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Infernity Barrier →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Counter Trap | - | - | - | - | - |
When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card. | |||||
password:09059700 | |||||
Average Rating Score | 8.6(23) |
- Card Info
- Card Reviews (23 rating scores)
- Decks with Infernity Barrier (195 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Infernity Barrier" card reviews and rating scores
8.6(23) |
|
52% | (12) | ||
47% | (11) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
かどまん
2023/04/11 9:40
2023/04/11 9:40
Infernity Versatile Counter Trap
Theme-specific sabotage cards are familiar now, but
You can search with 《Infernity Archfiend》, and there is no turn 1 limit
Even though it has a handicap handicap, it's still a pretty powerful card even at the current level.
Until then, [Infernity], which relied on deployment power and was completely devoted to attacking for one kill,
With the advent of this card, you can also control
Changed to a highly complete theme that can handle both removal and disruption within the category
Theme-specific sabotage cards are familiar now, but
You can search with 《Infernity Archfiend》, and there is no turn 1 limit
Even though it has a handicap handicap, it's still a pretty powerful card even at the current level.
Until then, [Infernity], which relied on deployment power and was completely devoted to attacking for one kill,
With the advent of this card, you can also control
Changed to a highly complete theme that can handle both removal and disruption within the category
ねこーら
2022/03/21 0:12
2022/03/21 0:12
Overall Rating: Infernity Suppressor.
It's easy to hold 3 copies during the looping process of 《Infernity Archfiend》, and stacking 3 copies is fine as a suppression agent.
Because it is a universal counter, it is easy to block the opponent's movement, and together with the monsters on the board, you can stop the opponent's movement for 1 turn and finish it off on the next opponent's turn.
It's easy to hold 3 copies during the looping process of 《Infernity Archfiend》, and stacking 3 copies is fine as a suppression agent.
Because it is a universal counter, it is easy to block the opponent's movement, and together with the monsters on the board, you can stop the opponent's movement for 1 turn and finish it off on the next opponent's turn.
カディーン
2022/01/29 21:12
2022/01/29 21:12
A versatile counter that can finally be cast after clearing the pretty tough conditions of having a category monster on the field and having 0 cards in your hand.
Normally, if you're going to use such a troublesome card, it's said that you should put in a divine declaration, but in the case of this card, you can easily line up 2 or 3 cards with IF's crazy deployment power, so you can form an extremely strong formation. Irregular lock Deck Since it can perform stronger restraints, the nature of IF, which tends to be solitaire, is also disappointing.
Normally, if you're going to use such a troublesome card, it's said that you should put in a divine declaration, but in the case of this card, you can easily line up 2 or 3 cards with IF's crazy deployment power, so you can form an extremely strong formation. Irregular lock Deck Since it can perform stronger restraints, the nature of IF, which tends to be solitaire, is also disappointing.
超弩級スライム
2022/01/29 0:29
2022/01/29 0:29
Versatile Counter Trap that can shoot at no cost of IF
In addition, since it can be searched with the effect of Archfiend, it must have been the best-in-class theme-only Counter Trap at the time of its introduction.
As for the conditions, the handleless one can be met naturally if it rotates. It's easy to forget that you need an IF monster in Attack Position, so be careful not to leave it in the final board as a material or inadvertently leave it in Defense Position.
In addition, since it can be searched with the effect of Archfiend, it must have been the best-in-class theme-only Counter Trap at the time of its introduction.
As for the conditions, the handleless one can be met naturally if it rotates. It's easy to forget that you need an IF monster in Attack Position, so be careful not to leave it in the final board as a material or inadvertently leave it in Defense Position.
ジュウテツ
2021/09/26 16:41
2021/09/26 16:41
If it's an "Infernity" Deck, I think it's an excellent Counter Trap that can negate and destroy all your opponent's effects.
みめっと
2020/12/08 23:28
2020/12/08 23:28
Infernity's Perfect Counter Trap.
Since he has a theme name, he can be easily pulled by Archfiend, and since he does not have a name turn 1 for activation, it is possible to set up 3 barriers in 1 turn with a special construction. It is designed to make full use of the rotational force.
In addition to having an Infernity monster on the field to activate, he must have 0 cards in his hand, and it can be said that the only weakness is that there is a gap every time he draws normally.
Since he has a theme name, he can be easily pulled by Archfiend, and since he does not have a name turn 1 for activation, it is possible to set up 3 barriers in 1 turn with a special construction. It is designed to make full use of the rotational force.
In addition to having an Infernity monster on the field to activate, he must have 0 cards in his hand, and it can be said that the only weakness is that there is a gap every time he draws normally.
アルバ
2020/12/08 20:46
2020/12/08 20:46
A versatile counter that is easy to search for specific themes, which was rare at the time, although it seems to be standard equipment nowadays.
