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HOME > Yu-Gi-Oh! Card Lists > Structure Deck "Undead World"

Structure Deck "Undead World" Card List

Structure Deck
Structure Deck "Undead World"
code : SD15.
Total : 37 Types.
Release Date:2008-06-21
6th period

Average of all cards:6.1pt




Total 37 Types
Monster 15 Types
Effect Monster:15 Types
Spell 14 Types
9Normal Spell 0Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 8 Types
5 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 3
Vampire:2 Types / Traptrix, Trap Hole:1 Types / Red-Eyes:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order338 / 626 view num39632 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Red-Eyes Zombie Dragon
Ultra
▶︎ Deck
5.9 31
[51813]
JP001 Red-Eyes Zombie Dragon  Effect Monster
- 7 Zombie 2400 2000
You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.
Malevolent Mech - Goku En
Super
▶︎ Deck
6.6 16
[37378]
JP002 Malevolent Mech - Goku En  Effect Monster
- 6 Zombie 2400 1400
You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect.
Paladin of the Cursed Dragon
Super
▶︎ Deck
6 20
[26148]
JP003 Paladin of the Cursed Dragon  Effect Monster
- 4 Zombie 1900 1200
Once per turn: You can target 1 Level 4 or lower Zombie monster in your opponent's GY, that was destroyed by battle; Special Summon that target.
Gernia
Normal
▶︎ Deck
2 21
[13730]
JP004 Gernia  Effect Monster
- 4 Zombie 1300 1200
Once per turn, during your next Standby Phase after this face-up card you control was destroyed by an opponent's card effect and sent to your GY: Special Summon it from your GY.
Des Lacooda
Normal
▶︎ Deck
6.1 16
[41375]
JP005 Des Lacooda  Effect Monster
- 3 Zombie 500 600
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Draw 1 card.
Vampire's Curse
Normal
▶︎ Deck
5.4 17
[22023]
JP006 Vampire's Curse  Effect Monster
- 6 Zombie 2000 800
When this card is destroyed by battle and sent to the GY: You can pay 500 LP; Special Summon it during the Standby Phase of the next turn. If you do: It gains 500 ATK.
Blood Sucker
Normal
▶︎ Deck
1.2 24
[9696]
JP007 Blood Sucker  Effect Monster
- 4 Zombie 1300 1500
If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY.
Vampire Baby
Normal
▶︎ Deck
2.8 26
[13729]
JP008 Vampire Baby  Effect Monster
- 3 Zombie 700 1000
At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field.
Patrician of Darkness
Normal
▶︎ Deck
4.1 18
[17793]
JP009 Patrician of Darkness  Effect Monster
- 5 Zombie 2000 1400
You choose the attack targets for your opponent's attacks.
Pyramid Turtle
Normal
▶︎ Deck
7.6 21
[67557]
JP010 Pyramid Turtle  Effect Monster
- 4 Zombie 1200 1400
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
Ryu Kokki
Normal
▶︎ Deck
5.2 20
[15916]
JP011 Ryu Kokki  Effect Monster
- 6 Zombie 2400 2000
At the end of the Damage Step, if this card battled a Warrior or Spellcaster monster: Destroy that monster.
Regenerating Mummy
Normal
▶︎ Deck
3.3 17
[10218]
JP012 Regenerating Mummy  Effect Monster
- 4 Zombie 1800 1500
When this card is sent from your hand to your GY by an opponent's card effect: Return this card to the hand.
Reborn Zombie
Normal
▶︎ Deck
1.2 21
[10700]
JP013 Reborn Zombie  Effect Monster
- 4 Zombie 1000 1600
While you have no cards in your hand and this card is in Attack Position, it cannot be destroyed by battle.
Marionette Mite
Normal
▶︎ Deck
6.6 21
[18235]
JP014 Marionette Mite  Effect Monster
- 3 Insect 1000 1000
You can discard this card to the GY, then target 1 Fiend or Zombie monster your opponent controls; take control of that target until the End Phase.
Zombie Master
Normal
▶︎ Deck
9.5 35
[149651]
JP015 Zombie Master  Effect Monster
