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HOME > Yu-Gi-Oh! Card Lists > Collector's Pack - Duelists in the Flash

Collector's Pack - Duelists in the Flash Card List

Collector's Pack - Duelists in the FlashCard List
Collector's Pack - Duelists in the Flash
code : CPF1.
Total : 45 Types.
Release Date:2016-05-14
9th period

Average of all cards:7pt




Total 45 Types
Monster 40 Types
Effect Monster:24 Types Ritual Monster:3 Types Pendulum Monster:1 Types
Synchro Monster:1 Types Xyz Monster:11 Types
2 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 4 Types
2Normal Spell 0Equip IconEquip Spell 0Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 1 Types
0 Normal Trap 1 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 11
Flower Cardian:10 Types / Number:7 Types / Galaxy, Galaxy-Eyes:6 Types / Cyber, Cybernetic, Cyberdark:5 Types / Photon, Cipher:4 Types / Performapal, Performage:2 Types / Raidraptor:2 Types / Odd-Eyes:2 Types / Djinn:1 Types / Numeron, Numeron Gate:1 Types / Utopia:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order234 / 626 view num43782 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Odd-Eyes Mirage Dragon
Ultra
▶︎ Deck
9 11
[32309]
JP001 Odd-Eyes Mirage Dragon  Pendulum Monster
Effect Monster
- 3 Dragon 1200 600
Pendulum Effect
Once per turn, if a face-up "Odd-Eyes" Pendulum Monster(s) you control is destroyed by battle or card effect: You can destroy 1 card in your Pendulum Zone, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster in your Extra Deck in your Pendulum Zone, except "Odd-Eyes Mirage Dragon".
Card Text
While an "Odd-Eyes" card is in your Pendulum Zone (Quick Effect): You can target 1 "Odd-Eyes" monster you control; the first time it would be destroyed by battle or card effect this turn, it is not destroyed. You can only use this effect of "Odd-Eyes Mirage Dragon" once per turn.
Performapal Uni
Rare
▶︎ Deck
5.4 8
[12768]
JP002 Performapal Uni  Effect Monster
- 4 Beast-Warrior 800 1500
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 3 or lower "Performapal" monster from your hand in Attack Position. During your opponent's turn (Quick Effect): You can banish 1 "Performapal" monster, except "Performapal Uni", and this card from your GY; the next time you would take battle damage this turn, you do not.
Performapal Corn
Rare
▶︎ Deck
5 6
[9715]
JP003 Performapal Corn  Effect Monster
- 3 Beast-Warrior 600 1000
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 other "Performapal" monster you control with 1000 or less ATK; change both it and this card, that you control, from face-up Attack Position to Defense Position, and if you do, add 1 "Odd-Eyes" monster from your Deck to your hand. During your opponent's turn (Quick Effect): You can banish 1 "Performapal" monster, except "Performapal Corn", and this card from your GY; gain 500 LP.
Raidraptor - Napalm Dragonius
Normal
▶︎ Deck
5.8 11
[8411]
JP004 Raidraptor - Napalm Dragonius  Effect Monster
- 4 Winged Beast 1000 1000
Once per turn: You can inflict 600 damage to your opponent, also you cannot activate monster effects for the rest of this turn, except "Raidraptor" monsters. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Raidraptor" monster from your Deck, but its effects are negated.
Raidraptor - Blade Burner Falcon
Normal
▶︎ Deck
6.6 14
[20057]
JP005 Raidraptor - Blade Burner Falcon  Xyz Monster
Effect Monster
- 4 Winged Beast 1000 1000
2 Level 4 Winged Beast Monsters
If this card is Xyz Summoned, and your opponent's LP is at least 3000 higher than yours: You can make this card gain 3000 ATK. When this card destroys an opponent's monster by battle: You can detach any number of materials from this card; destroy exactly that number of monsters your opponent controls.
The Tripper Mercury
Normal
▶︎ Deck
2.4 7
[15370]
JP006 The Tripper Mercury  Effect Monster
- 8 Aqua 2000 2000
When this card is Tribute Summoned: You can change all monsters on the field to face-up Attack Position. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way, while this card is on the field all monsters your opponent controls lose ATK equal to their original ATK. This card can make a second attack during each Battle Phase.
The Blazing Mars
Rare
▶︎ Deck
6.8 9
[15254]
JP007 The Blazing Mars  Effect Monster
- 8 Pyro 2600 2200
While this card is in your hand or GY: You can banish 3 other monsters from your GY; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. During your Main Phase 1: You can send all other monsters you control to the GY; inflict 500 damage to your opponent for each monster sent to the GY. You can only use each effect of "The Blazing Mars" once per turn.
