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Speedroid Wheel →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Quick-Play Spell | - | - | - | - | - |
Discard 1 card; roll a six-sided die, then Special Summon, from your hand and/or Deck, 1 or 2 "Speedroid" monsters whose total Levels equal the result, but negate their effects. If you do not Special Summon, you lose LP equal to the result x 500. You can only activate 1 "Speedroid Wheel" per turn. | |||||
Average Rating Score | 9.4(7) |
- Card Info
- Card Reviews (7 rating scores)
- Decks with Speedroid Wheel (11 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Speedroid Wheel" card reviews and rating scores
9.4(7) |
|
85% | (6) | ||
14% | (1) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
あろー
2022/02/24 15:10
2022/02/24 15:10
You can recruit 2 Speedroids from the Deck with a high probability by using 1 card from your hand, even though luck is involved.
If the effect works, it's super powerful, but if you hit it with Urara, you'll have no choice but to blow bubbles and fall down, so it's a good idea to use it after having other cards shoot Urara.
If the effect works, it's super powerful, but if you hit it with Urara, you'll have no choice but to blow bubbles and fall down, so it's a good idea to use it after having other cards shoot Urara.
ネタ使い
2021/07/07 10:41
2021/07/07 10:41
Super Broken Spell Cards in the SR Deck
Insane ability to recruit up to 2 characters from the Deck with a single hand cost
Considering that One for One with a similar effect is a restricted card, you can see how strong he is at pulling resources from the deck, even if it's theme-bound.
It has an excellent effect that increases the penetration power of triggers and obstructions, makes effective use of rotten SR in the hand, and expands the range of deployment.
A hand cost is required and there are random elements, but if 2 to 6 are drawn, you can Special Summon up to 2 bodies, so you can extend your deployment without using the summoning right.
Although the level is random, it's not so much of a problem in an SR Deck where the most important thing is to pull two cards, 《Speedroid Den-Den Daiko Duke》and 《Speedroid Red-Eyed Dice》from the Deck. Or 《Speedroid Den-Den Daiko Duke》and a suitable SR can be Special Summoned and converted into 《Hi-Speedroid Rubber Band Shooter》to extend the development regardless of the level.
There is no limit to the hand cost, and you can create a simulated flow of 《Speedroid Terrortop》⇒《Speedroid Taketomborg》, which is the strongest initial move, and you can prepare for stable continuous synchros.
This is the effect you want to pass the most in the SR Deck, and I think it's effective to use it after stepping on the interference and activating it at the end.
Especially in a serious SR Deck, it's a super power card that you can't think of other than 3 stacks so that you can't waste this card.
Insane ability to recruit up to 2 characters from the Deck with a single hand cost
Considering that One for One with a similar effect is a restricted card, you can see how strong he is at pulling resources from the deck, even if it's theme-bound.
It has an excellent effect that increases the penetration power of triggers and obstructions, makes effective use of rotten SR in the hand, and expands the range of deployment.
A hand cost is required and there are random elements, but if 2 to 6 are drawn, you can Special Summon up to 2 bodies, so you can extend your deployment without using the summoning right.
Although the level is random, it's not so much of a problem in an SR Deck where the most important thing is to pull two cards, 《Speedroid Den-Den Daiko Duke》and 《Speedroid Red-Eyed Dice》from the Deck. Or 《Speedroid Den-Den Daiko Duke》and a suitable SR can be Special Summoned and converted into 《Hi-Speedroid Rubber Band Shooter》to extend the development regardless of the level.
There is no limit to the hand cost, and you can create a simulated flow of 《Speedroid Terrortop》⇒《Speedroid Taketomborg》, which is the strongest initial move, and you can prepare for stable continuous synchros.
This is the effect you want to pass the most in the SR Deck, and I think it's effective to use it after stepping on the interference and activating it at the end.
Especially in a serious SR Deck, it's a super power card that you can't think of other than 3 stacks so that you can't waste this card.
ジュウテツ
2021/05/28 5:13
2021/05/28 5:13
Being able to recruit one or two "Speedroid" monsters no matter what the dice rolls, depending on the deck, is excellent.
Since it is recruited in the negate state, I think it would be good to use it as a sync material or link material.
There is a hand cost, but since he has many cards that can activate GY in the "Speedroid" deck, I think it would be good to use them as the hand cost.
I think it should be noted that if he does not succeed in his Special Summon with this card's effect, he will take LP damage according to the roll of the dice.
Since it is recruited in the negate state, I think it would be good to use it as a sync material or link material.
There is a hand cost, but since he has many cards that can activate GY in the "Speedroid" deck, I think it would be good to use them as the hand cost.
I think it should be noted that if he does not succeed in his Special Summon with this card's effect, he will take LP damage according to the roll of the dice.
みめっと
2021/05/25 2:04
2021/05/25 2:04
Effects that require a hand cost to activate types that can be caught in the back, random elements that change the number of monsters that can be Special Summoned by rolling dice, effects of monsters that are Special Summoned negate, and LP There is even a loss penalty, and at first glance it seems that only weak things are written for the high risk, but in reality it is a Speedroid Spell that has been flexible so that one card will be two cards with a fairly high probability.
