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Yu-Gi-Oh! Card Rating List Showing 4,561 to 4,575 of 10,769
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
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《Qliphort Cephalopod》![]() 2014/11/14 23:28 ![]()
Accesses! !
Qliphort has excellent basic effects, so at that point. On top of that, access-specific effects are recovery & burn due to his GY difference. In addition to choosing a few opponents, the effect becomes stronger after the middle stage, so it has some strong quirks such as being difficult to use in the early stages, but when it is decided, it is a romantic cannon that gives you a tremendous LP ad. It's a terrifying firepower against some of the mightiest GY manure decks, but if it can beat discs and shells... |
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《Qliphort Monolith》![]() 2014/11/14 23:26 ![]()
in Japanese
Same level, opposite stats, paired scales, etc., for cards that are conscious of tools. The effect is his Qliphort version of 《Super Rejuvenation》. It would be a great support for his Qliphort, which uses Tribute Summon a lot. In addition to tools, there are more targets that can be searched with summoner skills, and it's nice to have a pair of scales. Overall, he is a powerful card that increases both the stability and explosiveness of Qliphort. |
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《Void Launch》![]() 2014/11/14 23:19 ![]()
Are the Void and the hull " Duality "...?
A trap that prepares Infernoid's GY resources every turn. A seemingly enough support card. However, I wonder if Infernoid's GY resource is enough with about 2 supplements. Since there is also a large amount of GY manure by excellent reasoning, I want to differentiate this one by being able to choose the cards that can be dropped. |
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《Eye of the Void》![]() 2014/11/14 23:18 ![]()
A Trap that beats Infernoid's cost and even nasty level limits.
It is a card that allows you to attack by lining up advanced Infernoids, and it is very powerful if you clear the field with Nehemos and then decide. It is especially compatible with Nehemos because it can also secure the release of Nehemos' powerful but difficult-to-use negate effect. But Nehemos, this card, and even a large Infernoid in your hand are rare for an Infernoid with a tremendous amount of GY fertilization, aren't they? |
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《Void Expansion》![]() 2014/11/14 23:16 ![]()
A dedicated Field Spell that is useful when you are centering on lower Infernoids as a whole.
Token refining and the effect that can use that token as a cost can produce lower Infernoids for free, but the pain is that the effect that produces tokens does not have an immediate effect. The 3rd effect is also not very compatible with Infernoid, whose deployment ends when a high-level monster is deployed. There is a feeling that there are places that are slightly difficult to use, but if it is centered on low-class Infernoid. |
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《Void Seer》![]() 2014/11/14 23:15 ![]()
Infernoid is good at self-regeneration and release escape,
It would be tempting to have a resistance spell of this level. Especially where the compatibility with Ashmedai and Vael, who demonstrate their power by staying in the field for a long time, shines. It's nice to be able to effectively use the 2nd effect even if you use Wonder Reasoning or 《Monster Gate》to fertilize his GY. |
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《Infernoid Onuncu》![]() 2014/11/14 23:14 ![]()
This card will be Infernoid's trump card both in name and reality.
With just 2 cards becoming 3 cards, the grade of its abilities and effects has risen considerably, making it one of the most prominent among advanced Infernoids. Although there are many cards with destruction resistance these days, the effect of blowing away monsters just by summoning is dynamic and powerful. The effect of number 2 and compromise are bad, but it is quite attractive to reset the field and pass 3000 RBI. Should the second effect be considered as insurance? Even if it seems difficult to do the expansion. |
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《Infernoid Attondel》![]() 2014/11/14 23:11 ![]()
His level 8 Infernoid overwhelms with overwhelming power.
The horror of continuous attacks with high ATK can be fully experienced in the beginning. Among the advanced Infernoids, it's a silly card, and it feels like it can only do things like destroying monsters in battle and forcibly scraping his LP. Still, speed and strength are top class among advanced Infernoid. One of the core cards of Infernoid, partly because the summoning method is very gentle. |
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《Infernoid Seitsemas》![]() 2014/11/14 23:10 ![]()
Level 6 was sacrificed... Although it appeared later, it was still sacrificed...
The effect is the exclusion version of Tilas, but it is at the end of the Battle Phase and has no particular resistance. Is it an effect that is extremely powerful when pressed, but not suitable for reversing? There are also Beelzebub and Lucifugus against monsters, so excluding them may be a bonus. Still, in addition to his high RBI of 2600, his ability to ravage the field is unparalleled, and his ability is more than enough for the monsters that spring out of GY. |
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《Infernoid Piaty》![]() 2014/11/14 23:10 ![]()
Advanced Infernoid appears here.
Advanced Infernoid is able to Special Summon from his GY, and many have combat-mediated effects. Ashmedai has a Zarug effect, but his ATK is somewhat lacking. I would like to take advantage of my low level among advanced players and use Beelzebub and Lucifugus to destroy the field and then attack. |
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《Infernoid Patrulea》![]() 2014/11/14 23:09 ![]()
He's a level 4 Infernoid, so he's a card with an advantage in terms of Xyz.
The effect is destruction against his Spell Trap, but not being able to attack after breaking the bag is a pain. Infernoid is also uneasy because this card has to come into play in order to crack the meta cards that Infernoid is not good at. Compared to other low-ranking Infernoids, it's amazing how much less power it has to deal with now. |
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《Infernoid Harmadik》![]() 2014/11/14 23:08 ![]()
A level 3 Infernoid.
Does the term "destroyed version of Beelzebub" fit well in terms of role and low cost? Bounce is often more effective against monsters than destruction, but removal is still nice to have. Level 3 works better than Beelzebub in terms of Xyz. |
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《Infernoid Antra》![]() 2014/11/14 23:07 ![]()
A characteristic of Infernoid in general is that it requires a large amount of her GY resources to start,
It is difficult to deploy in large numbers due to the limit on the total level on the field, Release Escape can be used to wreck the opponent's girlfriend's GY. Beelzebub doesn't have his ATK, but it's light and has a strong bounce effect, so it's easy to handle. When you solidify the field in the lower class, it will be a turn with high defensive power. However, it's sad that he's ATK because he can't hit after bouncing... |
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《Raidraptor - Readiness》![]() 2014/11/14 21:33 ![]()
A card that is a set of reconciliation and damage meta for RR.
Number 1 is a bit of a bonus, but being able to leave RR on the field isn't bad from the standpoint of counterattacking with Rise Falcon. However, he will still be the favorite number 2 that can be activated from GY. If you send it to his GY in advance as a tribute, you may be able to do beautiful moves such as counterattacking with Rise Falcon after suppressing one kill. Aim for a one-turn three-kill with this card... |
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《Gottoms' Second Call》![]() 2014/11/14 21:32 ![]()
X-Saber's forbidden move, apparently. A card that has the destructive power of a forbidden hand class.
Compared to Gatokin, the activation conditions and pledges are stricter, but the fact that it's a Normal Spell is terrifying. Considering the activation conditions, it's like X-Saber's "Soul Charge". Not only can it be used to further develop Synchro Xyz, but it can also be used for Gatoms' handicap. Since you can ignore summoning restrictions, you can revive fault rolls. |
Update Information - NEW -
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