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Chow Sai the Ghost Stopper →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 4 | Spellcaster | 1900 | 800 |
Neither player can activate the effects of Spell/Trap Cards in the GY. If this card is sent from the field to your GY: You can target 1 Spell/Trap in your opponent's GY; banish it. | |||||
password:38412161 | |||||
Average Rating Score | 6(4) |
- Card Info
- Card Reviews (4 rating scores)
- Decks with Chow Sai the Ghost Stopper (0)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Chow Sai the Ghost Stopper" card reviews and rating scores
6(4) |
|
0% | (0) | ||
50% | (2) | ||
25% | (1) | ||
25% | (1) | ||
0% | (0) |
ブルーバード
2023/02/14 10:33
2023/02/14 10:33
It would be nice if the monster effects were also sealed... No matter how much he increases her Spell Trap with GY effect, monsters have the most GY effect... Moreover, most of his Spell Trap that activates GY has a lot of cards that are excluded from his GY, so it may end up being a situation where Kaiku is better than anything else.
The original story is Saicho, the founder of the Tendai sect. In fact, he was in a higher position and older than Kukai, but in reality, he was in a position to ask Kukai for teachings regarding esoteric Buddhism. The apparent hit point is higher than Kaiku, but the effect is much stronger, just like that.
The original story is Saicho, the founder of the Tendai sect. In fact, he was in a higher position and older than Kukai, but in reality, he was in a position to ask Kukai for teachings regarding esoteric Buddhism. The apparent hit point is higher than Kaiku, but the effect is much stronger, just like that.
アルバ
2021/04/04 11:48
2021/04/04 11:48
A card that isn't bad in terms of focus, but lacks a lot of things.
His RBI of 1900 is excellent, but he has a limited range of his GY activation lock of Spell Trap, and there are many types that can be excluded and activated, so Kaiku is enough for them.
When you die, you can remove one of his opponent's GY's Spell Trap along with him, but even if you remove one with this activation trigger...
I think it would have been nice if he had effects like removing his Spell Trap from GY if he dealt battles damage like Kaiku.
His RBI of 1900 is excellent, but he has a limited range of his GY activation lock of Spell Trap, and there are many types that can be excluded and activated, so Kaiku is enough for them.
When you die, you can remove one of his opponent's GY's Spell Trap along with him, but even if you remove one with this activation trigger...
I think it would have been nice if he had effects like removing his Spell Trap from GY if he dealt battles damage like Kaiku.
シエスタ
2021/02/24 9:03
2021/02/24 9:03
A new monk card.
He specializes in sealing GY-activated demons and traps, and there are many such cards these days, so it's easy to influence his deck in various ways.
Darkness/Spell use and stats are also good.
However, most of his GY activation cards are often activated by excluding them, and in that case Kaiku is usually sufficient, and there is a large difference in effectiveness and versatility against monsters. Unlike Kaiku, I am also affected.
I think it's a bit difficult to handle with a peaky impression.
He specializes in sealing GY-activated demons and traps, and there are many such cards these days, so it's easy to influence his deck in various ways.
Darkness/Spell use and stats are also good.
However, most of his GY activation cards are often activated by excluding them, and in that case Kaiku is usually sufficient, and there is a large difference in effectiveness and versatility against monsters. Unlike Kaiku, I am also affected.
I think it's a bit difficult to handle with a peaky impression.
みめっと
2021/02/23 23:09
2021/02/23 23:09
Kukai and Saicho, the rookie monsters who are Kaiku's rivals, suddenly appeared after nearly 20 years.
He has the same race, attributes, and level as Kaiku, but his attack and defense are 100 each higher, making him a very reassuring ATK for a low-class 19 RBI system monster.
The effect is to completely block the activation of his GY's Spell Trap, and for Ransin, who excludes monsters with his GY sending, which is dependent on the other party, this is his GY sending from the field in any way. Even if it becomes, it has the effect of excluding one Spell Trap of his GY of the opponent.
The number of Spell Traps activated by GY is increasing year by year, and there are opponents who can hit even the decks of the environment level, but it can't be helped that you can't capture the essential monster effect, so the Spell Trap activated by GY is There are many things that activate by banishing that card, and it's really worrisome that even Kaiku can block it.
The effect of excluding GY's Spell Trap when GY is sent is more effective than the effect in the first half, such as Decks that can salvage Spell Trap, and the effective opponent and scene are limited. There is a possibility that they will do it, but it is undeniable that the hot stones are watery.
It's not a bad card, including RBI, but honestly, it's hard to imagine the environment where this card is piled up from the main because the meta tip is too thin, and the need to prepare it on the side. is.
Seeing the mention in magazines and the high ATK, I had high hopes that it would be the birth of a new high RBI low-level system monster following Inspe and Thunder King Rai-Oh, but what was offered was such a level of performance. I think it's a bad card that is treated like a VJ appendix.
He has the same race, attributes, and level as Kaiku, but his attack and defense are 100 each higher, making him a very reassuring ATK for a low-class 19 RBI system monster.
The effect is to completely block the activation of his GY's Spell Trap, and for Ransin, who excludes monsters with his GY sending, which is dependent on the other party, this is his GY sending from the field in any way. Even if it becomes, it has the effect of excluding one Spell Trap of his GY of the opponent.
The number of Spell Traps activated by GY is increasing year by year, and there are opponents who can hit even the decks of the environment level, but it can't be helped that you can't capture the essential monster effect, so the Spell Trap activated by GY is There are many things that activate by banishing that card, and it's really worrisome that even Kaiku can block it.
The effect of excluding GY's Spell Trap when GY is sent is more effective than the effect in the first half, such as Decks that can salvage Spell Trap, and the effective opponent and scene are limited. There is a possibility that they will do it, but it is undeniable that the hot stones are watery.
It's not a bad card, including RBI, but honestly, it's hard to imagine the environment where this card is piled up from the main because the meta tip is too thin, and the need to prepare it on the side. is.
Seeing the mention in magazines and the high ATK, I had high hopes that it would be the birth of a new high RBI low-level system monster following Inspe and Thunder King Rai-Oh, but what was offered was such a level of performance. I think it's a bad card that is treated like a VJ appendix.
Decks with "Chow Sai the Ghost Stopper"
no deck
Card Category and Effect Category
Effect:banish Spell
Effect:banish Trap
Effect:banish GY Card
Effect:Spell effects cannot activate
Effect:Trap effects cannot activate
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PREMIUM PACK 2022 | 22PP-JP031 | 2021-12-18 | Secret |
V JUMP October 2006 and up | VJMP-JP194 | 2006-10-01 | Ultra |
Ranking and View Num
Rating Score Rank | 7,482 / 13,189 Cards |
---|---|
View Num | 2,986 |
Others
Japanese card name | 霊塞術師 チョウサイ |
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