The Grand Jupiter
Normal
▶︎ Deck
3.3 10
[12717]
JP008 The Grand Jupiter  Effect Monster
- 8 Warrior 2500 2000
Once per turn: You can discard 2 cards, then target 1 face-up monster your opponent controls; equip that face-up monster to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. Once per turn, during the End Phase: You can target 1 Monster Card equipped to this card by this card's effect; Special Summon it to your field.
The Despair Uranus
Rare
▶︎ Deck
6.2 11
[17197]
JP009 The Despair Uranus  Effect Monster
- 8 Rock 2900 2300
When this card is Tribute Summoned while you control no Spells/Traps: You can activate this effect; your opponent declares either Continuous Spell or Continuous Trap, then you Set 1 card of that type directly from your Deck. This card gains 300 ATK for each face-up Spell/Trap you control. Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects.
The Suppression Pluto
Ultra
▶︎ Deck
6.7 12
[24904]
JP010 The Suppression Pluto  Effect Monster
- 8 Fiend 2600 2000
Once per turn: You can declare 1 card name; look at your opponent's hand, then if they have the declared card in their hand, apply 1 of these effects.
●Take control of 1 monster your opponent controls.
●Destroy 1 Spell/Trap your opponent controls, then you can Set the destroyed Spell/Trap on your field.
Cyber Petit Angel
Normal
▶︎ Deck
9.2 14
[26623]
JP011 Cyber Petit Angel  Effect Monster
- 2 Fairy 300 200
If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn.
Cyber Angel Benten
Normal
▶︎ Deck
9.3 30
[59229]
JP012 Cyber Angel Benten  Ritual Monster
Effect Monster
- 6 Fairy 1800 1500
You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
Cyber Angel Idaten
Normal
▶︎ Deck
8.2 13
[26654]
JP013 Cyber Angel Idaten  Ritual Monster
Effect Monster
- 6 Fairy 1600 2000
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF.
Cyber Angel Dakini
Super
▶︎ Deck
9 23
[36161]
JP014 Cyber Angel Dakini  Ritual Monster
Effect Monster
- 8 Fairy 2700 2400
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your GY; add it to your hand.
Machine Angel Ritual
Normal
▶︎ Deck
8.9 11
[30804]
JP015 Machine Angel Ritual  Ritual Spell
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
Ritual Sanctuary
Rare
▶︎ Deck
9.4 18
[75009]
JP016 Ritual Sanctuary  Field Spell
You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.
Red Nova
Normal
▶︎ Deck
3.9 7
[10737]
JP017 Red Nova  Effect Monster
Tuner Monster
- 1 Fairy 0 0
If a Level 8 or higher Dragon Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Red Nova" once per turn this way. If this card is sent to the GY for a Synchro Summon that uses 2 or more Tuner monsters as material: You can Special Summon 1 FIRE Fiend monster from your Deck in Defense Position.
Zushin the Sleeping Giant
N-Rare
▶︎ Deck
4.4 23
[25423]
JP018 Zushin the Sleeping Giant  Effect Monster
- 10 Warrior 0 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing a monster you control with 10 Zushin Counters. Once per turn: You can reveal this card in your hand, then target 1 Level 1 Normal Monster you control (keep this card revealed until the end of this turn); place 1 Zushin Counter on it. Unaffected by other cards' effects. If this card battles a monster, during damage calculation: ATK/DEF of this card become equal to the current ATK of the monster it is battling +1000, during that damage calculation only.
Hand-Holding Genie
Normal
▶︎ Deck
5.2 6
[10347]
JP019 Hand-Holding Genie  Effect Monster
- 4 Fiend 1000 1600
Monsters your opponent controls cannot target monsters for attacks, except this one. Gains DEF equal to the combined original DEF of all other face-up Defense Position monsters you control.
Scrum Force
Normal
▶︎ Deck
6.2 6
[7171]
JP020 Scrum Force  Continuous Trap
While you control 2 or more face-up Defense Position monsters, your opponent cannot target Defense Position monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. If this card would be destroyed by card effect, you can destroy 1 card in your Spell & Trap Zone instead.
Number 100: Numeron Dragon
Ultra
▶︎ Deck
7.4 21
[45527]
JP021 Number 100: Numeron Dragon  Xyz Monster
Effect Monster
- 1 Dragon 0 0
2 "Number" Xyz Monsters with the same name and Rank
Once per turn: You can detach 1 material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap from their GY to their field. When an opponent's monster declares an attack while this card is in your GY and you have no cards in your hand or field: You can Special Summon this card.