Speedroids that are Quick-Play Spells and Special Summoned do not have a designated battle position, so they can be used for pursuit or defense during the Battle Phase. Even if you directly draw a level 1 speedroid that can always Special Summon, you can complete the effect without any problems.
The hand cost can also be used to use his GY effect, which is a specialty of Speedroid, so you can definitely see it as a much better card than the text gives you.
Speedroids that are Quick-Play Spells and Special Summoned do not have a designated battle position, so they can be used for pursuit or defense during the Battle Phase. Even if you directly draw a level 1 speedroid that can always Special Summon, you can complete the effect without any problems.
The hand cost can also be used to use his GY effect, which is a specialty of Speedroid, so you can definitely see it as a much better card than the text gives you.
ネグゼロ
2021/05/24 22:00
2021/05/24 22:00
It tends to be compared to Bird Call, but unlike over there, this guy is very good at being able to move from one piece.
You have a 5/6 chance of pulling two monsters, so you can deploy from the GOM gun, so at first glance the luck element of dice will affect the negative correction, but I don't mind that much.
Should I consider SR limited 141 with minimum guarantee?
As for the effect of 141, well, it doesn't negate the effect over there, but I don't think it's a complete deterioration of 141 because I can send any card to her GY.
In conclusion, enough broken cards that are different from bird calls
You have a 5/6 chance of pulling two monsters, so you can deploy from the GOM gun, so at first glance the luck element of dice will affect the negative correction, but I don't mind that much.
Should I consider SR limited 141 with minimum guarantee?
As for the effect of 141, well, it doesn't negate the effect over there, but I don't think it's a complete deterioration of 141 because I can send any card to her GY.
In conclusion, enough broken cards that are different from bird calls
シエスタ
2021/05/24 17:45
2021/05/24 17:45
Since the dice are involved, there is an unstable aspect, but there is no summoning right, up to 2 recruits, and there is no limit to the summoned destination, and the reward is great.
Since there are several types of level 1 SRs, you can't recruit them unless you've pulled them all out, or you're not in the final stages.
It's weak in terms of hand cost, but since there are many cards that activate GY in SR, it's easy to take advantage of it and if it goes well, you can aim for further development.
It is also an advantage that it is a plain Quick-Play Spell, and it can be used as a defense card.
Although it is a gambling card, it is relatively easy to handle and is worth giving priority to.
Since there are several types of level 1 SRs, you can't recruit them unless you've pulled them all out, or you're not in the final stages.
It's weak in terms of hand cost, but since there are many cards that activate GY in SR, it's easy to take advantage of it and if it goes well, you can aim for further development.
It is also an advantage that it is a plain Quick-Play Spell, and it can be used as a defense card.
Although it is a gambling card, it is relatively easy to handle and is worth giving priority to.
ラーメン
2021/05/24 2:45
2021/05/24 2:45
The "Speedroid" Spell, which feels like it's the first time, is a rider, and now he's throwing a dice.
The effect is to recruit SR so that the sum of the numbers that appear is the sum of the numbers that appear. It is almost guaranteed that the GOM gun will stand up by using it, and even if you get a 1 in the worst case, you can recruit Akame, so it will not be completely wasted.
Also, since it is his Quick-Play Spell, it can be used for the last follow-up attack after driving the opponent in, or as a card to survive the opponent's turn's attack. Although luck is involved, it is not weak.
At first glance, it looks like an unstable play card, but in reality, it can be said that it is an excellent card that you want to stack multiple SRs.
The effect is to recruit SR so that the sum of the numbers that appear is the sum of the numbers that appear. It is almost guaranteed that the GOM gun will stand up by using it, and even if you get a 1 in the worst case, you can recruit Akame, so it will not be completely wasted.
Also, since it is his Quick-Play Spell, it can be used for the last follow-up attack after driving the opponent in, or as a card to survive the opponent's turn's attack. Although luck is involved, it is not weak.
At first glance, it looks like an unstable play card, but in reality, it can be said that it is an excellent card that you want to stack multiple SRs.
Decks with "Speedroid Wheel"
* is adopted as a key card.
● 2022-07-11 SR Harpie
● 2022-10-25 Speedroid (Small World Axis)
● 2018-11-25 speedroid
● 2022-07-06 Speedroid (Adopted Cosmic)
● 2021-05-31 HSR Numeronious 10,000 Punches!
● 2021-06-04 Speedroid: WIND
● 2022-01-16 Gale! SR (Speedroid)!
● 2021-05-24 Oila's strongest speedroid
● 2021-05-27 Highlander SR
● 2021-05-27 Transcendence Transcendent Wings
● 2021-05-22 [DP25] SR Speedroid
Card Category and Effect Category
Effect:Special Summon this card from your hand
Effect:Special Summon this card from Deck
Effect:Discard
Effect:lose LP
Effect:negate Monster effects
Effect:Dice-related effects
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Duelist Pack - Duelist of the Gale - | DP25-JP006 | 2021-05-22 | Secret、Super |
Ranking and View Num
Rating Score Rank | 1,026 / 13,210 Cards |
---|---|
View Num | 8,213 |
Card Type "Quick-Play Spell" Best Card Ranking | 39th |
Others
Japanese card name | SRルーレット |
---|
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