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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "cannot Special Summon(this card)". Search result Showing 1 to 30 of 528
With the effect of "cannot Special Summon(this card)".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (4) | Meizen the Battle Ninja |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2500 | 1500 | |||||||||
2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn. |
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▶︎ Deck | 9.9 (14) | Timestar Magician |
Xyz Monster Effect Monster |
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- | 4 | Spellcaster | 2400 | 1200 | |||||||||
2 Level 4 "Magician" Pendulum Monsters Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead. |
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▶︎ Deck | 9.8 (39) | Victory Dragon Forbidden | Effect Monster | ||||||||||
- | 8 | Dragon | 2400 | 3000 | |||||||||
This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match. | |||||||||||||
▶︎ Deck | 9.7 (76) | Archlord Kristya | Effect Monster | ||||||||||
- | 8 | Fairy | 2800 | 2300 | |||||||||
If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead. | |||||||||||||
▶︎ Deck | 9.7 (36) | Block Dragon Limited | Effect Monster | ||||||||||
- | 8 | Rock | 2500 | 3000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn. | |||||||||||||
▶︎ Deck | 9.7 (6) | Arktos XII - Chronochasm Vaylantz |
Fusion Monster Pendulum Monster Effect Monster |
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- | 12 | Fairy | 3000 | 3000 | |||||||||
Pendulum Effect You can activate 1 of these effects;●Special Summon this card to your Main Monster Zone in its same column.●Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.You can only use this effect of "Arktos XII - Chronochasm Vaylantz" once per turn. Card Text 2 Level 5 or higher "Vaylantz" monsters Must first be Special Summoned (from your face-down Extra Deck) by Tributing the above cards. (Quick Effect): You can switch the locations of 2 monsters in your Main Monster Zones or 2 monsters in your opponent's Main Monster Zones. If a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can destroy 1 card on the field. You can only use each effect of "Arktos XII - Chronochasm Vaylantz" once per turn. |
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▶︎ Deck | 9.7 (94) | Blue-Eyes Chaos MAX Dragon |
Ritual Monster Effect Monster |
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- | 8 | Dragon | 4000 | 0 | |||||||||
You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage. | |||||||||||||
▶︎ Deck | 9.6 (18) | Infernity Mirage | Effect Monster | ||||||||||
- | 1 | Fiend | 0 | 0 | |||||||||
Cannot be Special Summoned from the GY. If you have no cards in your hand: You can Tribute this card, then target 2 "Infernity" monsters in your GY; Special Summon them. | |||||||||||||
▶︎ Deck | 9.6 (39) | Grinder Golem Forbidden | Effect Monster | ||||||||||
- | 8 | Fiend | 3000 | 300 | |||||||||
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn. | |||||||||||||
▶︎ Deck | 9.6 (58) | ABC-Dragon Buster |
Fusion Monster Effect Monster |
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- | 8 | Machine | 3000 | 2800 | |||||||||
"A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union Monsters with different names; Special Summon them. |
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▶︎ Deck | 9.6 (116) | Masked HERO Dark Law |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2400 | 1800 | |||||||||
Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand. | |||||||||||||
▶︎ Deck | 9.6 (15) | Thunder Dragon Titan |
Fusion Monster Effect Monster |
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- | 10 | Thunder | 3200 | 3200 | |||||||||
3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead. |
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▶︎ Deck | 9.6 (23) | Nekroz of Clausolas |
Ritual Monster Effect Monster |
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- | 3 | Warrior | 1200 | 2300 | |||||||||
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can only use each of these effects of "Nekroz of Clausolas" once per turn. ●You can discard this card; add 1 "Nekroz" Spell/Trap from your Deck to your hand. ●(Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated. |
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▶︎ Deck | 9.6 (33) | Nekroz of Brionac |
Ritual Monster Effect Monster |
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- | 6 | Warrior | 2300 | 1400 | |||||||||
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn. ●You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac". ●You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck. |
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▶︎ Deck | 9.6 (20) | Nekroz of Unicore |
Ritual Monster Effect Monster |
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- | 4 | Spellcaster | 2300 | 1000 | |||||||||
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 "Nekroz" card in your GY, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck. | |||||||||||||
▶︎ Deck | 9.6 (7) | Lib the World Key Blademaster |
Link Monster Effect Monster |
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- | - | Cyberse | 2000 | - | |||||||||
2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib, the World Key Blademaster" once per turn. ●During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ●If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.
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▶︎ Deck | 9.5 (41) | Chaos Ancient Gear Giant |
Fusion Monster Effect Monster |
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- | 10 | Machine | 4500 | 3000 | |||||||||
4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
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▶︎ Deck | 9.5 (72) | El Shaddoll Construct |
Fusion Monster Effect Monster |
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- | 8 | Fairy | 2800 | 2500 | |||||||||
1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand. |
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▶︎ Deck | 9.5 (86) | El Shaddoll Winda |
Fusion Monster Effect Monster |
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- | 5 | Spellcaster | 2200 | 800 | |||||||||
1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand. |
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▶︎ Deck | 9.5 (28) | Ritual Beast Ulti-Cannahawk |
Fusion Monster Effect Monster |
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- | 6 | Thunder | 1400 | 1600 | |||||||||
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. |
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▶︎ Deck | 9.5 (33) | Supreme King Z-ARC |
Fusion Monster Pendulum Monster Effect Monster |
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- | 12 | Dragon | 4000 | 4000 | |||||||||
Pendulum Effect Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). Card Text 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. |
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▶︎ Deck | 9.5 (104) | Shooting Quasar Dragon |
Synchro Monster Effect Monster |
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- | 12 | Dragon | 4000 | 4000 | |||||||||
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck. |
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▶︎ Deck | 9.5 (20) | Harmonizing Magician |
Pendulum Monster Tuner Monster Effect Monster |
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- | 4 | Spellcaster | 0 | 0 | |||||||||
Pendulum Effect All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck. Card Text Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn. |
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▶︎ Deck | 9.4 (20) | Aratama |
Effect Monster Spirit Monster |
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- | 4 | Fiend | 800 | 1800 | |||||||||
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit Monster from your Deck to your hand, except "Aratama". | |||||||||||||
▶︎ Deck | 9.4 (116) | Chaos Emperor Dragon - Envoy of the End | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect. | |||||||||||||
▶︎ Deck | 9.4 (141) | Black Luster Soldier - Envoy of the Beginning | Effect Monster | ||||||||||
- | 8 | Warrior | 3000 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ●Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ●If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row. |
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▶︎ Deck | 9.4 (33) | PSY-Framegear Gamma Limited |
Effect Monster Tuner Monster |
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- | 2 | Psychic | 1000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect. | |||||||||||||
▶︎ Deck | 9.4 (92) | Judgment Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 2600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY. | |||||||||||||
▶︎ Deck | 9.4 (88) | Dark Armed Dragon | Effect Monster | ||||||||||
- | 7 | Dragon | 2800 | 1000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target. | |||||||||||||
▶︎ Deck | 9.4 (56) | Blue-Eyes Alternative White Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while on the field or in the GY. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated. | |||||||||||||
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