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HOME > Yu-Gi-Oh! Card Lists > Structure Deck: Legend of the Crystal Beasts

Structure Deck: Legend of the Crystal Beasts Card List

Structure Deck: Legend of the Crystal BeastsCard List
Structure Deck: Legend of the Crystal Beasts
code : SD44.
Total : 45 Types.
Release Date:2022-06-25
11th period

Average of all cards:7.3pt




Total 45 Types
Monster 18 Types
Effect Monster:14 Types Pendulum Monster:2 Types
Fusion Monster:2 Types
2 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 18 Types
10Normal Spell 1Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 9 Types
6 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 3
Crystal Beast, Advanced Crystal Beast:33 Types / Phantasm:1 Types / Counter:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order200 / 626 view num16488 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Crystal Beast Ruby Carbuncle
N-Parallel
▶︎ Deck
8.4 21
[44105]
JP001 Crystal Beast Ruby Carbuncle  Effect Monster
- 3 Fairy 300 300
When this card is Special Summoned: You can Special Summon as many "Crystal Beast" monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Amethyst Cat
N-Parallel
▶︎ Deck
4.4 17
[27365]
JP002 Crystal Beast Amethyst Cat  Effect Monster
- 3 Beast 1200 400
This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Emerald Tortoise
N-Parallel
▶︎ Deck
4.8 18
[31020]
JP003 Crystal Beast Emerald Tortoise  Effect Monster
- 3 Aqua 600 2000
Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Topaz Tiger
N-Parallel
▶︎ Deck
6.4 18
[35885]
JP004 Crystal Beast Topaz Tiger  Effect Monster
- 4 Beast 1600 1000
If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Amber Mammoth
N-Parallel
▶︎ Deck
5 15
[29201]
JP005 Crystal Beast Amber Mammoth  Effect Monster
- 4 Beast 1700 1600
When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Cobalt Eagle
N-Parallel
▶︎ Deck
4.4 25
[35922]
JP006 Crystal Beast Cobalt Eagle  Effect Monster
- 4 Winged Beast 1400 800
Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Sapphire Pegasus
N-Parallel
▶︎ Deck
9.1 35
[66513]
JP007 Crystal Beast Sapphire Pegasus  Effect Monster
- 4 Beast 1800 1200
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Rainbow Dark Dragon
Normal
▶︎ Deck
5.3 19
[72904]
JP008 Rainbow Dark Dragon  Effect Monster
- 10 Dragon 4000 0
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.
Crystal Master
Normal
▶︎ Deck
8.1 14
[40033]
JP009 Crystal Master  Pendulum Monster
Effect Monster
- 3 Spellcaster 1300 1000
Pendulum Effect
Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects.
Card Text
You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.
Crystal Keeper
Normal
▶︎ Deck
8.1 9
[35999]
JP010 Crystal Keeper  Pendulum Monster
Effect Monster
- 4 Warrior 1500 1800
Pendulum Effect
Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed.
Card Text
If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.
Hamon, Lord of Striking Thunder
Normal
▶︎ Deck
6.8 32
[95016]
JP011 Hamon, Lord of Striking Thunder  Effect Monster
- 10 Thunder 4000 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.
Dimension Shifter
Normal
▶︎ Deck
8.9 26
[31793]
JP012 Dimension Shifter Semi-Limited Effect Monster
- 6 Spellcaster 1200 2200
If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.
Contact
Normal
▶︎ Deck
6.9 17
[17290]
JP013 Contact "C"  Effect Monster
- 6 Insect 1500 2200
When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.
Ash Blossom & Joyous Spring
Normal
▶︎ Deck
9.8 134
[403815]
JP014 Ash Blossom & Joyous Spring  Effect Monster
Tuner Monster
- 3 Zombie 0 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Ghost Belle & Haunted Mansion
Normal
▶︎ Deck
9 37
[91708]
JP015 Ghost Belle & Haunted Mansion  Effect Monster
Tuner Monster
- 3 Zombie 0 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
Awakening of the Crystal Ultimates
N-Parallel
▶︎ Deck
9.6 5
[2883]
JP016 Awakening of the Crystal Ultimates  Quick-Play Spell
Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster).
●Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY.
●Special Summon 1 "Crystal Beast" monster Card from your hand, Deck, GY, or Spell & Trap Zone.
You can only activate 1 "Awakening of the Crystal Ultimates" per turn.
Crystal Aegis
Normal
▶︎ Deck
5.5 4
[2712]
JP017 Crystal Aegis  Normal Spell
Target 1 "Crystal Beast" monster Card you control; destroy it, then Special Summon 1 "Crystal Beast Token" with the destroyed monster's original Type, Attribute, Level, and ATK/DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; Special Summon 1 "Crystal Beast" monster Card from your Spell & Trap Zone. You can only use this effect of "Crystal Aegis" once per turn.
Ancient City - Rainbow Ruins
Normal
▶︎ Deck
7.9 15
[44938]
JP018 Ancient City - Rainbow Ruins  Field Spell
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
●1+: This card cannot be destroyed by card effects.
●2+: Once per turn (including the opponent's) you can halve the battle damage you take.
●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
