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Fiendish Engine Ω →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 8 | Machine | 2800 | 2000 |
During your End Phase: Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn: You can have this card gain 1000 ATK until the End Phase. During the End Phase, if this effect of this card was used: Destroy this card. | |||||
password:82556058 | |||||
Average Rating Score | 5.8(16) |
- Card Info
- Card Reviews (16 rating scores)
- Decks with Fiendish Engine Ω (10 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Fiendish Engine Ω" card reviews and rating scores
5.8(16) |
|
0% | (0) | ||
43% | (7) | ||
37% | (6) | ||
12% | (2) | ||
6% | (1) |
ねこーら
2022/05/25 23:02
2022/05/25 23:02
Comprehensive evaluation: Since ATK is high, I want to use support to make up for it.
He can raise his ATK to 3800 on his own, and with deployment support, it's not bad for firepower.
Is it good to release Linkuriboh on the opponent's turn for the Motor Token?
However, ATK alone will lower the priority.
Although it is supported by the support of DARK and Machine, ATK alone is inferior.
He can raise his ATK to 3800 on his own, and with deployment support, it's not bad for firepower.
Is it good to release Linkuriboh on the opponent's turn for the Motor Token?
However, ATK alone will lower the priority.
Although it is supported by the support of DARK and Machine, ATK alone is inferior.
みめっと
2022/04/14 19:27
2022/04/14 19:27
A superlative monster that is the ace of the dark machine monster group "Motor Monster" used by Keith in Yu-Gi-Oh R, and has a reasonable ATK for a superlative monster, but on the other hand, it has an effect that is too full of quirks. Monster.
The design of the card is pretty cool and I like it, but the card illustration has the thickness of the lines, the feeling of the blade and the tail, and I feel like the overall drawing isn't stable. Shall we?
First of all, the effect of raising his ATK by going all out with self-generated power will break down at the end, but his ATK will be 3800, and there is nothing required to activate it, so it is necessary. It is an effect that can be used safely by removing the limiter only when it is time to attack.
If possible, I would like to use it when I can kill the opponent, or use the self-destruct effect in the end phase as a means to trigger other effects.
Another problem effect is to Special Summon weak Motor Tokens in Attack Position like other Motor Monsters, but this is forced to be done at the lowest timing of your end phase, and you This monster itself has no ability to use that token regardless of the opponent's turn, so if it looks like you can get a numerical advantage at no cost, but actually provides the opponent with an attack target. will be the majority.
And above all, the effect of raising his own RBI and the effect of his special summoning tokens do not mesh at all, and in the end it has a very bad image of having two effects that you don't really know what you want to do.
Of course, not all cards with multiple effects work together, and if both were strong, you wouldn't say such a thing. do you want it to trigger? I'm sorry to say that, but even so, I think the combination of these two effects is a bit too mysterious.
It doesn't have a self-SS effect, and I get the impression that there are too many ways to rely on other powers to use it strongly, such as how to use the tokens that appear, recovery from self-destruction, and so on.
The design of the card is pretty cool and I like it, but the card illustration has the thickness of the lines, the feeling of the blade and the tail, and I feel like the overall drawing isn't stable. Shall we?
First of all, the effect of raising his ATK by going all out with self-generated power will break down at the end, but his ATK will be 3800, and there is nothing required to activate it, so it is necessary. It is an effect that can be used safely by removing the limiter only when it is time to attack.
If possible, I would like to use it when I can kill the opponent, or use the self-destruct effect in the end phase as a means to trigger other effects.
Another problem effect is to Special Summon weak Motor Tokens in Attack Position like other Motor Monsters, but this is forced to be done at the lowest timing of your end phase, and you This monster itself has no ability to use that token regardless of the opponent's turn, so if it looks like you can get a numerical advantage at no cost, but actually provides the opponent with an attack target. will be the majority.
And above all, the effect of raising his own RBI and the effect of his special summoning tokens do not mesh at all, and in the end it has a very bad image of having two effects that you don't really know what you want to do.
Of course, not all cards with multiple effects work together, and if both were strong, you wouldn't say such a thing. do you want it to trigger? I'm sorry to say that, but even so, I think the combination of these two effects is a bit too mysterious.
It doesn't have a self-SS effect, and I get the impression that there are too many ways to rely on other powers to use it strongly, such as how to use the tokens that appear, recovery from self-destruction, and so on.
アルバ
2020/06/27 14:57
2020/06/27 14:57
Also known as a demerit motor, he self-destructs when his ATK is raised, and he creates tokens that can only be used as sandbags.
Self-destruction after ATK up is irrelevant if you kick it in that turn, but it's a pity that it's slightly short of 7600 with limit release.
It's not a card that's easy to put out in a special field, so it's all about the disadvantages.
