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Superheavy Samurai Swordmaster Musashi →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Synchro Monster Effect Monster |
- | 5 | Machine | 300 | 2300 |
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. |
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password:75988594 | |||||
Average Rating Score | 8.5(21) |
- Card Info
- Card Reviews (21 rating scores)
- Decks with Superheavy Samurai Swordmaster Musashi (140 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Superheavy Samurai Swordmaster Musashi" card reviews and rating scores
8.5(21) |
|
52% | (11) | ||
42% | (9) | ||
4% | (1) | ||
0% | (0) | ||
0% | (0) |
ガッジェタブルス
2020/09/29 22:39
2020/09/29 22:39
There is no condition for Special Summon, and immediately after Special Summon, I think that monsters with a salvage effect, even though they are racially bound, are novel.
If he can't be summoned without a deck, he's making full use of his monsters.
However, depending on the situation, if it's a monster that triggers your hand, you can activate its effect, so I think it's worth it.
The effect of 2 is common to all categories, but 2300 with 5 stars is modest, so it's not very suitable for attackers, and it can't deal with "Limiter Removal", so I think it's safer not to worry about it.
If he can't be summoned without a deck, he's making full use of his monsters.
However, depending on the situation, if it's a monster that triggers your hand, you can activate its effect, so I think it's worth it.
The effect of 2 is common to all categories, but 2300 with 5 stars is modest, so it's not very suitable for attackers, and it can't deal with "Limiter Removal", so I think it's safer not to worry about it.
ホーリーライト
2020/04/09 23:00
2020/04/09 23:00
In Superheavy Samurai, I think it's rare that there is no Synchro Material restriction, and if it's a Machine added to the hand from GY, it doesn't matter in any category.
With a defense of 2300, it's hard to attack defensively, and there's a danger that he'll be destroyed in battle soon.
In order to prevent the disadvantage of not being able to Special Summon, it is necessary to adopt 21 or more of his monsters, but I think he will be worried if the Spell Trap card becomes less, so it is better to use a hand trigger such as 《Swift Scarecrow》. is.
Not limited to this category, even if you don't use all monsters, you can appreciate the ability to deal with 《First of the Dragons》.
With a defense of 2300, it's hard to attack defensively, and there's a danger that he'll be destroyed in battle soon.
In order to prevent the disadvantage of not being able to Special Summon, it is necessary to adopt 21 or more of his monsters, but I think he will be worried if the Spell Trap card becomes less, so it is better to use a hand trigger such as 《Swift Scarecrow》. is.
Not limited to this category, even if you don't use all monsters, you can appreciate the ability to deal with 《First of the Dragons》.
なす
2017/08/20 17:02
2017/08/20 17:02
Machine's salvage effect, Level 5 Synchro that allows you to attack while in Defense Position.
Since there is no material restriction, it can be used as a salvage agent even with Machine Decks other than Superheavy Samurai, which is excellent.
As an attacker, it is strong against attack-reactive traps and honesty.
Since there is no material restriction, it can be used as a salvage agent even with Machine Decks other than Superheavy Samurai, which is excellent.
As an attacker, it is strong against attack-reactive traps and honesty.
きがいぞく
2017/07/12 18:48
2017/07/12 18:48
Since it's a level 5 machine, it's easy to use in both Synchro and Xyz, and GY's machine recovery effect is also useful.
His RBI is low, and he doesn't get the benefits of Limiter Removal, so he's a bit weak as an offensive player, but he's at a level where he can fight.
I think it's a good card to include in a Deck that can Synchro Summon LV5 with a Machine as the core.
His RBI is low, and he doesn't get the benefits of Limiter Removal, so he's a bit weak as an offensive player, but he's at a level where he can fight.
I think it's a good card to include in a Deck that can Synchro Summon LV5 with a Machine as the core.
くちなし
2016/11/28 20:48
2016/11/28 20:48
One of the V Jean forces.
☆5.
