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HOME > Yu-Gi-Oh! Card Lists > booster sp-tribe force

booster sp-tribe force Card List

booster sp-tribe forceCard List
booster sp-tribe force
code : SPTR.
Total : 60 Types.
Release Date:2014-10-11
9th period

Average of all cards:8.4pt




Total 60 Types
Monster 43 Types
Effect Monster:28 Types Ritual Monster:7 Types Pendulum Monster:3 Types
Fusion Monster:3 Types Synchro Monster:2 Types
5 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 11 Types
2Normal Spell 0Equip IconEquip Spell 5Quick-Play IconQuick-Play Spell
2 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 6 Types
3 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 5
Blackwing:12 Types / Nekroz:12 Types / Ritual Beast, Spiritual Beast:11 Types / Yosenju:9 Types / Forbidden:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order55 / 642 view num92263 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Mayosenju Daibak
Secret
▶︎ Deck
8.6 20
[59156]
JP001 Mayosenju Daibak  Pendulum Monster
Effect Monster
- 10 Beast 3000 300
Pendulum Effect
When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
Card Text
Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.
Yosenju Misak
Super
▶︎ Deck
7.4 11
[38620]
JP002 Yosenju Misak  Effect Monster
- 6 Beast 2300 200
At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
Yosenju Kama 1
Normal
▶︎ Deck
8.3 15
[53905]
JP003 Yosenju Kama 1  Effect Monster
- 4 Beast-Warrior 1600 500
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
Yosenju Kama 2
Normal
▶︎ Deck
7.8 13
[40163]
JP004 Yosenju Kama 2  Effect Monster
- 4 Beast-Warrior 1800 200
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
Yosenju Kama 3
Normal
▶︎ Deck
7.9 10
[42008]
JP005 Yosenju Kama 3  Effect Monster
- 4 Beast-Warrior 1500 800
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
Yosenju Shinchu R
Super
▶︎ Deck
7 12
[28832]
JP006 Yosenju Shinchu R  Pendulum Monster
Effect Monster
- 4 Rock 0 2100
Pendulum Effect
Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field).
Card Text
If this card is Normal Summoned: Change it to Defense Position. Monsters your opponent controls cannot target face-up "Yosenju" monsters for attacks, except this one.
Yosenju Shinchu L
Super
▶︎ Deck
8.6 21
[49173]
JP007 Yosenju Shinchu L  Pendulum Monster
Effect Monster
- 4 Rock 0 2100
Pendulum Effect
If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.
Card Text
If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.
Yosen Training Grounds
Normal
▶︎ Deck
7.8 14
[33678]
JP008 Yosen Training Grounds  Continuous Spell
Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn.
●1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field).
●3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand.
Yosenjus' Secret Move
Super
▶︎ Deck
8.2 13
[48747]
JP009 Yosenjus' Secret Move  Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card.
Shurit, Strategist of the Nekroz
Normal
▶︎ Deck
9.6 36
[106107]
JP010 Shurit, Strategist of the Nekroz  Effect Monster
- 3 Warrior 300 1800
If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.
Great Sorcerer of the Nekroz
Normal
▶︎ Deck
6.5 8
[30214]
JP011 Great Sorcerer of the Nekroz  Effect Monster
- 4 Spellcaster 1500 800
If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Great Sorcerer of the Nekroz". You can only use 1 "Great Sorcerer of the Nekroz" effect per turn, and only once that turn.
Exa, Enforcer of the Nekroz
Normal
▶︎ Deck
5.8 12
[16340]
JP012 Exa, Enforcer of the Nekroz  Effect Monster
- 5 Dragon 2000 1000
If this card is Tributed by a card effect: You can add 1 Dragon-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished "Nekroz" monsters, except this card; Special Summon that monster. You can only use 1 "Exa, Enforcer of the Nekroz" effect per turn, and only once that turn.
Nekroz of Clausolas
Normal
▶︎ Deck
9.6 24
[115123]
JP013 Nekroz of Clausolas  Ritual Monster
Effect Monster
- 3 Warrior 1200 2300
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can only use each of these effects of "Nekroz of Clausolas" once per turn.
●You can discard this card; add 1 "Nekroz" Spell/Trap from your Deck to your hand.
●(Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.
Nekroz of Brionac
Super
▶︎ Deck
9.6 33
[141642]
JP014 Nekroz of Brionac  Ritual Monster
Effect Monster
- 6 Warrior 2300 1400
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn.
●You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac".
●You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.
Nekroz of Trishula
Secret
▶︎ Deck
8.4 38
[124663]
JP015 Nekroz of Trishula  Ritual Monster
Effect Monster
- 9 Warrior 2700 2000
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn.
●When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation.
●When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)
