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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "negate Spell". Search result Showing 301 to 330 of 380
With the effect of "negate Spell".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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5 (23) | Judgment of Anubis | Counter Trap | ||||||||||
When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field. | |||||||||||||
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5 (15) | Vanity's Call | Counter Trap | ||||||||||
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them. | |||||||||||||
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5 (5) | Gemini Counter | Counter Trap | ||||||||||
Change 1 face-up Gemini Monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it. | |||||||||||||
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4.9 (17) | Arcana Knight Joker |
Fusion Monster Effect Monster |
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- | 9 | Warrior | 3800 | 2500 | |||||||||
"Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect. |
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4.8 (18) | Rosaria, the Stately Fallen Angel | Effect Monster | ||||||||||
- | 8 | Plant | 2900 | 2400 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Level 7 or higher Plant-Type monsters (1 from your hand and 1 from your Graveyard). Once per turn: You can negate the effects of all other face-up cards currently on the field, until the end of this turn. | |||||||||||||
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4.8 (9) | Sage of Wisdom - Himmel | Effect Monster | ||||||||||
- | 5 | Machine | 500 | 2500 | |||||||||
(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Wisdom - Himmel" once per turn. |
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4.8 (16) | Ryu Senshi |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2000 | 1200 | |||||||||
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it. |
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4.8 (11) | White Wing Magician |
Pendulum Monster Tuner Monster Effect Monster |
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- | 4 | Spellcaster | 1600 | 1400 | |||||||||
Pendulum Effect Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card. Card Text (This card is always treated as a "Synchro Dragon" card.) If this Pendulum Summoned card is used for a Synchro Summon, banish it. |
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4.8 (15) | White Veil | Equip Spell | ||||||||||
While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage. | |||||||||||||
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4.7 (16) | Meklord Emperor Wisel - Synchro Absorption | Effect Monster | ||||||||||
- | 1 | Machine | 2500 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. | |||||||||||||
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4.7 (17) | Gemini Imps | Effect Monster | ||||||||||
- | 4 | Fiend | 1000 | 1000 | |||||||||
During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card. | |||||||||||||
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4.7 (12) | Bending Destiny | Counter Trap | ||||||||||
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase. | |||||||||||||
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4.6 (16) | Freed the Matchless General | Effect Monster | ||||||||||
- | 5 | Warrior | 2300 | 1700 | |||||||||
Negate any Spell effect that targets this card on the field when it resolves, and if you do, destroy that card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect. | |||||||||||||
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4.6 (14) | Face-Off | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it. | |||||||||||||
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4.6 (10) | Assault Counter | Counter Trap | ||||||||||
Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it. | |||||||||||||
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4.5 (14) | Fushioh Richie | Effect Monster | ||||||||||
- | 7 | Zombie | 2600 | 2900 | |||||||||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard. | |||||||||||||
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4.5 (15) | Gravekeeper's Watcher | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1000 | 1000 | |||||||||
During either player's turn, when your opponent activates a Spell/Trap Card or monster effect that could make them discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. | |||||||||||||
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4.5 (2) | Penguin Sword | Equip Spell | ||||||||||
Equip only to a "Penguin" monster. It gains 800 ATK. When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to the hand. If a face-up card your opponent controls leaves the field by a "Penguin" card's effect and returns to the hand or is banished: Negate the activated effects and effects on the field of cards with that original name, until the end of the next turn. You can only use this effect of "Penguin Sword" once per turn. | |||||||||||||
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4.5 (11) | Cyber Energy Shock | Quick-Play Spell | ||||||||||
If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects. ●Negate the effects of 1 face-up card on the field until the end of this turn. ●All "Jinzo" you control gain 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn. |
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4.5 (14) | Rare Metalmorph | Continuous Trap | ||||||||||
Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card. | |||||||||||||
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4.3 (11) | Laval Stennon |
Synchro Monster Effect Monster |
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- | 7 | Pyro | 2700 | 1800 | |||||||||
1 Tuner + 1 or more non-Tuner FIRE monsters When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. During either player's turn, when this card is targeted by a card effect: You can banish 1 "Laval" monster from your Graveyard; negate the activation, and if you do, destroy the targeting card. |
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4.3 (16) | Arcana Extra Joker |
Link Monster Effect Monster |
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- | - | Warrior | 2800 | - | |||||||||
3 Warrior monsters with different names Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field or a monster this card points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.
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4.3 (13) | Snake Deity's Command | Counter Trap | ||||||||||
Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it. | |||||||||||||
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4.1 (8) | Silent Insect | Effect Monster | ||||||||||
- | 2 | Insect | 200 | 300 | |||||||||
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Negate the effects of all Continuous Spell Cards and Continuous Trap Cards. | |||||||||||||
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4.1 (17) | Silent Swordsman LV3 | Effect Monster | ||||||||||
- | 3 | Warrior | 1000 | 1000 | |||||||||
Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up. | |||||||||||||
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4.1 (15) | Ms. Judge | Effect Monster | ||||||||||
- | 4 | Fiend | 1800 | 600 | |||||||||
If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn. | |||||||||||||
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4.1 (16) | Spell Vanishing | Counter Trap | ||||||||||
Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard. | |||||||||||||
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4 (8) | Glacial Beast Iceberg Narwhal |
Synchro Monster Effect Monster |
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- | 7 | Aqua | 2700 | 1600 | |||||||||
1 Tuner + 1+ non-Tuner WATER monsters Each time another monster(s) you control is destroyed by your opponent's attack or card effect: Inflict 600 damage to your opponent. During the Battle Phase, when your opponent activates a card or effect while you control another monster (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Glacial Beast Iceberg Narwhal" once per turn. |
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4 (9) | Inzektor Orb | Normal Trap | ||||||||||
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect. | |||||||||||||
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3.9 (13) | Junkuriboh | Effect Monster | ||||||||||
- | 1 | Machine | 300 | 200 | |||||||||
When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. | |||||||||||||
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