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War Rock Medium →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Spell | - | - | - | - | - |
While your opponent controls a Special Summoned monster and you control a Level 7 or higher "War Rock" monster, during Main Phase 1, neither player can activate the effects of monsters on the field. During your Main Phase: You can Set 1 "War Rock" Spell/Trap directly from your Deck, except "War Rock Medium", also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use this effect of "War Rock Medium" once per turn. | |||||
Average Rating Score | 9.6(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with War Rock Medium (0)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"War Rock Medium" card reviews and rating scores
9.6(8) |
|
87% | (7) | ||
12% | (1) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
asd
2023/03/05 8:38
2023/03/05 8:38
The effect of (2) continues to take continuous ads and is very powerful.
Basically, I think you will bring 《War Rock Mountain》, but if the field is ready, you can further solidify the situation with 《War Rock Dignity》.
Basically, I think you will bring 《War Rock Mountain》, but if the field is ready, you can further solidify the situation with 《War Rock Dignity》.
ブルーバード
2022/11/11 9:05
2022/11/11 9:05
Desperate enhancement. If even the 6th gen is ridiculed for being out of the environment, why don't we just do the Duel before the 6th gen! A card that would have been created with Columbus' egg-like idea.
War Rock is a battle to see if they can draw 《War Rock Mountain》, so even just becoming a 6-card system is a significant improvement.
Most eye-catching is the main 1 effect that seals the activation of the effect. Since the activation itself is sealed, it has a strong lock performance. Instead, the effect will be activated in the main 2, but since you can force the battle phase on a half-baked board, you can set up a half-baked RBI of War Rock so that you can win the battle. It's also a thought guide to pass "Mirror Force".
Combined with 《Terminal World》, even the main 2 is almost invincible against monster effects that blow away. It's quite heavy and romantic, but if you combine it with "Earthbound Immortal Chacu Challhua", you can complete a rock board similar to "Mystic Mine". If you create this board, you can win by scraping it with Chakcharua's burn, but it has already abandoned its role as a fighting group and is at a level that makes your ancestors cry. Well, it seems that the ancient hunter-gatherers were realists who used projectiles and trap holes as their mainstream, and even Monster Hunter has always been the best solution, so in a sense it's his duty...?
War Rock is a battle to see if they can draw 《War Rock Mountain》, so even just becoming a 6-card system is a significant improvement.
Most eye-catching is the main 1 effect that seals the activation of the effect. Since the activation itself is sealed, it has a strong lock performance. Instead, the effect will be activated in the main 2, but since you can force the battle phase on a half-baked board, you can set up a half-baked RBI of War Rock so that you can win the battle. It's also a thought guide to pass "Mirror Force".
Combined with 《Terminal World》, even the main 2 is almost invincible against monster effects that blow away. It's quite heavy and romantic, but if you combine it with "Earthbound Immortal Chacu Challhua", you can complete a rock board similar to "Mystic Mine". If you create this board, you can win by scraping it with Chakcharua's burn, but it has already abandoned its role as a fighting group and is at a level that makes your ancestors cry. Well, it seems that the ancient hunter-gatherers were realists who used projectiles and trap holes as their mainstream, and even Monster Hunter has always been the best solution, so in a sense it's his duty...?
京太
2022/06/29 21:36
2022/06/29 21:36
The strongest normal allowed by the poor group War Rock, who has no surares.
Urara also penetrates.
War Rock itself doesn't have the ability to deploy, so he's laughed at by Spright Blue, Elves, and Shaelane...
Urara also penetrates.
War Rock itself doesn't have the ability to deploy, so he's laughed at by Spright Blue, Elves, and Shaelane...
くろゆき
2022/05/28 17:14
2022/05/28 17:14
One of War Rock, a poor fighting group that caused a stir due to its extreme weakness and was even rumored to have traveled back in time from the past.
Arguably the most powerful card in War Rock Spell Trap. The true lifeblood of War Rock.
By blocking the monster effect in the main 1, you can delay the tempo and definitely enter the battle phase, and by permanently setting his Spell Trap, you can one-sidedly earn an ad. War Rock is too poor to be a topic, but if you give the wrong theme, you will definitely be regulated. That's how powerful this card is. 10 points without complaint.
Arguably the most powerful card in War Rock Spell Trap. The true lifeblood of War Rock.
By blocking the monster effect in the main 1, you can delay the tempo and definitely enter the battle phase, and by permanently setting his Spell Trap, you can one-sidedly earn an ad. War Rock is too poor to be a topic, but if you give the wrong theme, you will definitely be regulated. That's how powerful this card is. 10 points without complaint.
ねこーら
2022/03/21 17:57
2022/03/21 17:57
Overall Rating: Vernusylph's ability to deploy makes it easily applicable on the first move.
You can search for 《War Rock Mountain》, and you can search for War Rock monsters.
By discarding the monster and reviving it with Vernusylph, it is easy to limit the use of effects during the opponent's main phase 1, even if you go first.
If you attack second, you can deploy it with the effect of War Rock Mountain.
