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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this card from GY". Search result Showing 151 to 180 of 1,734
With the effect of "Special Summon this card from GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.5 (59) | Junk Synchron |
Effect Monster Tuner Monster |
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- | 3 | Warrior | 1300 | 500 | |||||||||
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects. | |||||||||||||
▶︎ Deck | 9.5 (4) | Prediction Princess Bibliomuse |
Effect Monster Flip Monster |
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- | 9 | Fairy | 2500 | 2500 | |||||||||
FLIP: You can add 1 "Prediction Princess" monster, except "Prediction Princess Bibliomuse", and 1 Ritual Spell from your Deck to your hand. If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position. You can only use each of the preceding effects of "Prediction Princess Bibliomuse" once per turn. Your opponent cannot target Ritual Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. |
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▶︎ Deck | 9.5 (22) | Sky Striker Ace - Raye | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1500 | |||||||||
(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn. | |||||||||||||
▶︎ Deck | 9.5 (35) | Zombie Master | Effect Monster | ||||||||||
- | 4 | Zombie | 1800 | 0 | |||||||||
Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 9.5 (12) | T.G. Screw Serpent |
Effect Monster Tuner Monster |
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- | 4 | Sea Serpent | 1300 | 500 | |||||||||
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn. | |||||||||||||
▶︎ Deck | 9.5 (15) | D/D Lamia |
Effect Monster Tuner Monster |
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- | 1 | Fiend | 100 | 1900 | |||||||||
If this card is in your hand or GY: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up field to the GY, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn. | |||||||||||||
▶︎ Deck | 9.5 (13) | Chamber Dragonmaid | Effect Monster | ||||||||||
- | 4 | Dragon | 500 | 1800 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn. | |||||||||||||
▶︎ Deck | 9.5 (10) | Vernusylph of the Misting Seedlings | Effect Monster | ||||||||||
- | 3 | Fairy | 400 | 800 | |||||||||
All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn. | |||||||||||||
▶︎ Deck | 9.5 (75) | Machina Fortress | Effect Monster | ||||||||||
- | 7 | Machine | 2500 | 1600 | |||||||||
You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand. | |||||||||||||
▶︎ Deck | 9.5 (8) | Omni Dragon Brotaur | Effect Monster | ||||||||||
- | 1 | Dragon | 0 | 0 | |||||||||
If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of "Omni Dragon Brotaur" once per turn. | |||||||||||||
▶︎ Deck | 9.5 (8) | Chimera the King of Phantom Beasts |
Fusion Monster Effect Monster |
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- | 6 | Beast | 2100 | 1800 | |||||||||
1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it. |
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▶︎ Deck | 9.5 (17) | Zoodiac Chakanine |
Xyz Monster Effect Monster |
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- | 4 | Beast-Warrior | ? | ? | |||||||||
2+ Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. Once per turn: You can detach 1 material from this card, then target 1 "Zoodiac" monster in your GY; Special Summon it, but for the rest of this turn, its effects are negated, also it cannot be used as material for an Xyz Summon. |
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▶︎ Deck | 9.5 (19) | Dark Requiem Xyz Dragon |
Xyz Monster Effect Monster |
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- | 5 | Dragon | 3000 | 2500 | |||||||||
3 Level 5 monsters If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects. ●Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK. ●When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY. |
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▶︎ Deck | 9.5 (35) | Red-Eyes Flare Metal Dragon |
Xyz Monster Effect Monster |
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- | 7 | Dragon | 2800 | 2400 | |||||||||
2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn (Quick Effect): You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your GY; Special Summon it. |
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▶︎ Deck | 9.5 (14) | Dharc the Dark Charmer, Gloomy |
Link Monster Effect Monster |
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- | - | Spellcaster | 1850 | - | |||||||||
2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
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▶︎ Deck | 9.5 (15) | Scrap Wyvern |
Link Monster Effect Monster |
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- | - | Dragon | 1700 | - | |||||||||
2 monsters, including a "Scrap" monster You can target 1 "Scrap" monster in your GY; Special Summon it, then destroy 1 card you control. If another face-up "Scrap" monster is destroyed by card effect, while you control this monster (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck, then destroy 1 card on the field. You can only use each effect of "Scrap Wyvern" once per turn.
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▶︎ Deck | 9.5 (22) | SPYRAL Double Helix |
Link Monster Effect Monster |
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- | - | Warrior | 1900 | - | |||||||||
2 "SPYRAL" monsters This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.
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▶︎ Deck | 9.5 (23) | Ayers Rock Sunrise | Normal Spell | ||||||||||
Target 1 Beast monster in your GY; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast monster currently in your GY, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn. | |||||||||||||
▶︎ Deck | 9.5 (11) | Cyber Revsystem | Normal Spell | ||||||||||
Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects. | |||||||||||||
▶︎ Deck | 9.5 (11) | Dragonmaid Hospitality | Normal Spell | ||||||||||
Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn. | |||||||||||||
▶︎ Deck | 9.5 (6) | Mikanko Dance - Mayowashidori | Equip Spell | ||||||||||
The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field. | |||||||||||||
▶︎ Deck | 9.5 (12) | Magnetic Field | Field Spell | ||||||||||
If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. | |||||||||||||
▶︎ Deck | 9.5 (22) | Nekroz Cycle | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand. | |||||||||||||
▶︎ Deck | 9.5 (6) | Libromancer Intervention | Normal Trap | ||||||||||
When your opponent activates a card or effect: Target 1 "Libromancer" Ritual Monster you control; return it to the hand, and if you do, negate that activated effect, then you can Special Summon 1 "Libromancer" monster from your hand or GY. You can only activate 1 "Libromancer Intervention" per turn. | |||||||||||||
▶︎ Deck | 9.4 (7) | The Agent of Life - Neptune | Effect Monster | ||||||||||
- | 1 | Fairy | 0 | 600 | |||||||||
You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (5) | Fire King High Avatar Kirin Semi-Limited | Effect Monster | ||||||||||
- | 8 | Beast | 2400 | 200 | |||||||||
During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King" monster from your hand or GY, except "Fire King High Avatar Kirin", then you can destroy 1 card on the field. You can only use each effect of "Fire King High Avatar Kirin" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (21) | Altergeist Marionetter | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1600 | 1700 | |||||||||
When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (30) | PSY-Framegear Gamma Limited |
Effect Monster Tuner Monster |
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- | 2 | Psychic | 1000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect. | |||||||||||||
▶︎ Deck | 9.4 (5) | Basiltrice, Familiar of the Evil Eye | Effect Monster | ||||||||||
- | 3 | Fiend | 1000 | 2000 | |||||||||
If you control an "Evil Eye" monster and this card is in your hand or GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 "Evil Eye" Link Monster using monsters you control as material. When you do, you can also use "Evil Eye" Equip Spells you control as "Evil Eye" monsters. You can only use each effect of "Basiltrice, Familiar of the Evil Eye" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (5) | Cartorhyn the Hidden Gem of the Seafront | Effect Monster | ||||||||||
- | 2 | Rock | 500 | 1600 | |||||||||
You can discard this card; you can Normal Summon 1 EARTH or WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an EARTH and WATER monster(s), while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cartorhyn the Hidden Gem of the Seafront" once per turn. | |||||||||||||
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