Number 24: Dragulas the Vampiric Dragon
Super
▶︎ Deck
7.9 13
[37355]
JP022 Number 24: Dragulas the Vampiric Dragon  Xyz Monster
Effect Monster
- 6 Wyrm 2400 2800
2 Level 6 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your GY or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the GY.
Number 45: Crumble Logos the Prophet of Demolition
Normal
▶︎ Deck
8 12
[28944]
JP023 Number 45: Crumble Logos the Prophet of Demolition  Xyz Monster
Effect Monster
- 2 Zombie 2200 0
2+ Level 2 monsters
Once per turn: You can detach 1 material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target's effects are negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.
Number 51: Finisher the Strong Arm
Normal
▶︎ Deck
3.1 11
[10099]
JP024 Number 51: Finisher the Strong Arm  Xyz Monster
Effect Monster
- 3 Rock 2600 0
3 Level 3 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 material from this card; place 1 counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these counters: You can destroy all cards your opponent controls.
Number 59: Crooked Cook
Rare
▶︎ Deck
8.5 24
[40141]
JP025 Number 59: Crooked Cook  Xyz Monster
Effect Monster
- 4 Warrior 2300 200
2 Level 4 monsters
While you control no other cards on the field, this card is unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 1 material from this card; destroy as many other cards you control as possible, then this card gains 300 ATK until the end of this turn for each monster destroyed by this effect and sent to the GY.
Number 78: Number Archive
N-Rare
▶︎ Deck
6.2 13
[18023]
JP026 Number 78: Number Archive  Xyz Monster
Effect Monster
- 1 Spellcaster 0 0
2 Level 1 monsters
Once per turn (Quick Effect): You can detach 1 material from this card; your opponent randomly chooses 1 card in your Extra Deck, and if it is a "Number" monster that has a number between "1" and "99" in its name, Special Summon it by using this face-up card you control as material, but banish that monster during the End Phase, also you cannot Special Summon for the rest of this turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
Number 98: Antitopian
Super
▶︎ Deck
6.4 17
[26916]
JP027 Number 98: Antitopian  Xyz Monster
Effect Monster
- 4 Warrior 2000 2500
2 Level 4 monsters
When a monster declares an attack: You can detach 1 material from this card; change that monster to Defense Position. While this card is in your GY (Quick Effect): You can target 1 "Utopia" monster on the field; Special Summon this card in Defense Position, and if you do, attach that monster to this card as material. You can only use this effect of "Number 98: Antitopian" once per turn.
Cipher Wing
Normal
▶︎ Deck
5.1 12
[17959]
JP028 Cipher Wing  Effect Monster
- 4 Machine 1400 1200
If you control a "Cipher" monster, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters you control by 4 until the end of this turn.
Galaxy-Eyes Cipher Dragon
Ultra
▶︎ Deck
9.2 32
[144395]
JP029 Galaxy-Eyes Cipher Dragon  Xyz Monster
Effect Monster
- 8 Dragon 3000 2500
2 Level 8 monsters
Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".
Galaxy Stealth Dragon
Rare
▶︎ Deck
5.3 6
[17464]
JP030 Galaxy Stealth Dragon  Xyz Monster
Effect Monster
- 4 Dragon 2000 1600
2 Level 4 Dragon monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Dragon monster from your hand. Your opponent cannot target other "Galaxy" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects.
Flower Cardian Pine
Rare
▶︎ Deck
8.3 8
[16820]
JP031 Flower Cardian Pine  Effect Monster
- 1 Warrior 100 100
If this card is Normal Summoned: Draw 1 card, show it, then send it to the GY unless it is a "Flower Cardian" monster. You can only use this effect of "Flower Cardian Pine" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can draw 1 card.
Flower Cardian Zebra Grass
Normal
▶︎ Deck
7.4 8
[13866]
JP032 Flower Cardian Zebra Grass  Effect Monster
- 8 Warrior 100 100
While you control a Level 7 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. If this card is Normal or Special Summoned: You can reveal any number of "Flower Cardian" monsters in your hand, shuffle them into the Deck, then draw the same number of cards.
Flower Cardian Willow
Normal
▶︎ Deck
9.1 8
[14775]
JP033 Flower Cardian Willow  Effect Monster
- 11 Warrior 100 100
While you control a Level 10 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can target 1 "Flower Cardian" monster in your GY; shuffle it into your Deck, then draw 1 card.