●4+: Once per turn, during your Main Phase: You can draw 1 card.
●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
Rainbow Bridge
Normal
▶︎ Deck
9.6 15
[16864]
JP019 Rainbow Bridge  Normal Spell
Add 1 "Crystal" Spell/Trap from your Deck to your hand.
Crystal Beacon
Normal
▶︎ Deck
8.2 19
[41878]
JP020 Crystal Beacon  Normal Spell
Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect.
Crystal Blessing
Normal
▶︎ Deck
6.9 15
[33252]
JP021 Crystal Blessing  Normal Spell
Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells.
Crystal Abundance
Normal
▶︎ Deck
8.5 25
[46728]
JP022 Crystal Abundance  Normal Spell
Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect.
Crystal Promise
Normal
▶︎ Deck
6.9 16
[35757]
JP023 Crystal Promise  Normal Spell
Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
Crystal Tree
Normal
▶︎ Deck
5.8 13
[27233]
JP024 Crystal Tree  Continuous Spell
Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells.
Crystal Release
Normal
▶︎ Deck
7.6 14
[37133]
JP025 Crystal Release  Equip Spell
Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.
Rare Value
Normal
▶︎ Deck
7.1 17
[37653]
JP026 Rare Value  Normal Spell
If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.
Rainbow Refraction
Normal
▶︎ Deck
2.8 12
[16423]
JP027 Rainbow Refraction  Quick-Play Spell
If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck.
Advanced Dark
Normal
▶︎ Deck
7 15
[38158]
JP028 Advanced Dark  Field Spell
All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle.
The Melody of Awakening Dragon
Normal
▶︎ Deck
8.5 25
[209593]
JP029 The Melody of Awakening Dragon  Normal Spell
Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
Foolish Burial Goods
Normal
▶︎ Deck
9.7 41
[101648]
JP030 Foolish Burial Goods Semi-Limited Normal Spell
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
Cosmic Cyclone
Normal
▶︎ Deck
9 47
[93077]
JP031 Cosmic Cyclone  Quick-Play Spell
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
Crystal Boon
Normal
▶︎ Deck
4.3 3
[1473]
JP032 Crystal Boon  Normal Trap
Special Summon up to 2 "Crystal Beast" monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn.
Crystal Miracle
N-Parallel
▶︎ Deck
8.6 5
[3151]
JP033 Crystal Miracle  Counter Trap
When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.
Crystal Brilliance
Normal
▶︎ Deck
6 4
[2175]
JP034 Crystal Brilliance  Continuous Trap
You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved.
Crystal Pair
Normal
▶︎ Deck
2.5 13
[13412]
JP035 Crystal Pair  Normal Trap
When a "Crystal Beast" monster you control is destroyed by battle and sent to the GY: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, you take no battle damage for the rest of this turn.
Crystal Conclave
Normal
▶︎ Deck
8.4 12
[38676]
JP036 Crystal Conclave  Continuous Trap
Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.
Ultimate Crystal Magic
Normal
▶︎ Deck
7.8 13
[17803]
JP037 Ultimate Crystal Magic  Normal Trap
When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck, and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells.
Counter Gem
Normal
▶︎ Deck
4.3 9
[14668]
JP038 Counter Gem  Normal Trap
Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control.
Ferret Flames
Normal
▶︎ Deck
8 16
[36816]
JP039 Ferret Flames  Normal Trap
If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle face-up monsters they control into the Deck (their choice), except monsters with 0 ATK, so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.
Metaverse
Normal
▶︎ Deck
8.6 33
[93049]
JP040 Metaverse  Normal Trap
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
Ultimate Crystal Rainbow Dragon Overdrive
Secret
Ultra
▶︎ Deck
8.5 4
[5667]
JPP01 Ultimate Crystal Rainbow Dragon Overdrive  Fusion Monster
Effect Monster
- 12 Dragon 4000 0
1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters
Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.
Rainbow Overdragon
Secret
Super
▶︎ Deck
8.7 13
[28234]
JPP02 Rainbow Overdragon  Fusion Monster
Effect Monster
- 12 Dragon 4000 0
7 "Crystal Beast" monsters
(This card is always treated as an "Ultimate Crystal" card.)
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster. Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.
Crystal Beast Rainbow Dragon
Secret
Super
▶︎ Deck
8.7 10
[16120]
JPP03 Crystal Beast Rainbow Dragon  Effect Monster
- 8 Dragon 3000 0
If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this card treated as a Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects, and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.
Rainbow Bridge of the Heart
Secret
Super
▶︎ Deck
9.6 7
[4436]
JPP04 Rainbow Bridge of the Heart  Continuous Spell
During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand.
Crystal Bond
Secret
Super
▶︎ Deck
9.7 17
[21511]
JPP05 Crystal Bond  Normal Spell
Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.
Structure Deck: Legend of the Crystal Beasts Card List
7.3 /10.0 pt
Number of card ratings : 894
User Review : 894

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