ Deck
5.4 14
[15876]
JP032 Dark Coffin  Normal Trap
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
●Discard 1 random card in their hand.
●Select 1 monster on their side of the field and destroy it.
Reckless Greed
Normal
▶︎ Deck
6.9 29
[104140]
JP033 Reckless Greed  Normal Trap
Draw 2 cards and skip your next 2 Draw Phases.
Sakuretsu Armor
Normal
▶︎ Deck
4.9 51
[43430]
JP034 Sakuretsu Armor  Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
Ninjitsu Art of Transformation
Normal
▶︎ Deck
8.6 16
[57832]
JP035 Ninjitsu Art of Transformation  Continuous Trap
Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster.
Icarus Attack
Normal
▶︎ Deck
9 45
[174425]
JP036 Icarus Attack  Normal Trap
Tribute 1 Winged Beast monster, then target 2 cards on the field; destroy them.
Structure Deck "Champion of the Gale " Card List
5.8 /10.0 pt
Number of card ratings : 1143
User Review : 1143

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