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Yu-Gi-Oh! Card Rating List Showing 31 to 45 of 239
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Frightfur Daredevil》
ダイナソー紅月
2017/10/29 18:50
Other than that, he tends to be criticized because he has many effects that destroy Frightfur monsters, but he is a very well-balanced and normally strong card.
Originally, his ATK is the highest in his Frightfur, and his high ATK is fully utilized by the battle destruction trigger Burn. Its damage is also 1000, which is within a practical range. Also, with the loose condition of destroying it in battle or leaving the field with the opponent's card, it will return the burn damage. If sent to GY, at least 500 damage is promised. A wonderfully balanced card that is moderately strong without being too strong. A well-balanced card like this is necessary. |
▶︎ Deck | 《Frightfur Chimera》
ダイナソー紅月
2017/10/24 23:17
In Frightfur, this card is particularly severely criticized due to the restriction that he cannot Special Summon outside of Fusion.
The materials other than DT Modoki are heavy like Frightfur, which is a Fusion Monster, so if possible, I would like to aim for GY fusion. However, thanks to the abundant Frightfur support, it is easy to summon, and the effect itself is sufficiently useful, so other him is a card that can be used just by frightfur being too broken. When attacking, he shuts out all of the opponent's card activations, and his original ATK is second only to Daredevil and has sufficient control power. Taking control also lowers his ATK, but there are no restrictions, and anything can be done to activate effects and use materials. Moreover, it can be taken immediately after battle destruction. where is the weak point? It's true that all the other Frightfurs are broken, but the reason I'm criticizing this card is because I'm too used to broken cards. |
▶︎ Deck | 《Waboku》
ダイナソー紅月
2017/10/06 16:06
A defensive card that has existed since the beginning. Negate destruction and damage from combat.
It's an excellent card that doesn't rot even if you throw it in at random, but fighting itself is a mistake, and it's particularly compatible with Gladial Beast. There are many other cards that have good compatibility, such as monsters that require battle but have problems with offense and defense. The drawback is that there is no interference power other than combat, so effect destruction and effect damage do not negate. An excellent card that is well-balanced even though it is the earliest. |
▶︎ Deck | 《Ancient Gear Hunting Hound》
ダイナソー紅月
2017/10/06 16:02
Obelisk Force Kaere.
The first effect is a plain burn. The second effect is almost death with this offense and defense. The raison d'etre of this card is all summed up in its third effect. Almost perfect fusion built-in. This card is his Ancient Gear and monster, so you can search, salvage, revive, whatever you want. Although it is only for the category, it has a low rating because it feels overdone. |
▶︎ Deck | 《Ancient Telescope》
ダイナソー紅月
2017/10/06 15:58
You can check the opponent's deck, so you can get an information advantage in the early stages, but there is no other effect, and you can't change the order of the cards you see, so the influence is small, and this alone consumes one card in your hand. It's not worth the price to do it.
Also, the fact that you can check the order is meaningless with a single shuffle, so it is a card that allows you to find out what kind of opponent's deck is his deck. |
▶︎ Deck | 《Batteryman 9-Volt》
ダイナソー紅月
2017/10/06 15:53
As of 2017, he is the most latecomer, Batteryman, and he is a powerful card that rotates the deck.
As long as he's a Batteryman, he can search for anything. Defensive power is meaningless because it self-destructs, but it is a large-scale behavior that can become ATK 2000 and a disposable attacker at the same time. There are times when it's actually useless, and it's very awkward, but Batteryman has a lot of resurrection and salvage methods, so I don't really care about being awkward. If it is Batteryman, 3 stacks should be confirmed. There is also a feeling of overdoing it, so the score is a little lowered. |
▶︎ Deck | 《Quickdraw Synchron》
ダイナソー紅月
2017/10/06 15:49
A card that is mainly useful as a Synchro Material for Yusei's Synchro Monster.
Basically, there is no point in doing a Tribute Summon, because the card is meaningful only if you Special Summon it. Also note that the level is too high unless you have a high level sync. 《Junk Warrior》is impossible. It's a card that specializes in Synchro Materials, so use it as a Synchro Material immediately after summoning it. There is no point in leaving this card on the field. 7 points for the impact on other Synchron adoption rates. |
▶︎ Deck | 《Batteryman C》
ダイナソー紅月
2017/10/06 15:44
Virtually a Vortic Dragon exclusive release.
There is absolutely no other way to use it, and it is an unreasonable effect that seems to be a mistake in setting the effect in the first place. This monster with 0 ATK and DEF cannot be affected by effects, and there is no effect to deflect the attack target. An effect that can't really be exploited. As a release of Vortic Dragon, it is excellent as it has a penetrating effect. Recently, the inventory of cards from the 5th generation and earlier has been declining at each store, making it difficult to find such cards. |
▶︎ Deck | 《Batteryman Industrial Strength》
ダイナソー紅月
2017/10/06 15:40
Batteryman's second trump card.