Nekroz of Unicore
Normal
▶︎ Deck
9.5 21
[103675]
JP016 Nekroz of Unicore  Ritual Monster
Effect Monster
- 4 Spellcaster 2300 1000
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 "Nekroz" card in your GY, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.
Nekroz of Valkyrus
Super
▶︎ Deck
8.7 22
[112842]
JP017 Nekroz of Valkyrus  Ritual Monster
Effect Monster
- 8 Spellcaster 2900 1700
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
●When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase.
●During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.
Nekroz of Catastor
Normal
▶︎ Deck
5.5 15
[29699]
JP018 Nekroz of Catastor  Ritual Monster
Effect Monster
- 5 Dragon 2200 1200
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Catastor", and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" monster in your Graveyard; Special Summon it. You can only use this effect of "Nekroz of Catastor" once per turn. At the start of the Damage Step, if a "Nekroz" monster you control battles an opponent's face-up monster that was Special Summoned from the Extra Deck: Destroy that monster.
Nekroz of Decisive Armor
Super
▶︎ Deck
7.9 14
[88430]
JP019 Nekroz of Decisive Armor  Ritual Monster
Effect Monster
- 10 Dragon 3300 2300
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn.
●During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
●You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.
Nekroz Mirror
Normal
▶︎ Deck
9 16
[78810]
JP020 Nekroz Mirror  Ritual Spell
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your GY, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.
Nekroz Kaleidoscope
Super
▶︎ Deck
9.5 33
[119654]
JP021 Nekroz Kaleidoscope  Ritual Spell
This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.
Ritual Beast Tamer Lara
Normal
▶︎ Deck
7.2 22
[46750]
JP022 Ritual Beast Tamer Lara  Effect Monster
- 1 Psychic 100 2000
If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.
Ritual Beast Tamer Elder
Normal
▶︎ Deck
8.1 18
[38877]
JP023 Ritual Beast Tamer Elder  Effect Monster
- 2 Psychic 200 1000
After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.
Ritual Beast Tamer Wen
Normal
▶︎ Deck
7.5 13
[42206]
JP024 Ritual Beast Tamer Wen  Effect Monster
- 3 Psychic 1500 1000
If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.
Spiritual Beast Apelio
Normal
▶︎ Deck
7.9 14
[39409]
JP025 Spiritual Beast Apelio  Effect Monster
- 4 Pyro 1800 200
Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.
Spiritual Beast Pettlephin
Normal
▶︎ Deck
7 14
[35952]
JP026 Spiritual Beast Pettlephin  Effect Monster
- 4 Aqua 0 2000
Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.
Spiritual Beast Cannahawk
Super
▶︎ Deck
9.1 22
[59009]
JP027 Spiritual Beast Cannahawk  Effect Monster
- 4 Thunder 1400 600
Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.
Ritual Beast Ulti-Apelio
Super
▶︎ Deck
7.4 17
[49906]
JP028 Ritual Beast Ulti-Apelio  Fusion Monster
Effect Monster
- 6 Pyro 2600 400
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
Ritual Beast Ulti-Pettlephin
Super
▶︎ Deck
7.9 15
[42917]
JP029 Ritual Beast Ulti-Pettlephin  Fusion Monster
Effect Monster
- 6 Aqua 200 2800
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
Ritual Beast Ulti-Cannahawk
Secret
▶︎ Deck
9.5 28
[64497]
JP030 Ritual Beast Ulti-Cannahawk  Fusion Monster
Effect Monster
- 6 Thunder 1400 1600
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
Ritual Beast's Bond
Normal
▶︎ Deck
6.6 18
[38986]
JP031 Ritual Beast's Bond  Quick-Play Spell
Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.
Ritual Beast Steeds
Super
▶︎ Deck
9.5 28
[52302]
JP032 Ritual Beast Steeds  Normal Trap
If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.
Blackwing - Gale the Whirlwind
Normal
▶︎ Deck
9.8 80
[213244]
JP033 Blackwing - Gale the Whirlwind  Effect Monster
Tuner Monster
- 3 Winged Beast 1300 400
If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK/DEF become half its current ATK/DEF.
Blackwing - Bora the Spear
Normal
▶︎ Deck
9.3 43
[117532]
JP034 Blackwing - Bora the Spear  Effect Monster
- 4 Winged Beast 1700 800
If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage.
Blackwing - Sirocco the Dawn
Normal
▶︎ Deck
8.2 33
[86846]
JP035 Blackwing - Sirocco the Dawn  Effect Monster
- 5 Winged Beast 2000 900
If only your opponent controls a monster, you can Normal Summon/Set this card without Tributing. Once per turn, during your Main Phase 1: You can target 1 "Blackwing" monster you control; until the end of this turn, it gains ATK equal to the combined ATK of all "Blackwing" monsters currently on the field, except itself, also for the rest of this turn, you can only attack with that monster.
Blackwing - Blizzard the Far North
Normal
▶︎ Deck
9.3 34
[102279]
JP036 Blackwing - Blizzard the Far North  Effect Monster