Self-destruction after ATK up is irrelevant if you kick it in that turn, but it's a pity that it's slightly short of 7600 with limit release.
It's not a card that's easy to put out in a special field, so it's all about the disadvantages.
長靴で吐いた猫
2020/02/01 10:07
2020/02/01 10:07
His ATK becomes a maximum of 7600 if he uses his own effect and Limiter Removal, which has been unrestricted. However, there is a danger that the forced effect of token generation will be targeted, so if anything it is a hindrance. A defensive card like Spirit Barrier is almost essential.
シエスタ
2019/02/13 14:23
2019/02/13 14:23
Keith's card in Manga R. However, the impression that Jonouchi used it is stronger because of its handling in the work.
It can demonstrate high combat power due to its original RBI and strengthening effect, but it self-destructs when using strengthening effect, and it is difficult to handle easily considering its own weight.
I want to strengthen it explosively with 《Limiter Removal》and settle it all at once.
It also has the motor token generation that is a feature of the motor monster, but like the Insect Princess, it is late at the end, and it is designated as an attack position, and the status is poor. It is difficult to handle as it is. Is it relatively easy to use together with 《Linkuriboh》?
It's heavy and it takes a lot of time to make the most of it. Considering the fact that there are many other excellent high-end machines, it's hard to say that this card is difficult to handle.
It can demonstrate high combat power due to its original RBI and strengthening effect, but it self-destructs when using strengthening effect, and it is difficult to handle easily considering its own weight.
I want to strengthen it explosively with 《Limiter Removal》and settle it all at once.
It also has the motor token generation that is a feature of the motor monster, but like the Insect Princess, it is late at the end, and it is designated as an attack position, and the status is poor. It is difficult to handle as it is. Is it relatively easy to use together with 《Linkuriboh》?
It's heavy and it takes a lot of time to make the most of it. Considering the fact that there are many other excellent high-end machines, it's hard to say that this card is difficult to handle.
ミシガン州知事
2016/09/10 1:53
2016/09/10 1:53
Jonouchi Crusher! ! !
It has a built-in Petit Limiter Removal that increases ATK by 1000, and can be destroyed in battle if ATK is less than 3800.
If you use Limiter Removal after using this card's effect, your ATK will rise to 7600, and you'll be one step closer to a one-kill.
If it's a weak point, is it about letting weak tokens stand in [Attack Position] during your end phase?
Where you want to protect weak tokens with defense cards etc.
Speaking of making weak tokens stand in attack position, there is a certain queen, but it is much better than a certain queen.
Jonouchi Crusher! ! !
It has a built-in Petit Limiter Removal that increases ATK by 1000, and can be destroyed in battle if ATK is less than 3800.
If you use Limiter Removal after using this card's effect, your ATK will rise to 7600, and you'll be one step closer to a one-kill.
If it's a weak point, is it about letting weak tokens stand in [Attack Position] during your end phase?
Where you want to protect weak tokens with defense cards etc.
Speaking of making weak tokens stand in attack position, there is a certain queen, but it is much better than a certain queen.
Jonouchi Crusher! ! !
ラギアの使徒
2015/01/10 22:27
2015/01/10 22:27
A large mechanical monster with a simple effect of increasing his ATK by 1000 in exchange for 2800 RBI and self-destruction. End self-destruction can be prevented by equipping a union with "Get Ride!" Token generation in the second half is also easy to target because it comes into play in Attack Position despite its low status. However, after using the strengthening effect, Limiter Removal can deliver intense battle damage that is one step away from one kill, so the explosive power itself is quite strong.
hio
2014/10/01 20:17
2014/10/01 20:17
It was a difficult card to use because it exposed weak tokens, but it was possible to cover its weak point with 《March of the Monarchs》+ 《The Seal of Orichalcos》.
Even so, it's a combo premise, so it's hard to say that it's easy to use.
Even so, it's a combo premise, so it's hard to say that it's easy to use.
せな
2013/04/09 2:21
2013/04/09 2:21
One of the high-level dark machines whose practicality has increased with the appearance of 《The Seal of Orichalcos》and 《March of the Monarchs》. The former allows him to increase his ATK and avoid token battles, and the latter can eliminate the demerit of self-destruction after his ATK 1000 points.
Keith-san will be happy because it seems to have a wide range of uses, such as using the remaining tokens on the next turn as the cost of Minimum Guts.
Keith-san will be happy because it seems to have a wide range of uses, such as using the remaining tokens on the next turn as the cost of Minimum Guts.
ファナナス
2013/02/05 6:17
2013/02/05 6:17
Tokens can be generated at no cost, but due to the end phase and slowness, it is almost impossible to use to support Tribute Summon. On top of that, if you save Special Summon in Attack Position, your LP will gradually decrease. It has the effect of strengthening your own hit points, but the disadvantages are severe
ファイア野郎
2012/12/21 21:25
2012/12/21 21:25
A powerful card with the effect of increasing ATK by 1000 for one time only.