Although there is a restriction that the machine cannot be used for lifting and returning,
Jund, looks like it could be reprinted in Morphtronic.
The damage is that the RBI and defense are low.
☆5.
Although there is a restriction that the machine cannot be used for lifting and returning,
Jund, looks like it could be reprinted in Morphtronic.
The damage is that the RBI and defense are low.
とき
2016/11/26 13:31
2016/11/26 13:31
His Superheavy Samurai, a two-sword style that has gained high versatility, probably because of the V-jump appendix.
Superheavy Samurai Synchro is the only one that doesn't have material restrictions, and the only disadvantage of non-Fulmon is the sickness of collecting monsters. Only the Machine can be recovered, so unless you find a reason to hit it defensively, it's practically exclusive to the Machine.
Salvage doesn't have a specified level, so anything is fine as long as it's a Machine. That said, is it basically going to choose a convenient lower class? It is necessary to pay attention to the deployment restrictions, but you can expect interesting movements.
In the original Superheavy Samurai, I want to salvage Dai 8 and Ten BN, which have powerful effects. Superheavy Samurai can often ignore deployment restrictions, so it can also be the beginning of a reversal.
Superheavy Samurai Synchro is the only one that doesn't have material restrictions, and the only disadvantage of non-Fulmon is the sickness of collecting monsters. Only the Machine can be recovered, so unless you find a reason to hit it defensively, it's practically exclusive to the Machine.
Salvage doesn't have a specified level, so anything is fine as long as it's a Machine. That said, is it basically going to choose a convenient lower class? It is necessary to pay attention to the deployment restrictions, but you can expect interesting movements.
In the original Superheavy Samurai, I want to salvage Dai 8 and Ten BN, which have powerful effects. Superheavy Samurai can often ignore deployment restrictions, so it can also be the beginning of a reversal.
ラーメン
2016/06/28 0:12
2016/06/28 0:12
A general-purpose ★5 synchro that is superheavy Samurai but not bound by materials.
Although he's a Superheavy Samurai monster, he can salvage anything with a Machine, so if it's a Machine theme that synchronizes, there's room for him in any deck.
And since he has a sync theme for his machine called Crystron, he is currently receiving rave reviews.
Although he's a Superheavy Samurai monster, he can salvage anything with a Machine, so if it's a Machine theme that synchronizes, there's room for him in any deck.
And since he has a sync theme for his machine called Crystron, he is currently receiving rave reviews.
EXデッキ焼き
2016/04/20 21:59
2016/04/20 21:59
A synchro that does not specify the material, which is rare for super heavy. I was expecting an offensive effect because of Musashi, the great swordsman, but in reality, it's more of a support effect.
However, he doesn't have a machine, level designation, or attribute designation for the recovery destination, and SR, his Deskbot, and of course, super heavy will come in handy. The status is also so-so, so I have no particular complaints. It would be a meritorious person who supports the front line in a good way.
However, he doesn't have a machine, level designation, or attribute designation for the recovery destination, and SR, his Deskbot, and of course, super heavy will come in handy. The status is also so-so, so I have no particular complaints. It would be a meritorious person who supports the front line in a good way.
saitoon
2016/04/20 20:57
2016/04/20 20:57
5-star synchro with no restrictions on tuning
The strength of the SR Deck is that you can collect beigoma. Synchronize and collect without using the summoning right, and a crystal comes out with a star 3 tuner.
The strength of the SR Deck is that you can collect beigoma. Synchronize and collect without using the summoning right, and a crystal comes out with a star 3 tuner.
音響Em
2015/12/24 16:02
2015/12/24 16:02
9 points for Superheavy Samurai
5 It is valuable to be able to get ad immediately after putting out in sync
5 It is valuable to be able to get ad immediately after putting out in sync
さささ
2015/11/02 22:19
2015/11/02 22:19
From the name Musa-C, I imagined it to be an aggressive monster, but it was a complete supporter.
