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Linear Equation Cannon →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
During the Battle Phase: Declare a whole number from 1 to 6; choose 1 Effect Monster your opponent controls. Multiply the Effect Monster's Level x the declared number, then add the number of cards your opponent controls, and check if the result equals the number of cards in your GY. ●If yes: Send cards from the top of your Deck to the GY, up to the declared number, and if you do, shuffle cards your opponent controls into the Deck, up to the number sent to the GY. ●If no: You lose LP equal to the declared number x 500. You can only activate 1 "Linear Equation Cannon" per turn. |
|||||
Average Rating Score | 3.6(7) |
- Card Info
- Card Reviews (7 rating scores)
- Decks with Linear Equation Cannon (1 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Linear Equation Cannon" card reviews and rating scores
3.6(7) |
|
0% | (0) | ||
0% | (0) | ||
42% | (3) | ||
14% | (1) | ||
42% | (3) |
シエスタ
2020/12/08 16:27
2020/12/08 16:27
I think that the idea and design are interesting as it is said.
However, after all, it's an effect that is easily affected by the opponent's dependence and situation, and if it fails, it will lose LP, and if it's delayed, it can only be activated at BP, so even if it's a Deck Bounce that doesn't take any targets, it's worth the price. Hard to say.
For better or for worse, the impression of a card with a strong storytelling that seems to be Norare.
However, after all, it's an effect that is easily affected by the opponent's dependence and situation, and if it fails, it will lose LP, and if it's delayed, it can only be activated at BP, so even if it's a Deck Bounce that doesn't take any targets, it's worth the price. Hard to say.
For better or for worse, the impression of a card with a strong storytelling that seems to be Norare.
szmt
2020/12/07 16:55
2020/12/07 16:55
There's already been a lot of comments about how this card works, so I don't need to say it again, but here's a text that reproduces the linear equation with card effects. He has a very strong habit, but if the formula is established, he can choose and bounce, and he has a mass of ads that can enrich her GY.
Of course, it is not easy to establish the formula, and the weak point is that it depends greatly on the opponent, which is the level x number of declarations + number of opponent's field cards. In addition, when it is chained and somewhere changes ... ...
The downside is that it can only be used during the Battle Phase. I wonder if the free chain was a little stronger.
However, it is still a fairly challenging text, and it is an attempt to expand Yu-Gi-Oh. Also, I personally like strange cards, so this score is high.
Of course, it is not easy to establish the formula, and the weak point is that it depends greatly on the opponent, which is the level x number of declarations + number of opponent's field cards. In addition, when it is chained and somewhere changes ... ...
The downside is that it can only be used during the Battle Phase. I wonder if the free chain was a little stronger.
However, it is still a fairly challenging text, and it is an attempt to expand Yu-Gi-Oh. Also, I personally like strange cards, so this score is high.
はやとちり
2020/12/07 14:16
2020/12/07 14:16
A text that people who haven't listened to junior high school classes won't understand.
I do not know too. I made a mistake in my calculations, so please correct me.
For example, if there is only one level 4 monster on the opponent's field and you want to bounce that card, declare 1. 4 (level) x 1 (declared number) is 4, and 1, the number of cards on the opponent's field, is added to 5. 4 x 1 + 1 = 5.
So, if this girl's GY has 5 cards, I think she can bounce those cards. perhaps. It's drowsy! In addition, you can send 1, which is the declared number, from Deck to GY. To be frank, I don't think I can declare a high number with this card effect, so I don't think I can aim for GY Fertilizer too much...
Bouncing high levels is even harder.
For example, if only one level 8 monster is bounced, even if you declare 1, her GY requirement will increase at once. y=8×1+1 and y=9. So you need 9 cards. It takes a lot of time to prepare.
I do not know too. I made a mistake in my calculations, so please correct me.
For example, if there is only one level 4 monster on the opponent's field and you want to bounce that card, declare 1. 4 (level) x 1 (declared number) is 4, and 1, the number of cards on the opponent's field, is added to 5. 4 x 1 + 1 = 5.
