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Yu-Gi-Oh! Card Rating List Showing 841 to 855 of 1,135

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Rating Score・ Review
Posting Date
Infernity General ▶︎ Deck 《Infernity General》
japan ラーメン
2015/06/13 10:29
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This monster can be used as an attacker normally, or it can be synchronized with Revenger to become Ogre, Satisfaction Dragon, or Beerze, or it can be used to synchronize with effects. It's tough, but with Infernity, it's easy to revive once you drop it on GY, so it's perfect for a finishing blow or dealing with around 2500 RBI even on its own.
It's convenient because it can revive 2 of his favorite effects, but unlike his other Infernity revive cards, the effect negates, so if you use more than one, it will spoil, so you'll just have to pin it.
T.G. Warwolf ▶︎ Deck 《T.G. Warwolf》
japan ラーメン
2015/06/13 10:01
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A level 3 monster that can be Special Summoned under lighter conditions than Doppel, and because of its high versatility, you can go on a business trip even if it's not a TG Deck.
In the worst case, you can use it in your opponent's turn to use it as a wall, but I don't want to do it too much...
Quickdraw Synchron ▶︎ Deck 《Quickdraw Synchron》
japan ラーメン
2015/06/13 9:58
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Being a level 5 tuner that can Special Summon under light conditions is excellent, and it has a high hand cost, but in Jund there are many cards that can't be helped even if it's in your hand, such as Stealer and Borhej. I don't do it, but sometimes I play this card because I want to drop a card from my hand into GY. This card makes it easy.
However, it cannot be used to synchronize monsters without material restrictions, so it is necessary to make the extras somewhat exclusive, and since it has a strong peculiarity, it can be said that he chooses his Deck to use. .
Stardust Warrior ▶︎ Deck 《Stardust Warrior》
japan ラーメン
2015/06/07 1:21
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Axel, which has a powerful effect, can negate Synchro Monster, Special Summon, which is very powerful and relies on extras for removal. It is extremely difficult to break through 3000 hit points in the first place, so it should be a very difficult existence for a deck with few removal spell traps.
In addition, since it returns at the end of the turn, it can be used every turn unless it is removed, so it can be said that it is an effect that allows you to negate Special Summon once per turn.
Since it doesn't have resistance, it can easily be hit by an abyss or a torrent, or removed by other means, but even if it's removed, you can take good care of it.
Stardust Chronicle Spark Dragon ▶︎ Deck 《Stardust Chronicle Spark Dragon》
japan ラーメン
2015/06/06 18:44
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The newly released Axel Synchro Monster, the strength of the full effect resistance is proven by Fergra, and if it can be put out, it should be pretty good, and the hit point is a little uneasy, so it may be destroyed in battle, but even if it is destroyed, it was used for the cost of resistance. Since it can bring monsters back, it can be used as a cover, and Dragon Synchro has many versatile and powerful ones, so you shouldn't have any trouble targeting it.
The weaknesses of this card are Free Chain, Lightning, Evil Dragon, and if you add resistance, you can't strengthen it with Honest.
Red-Eyes Retro Dragon ▶︎ Deck 《Red-Eyes Retro Dragon》
japan ラーメン
2015/05/23 19:40
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If you just look at the text, it doesn't say anything about being weak, but it feels like this isn't it. Somewhat difficult to use. The effect of (2) is mostly Red-Eyes, which requires release for summoning, even if Normal Summon power is increased.
There is no reason for existence just because it is a low-class Red-Eyes, but everything is too subtle.
Number S0: Utopic ZEXAL ▶︎ Deck 《Number S0: Utopic ZEXAL》
japan ラーメン
2015/05/23 19:32
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The recent Hope series is strange, unlike Lightning, it's not as easy to put out, but the effect is still brutal.
Stardust Sifr Divine Dragon ▶︎ Deck 《Stardust Sifr Divine Dragon》
japan ラーメン
2015/05/23 0:38
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12 monsters with exactly the same stats and conditions as Quasar, I have to say that Quasar is superior in card performance, but this card is not completely backward compatible with Quasar and can be properly differentiated.