Even if it is only when S summoning is successful, the salvage is simply powerful for any Machine. Although there will be some restrictions after the salvage, it doesn't matter if you're a Fulmon warrior. If not, I don't really care. A piece that is useful both as a Superheavy Samurai and as a general-purpose Machine Synchro.
Even if it is only when S summoning is successful, the salvage is simply powerful for any Machine. Although there will be some restrictions after the salvage, it doesn't matter if you're a Fulmon warrior. If not, I don't really care. A piece that is useful both as a Superheavy Samurai and as a general-purpose Machine Synchro.
黒滝
2015/10/25 17:04
2015/10/25 17:04
It is a general-purpose machine without material restrictions, and if it is a fullmon, a positive effect is added.
A piece packed with what you want
Many Level 5 Synchro Monsters are excellent, and even if you narrow it down to Machines, there are many rivals such as Axelon, Catastor, and Chanbara, but compared to them, it can be said that they are monsters that are not dissimilar.
If you use the Scrap recycler, it will also be a versatile machine pseudo-search
Even with Superheavy Samurai, if you can set it up with Glow V + Horaga E, you can control the top of the Deck and keep your opponent in check with the effect of Glow V.
I hope it will be the standard for future Superheavy Samurai Synchro Monsters...
A piece packed with what you want
Many Level 5 Synchro Monsters are excellent, and even if you narrow it down to Machines, there are many rivals such as Axelon, Catastor, and Chanbara, but compared to them, it can be said that they are monsters that are not dissimilar.
If you use the Scrap recycler, it will also be a versatile machine pseudo-search
Even with Superheavy Samurai, if you can set it up with Glow V + Horaga E, you can control the top of the Deck and keep your opponent in check with the effect of Glow V.
I hope it will be the standard for future Superheavy Samurai Synchro Monsters...
ハカラメ
2015/10/23 18:27
2015/10/23 18:27
New Level 5 Superheavy Samurai Synchro.
Machine's monkey page effect is built in, and it goes well with the original, as well as SR and Jund. It will be a card that opens the way to a new solitaire.
A Level 5 Machine alone is a splendid add, and if you have two of them, you can connect them to Nova Infinity. It seems like Dinomist and 5-star Machines like this card have increased all at once since Petre was banned...?
Machine's monkey page effect is built in, and it goes well with the original, as well as SR and Jund. It will be a card that opens the way to a new solitaire.
A Level 5 Machine alone is a splendid add, and if you have two of them, you can connect them to Nova Infinity. It seems like Dinomist and 5-star Machines like this card have increased all at once since Petre was banned...?
デッキビルダ~る
2015/10/23 11:04
2015/10/23 11:04
Super heavy without binding is quite strong.
I don't think I'll build it up to Superheavy Samurai, but as an individual card, I'd like to bring it to a player who wants to use it.
It can be used as a restraint by standing up for the time being, and can also participate in attack personnel. Very easy to handle like a diamond crab.
I don't think I'll build it up to Superheavy Samurai, but as an individual card, I'd like to bring it to a player who wants to use it.
It can be used as a restraint by standing up for the time being, and can also participate in attack personnel. Very easy to handle like a diamond crab.
モートン
2015/10/23 10:15
2015/10/23 10:15
Superheavy Samurai level 5 Synchro Monster. I promise to beat you defensively.
It's useful for Machine Decks because it's level 5 and you can salvage Machines instead of just Superheavy Samurai. Specifically, are Deskbot, Onkyo, and Karakuri the main Machine Synchro Decks?
○Very different from Nchihope, this is the best V jump card after a long time.
It's useful for Machine Decks because it's level 5 and you can salvage Machines instead of just Superheavy Samurai. Specifically, are Deskbot, Onkyo, and Karakuri the main Machine Synchro Decks?
○Very different from Nchihope, this is the best V jump card after a long time.
hio
2015/10/22 22:58
2015/10/22 22:58
Nutan Nutan
This time it's a level 5 Super Heavy Synchro. Materials have become completely versatile.