His ATK isn't that high and he can only Special Summon with his own effects, so his other Batteryman and support can't do his Special Summon at all. Also, summoning requires excluding two of his GY's Batteryman, so it has the drawback of completely rotting if GY is not exceeded. It also removes Thunder every time the effect activates, so putting him in Batteryman without a second thought is not a good matchup. However, the destruction effect is strong in that it can destroy 1 monster and 1 of his Spell Trap, a total of 2 cards. In short, if you adopt this card, you will need to build around this card, so it's not a very powerful card. For the time being, I'm going to exclude it, so I'd like to have around Burial from a Different Dimension. |
▶︎ Deck | 《Tuning》
ダイナソー紅月
2017/10/06 15:34
A card that allows you to search for Synchron tuners.
There are many Synchron tuners, and each of them has its own Synchro Monster, so it's important to use them properly, so this card that can search for them is essential. In particular, his Synchron tuner substitute "Quickdraw Synchron" is at the top of the list, and it is also convenient for searching for "Junk Synchron", which has many sync targets. It also costs to send one deck top to GY, so it's not a broken card but a good balance. |
▶︎ Deck | 《Lightning Vortex》
ダイナソー紅月
2017/10/04 20:48
A well-balanced sweeper card, face-up only with a hand cost.
As a removal card, there are many destruction resistance recently, so the evaluation is lower than before. However, on the contrary, hand cost has been evaluated more than before. In the end, it's a card that has a good balance. |
▶︎ Deck | 《Batteryman AAA》
ダイナソー紅月
2017/10/01 4:17
A useless card that does nothing when used to release Vortic Dragon, even though it calls itself a AAA type. Are they really AAA batteries?
It is useful as an Xyz material and can be used to quickly prepare two Batterymen, but it is less useful than other Batterymen, and since it remains at 0 offense and defense, it has no use other than materials and combos. Low priority card. We have extra text anyway, so it would be nice if there was an effect when Vortic Dragon was released. |
▶︎ Deck | 《Portable Battery Pack》
ダイナソー紅月
2017/10/01 4:13
Chained removal is wasteful, but that's a minor point. A very powerful Batteryman-only revive card that can revive two bodies without risk.
There is always a possibility of rotting in the early stage because it is a point of resurrection, but that is also a trivial point. Even if it doesn't work well with one-kills that use 《Inferno Reckless Summon》, it doesn't matter if you don't aim for one-kills. Also, it's easy to compare it to Call of the Haunted, but it's a completely different card because even if this card is removed, the revived monster won't be destroyed. A card that can deploy two monsters at once is not weak and is super useful. |
▶︎ Deck | 《Performapal Hip Hippo》
ダイナソー紅月
2017/09/30 17:18
Although it looks playful like Performapal, it is actually a useful card.
Yes, synergy with "Beast King Behemoth" is high. A level 7 monster that matches both attributes and races, and even if one behemoth is released, he can Tribute Summon. Or rather, it's no exaggeration to say that Behemoth's exclusive support. Also, if you use the 《Amarylease》dropped by GY together, you can also use his Tribute Summon, which is another superlative monster. It also has the feature of ignoring effects and allowing him to Special Summon from anywhere with 《Super Hippo Carnival》, but if you ignore effects, there is little reason to prioritize this card. It's a Performapal, but it doesn't play well with his Performapal in that category, and the Behemoth Beast Deck is the best place for this card. Behemoth in lore is often depicted as a hippopotamus, so it's perfect. |
▶︎ Deck | 《Supreme King Dragon Odd-Eyes》
ダイナソー紅月
2017/09/29 17:52
Among the Supreme King Dragons, Darkness Opp is particularly difficult to use.
The Pendulum Scale is incomplete and it is difficult to set it in his Pendulum zone, but he has a subtle Pendulum effect. The advantage of scale setting is small. The monster effect is basically subtle, and overall it is a monster that is not good even in the opp series. The first effect is a Special Summon effect, but it costs the same amount of cards as Tribute Summon, and its release is limited, so even though it's a Special Summon, it's very difficult to use. Even if it is combined with Pendulum Summon, it is more efficient to set a high scale from the beginning. The second effect is the only glowing effect. Give double battles damage to all of your girlfriend's Pendulum Monsters. This card must be difficult to use... The third effect is completely exclusive to the square 3 rule. Although you can Special Summon 2, it's fixed in Defense Position, so I'm not sure if it can be used even if it's 3 squares... The second effect is useful, but overall the stats and effects don't mesh, so it's an unnecessary child holding back Supreme King Dragon. Ordinary Oppa is better suited to Supreme King Dragon, or a really useless child... |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
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- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
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- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
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