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Yu-Gi-Oh! Card Rating List Showing 1 to 15 of 31
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Subterror Cave Clash》
FADE
2017/09/15 22:24
Search now works with doushi. However, the demons and decisive battles are the top priority.
1 can be managed in the decisive battle, but it's not meaningless because it makes it easier to reverse the effect. Subterror itself doesn't have that much expansion power. 2 is the main. Youma's salvage, which is useful for both deployment and obstruction, works, making it easier to maintain the board. Originally, it was only one copy, but now you can search for it, so if you keep one, you may have a chance to play an active role. |
▶︎ Deck | 《SPYRAL Master Plan》
FADE
2017/09/13 15:58
A card whose value suddenly increased thanks to its own weight and the activation hurdle of 2 thanks to L Summoning and Double Helix.
As for the search destination of 1, since rescue and recapture have his GY activation effect, will it be possible to put these two types in his Deck? With 2, you can search for monsters such as Vortex and RESORT (this is also a search card, so it's actually 2 cards), so it's almost a 1:4 exchange. |
▶︎ Deck | 《SPYRAL Quik-Fix》
FADE
2017/09/13 15:52
A crazy card with no turn 1 restrictions despite being in the 9th term.
The search destination for 1 is resurrection, RBI increase, deck bounce, resistance grant, peeping + RBI increase, salvage, and good quality items, and if you duplicate it, you can do it at a cost of 2. Although 2 requires dandy, it is a low-cost revival. Dandy is a double helix, 1 can secure the hand cost and the effect of 1 is activated. Excluded after being revived? If you summon L via X summon, yes. Furthermore, 《Machine Duplication》, one-for-one correspondence, is easy to pull with a stable Field Spell search. In addition, I started to tangle the Ancient Gear and turn the tray → RESORT, gear town → gear town split, flying dragon → box search → search for this guy, mowing the lawn → resuscitation. A card that has already begun to appear in the environment and is likely to be restricted first. |
▶︎ Deck | 《SPYRAL Super Agent》
FADE
2017/09/13 15:41
SPYRAL's main card that combines self-SS and back splitting ability.
Peeping itself also has a drone, and even if it misses, it will lead to the activation of the effects of Double Helix and other cards, so you can use it without hesitation. The RBI is relatively high after that. |
▶︎ Deck | 《Subterror Behemoth Phospheroglacier》
FADE
2017/09/09 15:10
1 and 2 are Subterror Maris common effects. Note that 1 is an effect that misses the timing of ~ when ~ can be done.
3 is excellent with his GY feeding of selection formula similar to Beatrice, but he does not actively use his GY in the Subterror category, at most it is about warriors and demons. There is also recruitment by archers, so unless there is a lot of trouble, there will be no recruitment. |
▶︎ Deck | 《Subterror Behemoth Voltelluric》
FADE
2017/09/09 15:07
1 and 2 are Subterror Maris common effects. Note that 1 is an effect that misses the timing of ~ when ~ can be done.
3 takes control of the backside monster. Although the situation is limited, there are no restrictions on the monsters that are taken, so even if you can't change the battle position with S, X, L, Dasfo, bottomless, etc., it's relatively useful to be able to easily crush it with a warrior's release. He has a high defense and can't be the main player, but I think he has a place to play an active part. |
▶︎ Deck | 《Subterror Behemoth Dragossuary》
FADE
2017/09/09 15:04
1 and 2 are Subterror Maris common effects. Note that 1 is an effect that misses the timing of ~ when ~ can be done.
3 gives destruction resistance. However, how far can Spell Trap removal work in the current situation where Kozusai is the main and there are many types of monster removal? It can't be denied that it's hard to use because it doesn't get any adverts and its status is low. |
▶︎ Deck | 《Subterror Behemoth Stygokraken》
FADE
2017/09/09 15:00
1 and 2 are Subterror Maris common effects. Note that 1 is an effect that misses the timing of ~ when ~ can be done.
3 is set destruction for his Subterror Maris on the face side. Bareth Ashe and Liguriad are generally good at removing monsters, and since the number of cards is fixed, it doesn't matter what type of card it is, so it might be better to keep one card in the deck and bring it depending on the situation. |
▶︎ Deck | 《SPYRAL Double Helix》
FADE
2017/09/08 23:04
A strong card that boosted the stability that SPYRAL lacked.