First of all, this card has combat resistance against Quasar, which has no resistance to battle at all. It's also great at protecting.
In addition, that one will destroy the negated card as it is, but this one doesn't have to destroy his negated monster, but anything is OK. And it's actually pretty good.
On the other hand, the fatal weakness here is that it is powerless against Spell and Trap, and there is nothing to do if it is hit by a Spell Trap that removes anything other than destruction. It's an air foe that doesn't care that all cards have destruction resistance.
Although it's not as powerful as Quasar, it can be used depending on the situation.
Dark Grepher ▶︎ Deck 《Dark Grepher》
japan ラーメン
2015/05/17 22:49
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Infernity has a good hand cost, so it's an excellent GY card that can be said to be essential in Infernity. It's either destroyed during the turn or used as a Synchro or Xyz material, but it's also great as a single use-up. It will likely be prioritized.
Needlebug Nest ▶︎ Deck 《Needlebug Nest》
japan ラーメン
2015/05/17 22:40
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A card that can be called a brain muscle GY fattening card, a card that ends with just a GY fattening with uncertain effects, isn't it? There are many.
However, the number of cards that can be fertilized is 5, which is the highest class among GY fertilization cards. Then one or two sheets should be quite useful.
Double Magical Arm Bind ▶︎ Deck 《Double Magical Arm Bind》
japan ラーメン
2015/05/16 23:01
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Is it the easiest to use with Skego, a card that makes Enekon even heavier and more powerful? Miso can steal "your own" end phase, but you can do a villainous thing by stealing it on your opponent's turn to interfere with the opponent's actions and turn it into a material or release on your turn.
It's a typical "strong if you can activate it" card.
Mirror Force Dragon ▶︎ Deck 《Mirror Force Dragon》
japan ラーメン
2015/05/16 21:11
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Among the monsters that come out of Critius, it is the most easy to handle and powerful. First of all, Mirror Force, which is the material, does not rot no matter what his deck is, and it is an excellent card that can be inserted multiple times if there is space, which is the difference from other Critius series.
While this card is standing, it is unlikely that the opponent will attack or use the target effect without thinking, so if you can activate the effect, you should be lucky enough to have 2800 RBI combat resistance and target resistance. Considering that even Geyser with 2600 points of target resistance alone is quite troublesome to break through, 2800 points of combat and target resistance are quite hard.
In order to activate the effect, it is best to combine it with a card that actively attacks the opponent.
Red-Eyes Transmigration ▶︎ Deck 《Red-Eyes Transmigration》
japan ラーメン
2015/05/16 10:57
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It's a pity that Red-Eyes, which keeps reviving, doesn't work well with exclusion, so it's better to consider the exclusion cost as a bonus and consider it as a normal ritual that can be searched.
You can use high grades just by incorporating Gaffre, so the summoning itself is easier with high grades, but the ability to search with black steel is an advantage unique to this card.
Red-Eyes Spirit ▶︎ Deck 《Red-Eyes Spirit》
japan ラーメン
2015/05/16 10:53
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It's an excellent card that doesn't say anything bad about it, but it's a card that tends to be "return is fine" because of the existence of the return, but it can be used actively when the field is empty. It is possible to differentiate because it is an advantage not over there that it also supports Redame.
Lord of the Red ▶︎ Deck 《Lord of the Red》
japan ラーメン
2015/05/16 10:49
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Finally, Ritual Monster appears in Red-Eyes, a simple yet very powerful effect that breaks one card against the activation of any effect. It can also be used for combos because it can also destroy cards of
Whether the ritual to be used is the main house that can be searched with black steel or an easy-to-use high grade, if it is naturally incorporated into the Red-Eyes Deck, the main house that supports black steel, and if it is used as one of the ritual decks, Senju and Manju should also be included. Will it be higher?
The problem is that the RBI is as low as Red-Eyes, and even if it is broken in one turn, I can do the minimum work, but I want to protect it somehow.

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