Flower Cardian Paulownia
Normal
▶︎ Deck
6.9 7
[16996]
JP034 Flower Cardian Paulownia  Effect Monster
- 12 Warrior 100 100
While you control a Level 11 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. When this card is targeted for an attack: You can negate the attack, end the Battle Phase, then draw 1 card.
Flower Cardian Pine with Crane
Normal
▶︎ Deck
6.8 4
[13002]
JP035 Flower Cardian Pine with Crane  Effect Monster
- 1 Warrior 2000 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 "Flower Cardian" monster, except "Flower Cardian Pine with Crane". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the GY. Once per turn, at the end of the Battle Phase, if this card battled: You can draw 1 card.
Flower Cardian Zebra Grass with Moon
Normal
▶︎ Deck
5.5 4
[12652]
JP036 Flower Cardian Zebra Grass with Moon  Effect Monster
- 8 Warrior 2000 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 8 "Flower Cardian" monster, except "Flower Cardian Zebra Grass with Moon". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the GY. Once per turn, when this card destroys an opponent's monster by battle: You can draw 1 card.
Flower Cardian Willow with Calligrapher
Rare
▶︎ Deck
8.3 3
[16653]
JP037 Flower Cardian Willow with Calligrapher  Effect Monster
Tuner Monster
- 11 Warrior 2000 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 11 "Flower Cardian" monster, except "Flower Cardian Willow with Calligrapher". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the GY. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.
Flower Cardian Paulownia with Phoenix
Normal
▶︎ Deck
4 2
[13259]
JP038 Flower Cardian Paulownia with Phoenix  Effect Monster
- 12 Warrior 2000 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 12 "Flower Cardian" monster, except "Flower Cardian Paulownia with Phoenix". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the GY. Once per turn, when this card inflicts battle damage to your opponent: You can draw 1 card.
Flower Cardian Lightshower
Super
▶︎ Deck
8.7 9
[33872]
JP039 Flower Cardian Lightshower  Synchro Monster
Effect Monster
- 8 Warrior 3000 3000
1 Tuner + 3 non-Tuner monsters
Your opponent cannot target "Flower Cardian" monsters you control with card effects, also those monsters cannot be destroyed by card effects. During your opponent's Draw Phase, if they draw a card(s) for their normal draw: Inflict 1500 damage to your opponent. Once per turn, during your opponent's End Phase: Activate 1 of these effects;
●Skip the Draw Phase of your next turn.
●Negate this card's other effects until your opponent's next Standby Phase.
Flower Gathering
Rare
▶︎ Deck
9 10
[17355]
JP040 Flower Gathering  Normal Spell
Special Summon 4 "Flower Cardian" monsters with 100 ATK and different names from your Deck in Attack Position, but their effects are negated, also they cannot be Tributed for a Tribute Summon. You can only activate 1 "Flower Gathering" per turn. You cannot Normal or Special Summon other monsters during the turn you activate this card, except "Flower Cardian" monsters.
Galaxy Wizard
Normal
▶︎ Deck
8.7 24
[153686]
JP041 Galaxy Wizard  Effect Monster
- 4 Spellcaster 0 1800
Once per turn: You can increase this card's Level by 4 until the end of this turn. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".
Galaxy Knight
Normal
▶︎ Deck
7.9 28
[153325]
JP042 Galaxy Knight  Effect Monster
- 8 Warrior 2800 2600
If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. If Summoned this way: Target 1 "Galaxy-Eyes Photon Dragon" in your GY (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in Defense Position. This ATK decrease lasts until the end of this turn.
Galaxy Soldier
Normal
▶︎ Deck
9.2 37
[219712]
JP043 Galaxy Soldier  Effect Monster
- 5 Machine 2000 0
You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.
Galaxy Expedition
Normal
▶︎ Deck
7.7 21
[125944]
JP044 Galaxy Expedition  Normal Spell
If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in Defense Position. You can only activate 1 "Galaxy Expedition" per turn.
Ebon Illusion Magician
Super
▶︎ Deck
8.3 22
[151192]
JP045 Ebon Illusion Magician  Xyz Monster
Effect Monster
- 7 Spellcaster 2500 2100
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 6 Spellcaster Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; Special Summon 1 Spellcaster Normal Monster from your hand or Deck. When a Spellcaster Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.
Collector's Pack - Duelists in the Flash Card List
7 /10.0 pt
Number of card ratings : 606
User Review : 606

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