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With the effect of "reveal hand cards". Search result Showing 61 to 90 of 228
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.6 (8) | Flower Cardian Cherry Blossom with Curtain | Effect Monster | |||
- | 3 | Warrior | 2000 | 2000 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can reveal this card in your hand; draw 1 card, and if you do, show it, then Special Summon this card if the drawn card is a "Flower Cardian" monster. Otherwise, send it and this card to the Graveyard. During either player's Damage Step, when your "Flower Cardian" monster battles an opponent's monster: You can discard this card; your battling monster gains 1000 ATK until the end of this turn. | ||||||
▶︎ Deck | 8.6 (12) | Galaxy Brave | Effect Monster | |||
- | 8 | Warrior | 0 | 0 | ||
If this card is in your hand: You can reveal 1 "Photon" monster in your hand; Special Summon this card, and if you do, its Level becomes the Level of that "Photon" monster. If this card is Normal or Special Summoned: You can target 1 "Galaxy" monster in your GY; this card's ATK/DEF become that monster's ATK/DEF. You can only use each effect of "Galaxy Brave" once per turn. | ||||||
▶︎ Deck | 8.5 (10) | Koa'ki Meiru Sandman | Effect Monster | |||
- | 4 | Rock | 1900 | 1200 | ||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 8.5 (43) | Eradicator Epidemic Virus | Normal Trap | |||
Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type. | ||||||
▶︎ Deck | 8.4 (10) | Black Luster Soldier - Legendary Swordsman |
Ritual Monster Effect Monster |
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- | 8 | Warrior | 3000 | 2500 | ||
You can Ritual Summon this card with "Chaos Form" or "Super Soldier Ritual". Must be Ritual Summoned. During your Draw Phase, before you draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 Ritual Spell from your Deck to your hand. Your opponent cannot activate cards or effects during your Battle Phase. When this attacking card, that was Ritual Summoned using a Normal Monster, destroys an opponent's monster by battle: You can shuffle all cards your opponent controls into the Deck. | ||||||
▶︎ Deck | 8.4 (22) | Sekka's Light | Normal Spell | |||
If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn. | ||||||
▶︎ Deck | 8.4 (18) | Rebirth of Parshath | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck. | ||||||
▶︎ Deck | 8.3 (35) | High Priestess of Prophecy | Effect Monster | |||
- | 7 | Spellcaster | 2500 | 2100 | ||
You can reveal 3 "Spellbook" Spells in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell from your hand or GY, then target 1 card on the field; destroy that target. | ||||||
▶︎ Deck | 8.3 (22) | Tenacity of the Monarchs | Normal Spell | |||
Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". You can only activate 1 "Tenacity of the Monarchs" per turn. | ||||||
▶︎ Deck | 8.3 (3) | Vanquish Soul Snow Devil | Normal Trap | |||
Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed. ●1+: Inflict 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand. ●2+: Inflict 600 damage to your opponent, also this turn, "Vanquish Soul" monsters you control cannot be destroyed by card effects. ●3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field. You can only activate 1 "Vanquish Soul Snow Devil" per turn. |
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▶︎ Deck | 8.2 (5) | Amazement Assistant Delia | Effect Monster | |||
- | 4 | Machine | 1800 | 1400 | ||
You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn. | ||||||
▶︎ Deck | 8.2 (9) | Koa'ki Meiru Doom | Effect Monster | |||
- | 3 | Fiend | 1700 | 800 | ||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Negate the effects of LIGHT and DARK monsters that activate during the Main Phase. | ||||||
▶︎ Deck | 8.2 (9) | Gouki Ringtrainer | Effect Monster | |||
- | 1 | Warrior | 0 | 0 | ||
If you control no monsters: You can reveal this card in your hand, then target 1 "Gouki" Link Monster in your GY; Special Summon this card from your hand, then, Special Summon the target, but it loses 500 ATK. You can only use this effect of "Gouki Ringtrainer" once per turn. While you control a "Gouki" Link Monster, this card cannot be destroyed by battle. | ||||||
▶︎ Deck | 8.2 (9) | Purrely | Effect Monster | |||
- | 1 | Fairy | 100 | 100 | ||