- 4 Zombie 1800 0
Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.
Zombie World
Normal
▶︎ Deck
9 53
[126417]
JP016 Zombie World  Field Spell
All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.
Magical Stone Excavation
Normal
▶︎ Deck
6.9 29
[130052]
JP017 Magical Stone Excavation  Normal Spell
Discard 2 cards, then target 1 Spell in your GY; add it to your hand.
Spell Shattering Arrow
Normal
▶︎ Deck
6.4 30
[43477]
JP018 Spell Shattering Arrow  Quick-Play Spell
Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
Soul Taker
Normal
▶︎ Deck
6.2 23
[34895]
JP019 Soul Taker  Normal Spell
Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.
Overpowering Eye
Normal
▶︎ Deck
3.5 22
[12865]
JP020 Overpowering Eye  Normal Spell
Target 1 Zombie monster you control with 2000 or less ATK; it can attack directly this turn.
Cold Wave
Normal
▶︎ Deck
9.4 31
[39025]
JP021 Cold Wave Forbidden Normal Spell
This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
Card of Safe Return
Normal
▶︎ Deck
9.7 36
[40820]
JP022 Card of Safe Return Forbidden Continuous Spell
When a monster is Special Summoned from your Graveyard, you can draw 1 card.
Creature Swap
Normal
▶︎ Deck
8.5 55
[204557]
JP023 Creature Swap  Normal Spell
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Book of Life
Normal
▶︎ Deck
8.9 29
[145365]
JP024 Book of Life  Normal Spell
Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
Call of the Mummy
Normal
▶︎ Deck
6.7 21
[33746]
JP025 Call of the Mummy  Continuous Spell
Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
Different Dimension Capsule
Normal
▶︎ Deck
3.7 23
[42981]
JP026 Different Dimension Capsule  Normal Spell
Banish 1 card from your Deck face-down. After this card's activation, it remains on the field. Destroy this card during your 2nd Standby Phase after activating this card, and if you do, add the banished card to the hand.
Pot of Avarice
Normal
▶︎ Deck
9 69
[912822]
JP027 Pot of Avarice  Normal Spell
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
Card Destruction
Normal
▶︎ Deck
8.7 46
[431864]
JP028 Card Destruction Limited Normal Spell
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
Field Barrier
Normal
▶︎ Deck
3.9 21
[34427]
JP029 Field Barrier  Continuous Spell
Field Spells on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".
Imperial Iron Wall
Normal
▶︎ Deck
8.6 33
[88648]
JP030 Imperial Iron Wall  Continuous Trap
Neither player can banish cards.
Mask of Restrict
Normal
▶︎ Deck
8.1 28
[43903]
JP031 Mask of Restrict  Continuous Trap
Neither player can Tribute cards.
Bottomless Trap Hole
Normal
▶︎ Deck
9.2 105
[997144]
JP032 Bottomless Trap Hole  Normal Trap
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
Tutan Mask
Normal
▶︎ Deck
3.9 13
[12037]
JP033 Tutan Mask  Counter Trap
When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
Interdimensional Matter Transporter
Normal
▶︎ Deck
6.7 24
[53923]
JP034 Interdimensional Matter Transporter  Normal Trap
Target 1 face-up monster you control; banish that target until the End Phase.
Dark Mirror Force
Normal
▶︎ Deck
2.4 36
[28707]
JP035 Dark Mirror Force  Normal Trap
When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls.
Waboku
Normal
▶︎ Deck
8.9 30
[199160]
JP036 Waboku  Normal Trap
You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
Magical Arm Shield
Normal
▶︎ Deck
2.8 25
[20382]
JP037 Magical Arm Shield  Normal Trap
When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
Structure Deck "Undead World" Card List
6.1 /10.0 pt
Number of card ratings : 1106
User Review : 1106

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