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HOME > Yu-Gi-Oh! Card Lists > MILLENNIUM PACK

MILLENNIUM PACK Card List

MILLENNIUM PACKCard List
MILLENNIUM PACK
code : MP01.
Total : 30 Types.
Release Date:2015-12-19
9th period

Average of all cards:7.1pt




Total 30 Types
Monster 15 Types
Effect Monster:10 Types Ritual Monster:2 Types
Fusion Monster:3 Types
Spell 10 Types
5Normal Spell 0Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
2 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 5 Types
4 Normal Trap 1 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 8
Sacrifice:2 Types / Harpie:1 Types / Archfiend:1 Types / Traptrix, Trap Hole:1 Types / the Forbidden One:1 Types / Black Luster Soldier:1 Types / Monarch:1 Types / Gaia the Fierce Knight:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order234 / 642 view num41805 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
The Winged Dragon of Ra - Immortal Phoenix
Secret
▶︎ Deck
8.4 30
[95030]
JP001 The Winged Dragon of Ra - Immortal Phoenix  Effect Monster
- 10 Divine-Beast 4000 4000
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions.
Curse of Dragonfire
Ultra
▶︎ Deck
3.8 26
[23076]
JP002 Curse of Dragonfire  Effect Monster
- 5 Dragon 2000 1500
If this card is Normal or Special Summoned: You can target 1 Field Spell on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
Holding Arms
Ultra
▶︎ Deck
4.9 14
[13135]
JP003 Holding Arms  Effect Monster
- 4 Fiend 500 1200
If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.
Holding Legs
Ultra
▶︎ Deck
7.5 16
[16748]
JP004 Holding Legs  Effect Monster
- 4 Fiend 800 600
If this card is Summoned: Return all Set Spells/Traps on the field to the hand. You can banish this card from your GY, then target 1 Set Spell/Trap your opponent controls; it cannot be activated until the end of the next turn.
Black Luster Soldier - Envoy of the Beginning
Super
▶︎ Deck
9.4 142
[695462]
JP005 Black Luster Soldier - Envoy of the Beginning  Effect Monster
- 8 Warrior 3000 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
●Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
●If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
Chaos Emperor Dragon - Envoy of the End
Super
▶︎ Deck
9.4 116
[226327]
JP006 Chaos Emperor Dragon - Envoy of the End  Effect Monster
- 8 Dragon 3000 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.
Electromagnetic Turtle
Super
▶︎ Deck
8.3 54
[194855]
JP007 Electromagnetic Turtle  Effect Monster
- 4 Machine 0 1800
During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.
Gandora the Dragon of Destruction
Super
▶︎ Deck
4.2 35
[61383]
JP008 Gandora the Dragon of Destruction  Effect Monster
- 8 Dragon 0 0
Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard.
Gilford the Lightning
Super
▶︎ Deck
4.7 25
[39983]
JP009 Gilford the Lightning  Effect Monster
- 8 Warrior 2800 1400
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.
Exodius the Ultimate Forbidden Lord
Super
▶︎ Deck
8.4 39
[126576]
JP010 Exodius the Ultimate Forbidden Lord  Effect Monster
- 10 Spellcaster ? 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling all monsters in your Graveyard into the Deck, and cannot be Special Summoned by other ways. When this card declares an attack: Send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. If this face-up card would leave the field, banish it instead. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.
Relinquished
Super
▶︎ Deck
9 38
[104495]
JP011 Relinquished  Ritual Monster
Effect Monster
- 1 Spellcaster 0 0
You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
Dark Master - Zorc
Super
▶︎ Deck
7.7 23
[59304]
JP012 Dark Master - Zorc  Ritual Monster
Effect Monster
- 8 Fiend 2700 1500
You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
Sky Galloping Gaia the Dragon Champion
Secret
▶︎ Deck
7.2 19
[29307]
JP013 Sky Galloping Gaia the Dragon Champion  Fusion Monster
Effect Monster
- 7 Dragon 2600 2100
1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster
This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.
Black Skull Dragon
Super
▶︎ Deck
6.2 25
[48138]
JP014 Black Skull Dragon  Fusion Monster
Normal Monster
- 9 Dragon 3200 2500
"Summoned Skull" + "Red-Eyes Black Dragon"

(This card is always treated as an "Archfiend" card.)
Five-Headed Dragon
Super
▶︎ Deck
8.4 45
[152525]
JP015 Five-Headed Dragon  Fusion Monster
Effect Monster
- 12 Dragon 5000 5000
5 Dragon monsters
Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.
Rebellion
Ultra
▶︎ Deck
5.3 12
[17132]
JP016 Rebellion  Quick-Play Spell
During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn.
Card of Demise
Ultra
▶︎ Deck
9.3 50
[152272]
JP017 Card of Demise  Normal Spell
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
Left Arm Offering
Ultra
▶︎ Deck
8.5 37
[98694]
JP018 Left Arm Offering  Normal Spell
If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.
The True Name
Ultra
▶︎ Deck
6.8 15
[48666]
JP019 The True Name  Normal Spell
Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the GY. You can only activate 1 "The True Name" per turn.
Symbol of Friendship
Super
▶︎ Deck
3.7 22
[16858]
JP020 Symbol of Friendship  Normal Spell
To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no cards, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand.
Shrink
Super
▶︎ Deck
7.5 33
[91396]
JP021 Shrink  Quick-Play Spell
Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
Scapegoat
Super
▶︎ Deck
8.7 51
[189885]
JP022 Scapegoat  Quick-Play Spell
Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
Harpie's Feather Duster
Super
▶︎ Deck
9.9 120
[1259785]
JP023 Harpie's Feather Duster Limited Normal Spell
Destroy all Spells and Traps your opponent controls.
Black Illusion Ritual
Super
▶︎ Deck
6.4 25
[32146]
JP024 Black Illusion Ritual  Ritual Spell
This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.
Contract with the Dark Master
Super
▶︎ Deck
3.8 12
[14197]
JP025 Contract with the Dark Master  Ritual Spell
This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
Trap Hole of Spikes
Ultra
▶︎ Deck
5.5 21
[22064]
JP026 Trap Hole of Spikes  Normal Trap
When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.
Dark Renewal
Super
▶︎ Deck
8.4 39
[138309]
JP027 Dark Renewal  Normal Trap
When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY.
Black Illusion
Super
▶︎ Deck
5.3 18
[25567]
JP028 Black Illusion  Normal Trap
Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects.
Ring of Destruction
Super
▶︎ Deck
8.9 46
[156056]
JP029 Ring of Destruction  Normal Trap
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
Nightmare Wheel
Super
▶︎ Deck
6 23
[42454]
JP030 Nightmare Wheel  Continuous Trap
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
MILLENNIUM PACK Card List
7.1 /10.0 pt
Number of card ratings : 1171
User Review : 1171

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