If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Purrely" Spell/Trap to your hand, also place the rest on the bottom of your Deck in any order. Once per turn, during your Main Phase: You can reveal 1 "Purrely" Quick-Play Spell in your hand, Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and attach the revealed card to the Summoned monster. (This is treated as an Xyz Summon.) | ||||||
▶︎ Deck | 8.2 (6) | Simorgh Repulsion | Normal Spell | |||
Discard 1 Winged Beast monster; return all cards in your opponent's Spell & Trap Zones to the hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Repulsion" per turn. | ||||||
▶︎ Deck | 8.1 (7) | Vanquish Soul Jiaolong | Effect Monster | |||
- | 5 | Wyrm | 2400 | 2100 | ||
If you reveal a card(s) in your hand to activate a "Vanquish Soul" card or effect (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●FIRE: Change the battle position of 1 monster on the field. ●2 FIRE: Add 1 "Vanquish Soul" card from your Deck to your hand, except "Vanquish Soul Jiaolong". You can only use each effect of "Vanquish Soul Jiaolong" once per turn, and cannot activate more than 1 in the same Chain. |
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▶︎ Deck | 8.1 (8) | Vanquish Soul Pantera | Effect Monster | |||
- | 4 | Beast-Warrior | 1700 | 1900 | ||
If you control no monsters in your Main Monster Zone: You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●EARTH: This card cannot be destroyed by battle this turn. ●EARTH & FIRE: Destroy all Spells/Traps in this card's column. You can only use each effect of "Vanquish Soul Pantera" once per turn, and cannot activate more than 1 in the same Chain. |
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▶︎ Deck | 8.1 (19) | Spellbook of the Master | Normal Spell | |||
If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn. | ||||||
▶︎ Deck | 8.1 (32) | Mind Crush | Normal Trap | |||
Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card. | ||||||
▶︎ Deck | 8 (4) | Gunkan Suship Uni | Effect Monster | |||
- | 5 | Aqua | 900 | 500 | ||
You can reveal 1 other "Gunkan" card in your hand; Special Summon this card from your hand, then apply the following effect based on the revealed card. ●"Gunkan Suship Shari": You can Special Summon the revealed monster. ●Other: Place the revealed card on the bottom of the Deck. You can target 1 "Gunkan" monster you control: Change its Level to 4 or 5, then you can add 1 "Gunkan Suship Shari" from your Deck to your hand. You can only use each effect of "Gunkan Suship Uni" once per turn. |
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▶︎ Deck | 8 (11) | Gallis the Star Beast | Effect Monster | |||
- | 3 | Beast | 800 | 800 | ||
You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card. | ||||||
▶︎ Deck | 8 (10) | Danger! Chupacabra! | Effect Monster | |||
- | 4 | Fiend | 1500 | 400 | ||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn. | ||||||
▶︎ Deck | 8 (15) | Danger! Mothman! | Effect Monster | |||
- | 4 | Insect | 1800 | 400 | ||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn. | ||||||
▶︎ Deck | 8 (4) | Libromancer Agent | Effect Monster | |||
- | 6 | Warrior | 2000 | 2500 | ||
You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. You can target 1 "Libromancer" card in your GY, except "Libromancer Agent"; add it to your hand, then if you added a Spell/Trap by this effect, place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Libromancer Agent" once per turn. | ||||||
▶︎ Deck | 7.9 (13) | Koa'ki Meiru Crusader | Effect Monster | |||
- | 4 | Beast-Warrior | 1900 | 1300 | ||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand. | ||||||
▶︎ Deck | 7.9 (17) | Koa'ki Meiru Bergzak | Effect Monster | |||
- | 4 | Warrior | 2000 | 200 | ||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row. | ||||||
▶︎ Deck | 7.9 (14) | Salamangreat Meer | Effect Monster | |||
- | 2 | Cyberse | 800 | 600 | ||
If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn. | ||||||
▶︎ Deck | 7.9 (8) | Danger! Zone | Normal Trap | |||
Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn. | ||||||
▶︎ Deck | 7.8 (6) | Lappis Dragon |
Effect Monster Tuner Monster |
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- | 5 | Sea Serpent | 0 | 2600 | ||
If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.8 (6) | Impcantation Penciplume | Effect Monster | |||
- | 3 | Psychic | 0 | 0 | ||
You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. | ||||||
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