If you use Archfiend repeatedly, you can set up with Break in one turn and create a strong formation.
The downside is that you have to keep Infe in the attack position, and it's weak against Furice's card because it exposes a momentary gap in the draw phase.
Although it is a versatile counter, it has an unexpected habit, so it has the impression that it is less convenient than a break.
If you use Archfiend repeatedly, you can set up with Break in one turn and create a strong formation.
The downside is that you have to keep Infe in the attack position, and it's weak against Furice's card because it exposes a momentary gap in the draw phase.
Although it is a versatile counter, it has an unexpected habit, so it has the impression that it is less convenient than a break.
サンパイ
2020/02/22 19:35
2020/02/22 19:35
Now it's not uncommon for IF to not remain, but the range of negate is quite wide. As you can see from the illustration, it might be one of the reasons why I keep Death Dragon on the field.
シエスタ
2018/12/03 14:45
2018/12/03 14:45
A counter that can negate all effects, although it is necessary to have an IF in the Handless and Attack Position.
There is no name turn limit and there is also the rotational power of IF, so if you want to do it, you can install multiple cards.
However, every time you draw, a gap is created, so you can't hold yourself up too confidently.
Because of this triggering condition, it's a strong habit to use as a counter, but I'm sure it's powerful.
There is no name turn limit and there is also the rotational power of IF, so if you want to do it, you can install multiple cards.
However, every time you draw, a gap is created, so you can't hold yourself up too confidently.
Because of this triggering condition, it's a strong habit to use as a counter, but I'm sure it's powerful.
なす
2017/10/30 10:29
2017/10/30 10:29
Counter Trap for Infernity only.
If you meet the conditions, you can negate the activation of the card at no cost.
It is easy to search from Archfiend, and it is effective as a check against the opponent.
If you meet the conditions, you can negate the activation of the card at no cost.
It is easy to search from Archfiend, and it is effective as a check against the opponent.
ヒコモン
2016/10/19 12:44
2016/10/19 12:44
This is the last card searched for Infernity Archfiend. A powerful card that contains "Infernity" monsters and can negate all effects such as Effect Monster's effects, Spells, and Trap cards if it's handless. Both 《Infernity Archfiend》are designated as restricted cards overseas. Well, I think the limit is too much for this card.
ダーマ
2016/02/20 17:38
2016/02/20 17:38
Friche's all-purpose removal Break tends to have more cards, but it's a barrier for me to stack 3.
I think that a searchable, complete blockade type Counter Trap is very strong.
I think that a searchable, complete blockade type Counter Trap is very strong.
カンノーネ
2015/08/12 17:14
2015/08/12 17:14
Even though Infernity needs to be in play, Universal Disruption cards can't be weak
Furthermore, you can search.
In other words, the reason why he is strong in Infernity is that all these cards can be searched with his Archfiend.
Furthermore, you can search.
In other words, the reason why he is strong in Infernity is that all these cards can be searched with his Archfiend.
けけしん
2015/07/30 19:10
2015/07/30 19:10
Yeah, I almost cried when my undisputedly strong friend put these three on me.
wisteria
2014/06/04 15:34
2014/06/04 15:34
Counter Trap that firmly protects Infernity. The fact that it can prevent not only Spell Trap but also hand triggers such as Veiler is powerful. Activation conditions can be met by standing his Archfiend or Deathdra. I want to search in conjunction with breaks and use them properly according to the situation.
サンダー・ボルト
2013/12/28 21:03
2013/12/28 21:03
There are activation conditions that specify both the field and the hand, and although it is not stable, it is a useful counter card because it supports all the effects of Spell, Trap, and Effect Monsters, has a wide counter range, and does not require any cost.
みかんゼリー
2012/03/18 0:53
2012/03/18 0:53
A Counter Trap that gives Infernity even more power.
For Infernity, who can't do a one-kill loop right now, the existence of this card is very important to push through with Deathdra.
Monster effects can also be negate, so troublesome monsters can be knocked down without question.
It can be said that it is a very useful defense card that can be pulled from Archfiend.
For Infernity, who can't do a one-kill loop right now, the existence of this card is very important to push through with Deathdra.
Monster effects can also be negate, so troublesome monsters can be knocked down without question.
It can be said that it is a very useful defense card that can be pulled from Archfiend.
B.A
2011/10/05 0:43
2011/10/05 0:43
Infernity's new trump card. 《Infernity Launcher》was restricted and I was at a loss as to where to search for 《Infernity Archfiend》, but this card opens up new possibilities. By searching and laying down, you can keep your opponent in check, and you can advance the game to your advantage.
The drawback is that if his Infernity in Attack Position is removed, it will rot, and the moment you draw in the draw phase, there is a possibility that it will be removed.
