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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "send card from your Deck to the GY". Search result Showing 121 to 150 of 537
With the effect of "send card from your Deck to the GY".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.4 (16) | Wightprincess | Effect Monster | |||
- | 3 | Zombie | 1600 | 0 | ||
This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn. | ||||||
▶︎ Deck | 9.4 (8) | Valkyrie Sechste | Effect Monster | |||
- | 1 | Fairy | 0 | 2000 | ||
If this card is Special Summoned: You can Special Summon 1 "Valkyrie" monster from your Deck, except "Valkyrie Sechste". During your Main Phase: You can send the top 2 cards of your opponent's Deck to the GY. You can only use each effect of "Valkyrie Sechste" once per turn. | ||||||
▶︎ Deck | 9.4 (44) | Rainbow Neos |
Fusion Monster Effect Monster |
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- | 10 | Warrior | 4500 | 3000 | ||
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects. ●Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck. ●Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck. ●Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck. |
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▶︎ Deck | 9.4 (8) | Immortal Dragon |
Synchro Monster Tuner Monster Effect Monster |
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- | 6 | Zombie | 500 | 2400 | ||
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to your GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn. |
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▶︎ Deck | 9.4 (57) | Naturia Beast |
Synchro Monster Effect Monster |
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- | 5 | Beast | 2200 | 1700 | ||
1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. |
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▶︎ Deck | 9.4 (5) | Blackwing - Boreastorm the Wicked Wind |
Synchro Monster Tuner Monster Effect Monster |
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- | 6 | Winged Beast | 2400 | 1200 | ||
1 DARK Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 "Blackwing" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of "Blackwing - Boreastorm the Wicked Wind" once per turn. |
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▶︎ Deck | 9.4 (37) | Beatrice, Lady of the Eternal Forbidden |
Xyz Monster Effect Monster |
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- | 6 | Fairy | 2500 | 2800 | ||
2 Level 6 monsters You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the GY, then using 1 "Dante" monster you control as material. (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn (Quick Effect): You can detach 1 material from this card; send 1 card from your Deck to the GY. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions. |
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▶︎ Deck | 9.4 (48) | That Grass Looks Greener Semi-Limited | Normal Spell | |||
If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent. | ||||||
▶︎ Deck | 9.4 (25) | Battlin' Boxing Spirits | Normal Spell | |||
Send the top card of your Deck to the Graveyard, then target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target in face-up Defense Position. You can only activate 1 "Battlin' Boxing Spirits" per turn. | ||||||
▶︎ Deck | 9.4 (27) | Red-Eyes Insight | Normal Spell | |||
Send 1 "Red-Eyes" monster from your hand or Deck to the GY; add 1 "Red-Eyes" Spell/Trap from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn. | ||||||
▶︎ Deck | 9.4 (62) | Future Fusion | Continuous Spell | |||
During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | ||||||
▶︎ Deck | 9.4 (55) | Dragon Ravine | Field Spell | |||
Once per turn: You can discard 1 card, then activate 1 of these effects; ●Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. ●Send 1 Dragon monster from your Deck to the GY. |
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▶︎ Deck | 9.3 (61) | Armageddon Knight | Effect Monster | |||
- | 4 | Warrior | 1400 | 1200 | ||
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY. | ||||||
▶︎ Deck | 9.3 (19) | Batteryman Solar | Effect Monster | |||
- | 4 | Thunder | 1500 | 1500 | ||
If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn. | ||||||
▶︎ Deck | 9.3 (16) | Parlor Dragonmaid | Effect Monster | |||
- | 3 | Dragon | 500 | 1700 | ||
If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn. | ||||||
▶︎ Deck | 9.3 (7) | Guiding Quem, the Virtuous |
Effect Monster Tuner Monster |
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- | 4 | Spellcaster | 1500 | 1500 | ||
(This card is always treated as a "Dogmatika" and "Despia" card.) If this card is Normal or Special Summoned: You can send 1 "Fallen of Albaz" or 1 card that mentions it from your Deck to the GY. If a card(s) leaves the Extra Deck (except during the Damage Step): You can target 1 "Fallen of Albaz", or 1 monster that mentions it, in your GY, except "Guiding Quem, the Virtuous"; Special Summon it. You can only use each effect of "Guiding Quem, the Virtuous" once per turn. |
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▶︎ Deck | 9.3 (43) | Chimeratech Rampage Dragon |
Fusion Monster Effect Monster |
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- | 5 | Machine | 2100 | 1600 | ||
2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn. |
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▶︎ Deck | 9.3 (12) | World Legacy Survivor | Normal Spell | |||
Excavate the top 5 cards of your Deck, and if you do, add 1 excavated "Krawler" monster or "World Legacy" card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 "World Legacy Survivor" per turn. | ||||||
▶︎ Deck | 9.3 (4) | Endless Engine Argyro System | Normal Spell | |||
Send 1 "Therion" card from your Deck to the GY. If this card is in your GY: You can target 1 "Therion" card in your GY; if both are still in your GY, add either that card or this card to your hand, and if you do, place the other on the bottom of your Deck. You can only use 1 "Endless Engine Argyro System" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.3 (46) | Reasoning | Normal Spell | |||
Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY. | ||||||
▶︎ Deck | 9.3 (10) | Tearlaments Scream | Continuous Spell | |||
If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn. | ||||||
▶︎ Deck | 9.3 (6) | Doll Happiness | Continuous Spell | |||
When this card is activated: Add 1 "Grandpa Demetto" or "Box of Friends" from your Deck to your hand. While you control "Princess Cologne", your opponent's monsters cannot target monsters with 0 ATK or DEF for attacks. Once per turn: You can destroy 1 monster in your hand or field, and if you do, send 1 "Doll Monster" card from your Deck to the GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only activate "Doll Happiness" once per turn. | ||||||
▶︎ Deck | 9.3 (8) | Giant Ballpark | Field Spell | |||
During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. You can only use each effect of "Giant Ballpark" once per turn. | ||||||
▶︎ Deck | 9.3 (33) | Advanced Ritual Art | Ritual Spell | |||
This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster. | ||||||
▶︎ Deck | 9.3 (4) | Joker's Wild | Normal Trap | |||
During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn. | ||||||
▶︎ Deck | 9.3 (10) | Tearlaments Metanoise | Normal Trap | |||
If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.2 (6) | Chronomaly Tuspa Rocket | Effect Monster | |||
- | 4 | Rock | 1000 | 1000 | ||
If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. ●This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each effect of "Chronomaly Tuspa Rocket" once per turn. |
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▶︎ Deck | 9.2 (32) | Goblin Zombie | Effect Monster | |||
- | 4 | Zombie | 1100 | 1050 | ||
If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand. | ||||||
▶︎ Deck | 9.2 (19) | Tearlaments Merrli Limited | Effect Monster | |||
- | 2 | Aqua | 800 | 2000 | ||
If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn. | ||||||
▶︎ Deck | 9.2 (11) | Electric Jellyfish | Effect Monster | |||
- | 4 | Aqua | 1400 | 1700 | ||
You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn. | ||||||
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