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HOMEYu-Gi-Oh! Card Search > Search result

Include "Gem-Knight" in "Card Name" or "Card Text". Search result  Showing 1 to 30 of 40

Include "Gem-Knight" in "Card Name" or "Card Text".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
9.7 14 Gem-Knight Phantom Quartz Link Monster
Effect Monster
- - Rock 1450 -
2 "Gem-" monsters
If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
ブリリアント・フュージョン ▶︎ Deck 9.6 33 Brilliant Fusion Limited Continuous Spell
When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
ジェムナイト・オブシディア ▶︎ Deck 9.4 17 Gem-Knight Obsidian Effect Monster
- 3 Rock 1500 1200
If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.
吸光融合 ▶︎ Deck 9.4 27 Absorb Fusion Normal Spell
Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
●Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.
You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.
ジェムナイト・ラズリー ▶︎ Deck 9.2 25 Gem-Knight Lazuli Effect Monster
- 1 Rock 600 100
If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.
ジェムナイト・クォーツ ▶︎ Deck 9 2 Gem-Knight Quartz Effect Monster
- 4 Fairy 1500 1500
If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.
ジェムナイト・フュージョン ▶︎ Deck 9 28 Gem-Knight Fusion Normal Spell
Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.
ジェムナイトレディ・ブリリアント・ダイヤ ▶︎ Deck 8.9 10 Gem-Knight Lady Brilliant Diamond Fusion Monster
Effect Monster
- 10 Rock 3400 2000
3 "Gem-Knight" monsters
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
ブリリアント・ローズ ▶︎ Deck 8.8 4 Brilliant Rose Effect Monster
- 2 Rock 500 500
(This card is always treated as a "Gem-Knight" card.)
You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect.
ジェムレシス ▶︎ Deck 8.6 23 Gem-Armadillo Effect Monster
- 4 Rock 1700 500
When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.
ジェムナイトレディ・ラピスラズリ ▶︎ Deck 8.5 22 Gem-Knight Lady Lapis Lazuli Fusion Monster
Effect Monster
- 5 Rock 2400 1000
"Gem-Knight Lapis" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.
スキャッター・フュージョン ▶︎ Deck 8.5 2 Scatter Fusion Continuous Spell
During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.
ジェムナイトマスター・ダイヤ ▶︎ Deck 8.3 21 Gem-Knight Master Diamond Fusion Monster
Effect Monster
- 9 Rock 2900 2500
3 "Gem-Knight" monsters
Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.
ジェムナイト・ジルコニア ▶︎ Deck 8.1 28 Gem-Knight Zirconia Fusion Monster
Normal Monster
- 8 Rock 2900 2500
1 "Gem-Knight" monster + 1 Rock-Type monster
ジェムナイト・プリズムオーラ ▶︎ Deck 8.1 16 Gem-Knight Prismaura Fusion Monster
Effect Monster
- 7 Thunder 2450 1400
1 "Gem-Knight" monster + 1 Thunder-Type monster
Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.
ジェムナイト・パール ▶︎ Deck 8 60 Gem-Knight Pearl Xyz Monster
Normal Monster
- 4 Rock 2600 1900
2 Level 4 monsters
クリスタル・ローズ ▶︎ Deck 7.9 9 Crystal Rose Effect Monster
- 2 Rock 500 500
Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.
ジェムナイト・アクアマリナ ▶︎ Deck 7.8 19 Gem-Knight Aquamarine Fusion Monster
Effect Monster
- 6 Aqua 1400 2600
"Gem-Knight Sapphire" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.
ジェムナイト・セラフィ ▶︎ Deck 7.8 24 Gem-Knight Seraphinite Fusion Monster
Effect Monster
- 5 Fairy 2300 1400
1 "Gem-Knight" monster + 1 LIGHT monster
Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
ジェムナイト・ガネット ▶︎ Deck 7.3 25 Gem-Knight Garnet Normal Monster
- 4 Pyro 1900 0
The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.
ジェムナイト・アレキサンド ▶︎ Deck 7.2 13 Gem-Knight Alexandrite Effect Monster
- 4 Rock 1800 1200
You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.
ジェムナイト・ルマリン ▶︎ Deck 7 25 Gem-Knight Tourmaline Normal Monster
- 4 Thunder 1600 1800
He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.
ジェムナイト・ルビーズ ▶︎ Deck 7 16 Gem-Knight Ruby Fusion Monster
Effect Monster
- 6 Pyro 2500 1300
"Gem-Knight Garnet" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
ジェムナイト・サフィア ▶︎ Deck 6.9 20 Gem-Knight Sapphire Normal Monster
- 4 Aqua 0 2100
His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection.
ジェムナイト・マディラ ▶︎ Deck 6.8 17 Gem-Knight Citrine Fusion Monster
Effect Monster
- 7 Pyro 2200 1950
1 "Gem-Knight" monster + 1 Pyro-Type monster
Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
ジェムナイト・アンバー ▶︎ Deck 6.7 10 Gem-Knight Amber Effect Monster
Gemini Monster
- 4 Thunder 1600 1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.
ジェムナイト・パーズ ▶︎ Deck 6.5 19 Gem-Knight Topaz Fusion Monster
Effect Monster
- 6 Thunder 1800 1800
"Gem-Knight Tourmaline" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
ジェムナイト・ラピス ▶︎ Deck 6.4 12 Gem-Knight Lapis Normal Monster
- 3 Rock 1200 100
The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.
ジェムナイト・クリスタ ▶︎ Deck 6.2 24 Gem-Knight Crystal Normal Monster
- 7 Rock 2450 1950
A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.
ジェムタートル ▶︎ Deck 6.2 22 Gem-Turtle Effect Monster
Flip Monster
- 4 Rock 0 2000
FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.
Other sorts : Card Registration Date, scale blue, scale red

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Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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