You can indirectly search for 《War Rock Gactos》and aim for a Link Summon or Xyz Summon, which will help stabilize your initial response.
Other than that, searches such as 《War Rock Dignity》that negates are effective, and kana that doesn't spoil much.
You can search for 《War Rock Mountain》, and you can search for War Rock monsters.
By discarding the monster and reviving it with Vernusylph, it is easy to limit the use of effects during the opponent's main phase 1, even if you go first.
If you attack second, you can deploy it with the effect of War Rock Mountain.
You can indirectly search for 《War Rock Gactos》and aim for a Link Summon or Xyz Summon, which will help stabilize your initial response.
Other than that, searches such as 《War Rock Dignity》that negates are effective, and kana that doesn't spoil much.
ジュウテツ
2022/02/12 21:01
2022/02/12 21:01
I think that the effect of (2) leads to 《War Rock Mountain》, which is useful in the “War Rock” Deck, which is excellent.
超弩級スライム
2022/01/29 14:36
2022/01/29 14:36
A Continuous Spell with two powerful effects: (1) the effect of sealing monster effects in the main 1 as long as there is a superlative War Rock, and (2) the "War Rock" Spell ・Trap card that is selected and set on your field.
As for how strong it is, the effect of ① can greatly slow down the opponent's tempo because most of his decks can't move if the monster effects on the field are sealed. The effect also extends to yourself, but it's not much of a problem due to the effects of "War Rock" monsters. However, since it's difficult to put out "War Rock" superlative on the first turn that doesn't enter the battle phase, it tends to be slow to control.
The effect of ② is excellent because it can bring support that matches the situation. In particular, 《War Rock Dignity》can be used to suppress the first turn, and I am very grateful that it is easy to access. Also, if you maintain it, it will be a permanent advantage source that can be used on the next turn, so it can compensate for the lack of effect of "War Rock" taking an ad.
Overall, it's a pretty powerful card on its own, but it's not enough to make up for the weakness of "War Rock".
As for how strong it is, the effect of ① can greatly slow down the opponent's tempo because most of his decks can't move if the monster effects on the field are sealed. The effect also extends to yourself, but it's not much of a problem due to the effects of "War Rock" monsters. However, since it's difficult to put out "War Rock" superlative on the first turn that doesn't enter the battle phase, it tends to be slow to control.
The effect of ② is excellent because it can bring support that matches the situation. In particular, 《War Rock Dignity》can be used to suppress the first turn, and I am very grateful that it is easy to access. Also, if you maintain it, it will be a permanent advantage source that can be used on the next turn, so it can compensate for the lack of effect of "War Rock" taking an ad.
Overall, it's a pretty powerful card on its own, but it's not enough to make up for the weakness of "War Rock".
金平糖
2022/01/16 15:33
2022/01/16 15:33
The long-awaited War Rock enhancement for all duelists. During main 1, each has an effect that blocks the activation of monster effects and a search effect that can be used every turn.
At first glance, it looks very strong, but it doesn't mesh perfectly. To apply the effect of ①, you need the highest grade War Rock, but Basileos needs combat to his Special Summon, and Meteoragon does not have the effect of making itself her Special Summon in the first place. In other words, it is a little difficult to create the board required by this card in the first turn, and it is still difficult to build a control board. It's really tough to be in the category alone, so do you want to reinforce it with promotions or big heat waves?
The effect of ② is not bad, but I can only say that. It's naturally powerful to be able to do unstoppable searches every turn, but the important search targets aren't good. At the moment, there are only good cards like dedicated Field Spells or Dignity, and I feel that Dignity is slightly overlapping with this card's ① effect and work.
If you look at this alone, it's a pretty strong card, but I think [War Rock] is a theme that I'd like you to strengthen more fundamentally than this kind of thing.
At first glance, it looks very strong, but it doesn't mesh perfectly. To apply the effect of ①, you need the highest grade War Rock, but Basileos needs combat to his Special Summon, and Meteoragon does not have the effect of making itself her Special Summon in the first place. In other words, it is a little difficult to create the board required by this card in the first turn, and it is still difficult to build a control board. It's really tough to be in the category alone, so do you want to reinforce it with promotions or big heat waves?
The effect of ② is not bad, but I can only say that. It's naturally powerful to be able to do unstoppable searches every turn, but the important search targets aren't good. At the moment, there are only good cards like dedicated Field Spells or Dignity, and I feel that Dignity is slightly overlapping with this card's ① effect and work.
If you look at this alone, it's a pretty strong card, but I think [War Rock] is a theme that I'd like you to strengthen more fundamentally than this kind of thing.
Decks with "War Rock Medium"
no deck
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
DIMENSION FORCE | DIFO-JP065 | 2022-01-15 | Normal |
Ranking and View Num
Rating Score Rank | 684 / 13,189 Cards |
---|---|
View Num | 6,768 |
Card Type "Continuous Spell" Best Card Ranking | 34th |
Others
Japanese card name | ウォークライ・ミーディアム |
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