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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Spell effects cannot activate". Search result Showing 121 to 150 of 242
With the effect of "Spell effects cannot activate".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6.9 (59) | Obelisk the Tormentor | Effect Monster | ||||||||||
- | 10 | Divine-Beast | 4000 | 4000 | |||||||||
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated. | |||||||||||||
▶︎ Deck | 6.9 (12) | Noble Knight Eachtar | Effect Monster | ||||||||||
- | 5 | Warrior | 1600 | 2000 | |||||||||
You can banish 2 "Noble Knight" monsters from your GY; Special Summon this card from your hand or GY. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned. | |||||||||||||
▶︎ Deck | 6.9 (20) | Tierra, Source of Destruction | Effect Monster | ||||||||||
- | 11 | Fiend | 3400 | 3600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation. | |||||||||||||
▶︎ Deck | 6.9 (11) | Fire Formation - Gyokkou | Continuous Spell | ||||||||||
Activate this card by targeting 1 Set Spell/Trap your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior Monsters you control gain 100 ATK. | |||||||||||||
▶︎ Deck | 6.9 (16) | Closed Forest | Field Spell | ||||||||||
All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed. | |||||||||||||
▶︎ Deck | 6.9 (7) | Trickstar Light Arena | Field Spell | ||||||||||
If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY that was used as its material; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Trickstar Light Arena" once per turn. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand. | |||||||||||||
▶︎ Deck | 6.8 (12) | Starduston | Effect Monster | ||||||||||
- | 1 | Fiend | ? | ? | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending any number of "Duston" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK and DEF each become equal to the number of monsters sent to the Graveyard for its Summon x 1000. Your opponent cannot Flip or Special Summon any monsters, or activate any Set Spell/Trap Cards on the field. If you control more monsters than your opponent does, destroy this card. | |||||||||||||
▶︎ Deck | 6.8 (16) | Lightning Rod Lord | Effect Monster | ||||||||||
- | 4 | Thunder | 1800 | 100 | |||||||||
Neither player can activate Spell Cards during Main Phase 1. | |||||||||||||
▶︎ Deck | 6.8 (17) | Gem-Knight Citrine |
Fusion Monster Effect Monster |
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- | 7 | Pyro | 2200 | 1950 | |||||||||
1 "Gem-Knight" monster + 1 Pyro-Type monster Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. |
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▶︎ Deck | 6.8 (10) | Tri-Brigade Arms Bucephalus II |
Link Monster Effect Monster |
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- | - | Winged Beast | 3500 | - | |||||||||
3+ Beast, Beast-Warrior, and/or Winged Beast Monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.
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▶︎ Deck | 6.7 (12) | Toon Ancient Gear Golem |
Effect Monster Toon Monster |
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- | 8 | Machine | 3000 | 3000 | |||||||||
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap until the end of the Damage Step. | |||||||||||||
▶︎ Deck | 6.7 (16) | Naturia Rosewhip |
Effect Monster Tuner Monster |
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- | 3 | Plant | 400 | 1700 | |||||||||
Your opponent can only activate 1 Spell/Trap Card each turn. | |||||||||||||
▶︎ Deck | 6.7 (13) | Genex Ally Triforce |
Synchro Monster Effect Monster |
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- | 7 | Machine | 2500 | 2100 | |||||||||
1 "Genex" Tuner + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. ●EARTH: If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. ●FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster. ●LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Special Summon it in face-down Defense Position. |
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▶︎ Deck | 6.6 (19) | Invader of Darkness | Effect Monster | ||||||||||
- | 8 | Fiend | 2900 | 2500 | |||||||||
Your opponent cannot activate Quick-Play Spell Cards. | |||||||||||||
▶︎ Deck | 6.6 (37) | Number C39: Utopia Ray Victory |
Xyz Monster Effect Monster |
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- | 5 | Warrior | 2800 | 2500 | |||||||||
3 Level 5 monsters If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card has a "Utopia" monster as an Xyz Material, it gains this effect. ●When this card declares an attack on a face-up monster your opponent controls: You can detach 1 Xyz Material from this card; negate that opponent's face-up monster's effects, also this card gains ATK equal to that opponent's monster's ATK. These changes last until the end of this turn. |