When used in combination with 《Limiter Removal》, you can hit ATK 7600 and the number just before the first turn kill. However, if you use this card's effect and 《Limiter Removal》, you cannot avoid destruction even if there is a Union Monster.
The weak point is that weak tokens are summoned in her attack position, and if you are targeted at this when you are outnumbered, you will receive a blow that can lead directly to defeat, so I would like a defense card.
But what is the name of this card's attack?
At least, it doesn't seem to be "○ Nouchi Crusher".
When used in combination with 《Limiter Removal》, you can hit ATK 7600 and the number just before the first turn kill. However, if you use this card's effect and 《Limiter Removal》, you cannot avoid destruction even if there is a Union Monster.
The weak point is that weak tokens are summoned in her attack position, and if you are targeted at this when you are outnumbered, you will receive a blow that can lead directly to defeat, so I would like a defense card.
But what is the name of this card's attack?
At least, it doesn't seem to be "○ Nouchi Crusher".
ドラゴンX
2012/09/19 22:57
2012/09/19 22:57
I think it's convenient because it always has a special attack and defense at the end.
Well, it's a token defense card.
Is it 3800 with 1000UP? Good for dragons with 3000 ATK.
Even if it is destroyed separately, you still have 《Monster Reborn》.
But watch out for field accidents with tokens.
Well, it's a token defense card.
Is it 3800 with 1000UP? Good for dragons with 3000 ATK.
Even if it is destroyed separately, you still have 《Monster Reborn》.
But watch out for field accidents with tokens.
とき
2012/08/23 12:41
2012/08/23 12:41
A mega machine that needs no explanation. Built-in Petit 《Limiter Removal》.
Token generation is a bit of a disadvantage and it is difficult to leave it in the field, but if there is a means to protect it, it will lead to the next one.
And the 3800 power of the eyeball defeats many monsters and the direct is painful. If the number increases to 7600 with "Limiter Removal", it's amazing.
Token generation is a bit of a disadvantage and it is difficult to leave it in the field, but if there is a means to protect it, it will lead to the next one.
And the 3800 power of the eyeball defeats many monsters and the direct is painful. If the number increases to 7600 with "Limiter Removal", it's amazing.
スクラップトリトドン
2011/02/03 20:47
2011/02/03 20:47
It has quite dynamic performance as the superlative of dark machines.
The token generation effect in the first half tends to be a disadvantage due to the battle position, but if it remains in the next turn, the benefit will be greater.
1000 up is perfect for power idiots because it becomes the power just before 1 kill by using it with a limiter that has the same disadvantage.
Compared to the revolver that can be used at the front line of the Gunner and has a removal effect, it specializes in power, but it is easy to summon and has a removal effect...
The token generation effect in the first half tends to be a disadvantage due to the battle position, but if it remains in the next turn, the benefit will be greater.
1000 up is perfect for power idiots because it becomes the power just before 1 kill by using it with a limiter that has the same disadvantage.
Compared to the revolver that can be used at the front line of the Gunner and has a removal effect, it specializes in power, but it is easy to summon and has a removal effect...
NEOS
2010/08/12 21:02
2010/08/12 21:02
It has some drawbacks, but it's pretty powerful.
However, it is difficult to use.
However, it is difficult to use.
パンピー
2023/12/10 20:50
2023/12/10 20:50
Decks with "Fiendish Engine Ω"
* is adopted as a key card.
● 2013-08-26 Tribute Summon Deck
● 2018-04-24 Ojama Demonic ABC
● 2019-12-06 Embracing the Darkness, Hyperdimension
● 2012-11-21 Barbaros motor★
● 2017-11-17 Former All-American Champ
● 2013-04-09 Dimension of Attack Monarch Ω★
● 2017-10-30 A/D Changer198 Deck★
● 2013-04-08 Fiendish Engine Ω★
● 2018-07-16 2004 Bandit Keith
● 2019-03-25 Keith Deck @Sword of Seven Emperors Inkidraw
Card Category and Effect Category
Effect:Special Summon Tokens
Effect:Destroy Monster
Effect:self-destruction, Destruction instead
Effect:gain ATK
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
LIMITED EDITION 10 | LE10-JP007 | 2007-07-01 | Ultra |
The Duelist's Glory -Fragments of Memory- side: Yami Yugi | 15AX-JPY23 | 2015-01-10 | Normal |
Ranking and View Num
Rating Score Rank | 7,855 / 13,189 Cards |
---|---|
View Num | 20,415 |
Others
Japanese card name | デモニック・モーター・Ω |
---|
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