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Yu-Gi-Oh! Card Rating List Showing 1 to 6 of 6

Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.

Rating Score・ Review
Posting Date
Crystron Halqifibrax ▶︎ Deck 《Crystron Halqifibrax》
japan mamo
2019/01/01 23:40
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The strongest evil card of 2018 that everyone would have been eager to ban more than half a year ago.
Restricted in today's revision (2019/01/01). Unlike Samoso, there seems to be a lot of doubts about why it wasn't banned in one shot.
The strength (badness) of this card No. 1 is that you can bring any tuner of level 3 or less you like.
This effect led to the banning of valves and steam.
It was supposed to be a Synchro Support, but it turned out to be an Extra Link toy or a card to stand Valeso, so it's putting the cart before the horse.
At the very least, I wanted you to set restrictions that could not be made into link materials! !
Borrelsword Dragon ▶︎ Deck 《Borrelsword Dragon》
japan mamo
2019/01/01 22:55
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A fucking card with the highest strength and versatility that can be easily accessed thanks to some kind of Hari-something.
Since the revision today (01/01/2019), valves have been banned, but Jetrons can be substituted, so the simple route won't be ruined unless Hari or 《Linkuriboh》is banned.
The effect of increasing the right to attack is also Friche, so there is no waste if you attack with the target monster and then defend.
However, I think this card is a necessary evil like Crystal Wing and Lightning, so please ban Hari, the root of all evil.
Magical Musket - Dancing Needle ▶︎ Deck 《Magical Musket - Dancing Needle》
japan mamo
2019/01/01 22:15
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Although it depends on the opponent, the points that can be evaluated are "You can target your own or your opponent's cards", "You can use any number of cards from 1 to 3", and "There is no activation cost".
As long as his Magical Musket monsters on the field are not negate the effect, it can be activated from the hand, so basically the opponent can't deal with it without using 《Ghost Belle & Haunted Mansion》or Red Reboot.
What's the point of banishing his GY cards in the Magical Musket Deck? However, if you banish the target monster as the opponent's nominee, it won't negate, so you can safely pass your own hand trigger, so I think it's a pretty clever card.
Yuki-Musume, the Ice Mayakashi ▶︎ Deck 《Yuki-Musume, the Ice Mayakashi》
japan mamo
2018/12/30 15:11
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Mayakashi support with undelayed effect that got EX's Mayakashi binding at the cost.
As long as the Mayakashi "card" is in play, the condition can be met simply by activating the destruction of the Continuous Spell.
When Dahime ends up in your hand, if you put it together with this card, you can connect to continuous sync, so the dependence on Hajun has decreased and the stability has increased.
Even if you use the effect after the middle stage, if you change it to the cost of destruction, you won't be tied to EX, so it might be easier to mix him with Shiranui.
Mayakashi Return ▶︎ Deck 《Mayakashi Return》
japan mamo
2018/12/30 14:47
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The strength is as everyone has written below, but the demand has increased even more with the two new cards that will appear in the new bullets in January.
If you draw Dahime in her hand, bring Snow Maiden and you can connect to continuous sync even if you don't have Hajun.
Even if you draw this card after the middle stage, it can be used as a resurrection card or drawn with destruction, so it won't spoil.
Until now, I've been lying face down as a bluff, but it's ridiculous, and it's a powerful support card that maximizes Mayakashi's power.
Magical Musket - Crooked Crown ▶︎ Deck 《Magical Musket - Crooked Crown》
japan mamo
2018/12/30 14:31
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In the past, his Magical Musket monsters in his hand had to be ns using summoning rights or cost to The Kid, but with this one card, it's easier to line up multiple Magical Musket monsters on the field.
In other words, it is less likely that Kaiju will throw him and he will not be able to activate Spell Trap.
However, the effect that seals the main monster zone is limited in how to use it, and it is almost impossible to get stuck, so it seems better to consider it as a bonus.
Magical Musket ss from Deck can be maxed out, so I think I'll take this one over my brethren.
The compatriots themselves are weak when attacking second.

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