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HOME > Yu-Gi-Oh! Card Lists > Structure Deck: Legend of the Crystal Beasts
Structure Deck: Legend of the Crystal Beasts Card List
Structure Deck: Legend of the Crystal Beasts
code : SD44.
Total : 46 Types.
Release Date:2022-06-25
11th period
code : SD44.
Total : 46 Types.
Release Date:2022-06-25
11th period
Average of all cards:7.3pt
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Total 46 Types | |||||
---|---|---|---|---|---|
Monster 19 Types | |||||
Effect Monster:15 Types
Pendulum Monster:2 Types Fusion Monster:2 Types | |||||
2 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
Spell 18 Types | |||||
10 | Normal Spell | 1 | Equip Spell | 3 | Quick-Play Spell |
0 | Ritual Spell | 2 | Continuous Spell | 2 | Field Spell |
Trap 9 Types | |||||
6 | Normal Trap | 2 | Continuous Trap | 1 | Counter Trap |
Enhanced Category : 3 | |||||
Crystal Beast, Advanced Crystal Beast:34 Types / Phantasm:1 Types / Counter:1 Types |
Card Rating: Top 5
- 1st :《Ash Blossom & Joyous Spring》9.8pt
- 1st :《Crystal Bond》9.7pt
- 1st :《Foolish Burial Goods》9.7pt
- 1st :《Awakening of the Crystal Ultimates》9.7pt
- 1st :《Rainbow Bridge of the Heart》9.6pt
rating order | 206 / 640 | view num | 17434 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | ||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
N-Parallel
▶︎ Deck
|
8.4
(22)
[45688] |
JP001 | Crystal Beast Ruby Carbuncle | Effect Monster | ||
- | 3 | Fairy | 300 | 300 | ||
When this card is Special Summoned: You can Special Summon as many "Crystal Beast" monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
N-Parallel
▶︎ Deck
|
4.3
(18)
[28639] |
JP002 | Crystal Beast Amethyst Cat | Effect Monster | ||
- | 3 | Beast | 1200 | 400 | ||
This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
N-Parallel
▶︎ Deck
|
4.8
(18)
[32429] |
JP003 | Crystal Beast Emerald Tortoise | Effect Monster | ||
- | 3 | Aqua | 600 | 2000 | ||
Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
N-Parallel
▶︎ Deck
|
6.3
(19)
[37254] |
JP004 | Crystal Beast Topaz Tiger | Effect Monster | ||
- | 4 | Beast | 1600 | 1000 | ||
If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
N-Parallel
▶︎ Deck
|
4.8
(16)
[30353] |
JP005 | Crystal Beast Amber Mammoth | Effect Monster | ||
- | 4 | Beast | 1700 | 1600 | ||
When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
N-Parallel
▶︎ Deck
|
4.4
(25)
[37704] |
JP006 | Crystal Beast Cobalt Eagle | Effect Monster | ||
- | 4 | Winged Beast | 1400 | 800 | ||
Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
N-Parallel
▶︎ Deck
|
9.2
(36)
[68575] |
JP007 | Crystal Beast Sapphire Pegasus | Effect Monster | ||
- | 4 | Beast | 1800 | 1200 | ||
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
Normal
▶︎ Deck
|
5.1
(22)
[74462] |
JP008 | Rainbow Dark Dragon | Effect Monster | ||
- | 10 | Dragon | 4000 | 0 | ||
(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way. |
||||||
Normal
▶︎ Deck
|
8.1
(15)
[40806] |
JP009 | Crystal Master |
Pendulum Monster Effect Monster |
||
- | 3 | Spellcaster | 1300 | 1000 | ||
Pendulum Effect Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. Card Text You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand. |
||||||
Normal
▶︎ Deck
|
7.9
(10)
[36639] |
JP010 | Crystal Keeper |
Pendulum Monster Effect Monster |
||
- | 4 | Warrior | 1500 | 1800 | ||
Pendulum Effect Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed. Card Text If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step. |
||||||
Normal
▶︎ Deck
|
6.8
(33)
[97834] |
JP011 | Hamon, Lord of Striking Thunder | Effect Monster | ||
- | 10 | Thunder | 4000 | 4000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one. | ||||||
Normal
▶︎ Deck
|
9
(27)
[35041] |
