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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.4 (5) | Prank-Kids Rocksies | Effect Monster | ||||||||||
- | 4 | Rock | 1500 | 1500 | |||||||||
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (16) | Ariane the Labrynth Servant | Effect Monster | ||||||||||
- | 4 | Fiend | 1800 | 1100 | |||||||||
You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ●From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn. |
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▶︎ Deck | 8.4 (16) | Karakuri Steel Shogun mdl 00X "Bureido" |
Synchro Monster Effect Monster |
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- | 8 | Machine | 2800 | 1700 | |||||||||
1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card. |
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▶︎ Deck | 8.4 (12) | Virgil, Rock Star of the Burning Abyss |
Synchro Monster Effect Monster |
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- | 6 | Spellcaster | 2500 | 1000 | |||||||||
1 Tuner + 1 or more non-Tuner monsters You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn. |
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▶︎ Deck | 8.4 (26) | Number C40: Gimmick Puppet of Dark Strings |
Xyz Monster Effect Monster |
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- | 9 | Machine | 3300 | 2000 | |||||||||
3 Level 9 monsters If this card is Special Summoned: Destroy as many monsters with String Counters as possible, and if you do, draw 1 card, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the GY (your choice, if tied). Once per turn: You can detach 1 material from this card; place 1 String Counter on each face-up monster your opponent controls. |
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▶︎ Deck | 8.4 (44) | Number 103: Ragnazero |
Xyz Monster Effect Monster |
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- | 4 | Fairy | 2400 | 1200 | |||||||||
2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card. |
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▶︎ Deck | 8.4 (5) | Marincess Great Bubble Reef |
Link Monster Effect Monster |
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- | - | Cyberse | 2600 | - | |||||||||
2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
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▶︎ Deck | 8.4 (15) | Evo-Force | Normal Spell | ||||||||||
Tribute 1 "Evoltile" monster; Special Summon 1 "Evolsaur" monster from your Deck. It is treated as if it was Special Summoned by the effect of an "Evoltile" monster. | |||||||||||||
▶︎ Deck | 8.4 (15) | Kuji-Kiri Curse | Normal Spell | ||||||||||
Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Kuji-Kiri Curse" per turn. | |||||||||||||
▶︎ Deck | 8.4 (22) | Sekka's Light | Normal Spell | ||||||||||
If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (11) | Morphtronic Accelerator | Normal Spell | ||||||||||
Return 1 "Morphtronic" monster from your hand to the Deck. Destroy 1 card on the field, and draw 1 card. | |||||||||||||
▶︎ Deck | 8.4 (7) | Duality | Quick-Play Spell | ||||||||||
Tribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster from your hand or Extra Deck with the same original Type and Level, but a different original Attribute. During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card. You can only use each effect of "Duality" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (9) | Exosister Sophia | Effect Monster | ||||||||||
- | 4 | Spellcaster | 100 | 800 | |||||||||
If you control another "Exosister" monster: You can draw 1 card, then if you control "Exosister Irene", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Sophia" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (8) | Flower Cardian Pine | Effect Monster | ||||||||||
- | 1 | Warrior | 100 | 100 | |||||||||
If this card is Normal Summoned: Draw 1 card, show it, then send it to the GY unless it is a "Flower Cardian" monster. You can only use this effect of "Flower Cardian Pine" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can draw 1 card. | |||||||||||||
▶︎ Deck | 8.3 (3) | Flower Cardian Willow with Calligrapher |
Effect Monster Tuner Monster |
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- | 11 | Warrior | 2000 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 11 "Flower Cardian" monster, except "Flower Cardian Willow with Calligrapher". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the GY. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters. | |||||||||||||
▶︎ Deck | 8.3 (9) | Salamangreat Weasel |
Effect Monster Tuner Monster |
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- | 3 | Cyberse | 700 | 1400 | |||||||||
If you have 2 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand. If a "Salamangreat" Ritual, Fusion, Synchro, Xyz, or Link Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 other "Salamangreat" monster in your GY; place this card on the bottom of your Deck, and if you do, Special Summon that monster to your opponent's field, then draw 1 card. You can only use each effect of "Salamangreat Weasel" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (19) | Tuningware | Effect Monster | ||||||||||
- | 1 | Machine | 100 | 300 | |||||||||
This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card. | |||||||||||||
▶︎ Deck | 8.3 (25) | Sky Scourge Norleras | Effect Monster | ||||||||||
- | 8 | Fiend | 2400 | 1500 | |||||||||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card. | |||||||||||||
▶︎ Deck | 8.3 (24) | Destiny HERO - Celestial | Effect Monster | ||||||||||
- | 4 | Warrior | 1600 | 1400 | |||||||||
When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (18) | Desperado Barrel Dragon | Effect Monster | ||||||||||
- | 8 | Machine | 2800 | 2200 | |||||||||
If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand. | |||||||||||||
▶︎ Deck | 8.3 (6) | Bluebeard, the Plunder Patroll Shipwright | Effect Monster | ||||||||||
- | 4 | Fiend | 500 | 1000 | |||||||||
If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (31) | Masked HERO Divine Wind |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2700 | 1900 | |||||||||
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card. | |||||||||||||
▶︎ Deck | 8.3 (4) | Uradora of Fate | Normal Spell | ||||||||||
Pay 1000 LP, then target 1 face-up monster you control; it gains 1000 ATK until the end of your opponent's turn, and if it does, apply this effect until the end of your opponent's turn. ●Each time it destroys an opponent's monster by battle: You can reveal the bottom card of your Deck and place it on the top or bottom of the Deck. If the revealed card was a Dragon, Dinosaur, Sea Serpent, or Wyrm monster, draw 1 card for every 1000 ATK of that monster, then gain 1000 LP for each card drawn. |
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▶︎ Deck | 8.3 (18) | Pendulum Halt | Normal Spell | ||||||||||
If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves. | |||||||||||||
▶︎ Deck | 8.3 (27) | Book of Eclipse | Quick-Play Spell | ||||||||||
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect. | |||||||||||||
▶︎ Deck | 8.3 (18) | Gemini Spark | Quick-Play Spell | ||||||||||
Tribute 1 face-up Level 4 Gemini Monster, then target 1 card on the field; destroy it, and if you do, draw 1 card. | |||||||||||||
▶︎ Deck | 8.3 (12) | Empty Machine | Continuous Trap | ||||||||||
The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects. ●Discard 1 Level 10 monster; draw 1 card. ●If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck. |
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▶︎ Deck | 8.2 (5) | Cross Keeper | Effect Monster | ||||||||||
- | 2 | Warrior | 400 | 400 | |||||||||
You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (43) | Santa Claws | Effect Monster | ||||||||||
- | 6 | Fiend | 1200 | 2500 | |||||||||
You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card. | |||||||||||||
▶︎ Deck | 8.2 (6) | Super Quantum Green Layer | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1600 | 1400 | |||||||||
When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn. | |||||||||||||
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Update Information - NEW -
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