So, if this girl's GY has 5 cards, I think she can bounce those cards. perhaps. It's drowsy! In addition, you can send 1, which is the declared number, from Deck to GY. To be frank, I don't think I can declare a high number with this card effect, so I don't think I can aim for GY Fertilizer too much...
Bouncing high levels is even harder.
For example, if only one level 8 monster is bounced, even if you declare 1, her GY requirement will increase at once. y=8×1+1 and y=9. So you need 9 cards. It takes a lot of time to prepare.
アルバ
2020/12/06 21:36
2020/12/06 21:36
It's a linear equation converted into a card effect, but the text is one of the most difficult to understand Yu-Gi-Oh cards, and I'm sure you won't understand what it's saying at first glance.
The idea is interesting, but I don't think it's a very good card text that requires a certain degree of clarity.
It is possible to use up to 6 of his GYs and a Deck Bounce that does not target, but it is difficult to adjust the board and GYs, and it is only activated during the Battle Phase, so the operation itself is very difficult.
If it was a complete free chain, the difficulty level would be a little lower, but...
Also, even if the adjustment is completed and activated, if the chain is shifted and the board or his GY number is shifted, there is a risk that the LP will be lost and ended.
The return itself is too difficult to use, from understanding the text of a large object to actual combat, so it is difficult to use it properly.
The idea is interesting, but I don't think it's a very good card text that requires a certain degree of clarity.
It is possible to use up to 6 of his GYs and a Deck Bounce that does not target, but it is difficult to adjust the board and GYs, and it is only activated during the Battle Phase, so the operation itself is very difficult.
If it was a complete free chain, the difficulty level would be a little lower, but...
Also, even if the adjustment is completed and activated, if the chain is shifted and the board or his GY number is shifted, there is a risk that the LP will be lost and ended.
The return itself is too difficult to use, from understanding the text of a large object to actual combat, so it is difficult to use it properly.
とき
2020/11/13 15:00
2020/11/13 15:00
In a sense, this pack's number one problem child. Boasts one of the most difficult texts in Yu-Gi-Oh!
Declare a number from 1 to 6 and activate it, and when the product of the level of one of your opponent's Effect Monsters and the declared number and the sum of the number of cards on your opponent's field equals the number of cards in your GY, It has the effect of sending the top of your Deck to GY up to the declared number and returning the opponent's cards to the Deck up to that number. If he fails, he loses LP.
The point is, the number declared x the level of the target monster + the number of cards in the opponent's field = the number of his GY, but it's hard to convey it in the grammar of Yu-Gi-Oh! text. Moreover, the level of monsters and the number of opponent's fields depend on the opponent, and it is difficult to make detailed adjustments. You can't use the effect satisfactorily against opponents who use high levels a lot or who use monsters with no levels in the first place.
His Deck Bounce of Boon isn't bad, but it's too much of a genie's hammer to be useful. Since it can only be used plainly during the Battle Phase, it is also a minus that it is scary to remove it.
A card that bets everything on reproducing linear equations and leaves practicality and clarity behind. I wonder if it's too sharp.
Declare a number from 1 to 6 and activate it, and when the product of the level of one of your opponent's Effect Monsters and the declared number and the sum of the number of cards on your opponent's field equals the number of cards in your GY, It has the effect of sending the top of your Deck to GY up to the declared number and returning the opponent's cards to the Deck up to that number. If he fails, he loses LP.
The point is, the number declared x the level of the target monster + the number of cards in the opponent's field = the number of his GY, but it's hard to convey it in the grammar of Yu-Gi-Oh! text. Moreover, the level of monsters and the number of opponent's fields depend on the opponent, and it is difficult to make detailed adjustments. You can't use the effect satisfactorily against opponents who use high levels a lot or who use monsters with no levels in the first place.
His Deck Bounce of Boon isn't bad, but it's too much of a genie's hammer to be useful. Since it can only be used plainly during the Battle Phase, it is also a minus that it is scary to remove it.
A card that bets everything on reproducing linear equations and leaves practicality and clarity behind. I wonder if it's too sharp.
ねこーら
2020/10/31 14:05
2020/10/31 14:05
Comprehensive evaluation: Is it better to send a Level 1 Duston monster for 《House Duston》and use it, or use something like 《Centerfrog》?