JP012 | Dimension Shifter Semi-Limited | Effect Monster | ||
- | 6 | Spellcaster | 1200 | 2200 | ||
If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead. | ||||||
Normal
▶︎ Deck
|
6.9
(17)
[17977] |
JP013 | Contact "C" | Effect Monster | ||
- | 6 | Insect | 1500 | 2200 | ||
When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material. | ||||||
Normal
▶︎ Deck
|
9.8
(136)
[444788] |
JP014 | Ash Blossom & Joyous Spring |
Effect Monster Tuner Monster |
||
- | 3 | Zombie | 0 | 1800 | ||
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ●Add a card from the Deck to the hand. ●Special Summon from the Deck. ●Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. |
||||||
Normal
▶︎ Deck
|
9
(39)
[98758] |
JP015 | Ghost Belle & Haunted Mansion |
Effect Monster Tuner Monster |
||
- | 3 | Zombie | 0 | 1800 | ||
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ●Special Summon a Monster Card(s) from the GY. ●Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn. |
||||||
N-Parallel
▶︎ Deck
|
9.7
(6)
[3330] |
JP016 | Awakening of the Crystal Ultimates | Quick-Play Spell | ||
Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ●Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ●Special Summon 1 "Crystal Beast" monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn. |
||||||
Normal
▶︎ Deck
|
5.4
(5)
[3026] |
JP017 | Crystal Aegis | Normal Spell | ||
Target 1 "Crystal Beast" monster Card you control; destroy it, then Special Summon 1 "Crystal Beast Token" with the destroyed monster's original Type, Attribute, Level, and ATK/DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; Special Summon 1 "Crystal Beast" monster Card from your Spell & Trap Zone. You can only use this effect of "Crystal Aegis" once per turn. | ||||||
Normal
▶︎ Deck
|
7.8
(16)
[46142] |
JP018 | Ancient City - Rainbow Ruins | Field Spell | ||
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects. ●1+: This card cannot be destroyed by card effects. ●2+: Once per turn (including the opponent's) you can halve the battle damage you take. ●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it. ●4+: Once per turn, during your Main Phase: You can draw 1 card. ●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target. |
||||||
Normal
▶︎ Deck
|
9.6
(17)
[17729] |
JP019 | Rainbow Bridge | Normal Spell | ||
Add 1 "Crystal" Spell/Trap from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
8.2
(20)
[43247] |
JP020 | Crystal Beacon | Normal Spell | ||
Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect. | ||||||
Normal
▶︎ Deck
|
6.8
(16)
[34425] |
JP021 | Crystal Blessing | Normal Spell | ||
Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells. | ||||||
Normal
▶︎ Deck
|
8.5
(25)
[47864] |
JP022 | Crystal Abundance | Normal Spell | ||
Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect. | ||||||
Normal
▶︎ Deck
|
6.8
(17)
[36845] |
JP023 | Crystal Promise | Normal Spell | ||
Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target. | ||||||
Normal
▶︎ Deck
|
5.9
(14)
[27960] |
JP024 | Crystal Tree | Continuous Spell | ||
Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells. | ||||||
Normal
▶︎ Deck
|
7.4
(15)
[37895] |
JP025 | Crystal Release | Equip Spell | ||
Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. | ||||||
Normal
▶︎ Deck
|
7.1
(18)
[38682] |
JP026 | Rare Value | Normal Spell | ||
If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards. | ||||||
Normal
▶︎ Deck
|
2.7
(13)
[16802] |
JP027 | Rainbow Refraction | Quick-Play Spell | ||
If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck. | ||||||
Normal
▶︎ Deck
|
7
(15)
[38749] |
JP028 | Advanced Dark | Field Spell | ||
All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle. | ||||||
Normal
▶︎ Deck