When you use this card, the moment you erase the trump card, let's say it with a gruff face. "Satisfied ZE!"
The drawback is that if his Infernity in Attack Position is removed, it will rot, and the moment you draw in the draw phase, there is a possibility that it will be removed.
When you use this card, the moment you erase the trump card, let's say it with a gruff face. "Satisfied ZE!"
うぃな
2011/09/22 15:19
2011/09/22 15:19
It's easy to use and has a wide range, so it's very easy to use as a defensive card for his Infernity, who doesn't aim for a single kill from a loop.
However, since it requires his Infernity when activated, there is no stability like Solemn Judgment, so overconfidence is prohibited.
However, since it requires his Infernity when activated, there is no stability like Solemn Judgment, so overconfidence is prohibited.
とき
2011/09/17 14:53
2011/09/17 14:53
satisfaction barrier. The keystone of the Dethdra Axis Satisfaction Deck that doesn't spam Trish.
There's no way a counter that can stop everything so easily is weak.
It's quite common with this deck that you can't use it unless you're happy with it, so it's nothing to worry about, but be careful about requiring Infernity.
Due to the restrictions, is this card suitable for the type that beats with Deathdra?
Note that you cannot stop summoning.
There's no way a counter that can stop everything so easily is weak.
It's quite common with this deck that you can't use it unless you're happy with it, so it's nothing to worry about, but be careful about requiring Infernity.
Due to the restrictions, is this card suitable for the type that beats with Deathdra?
Note that you cannot stop summoning.
スクラップトリトドン
2011/09/17 9:40
2011/09/17 9:40
The reason why Infernity was in the top for overseas who didn't hit Trish in the past.
An extremely vicious counter due to its wide range that can stop any effect.
In Infernity, which has been able to turn around a lot thanks to General and Levial, even now with cancer restrictions,
A card I want as an insurance against hand triggers and opponent's unexpected blows.
Please note that the summoning cannot be stopped.
An extremely vicious counter due to its wide range that can stop any effect.
In Infernity, which has been able to turn around a lot thanks to General and Levial, even now with cancer restrictions,
A card I want as an insurance against hand triggers and opponent's unexpected blows.
Please note that the summoning cannot be stopped.
NEOS
2011/09/17 8:48
2011/09/17 8:48
A card used overseas when there was no trishula.
The effect is Divine Punishment and a bribe with no disadvantages.
Hand 0 is fine with his Infernity Deck, and his Infernity in Attack Position isn't too difficult. I am willing to take some risks.
It had a bad compatibility with Counter Trap, which uses a good card cost related to the hand, but that worry will disappear.
《Solemn Judgment》, compared to Warning, the drawback is that you can't stop the summoning because there is no LP cost.
The effect is Divine Punishment and a bribe with no disadvantages.
Hand 0 is fine with his Infernity Deck, and his Infernity in Attack Position isn't too difficult. I am willing to take some risks.
It had a bad compatibility with Counter Trap, which uses a good card cost related to the hand, but that worry will disappear.
《Solemn Judgment》, compared to Warning, the drawback is that you can't stop the summoning because there is no LP cost.
2011/10/30 10:39
Check with Archfiend search.
With Naraku, Shinsen, Shinkei, and Infernity Break, one is enough. Rather, if you have one, you can make it rattle. Let's adopt one of Trish!
With Naraku, Shinsen, Shinkei, and Infernity Break, one is enough. Rather, if you have one, you can make it rattle. Let's adopt one of Trish!
Decks with "Infernity Barrier"
* is adopted as a key card.
● 2013-07-30 Serious heroXYZ Infernity
● 2013-09-21 [Gachi Deck] Synchronized Infernity
● 2012-03-29 New restriction support Infernity!
● 2014-01-07 IF [Gachi] Please comment as it is being adjusted
● 2013-03-27 Infernity (Qwasar can also come out)
● 2013-03-07 Synchronized Infernity
● 2016-08-13 2016 Shop Tournament Winner Satisfied Nutos
● 2014-07-27 M-HERO Infernity
● 2015-09-12 First release! Super Satisfied Deck! !
● 2012-11-05 Duroloop for those who don't know Infe
● 2012-11-10 Own Infernity
● 2017-10-08 Overlord Link Infernity
Card Category and Effect Category
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:Destroy the negated card
Effect:negate Monster effects
Effect:negate Spell
Effect:negate Trap
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
EXTRA PACK Volume 4 | EXP4-JP010 | 2011-09-17 | Normal |
Ranking and View Num
Rating Score Rank | 2,474 / 13,189 Cards |
---|---|
View Num | 63,803 |
Card Type "Counter Trap" Best Card Ranking | 30th |
Others
Japanese card name | インフェルニティ・バリア |
---|
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