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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "gain ATK". Search result Showing 811 to 840 of 1,498
With the effect of "gain ATK".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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6 (5) | Crealtar, the Impcantation Originator |
Ritual Monster Effect Monster |
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- | 10 | Fiend | 3000 | 3000 | |||||||||
You can Ritual Summon this card with "Impcantation Inception". During the Main Phase (Quick Effect): You can reveal this card in your hand; discard 1 card, then Special Summon "Impcantation" monsters from your GY whose total Levels equal 10, but shuffle them into the Deck during the End Phase. You can only use this effect of "Crealtar, the Impcantation Originator" once per turn. Non-Ritual "Impcantation" monsters you control gain 2000 ATK, but their effects are negated. | |||||||||||||
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6 (19) | Goyo Defender |
Synchro Monster Effect Monster |
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- | 3 | Warrior | 1000 | 1000 | |||||||||
1 Tuner + 1+ non-Tuner monsters Once per turn, if all monsters you control are EARTH Warrior Synchro Monsters (min. 1): You can Special Summon "Goyo Defender" from your Extra Deck. When this card is targeted for an attack: You can make this card gain 1000 ATK for each EARTH Warrior Synchro Monster you control (other than this card), until the end of the Damage Step. |
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6 (18) | Number 21: Frozen Lady Justice |
Xyz Monster Effect Monster |
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- | 6 | Aqua | 500 | 500 | |||||||||
2 Level 6 monsters You can also Xyz Summon this card by detaching 1 Xyz Material from a Rank 5 Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. Once per turn: You can detach 1 Xyz Material from this card; destroy all Defense Position monsters your opponent controls. |
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6 (11) | Performapal Drummerilla |
Pendulum Monster Effect Monster |
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- | 5 | Beast | 1600 | 900 | |||||||||
Pendulum Effect Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase (even if this card leaves the field). Card Text If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase. |
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6 (4) | Performapal Barracuda |
Pendulum Monster Effect Monster |
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- | 3 | Plant | 500 | 1100 | |||||||||
Pendulum Effect Once per turn, if your "Performapal" monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose ATK equal to the difference between its original ATK and current ATK (even if this card leaves the field). Card Text During either player's turn: You can target 1 "Performapal" monster whose current ATK is different from its original ATK; it gains ATK equal to the difference until the end of this turn. You can only use this effect of "Performapal Barracuda" once per turn. |
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6 (10) | Phalanx Pike | Equip Spell | ||||||||||
The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does. | |||||||||||||
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6 (4) | Dunnell, the Noble Arms of Light | Equip Spell | ||||||||||
Equip only to a monster you control. You can only control 1 "Dunnell, the Noble Arms of Light". The equipped monster gains 500 ATK for each monster you control with a different name that mentions "Adventurer Token". If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target. You can only use this effect of "Dunnell, the Noble Arms of Light" once per turn. | |||||||||||||
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6 (3) | Dragon Nails | Equip Spell | ||||||||||
Equip only to a DARK monster. It gains 600 ATK, also it cannot be destroyed by your opponent's card effects. If this card is sent to the GY because the equipped monster was destroyed by battle and sent to the GY: You can Special Summon that monster, and if you do, equip this card to it, but banish this card when it leaves the field. You can only use this effect of "Dragon Nails" once per turn. | |||||||||||||
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6 (7) | Karma of the Destruction Swordsman | Quick-Play Spell | ||||||||||
Target up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 "Buster Blader" monster or 1 "Destruction Sword" monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 "Destruction Sword" card; add this card to your hand. You can only use each effect of "Karma of the Destruction Swordsman" once per turn. | |||||||||||||
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6 (17) | Neo Space | Field Spell | ||||||||||
"Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. | |||||||||||||
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6 (27) | Skyscraper | Field Spell | ||||||||||
If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only. | |||||||||||||
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6 (7) | Amazement Family Faces | Normal Trap | ||||||||||
Target 1 monster your opponent controls equipped with your "Attraction" Trap(s); equip this card to it. While this card is equipped to a monster, take control of the equipped monster. While you control the equipped monster, it gains 500 ATK, you cannot activate its effects, also it is treated as an "Amazement" monster. You can only activate 1 "Amazement Family Faces" per turn. | |||||||||||||
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6 (3) | The Continuing Epic of Charles | Normal Trap | ||||||||||
Reveal 1 "Noble Arms" Equip Spell in your hand, and if you do, Special Summon 1 "Infernoble Knight" monster from your hand or Deck, then either equip the revealed card to that monster, or send it to the GY. You can banish this card from your GY, then target 1 "Infernoble Knight Emperor Charles" you control; equip 1 "Noble Knight" monster from your hand or Deck to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of "The Continuing Epic of Charles" once per turn. | |||||||||||||
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5.9 (11) | Guardian of Felgrand | Effect Monster | ||||||||||
- | 4 | Warrior | 500 | 500 | |||||||||
If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Graveyard to this card. This card gains ATK and DEF equal to half the ATK and DEF of the monster equipped to it by this effect. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it. | |||||||||||||