First, at 1, Dandy can be supplied from EX. The instability of Dandy-designated cards has been resolved. Although 2 was unstable, he could supply SPYRAL monsters from Deck/GY and there was no Lv limit, so Grace's utility value jumped at once. In addition, this instability can be managed with other cards. Originally, he could earn a lot of ads if he went around, so he was a deck, so if he came this far, the future was decided unless he interfered. The link marker is also plainly excellent. |
▶︎ Deck | 《Subterror Fiendess》
FADE
2017/09/08 22:55
Subterror One of the strongest cards.
1 is a counter that can be played from the hand, and it is a cheap condition that it can be played if his face-up Subterror is on the field. Resetting also leads to the point that he reuses Subterror Malice's 3 effect and activates a 1 effect from his hand (set processing is the last and probably cool). However, it cannot be destroyed, so be careful. 2 deploys and revives. Hand GY and range are wide, this is also an effect with loose conditions. Furthermore, I can appreciate that the set target is not limited to her Subterror. Although it is basically one or the other, both effects are powerful, so there is no doubt that how well you use this card is important. |
▶︎ Deck | 《Subterror Behemoth Stalagmo》
FADE
2017/09/08 22:42
1 and 2 are Subterror Maris common effects. Note that 1 is an effect that misses the timing of ~ when ~ can be done.
3 is hand exchange, augmentation. Subterror Maris can be deployed with 1, but depending on the situation, it is very useful in that it prevents accidents and draws in other cards. Subterror is a Spell Trap/Yoma, so I want to draw in quickly including this guy. The defense is 21, which is a concern, but the RBI is 28, which is a relatively high number, so it would be a good card to stack multiple times. |
▶︎ Deck | 《Subterror Behemoth Fiendess》
FADE
2017/08/27 15:39
Isn't it stronger to use other than Subterror? I think it's a rare card.
With 1, you can easily get a high RBI, but it's enough for the decisive battle. As for 2, he is strong with GY fertilization + deployment assistance in the back defense, but since it can be deployed with Flip Monster, he strengthens other reverse categories than Subterror. 3 is also Flip Monster's search salvage effect, and since it is linked with 2, you can easily get an ad. The common effect of Subterror Maris and the nature of Link Monster do not mesh at all, so let's make it active in other reverse categories (Shaddoll, Tarot Ray, Krawler, etc.). |
▶︎ Deck | 《Subterror Final Battle》
FADE
2017/08/27 15:31
A non-depleting Trap with 4 effects and a reset effect. Use them according to the situation.
1st: back → front. Let's use it to activate the reverse effect and adjust the field. Second: front → back. To adjust the activation of Shambhala's 2 and the activation of RBI and reverse effects. Don't forget to miss the timing of the Subterror Maris common effect 1 because the reset process will be in between. Third: RBI up. Subterror Maris is advanced and superlative, so her status is high. It will be the most used because it can easily make 4000over RBI. Fourth: Sealing the effect negate. If the activation of the card is destroyed, it's over, so is there a case to use it... |
▶︎ Deck | 《The Hidden City》
FADE
2017/08/27 15:24
The core of the Subterror category.
1 is a familiar search at the time of activation since the 9th term. Basically, you should pull the youma for deployment and obstruction. 2 changed battle position. Flip Summon can be flipped face-down easily, but Flip Summon only works once per turn, so use it aggressively to activate the flip effect. 3 is a bonus. I don't think there's anyone who can see this guy and attack without any countermeasures. At any rate, it's important to pull him in quickly. |
▶︎ Deck | 《Subterror Behemoth Speleogeist》
FADE
2017/08/27 15:19
1 and 2 are Subterror Maris common effects. Note that 1 is an effect that misses the timing of ~ when ~ can be done.
3 is an effect that targets, and there is a Liguriad that has an exclusion effect that targets removal. It hurts that it is more uncertain than Liguriad because it is necessary to insert an attack to destroy it in battle. Since Bares Ashe has the same RBI of 3000, there is no point in actively adopting him. |
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