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HOME > Yu-Gi-Oh! Card Search > Search result
Include "U.A." in "Card Name" or "Card Text". Search result Showing 1 to 18 of 18
Include "U.A." in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (9) | U.A. Hyper Stadium | Field Spell | |||
(This card is always treated as a "F.A." card.) When this card is activated: You can add 1 "U.A." or "F.A." monster from your Deck to your hand, OR add 1 "U.A. Stadium" from your GY to your hand. You can reveal 1 Field Spell in your hand and pay 1000 LP; you can Normal Summon 1 "U.A." or "F.A." monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only activate 1 "U.A. Hyper Stadium" per turn. |
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▶︎ Deck | 9.7 (6) | U.A. Libero Spiker | Effect Monster | |||
- | 4 | Warrior | 1800 | 1800 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Libero Spiker". You can only Special Summon "U.A. Libero Spiker" once per turn this way. During your opponent's Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher "U.A." monster from your hand into the Deck, and if you do, Special Summon 1 "U.A." monster from your Deck with a different name, then return this card to the hand. You can only use this effect of "U.A. Libero Spiker" once per turn. | ||||||
▶︎ Deck | 9.4 (10) | U.A. Signing Deal | Normal Spell | |||
Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to that monster's Level x 300. You can only activate 1 "U.A. Signing Deal" per turn. | ||||||
▶︎ Deck | 9 (9) | U.A. Stadium | Field Spell | |||
If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field). | ||||||
▶︎ Deck | 8.7 (9) | U.A. Midfielder | Effect Monster | |||
- | 4 | Warrior | 1200 | 1000 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn. | ||||||
▶︎ Deck | 8.6 (11) | U.A. Perfect Ace | Effect Monster | |||
- | 5 | Warrior | 1500 | 2500 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect). | ||||||
▶︎ Deck | 8.3 (6) | U.A. Player Manager | Effect Monster | |||
- | 8 | Warrior | 2000 | 2600 | ||
If you Normal or Special Summon a "U.A." monster(s) (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can activate 1 of these effects. ●Target 1 card on the field; destroy it. ●Negate the effects of all face-up monsters on the field until the end of this turn, except "U.A." monsters. You can only use each effect of "U.A. Player Manager" once per turn. |
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▶︎ Deck | 8.1 (11) | U.A. Powered Jersey | Equip Spell | |||
Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand. | ||||||
▶︎ Deck | 8 (8) | U.A. Dreadnought Dunker | Effect Monster | |||
- | 7 | Warrior | 2500 | 1800 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it. | ||||||
▶︎ Deck | 8 (7) | U.A. Turnover Tactics | Quick-Play Spell | |||
If you control 2 or more "U.A." monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon "U.A." monsters from your Deck that have different names from each other, up to the number of cards shuffled into your Main Deck, but those monsters cannot attack this turn. Then your opponent can Special Summon monsters from their Deck, up to the number of cards shuffled into their Main Deck. You can only activate 1 "U.A. Turnover Tactics" per turn. | ||||||
▶︎ Deck | 7.7 (10) | U.A. Mighty Slugger | Effect Monster | |||
- | 5 | Warrior | 2300 | 700 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. | ||||||
▶︎ Deck | 7.7 (9) | U.A. Penalty Box | Continuous Trap | |||
At the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card from your Graveyard; add 1 "U.A." Spell Card from your Deck to your hand. | ||||||
▶︎ Deck | 7.6 (9) | U.A. Blockbacker | Effect Monster | |||
- | 7 | Warrior | 1600 | 2700 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects. | ||||||
▶︎ Deck | 7.4 (8) | U.A. Rival Rebounder | Effect Monster | |||
- | 6 | Warrior | 2200 | 2300 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Rival Rebounder". You can only Special Summon "U.A. Rival Rebounder" once per turn this way. If this card is Special Summoned during your opponent's turn, or Normal Summoned: You can Special Summon 1 "U.A." monster from your hand or Graveyard, except "U.A. Rival Rebounder". You can only use this effect of "U.A. Rival Rebounder" once per turn. | ||||||
▶︎ Deck | 6.3 (9) | U.A. Playmaker | Effect Monster | |||
- | 8 | Warrior | 2600 | 2000 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Playmaker". You can only Special Summon "U.A. Playmaker" once per turn this way. When another "U.A." monster you control declares an attack: You can have this card lose exactly 800 ATK, and if you do, your attacking monster gains 800 ATK. | ||||||
▶︎ Deck | 6 (8) | U.A. Goalkeeper | Effect Monster | |||
- | 6 | Warrior | 1000 | 2800 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect). | ||||||
▶︎ Deck | 4.3 (3) | U.A. Man of the Match | Normal Trap | |||
(This card is always treated as a "F.A." card.) After damage calculation, if your "U.A." or "F.A." monster destroyed an opponent's monster by battle, OR when your "U.A." or "F.A." monster inflicts battle damage to your opponent: Special Summon any number of "U.A." and/or "F.A." monsters with different names from your hand and/or GY in Defense Position. You can only activate 1 "U.A. Man of the Match" per turn. |
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▶︎ Deck | 4 (3) | U.A. Locker Room | Quick-Play Spell | |||
(This card is always treated as a "F.A." card.) Target 1 "U.A." or "F.A." monster you control or in your GY; add it to the hand, and if you do, you gain 500 LP, then you can apply this effect. ●Reveal any number of "U.A." and/or "F.A." monsters in your hand, shuffle them into the Deck, then draw cards equal to the number of shuffled cards. You can only activate 1 "U.A. Locker Room" per turn. |
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