|
8.5
(27)
[217532] |
JP029 | The Melody of Awakening Dragon | Normal Spell | ||
Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
9.7
(43)
[108441] |
JP030 | Foolish Burial Goods Semi-Limited | Normal Spell | ||
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn. | ||||||
Normal
▶︎ Deck
|
9
(49)
[100413] |
JP031 | Cosmic Cyclone | Quick-Play Spell | ||
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it. | ||||||
Normal
▶︎ Deck
|
4
(5)
[1672] |
JP032 | Crystal Boon | Normal Trap | ||
Special Summon up to 2 "Crystal Beast" monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn. | ||||||
N-Parallel
▶︎ Deck
|
8.7
(7)
[3513] |
JP033 | Crystal Miracle | Counter Trap | ||
When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn. | ||||||
Normal
▶︎ Deck
|
5.8
(5)
[2448] |
JP034 | Crystal Brilliance | Continuous Trap | ||
You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved. | ||||||
Normal
▶︎ Deck
|
2.4
(14)
[13752] |
JP035 | Crystal Pair | Normal Trap | ||
When a "Crystal Beast" monster you control is destroyed by battle and sent to the GY: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, you take no battle damage for the rest of this turn. | ||||||
Normal
▶︎ Deck
|
8.3
(14)
[39584] |
JP036 | Crystal Conclave | Continuous Trap | ||
Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain. | ||||||
Normal
▶︎ Deck
|
7.7
(14)
[18448] |
JP037 | Ultimate Crystal Magic | Normal Trap | ||
When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck, and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells. | ||||||
Normal
▶︎ Deck
|
4.2
(10)
[14939] |
JP038 | Counter Gem | Normal Trap | ||
Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control. | ||||||
Normal
▶︎ Deck
|
8
(16)
[37693] |
JP039 | Ferret Flames | Normal Trap | ||
If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle face-up monsters they control into the Deck (their choice), except monsters with 0 ATK, so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP. | ||||||
Normal
▶︎ Deck
|
8.6
(35)
[99619] |
JP040 | Metaverse | Normal Trap | ||
Take 1 Field Spell from your Deck, and either activate it or add it to your hand. | ||||||
Secret
▶︎ Deck
Ultra |
8.5
(6)
[6401] |
JPP01 | Ultimate Crystal Rainbow Dragon Overdrive |
Fusion Monster Effect Monster |
||
- | 12 | Dragon | 4000 | 0 | ||
1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters. |
||||||
Secret
▶︎ Deck
Super |
8.6
(14)
[29301] |
JPP02 | Rainbow Overdragon |
Fusion Monster Effect Monster |
||
- | 12 | Dragon | 4000 | 0 | ||
7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster. Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck. |
||||||
Secret
▶︎ Deck
Super |
8.7
(10)
[16948] |
JPP03 | Crystal Beast Rainbow Dragon | Effect Monster | ||
- | 8 | Dragon | 3000 | 0 | ||
If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this card treated as a Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects, and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand. | ||||||
Secret
▶︎ Deck
Super |
9.6
(8)
[4974] |
JPP04 | Rainbow Bridge of the Heart | Continuous Spell | ||
During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand. | ||||||
Secret
▶︎ Deck
Super |
9.7
(17)
[22450] |
JPP05 | Crystal Bond | Normal Spell | ||
Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn. | ||||||
Ultra
▶︎ Deck
|
7.7
(30)
[115317] |
JPS01 | Rainbow Dragon | Effect Monster | ||
- | 10 | Dragon | 4000 | 0 | ||
(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck. |
||||||
Structure Deck: Legend of the Crystal Beasts Card List
7.3 /10.0 pt Number of card ratings : 974 User Review : 974 |
Update Information - NEW -
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- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)