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5.9 (14) | Koa'ki Meiru War Arms | Effect Monster | ||||||||||
- | 4 | Warrior | 1400 | 1200 | |||||||||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn: You can target 1 Level 3 or lower Warrior-Type monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the combined ATK of the monsters equipped to it by this effect. If this card would be destroyed by battle, destroy all monsters equipped to it by this effect instead. | |||||||||||||
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5.9 (24) | Raging Flame Sprite | Effect Monster | ||||||||||
- | 3 | Pyro | 100 | 200 | |||||||||
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: It gains 1000 ATK. | |||||||||||||
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5.9 (15) | Dark Red Enchanter | Effect Monster | ||||||||||
- | 6 | Spellcaster | 1700 | 2200 | |||||||||
If this card is Normal Summoned: Place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 300 ATK for each Spell Counter on it. Once per turn: You can remove 2 Spell Counters from this card; discard 1 random card from your opponent's hand. | |||||||||||||
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5.9 (30) | Red-Eyes Darkness Dragon | Effect Monster | ||||||||||
- | 9 | Dragon | 2400 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes Black Dragon". Gains 300 ATK for each Dragon monster in your GY. | |||||||||||||
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5.9 (20) | Elemental HERO Electrum |
Fusion Monster Effect Monster |
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- | 10 | Warrior | 2900 | 2600 | |||||||||
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card. |
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5.9 (10) | Bloom Prima the Melodious Choir |
Fusion Monster Effect Monster |
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- | 7 | Fairy | 1900 | 2000 | |||||||||
1 "Melodious Maestra" monster + 1 or more "Melodious" monsters This card gains 300 ATK for each Fusion Material used for its Fusion Summon. This card can make a second attack during each Battle Phase. If this Fusion Summoned card is sent to the Graveyard: You can target 1 "Melodious" monster in your Graveyard; add it to your hand. |
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5.9 (14) | Psychic Nightmare |
Synchro Monster Effect Monster |
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- | 6 | Psychic | 2400 | 1800 | |||||||||
1 Tuner + 1 or more non-Tuner Psychic-Type monsters Once per turn, during your Main Phase, you can pick 1 random card in your opponent's hand and call what type of card it is (Monster, Spell or Trap). If you call it right, this card gains 1000 ATK until your opponent's End Phase. |
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5.9 (28) | Odd-Eyes Wing Dragon |
Synchro Monster Pendulum Monster Effect Monster |
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- | 8 | Dragon | 3000 | 2500 | |||||||||
Pendulum Effect Once per turn, before damage calculation, if your monster battles an opponent's monster: You can make your monster gain ATK equal to the opponent's monster's ATK, until the end of the Damage Step. Card Text 1 DARK Tuner + 1 non-Tuner "Clear Wing" monster If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use 1 of the following effects of "Odd-Eyes Wing Dragon" per turn, and only once that turn. ●You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ●During the Battle Phase, if you control this Synchro Summoned card (Quick Effect): You can destroy all Level 5 or higher monsters your opponent controls. |
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5.9 (12) | Performapal Fire Mufflerlion |
Pendulum Monster Effect Monster |
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- | 3 | Beast | 800 | 800 | |||||||||
Pendulum Effect When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone. Card Text Once per turn, if a Pendulum Monster you control destroys an opponent's monster by battle, after damage calculation: You can make that monster you control gain 200 ATK until the end of the Battle Phase, and if you do, it can make a second attack in a row. |
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5.9 (7) | Cyberse Accelerator |
Link Monster Effect Monster |
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- | - | Cyberse | 2000 | - | |||||||||
2+ monsters, except Tokens During the Battle Phase (Quick Effect): You can target 1 Cyberse monster this card points to and activate 1 of these effects; ●It gains 2000 ATK until the end of this turn. ●It can make up to 2 attacks on monsters during each Battle Phase this turn. This card cannot attack the turn this effect is activated. You can only use this effect of "Cyberse Accelerator" once per turn.
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5.9 (9) | Common Soul | Continuous Spell | ||||||||||
Select 1 face-up monster on the field to activate this card. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the monster that was Special Summoned by this card's effect to the hand. | |||||||||||||
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5.9 (21) | Assault Armor | Equip Spell | ||||||||||
Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase 1, you can send this equipped card to the Graveyard to allow the equipped monster to attack twice during each Battle Phase this turn. | |||||||||||||
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5.9 (12) | Amulet of Ambition | Equip Spell | ||||||||||
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the GY: You can place it on top of your Deck. | |||||||||||||
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5.9 (9) | Cynet Storm | Field Spell | ||||||||||
All linked monsters on the field gain 500 ATK/DEF. Link Summons of Link Monsters cannot be negated. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. Otherwise, return it to the Extra Deck. | |||||||||||||
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5.9 (41) | Kunai with Chain | Normal Trap | ||||||||||
Activate 1 or both of these effects (simultaneously). ●When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position. ●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. |
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5.8 (4) | Arcana Triumph Joker | Effect Monster | ||||||||||
- | 10 | Warrior | ? | 2500 | |||||||||
If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card. | |||||||||||||
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