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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.8 (12) | Eldlixir of Scarlet Sanguine | Normal Trap | ||||||||||
Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.6 (9) | Vampire Scarlet Scourge | Effect Monster | ||||||||||
- | 6 | Zombie | 2200 | 2200 | |||||||||
If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |||||||||||||
▶︎ Deck | 9.5 (33) | Forbidden Droplet | Quick-Play Spell | ||||||||||
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn. | |||||||||||||
▶︎ Deck | 9.4 (14) | Super Express Bullet Train | Effect Monster | ||||||||||
- | 10 | Machine | 3000 | 0 | |||||||||
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand. |
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▶︎ Deck | 9.1 (20) | Salamangreat Violet Chimera |
Fusion Monster Effect Monster |
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- | 8 | Cyberse | 2800 | 2000 | |||||||||
1 "Salamangreat" monster + 1 Link Monster If this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card's ATK during damage calculation only. If this card that was Fusion Summoned using "Salamangreat Violet Chimera" as material battles a monster, that monster's ATK becomes 0 during damage calculation only. |
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▶︎ Deck | 8.8 (6) | Skeletal Dragon Felgrand |
Synchro Monster Effect Monster |
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- | 8 | Zombie | 2800 | 2800 | |||||||||
1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn. |
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▶︎ Deck | 8.7 (11) | Superheavy Samurai Soulbuster Gauntlet | Effect Monster | ||||||||||
- | 1 | Machine | 0 | 400 | |||||||||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; your battling monster's DEF becomes double its original DEF until the end of this turn. | |||||||||||||
▶︎ Deck | 8.6 (14) | Orcust Cymbal Skeleton | Effect Monster | ||||||||||
- | 3 | Machine | 1200 | 1500 | |||||||||
You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (19) | Dragunity Arma Mystletainn | Effect Monster | ||||||||||
- | 6 | Dragon | 2100 | 1500 | |||||||||
You can Special Summon this card from your hand by sending 1 face-up "Dragunity" monster you control to the Graveyard. When this card is Normal or Special Summoned from the hand, you can select 1 Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card. | |||||||||||||
▶︎ Deck | 8.2 (16) | Shiny Black "C" Squadder | Normal Monster | ||||||||||
- | 4 | Insect | 2000 | 0 | |||||||||
Wherever there are shadows, you'll find the "C" Squad! Their hidden flying abilities let them confront the giants on equal terms! | |||||||||||||
▶︎ Deck | 7.8 (34) | Gauntlet Launcher |
Xyz Monster Effect Monster |
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- | 6 | Warrior | 2400 | 2800 | |||||||||
2 Level 6 monsters You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it. |
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▶︎ Deck | 7.8 (4) | F.A. Shining Star GT |
Link Monster Effect Monster |
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- | - | Machine | 0 | - | |||||||||
2 Machine monsters Gains ATK equal to the total Levels of the "F.A." monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a "F.A." Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of "F.A. Shining Star GT" once per turn.
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▶︎ Deck | 7.6 (24) | Amulet Dragon |
Fusion Monster Effect Monster |
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- | 8 | Dragon | 2900 | 2500 | |||||||||
"Dark Magician" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min. 1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target. |
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▶︎ Deck | 7.5 (42) | Skull Servant | Normal Monster | ||||||||||
- | 1 | Zombie | 300 | 200 | |||||||||
A skeletal ghost that isn't strong but can mean trouble in large numbers. | |||||||||||||
▶︎ Deck | 7.3 (20) | Gene-Warped Warwolf | Normal Monster | ||||||||||
- | 4 | Beast-Warrior | 2000 | 100 | |||||||||
This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction. | |||||||||||||
▶︎ Deck | 7.1 (12) | Ghostrick Skeleton | Effect Monster | ||||||||||
- | 3 | Zombie | 1200 | 1100 | |||||||||
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Banish cards from the top of your opponent's Deck face-down, up to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Skeleton" once per turn. | |||||||||||||
▶︎ Deck | 7 (10) | Gashadokuro, the Skeletal Mayakashi |
Synchro Monster Effect Monster |
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- | 11 | Zombie | 3300 | 2600 | |||||||||
1 Tuner + 1+ non-Tuner monsters You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn. ●If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ●If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects. |
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▶︎ Deck | 6.8 (18) | Stream, Dragon Ruler of Droplets | Effect Monster | ||||||||||
- | 4 | Dragon | 1600 | 2000 | |||||||||
You can discard this card AND 1 Dragon-Type or WATER monster; Special Summon 1 "Tidal, Dragon Ruler of Waterfalls" from your Deck. It cannot attack this turn. You can only use the effect of "Stream, Dragon Ruler of Droplets" once per turn. | |||||||||||||
▶︎ Deck | 6.8 (18) | Chronomaly Pyramid Eye Tablet | Continuous Spell | ||||||||||
All "Chronomaly" monsters you control gain 800 ATK. | |||||||||||||
▶︎ Deck | 6.7 (7) | Runick Golden Droplet | Quick-Play Spell | ||||||||||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn. |
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▶︎ Deck | 6.6 (7) | Puzzlomino, the Drop-n-Deleter |
Link Monster Effect Monster |
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- | - | Spellcaster | 1300 | - | |||||||||
2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.
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▶︎ Deck | 6.4 (9) | Sea Lord's Amulet | Continuous Spell | ||||||||||
Send this card to the Graveyard during your opponent's 3rd End Phase after activation. WATER monsters you control cannot be destroyed by your opponent's card effects. | |||||||||||||
▶︎ Deck | 6.1 (7) | Melffy Rabby | Normal Monster | ||||||||||
- | 2 | Beast | 0 | 2100 | |||||||||
Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby! | |||||||||||||
▶︎ Deck | 5.9 (41) | Magical Mallet | Normal Spell | ||||||||||
Shuffle any number of cards from your hand into the Deck, then draw that same number of cards. | |||||||||||||
▶︎ Deck | 5.9 (12) | Amulet of Ambition | Equip Spell | ||||||||||
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the GY: You can place it on top of your Deck. | |||||||||||||
▶︎ Deck | 5.3 (31) | Mushroom Man | Normal Monster | ||||||||||
- | 2 | Plant | 800 | 600 | |||||||||
Found in humid regions, this creature attacks enemies with a lethal rain of poison spores. | |||||||||||||
▶︎ Deck | 4.8 (26) | Renge, Gatekeeper of Dark World | Normal Monster | ||||||||||
- | 4 | Fiend | 100 | 2100 | |||||||||
His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses. | |||||||||||||
▶︎ Deck | 4.8 (12) | Roulette Barrel | Effect Monster | ||||||||||
- | 4 | Machine | 1000 | 2000 | |||||||||
Once per turn: You can roll a six-sided die twice, choose 1 result, and destroy 1 monster on the field whose Level is equal to that result. | |||||||||||||
▶︎ Deck | 4.7 (7) | Detonate Deleter |
Link Monster Effect Monster |
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- | - | Cyberse | 2100 | - | |||||||||
2+ Cyberse monsters Once per turn, at the start of the Damage Step, when this card battles a face-up monster that is not a Link-3 or higher Link Monster: You can destroy that monster. Once per turn: You can Tribute 1 monster this card points to, then target 1 monster your opponent controls; destroy it.
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▶︎ Deck | 4.6 (9) | The Phantom Knights of Dark Gauntlets | Normal Trap | ||||||||||
Send 1 "Phantom Knights" Spell/Trap from your Deck to the GY. When an opponent's monster declares a direct attack while you control no cards and this card is in your GY: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap in your GY. | |||||||||||||
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