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▶︎ Deck | 6.6 (9) | Draw of Fate | Normal Spell | ||||||||||
If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn. | |||||||||||||
▶︎ Deck | 6.6 (7) | Speedlift | Quick-Play Spell | ||||||||||
If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower "Speedroid" monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned. | |||||||||||||
▶︎ Deck | 6.5 (14) | Spellbreaker of the Ice Barrier | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1200 | 2000 | |||||||||
Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; neither player can activate Spell Cards until the end of your next turn, while this monster is face-up on the field. | |||||||||||||
▶︎ Deck | 6.5 (13) | Elemental HERO Cosmo Neos |
Fusion Monster Effect Monster |
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- | 11 | Warrior | 3500 | 3000 | |||||||||
"Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls. |
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▶︎ Deck | 6.5 (11) | The Big Cattle Drive | Normal Spell | ||||||||||
If you control a Beast, Beast-Warrior, or Winged Beast monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card. | |||||||||||||
▶︎ Deck | 6.4 (19) | Ancient Gear Knight |
Effect Monster Gemini Monster |
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- | 4 | Machine | 1800 | 500 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. |
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▶︎ Deck | 6.4 (19) | Spell Canceller | Effect Monster | ||||||||||
- | 5 | Machine | 1800 | 1600 | |||||||||
Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field. | |||||||||||||
▶︎ Deck | 6.4 (8) | Absolute Powerforce | Quick-Play Spell | ||||||||||
Target 1 "Red Dragon Archfiend" you control; if that monster you control battles an opponent's monster this turn, apply these effects until the end of the Damage Step. ●It gains 1000 ATK. ●Your opponent cannot activate cards or effects. ●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ●Any battle damage your opponent takes from that battle is doubled. |
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▶︎ Deck | 6.3 (13) | Ancient Gear Gadget | Effect Monster | ||||||||||
- | 4 | Machine | 500 | 2000 | |||||||||
If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if your monster attacks, your opponent cannot activate Spell/Trap Cards or monster effects (whichever was declared) until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name. | |||||||||||||
▶︎ Deck | 6.3 (9) | Red Dragon Ninja | Effect Monster | ||||||||||
- | 6 | Winged Beast | 2400 | 1200 | |||||||||
When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your GY, then target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use this effect of "Red Dragon Ninja" once per turn. | |||||||||||||
▶︎ Deck | 6.3 (4) | Yosenju Izna | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 800 | 1200 | |||||||||
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ●You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ●If you control another "Yosenju" monster: You can draw 1 card. |
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▶︎ Deck | 6.3 (6) | Amorphage Envy |
Pendulum Monster Effect Monster |
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- | 4 | Dragon | 0 | 2050 | |||||||||
Pendulum Effect While you control an "Amorphage" monster, neither player can activate cards or effects as Chain Link 2 or higher. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. Card Text If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. |
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▶︎ Deck | 6.3 (4) | Performapal Fireflux |
Pendulum Monster Effect Monster |
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- | 4 | Insect | 1200 | 1600 | |||||||||
Pendulum Effect Once per turn, when an opponent's monster declares an attack: You can Tribute 1 "Performapal" monster; negate the attack, then end the Battle Phase. Card Text If a "Performapal" or "Odd-Eyes" monster you control attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. |
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▶︎ Deck | 6.3 (4) | Necroquip Prism | Normal Spell | ||||||||||
Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monster is equipped to the Summoned monster by this effect, it gains ATK equal to half the ATK of the equipped monster. You can only activate 1 "Necroquip Prism" per turn. | |||||||||||||
▶︎ Deck | 6.3 (15) | Anti-Magic Arrows | Quick-Play Spell | ||||||||||
At the start of the Battle Phase: For the rest of this turn after this card resolves, neither player can activate Spell/Trap Cards, or their effects. Neither player can activate cards or effects in response to this card's activation. | |||||||||||||
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