② is as usual, the salvage of ① is quite excellent. Anything can be recovered with the Machine, and the salvage itself has no Fulmon restrictions, so you can go on business trips with other decks.
And with Fulmon, you can ignore the restrictions after that, so it's good to show your true value in Superheavy Samurai.
The main usage is to recover the detainment and equip it as it is, but if a level 7 super heavy synchro comes, there is also a Horaga E.
Even if it's a business trip, if it's a card trigger system like Scarecrow or Mencourt, the disadvantages don't really matter.
A good card that is excellent for business trips and even better at home.
This time it's a level 5 Super Heavy Synchro. Materials have become completely versatile.
② is as usual, the salvage of ① is quite excellent. Anything can be recovered with the Machine, and the salvage itself has no Fulmon restrictions, so you can go on business trips with other decks.
And with Fulmon, you can ignore the restrictions after that, so it's good to show your true value in Superheavy Samurai.
The main usage is to recover the detainment and equip it as it is, but if a level 7 super heavy synchro comes, there is also a Horaga E.
Even if it's a business trip, if it's a card trigger system like Scarecrow or Mencourt, the disadvantages don't really matter.
A good card that is excellent for business trips and even better at home.
ぷれあです
2015/10/22 22:29
2015/10/22 22:29
The Machine salvage effect can be used in other themes as well.
There is no limit of once per turn, so if you can operate it well, it will be a reassuring support for the Machine.
There is no limit of once per turn, so if you can operate it well, it will be a reassuring support for the Machine.
ゆくら
2015/10/22 22:19
2015/10/22 22:19
I don't know if it's a V-Jean bonus or the main body, but it's probably a bonus this time.
Superheavy Samurai's new synchro
He can salvage one machine monster such as SR or Jund, so he's a versatile card.
Superheavy Samurai's Synchro is level 5, but he can connect this level to his other Superheavy Samurai's Synchro as it is. think
The only difficult point is that the RBI is low, but he has 2500 at Synchro Level 6 of Superheavy Samurai, so 2300 can't be helped
He's not broken, he's a high-spec card.
Superheavy Samurai's new synchro
He can salvage one machine monster such as SR or Jund, so he's a versatile card.
Superheavy Samurai's Synchro is level 5, but he can connect this level to his other Superheavy Samurai's Synchro as it is. think
The only difficult point is that the RBI is low, but he has 2500 at Synchro Level 6 of Superheavy Samurai, so 2300 can't be helped
He's not broken, he's a high-spec card.
みめっと
2024/01/17 15:34
2024/01/17 15:34
Decks with "Superheavy Samurai Swordmaster Musashi"
* is adopted as a key card.
● 2015-09-02 Resonator-type speedroid that emphasizes stability
● 2022-06-07 D. Telephone One Kill
● 2016-02-20 infinite stationery
● 2022-12-15 Superheavy Samurai Mashwankill
● 2016-11-24 All hand trigger full monster
● 2017-12-12 Hari Fiber Axis Crystron/Route Introduction
● 2017-01-15 Small but strong! (Relatively ordinary Superheavy Samurai)
● 2022-08-31 Activation Transformation D Gadget
● 2017-10-19 Environmental Restoration!?
● 2016-11-10 Crystron (serious)
● 2016-10-14 competition Crystron
● 2016-07-14 Metalfoes Crystron
Card Category and Effect Category
Effect:add Card from your Deck to your GY
Effect:attack while in face-up Defense Position
Effect:cannot Normal Summon
Effect:cannot Special Summon
Effect:Treat as a specific category card
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
DIMENSION BOX LIMITED EDITION | DBLE-JP019 | 2016-11-26 | N-Parallel |
V JUMP October 2006 and up | VJMP-JP109 | 2006-10-01 | Ultra |
Ranking and View Num
Rating Score Rank | 2,684 / 13,172 Cards |
---|---|
View Num | 38,140 |
Level 5 Best Monster Ranking | 89th |
Others
Japanese card name | 超重剣聖ムサ-C |
---|
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