I want to declare a large number and use it, but if I don't send low-level monsters to choose, the required number will be insufficient and it will be difficult to fine-tune it.
When it comes to low-level Effect Monsters that can be sent, 《House Duston》comes into play.
As a result, the number of requests can be reduced to 6 + the number of cards in the opponent's field, and the number of cards can be adjusted by declaration.
It is possible to adjust his GY by link summoning with another 《House Duston》first, and 《Linkuriboh》can also be adjusted by reviving itself.
It depends on the number of cards in the opponent's field, but even if you declare around 3, you should be able to get a good return.
Next to Duston, Centerfrog is the lowest level that can be sent, so I wonder if I can aim for this as well.
I want to declare a large number and use it, but if I don't send low-level monsters to choose, the required number will be insufficient and it will be difficult to fine-tune it.
When it comes to low-level Effect Monsters that can be sent, 《House Duston》comes into play.
As a result, the number of requests can be reduced to 6 + the number of cards in the opponent's field, and the number of cards can be adjusted by declaration.
It is possible to adjust his GY by link summoning with another 《House Duston》first, and 《Linkuriboh》can also be adjusted by reviving itself.
It depends on the number of cards in the opponent's field, but even if you declare around 3, you should be able to get a good return.
Next to Duston, Centerfrog is the lowest level that can be sent, so I wonder if I can aim for this as well.
みめっと
2020/10/31 12:20
2020/10/31 12:20
As you can see from the illustration, this is a kind of his GY Fertilization & Removal Trap that puts the linear function: y = ax + b into the card effect.
y = number of GY cards in your girlfriend
a = Level of the selected opponent's Effect Monster
x = a number from 1 to 6 declared at the time of activation
b = the number of cards in the opponent's field
When this formula is established, it is a mechanism to send up to the declared number x from the top of your girlfriend's Deck to her GY, and bounce the opponent's cards on the field up to the number sent to GY without targeting them.
For example, if the opponent's monster you are trying to select is level 3, your girlfriend has 9 GY cards, and the opponent's field has 3 cards, declaring 2 at the time of activation will establish the formula.
On the other hand, if you declare a number x that doesn't hold the formula, or if the number you refer to changes due to a chained card and the formula doesn't work, you lose 500x LP.
Well, it's obvious that it's difficult to operate a card with such an unprecedented strong habit that you don't even have to think about it.
For some reason, I don't really understand why it's a half-friche trap that can only be used during each other's battle phases.
If you decide, you may get a huge GY add & board add, but it is not easy to declare 5 or 6 with this effect that depends on the opponent and make the effect successful.
However, I felt that it was an interesting experiment with the card name, so I gave it this score.
y = number of GY cards in your girlfriend
a = Level of the selected opponent's Effect Monster
x = a number from 1 to 6 declared at the time of activation
b = the number of cards in the opponent's field
When this formula is established, it is a mechanism to send up to the declared number x from the top of your girlfriend's Deck to her GY, and bounce the opponent's cards on the field up to the number sent to GY without targeting them.
For example, if the opponent's monster you are trying to select is level 3, your girlfriend has 9 GY cards, and the opponent's field has 3 cards, declaring 2 at the time of activation will establish the formula.
On the other hand, if you declare a number x that doesn't hold the formula, or if the number you refer to changes due to a chained card and the formula doesn't work, you lose 500x LP.
Well, it's obvious that it's difficult to operate a card with such an unprecedented strong habit that you don't even have to think about it.
For some reason, I don't really understand why it's a half-friche trap that can only be used during each other's battle phases.
If you decide, you may get a huge GY add & board add, but it is not easy to declare 5 or 6 with this effect that depends on the opponent and make the effect successful.
However, I felt that it was an interesting experiment with the card name, so I gave it this score.
Decks with "Linear Equation Cannon"
* is adopted as a key card.Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
BLAZING VORTEX | BLVO-JP080 | 2020-10-31 | N-Rare |
Ranking and View Num
Rating Score Rank | 10,608 / 13,172 Cards |
---|---|
View Num | 7,092 |
Others
Japanese card name | 壱時砲固定式 |
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