Tuner Monster
- 2 Winged Beast 1300 0
Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 Level 4 or lower "Blackwing" monster in your GY; Special Summon that target in Defense Position.
Blackwing - Shura the Blue Flame
Normal
▶︎ Deck
8.2 36
[105532]
JP037 Blackwing - Shura the Blue Flame  Effect Monster
- 4 Winged Beast 1800 1200
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck, but its effects are negated.
Blackwing - Kalut the Moon Shadow
Normal
▶︎ Deck
9.1 35
[116266]
JP038 Blackwing - Kalut the Moon Shadow  Effect Monster
- 3 Winged Beast 1400 1000
During the Damage Step, when your "Blackwing" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1400 ATK until the end of this turn.
Blackwing - Vayu the Emblem of Honor
Normal
▶︎ Deck
8.5 30
[88087]
JP039 Blackwing - Vayu the Emblem of Honor  Effect Monster
Tuner Monster
- 1 Winged Beast 800 0
This face-up card on the field cannot be used as a Synchro Material. If this card is in the GY: You can target 1 non-Tuner "Blackwing" monster in your GY; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.
Blackwing - Kochi the Daybreak
Normal
▶︎ Deck
5.7 37
[62351]
JP040 Blackwing - Kochi the Daybreak  Effect Monster
Tuner Monster
- 4 Winged Beast 700 1500
If this card was Special Summoned, it cannot be used as a Synchro Material.
Blackwing - Zephyros the Elite
Super
▶︎ Deck
9.6 53
[418106]
JP041 Blackwing - Zephyros the Elite  Effect Monster
- 4 Winged Beast 1600 1000
If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.
Blackwing Armor Master
Normal
▶︎ Deck
8.4 42
[105220]
JP042 Blackwing Armor Master  Synchro Monster
Effect Monster
- 7 Winged Beast 2500 1500
1 "Blackwing" Tuner + 1+ non-Tuner monsters
Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the end of this turn.
Blackwing Armed Wing
Normal
▶︎ Deck
7.2 27
[72891]
JP043 Blackwing Armed Wing  Synchro Monster
Effect Monster
- 6 Winged Beast 2300 1000
1 "Blackwing" Tuner + 1+ non-Tuner monsters
If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only, also inflict piercing battle damage.
Black Whirlwind
Normal
▶︎ Deck
9.9 41
[131483]
JP044 Black Whirlwind  Continuous Spell
When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.
Manju of the Ten Thousand Hands
Normal
▶︎ Deck
9.1 35
[265451]
JP045 Manju of the Ten Thousand Hands  Effect Monster
- 4 Fairy 1400 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
Necro Gardna
Normal
▶︎ Deck
8 31
[124400]
JP046 Necro Gardna  Effect Monster
- 3 Warrior 600 1300
During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
Armageddon Knight
Normal
▶︎ Deck
9.3 61
[485708]
JP047 Armageddon Knight  Effect Monster
- 4 Warrior 1400 1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
Tragoedia
Normal
▶︎ Deck
8.6 36
[329884]
JP048 Tragoedia  Effect Monster
- 10 Fiend ? ?
When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.
Battle Fader
Normal
▶︎ Deck
8.8 42
[310373]
JP049 Battle Fader  Effect Monster
- 1 Fiend 0 0
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
Effect Veiler
Super
▶︎ Deck
9.2 136
[1190142]
JP050 Effect Veiler  Effect Monster
Tuner Monster
- 1 Spellcaster 0 0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
Mystical Space Typhoon
Normal
▶︎ Deck
9.4 167
[1912688]
JP051 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Reinforcement of the Army
Normal
▶︎ Deck
10 84
[1019977]
JP052 Reinforcement of the Army Limited Normal Spell
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
Burial from a Different Dimension
Normal
▶︎ Deck
8.5 38
[291703]
JP053 Burial from a Different Dimension  Quick-Play Spell
Target up to 3 banished monsters; return them to the GY.
Emergency Teleport
Normal
▶︎ Deck
9.8 51
[290493]
JP054 Emergency Teleport Semi-Limited Quick-Play Spell
Special Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this turn.
Preparation of Rites
Normal
▶︎ Deck
9.5 36
[209959]
JP055 Preparation of Rites  Normal Spell
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
Forbidden Lance
Super
▶︎ Deck
8.7 53
[467418]
JP056 Forbidden Lance  Quick-Play Spell
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.
Royal Decree
Normal
▶︎ Deck
8.1 52
[214737]
JP057 Royal Decree  Continuous Trap
Negate all other Trap effects on the field.
Call of the Haunted
Normal
▶︎ Deck
8.7 91
[1153460]
JP058 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Torrential Tribute
Normal
▶︎ Deck
9.3 106
[1015236]
JP059 Torrential Tribute  Normal Trap
When a monster(s) is Summoned: Destroy all monsters on the field.
Icarus Attack
Normal
▶︎ Deck
9 46
[181983]
JP060 Icarus Attack  Normal Trap
Tribute 1 Winged Beast monster, then target 2 cards on the field; destroy them.
booster sp-tribe force Card List
8.4 /10.0 pt
Number of card ratings : 2166
User Review : 2166

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