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HOME > Yu-Gi-Oh! Card Lists > Cybernetic Horizon > World Legacy's Memory

World Legacy's Memory Used Deck

World Legacy's Memory
Card Kind Attribute Level Type ATK DEF
Quick-Play Spell - - - - -
Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.
password:68191756
Average Rating Score 9(10)
  1. Card Info
  2. Card Reviews (10 rating scores)
  3. Decks with World Legacy's Memory (54 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"World Legacy's Memory" card reviews and rating scores


9(10)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星1評価星0
カード評価ラベル5
80% (8)
カード評価ラベル4
0% (0)
カード評価ラベル3
20% (2)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan める
2023/03/20 14:29
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The restriction that only Mekk-Knight monsters can Special Summon is too heavy.
Therefore, it tends to be the end of the turn with only 《Mekk-Knight of the Morning Star》.
Mekk-Knight Purple Nightfall》is the top candidate to bring with this card, but I don’t feel the need to force it unless you really want 《Mekk-Knight Purple Nightfall》as an initial move.
Even if you bring Girsu, the Orcust Mekk-Knight when you don't have a first move card, you can't create a token.
Since it's a Quick-Play Spell, it's safe to use it to recruit 《Mekk-Knight Purple Nightfall》during your opponent's turn, but it's probably too late to deploy it.
On the other hand, it might be interesting to combine it with a card that triggers "Special Summoned monsters return to the hand during the End Phase".
japan X7124
2022/08/15 2:27
Yugioh Icon
It's a card that supplements the few initial movements of Mech Knights, but the disadvantage of being able to summon only Mech Knights is too heavy. It is necessary to think about the timing of using this card in his Deck of Mecha Knights and Mixtures, and it is too painful to not be able to perform a reive after activation, regardless of whether it is genuine or not. I can't even get Mascarena out, so if I get Astrum out, I have to compromise on destruction resistance. Although I can create interference in the azure depths from the morning star, there is no room for Mekai Knight, which is the second attack Deck. It's certainly strong, but it's not the kind of card you'd want to throw in three copies of just about anything.
japan tierraの供物
2022/08/07 21:04
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A card that reveals Reese's past. It is a must-see because it describes in detail how this scene came about in Masdue's solo mode, and why Mekk-Knight of the Morning Star went out of control after this.
A powerful card that pulls Mekk-Knight out of his deck or hand. It's a very simple effect, but you can use it as a special summon for Girsu, the Orcust Mekk-Knight as an initial move, or combine it with his Mekk-Knight lock cards such as World Legacy's Depths to activate it during your opponent's turn to overwhelm him. There are quite a wide range of tactics that can be used for .
Although it returns to the hand at the end of the turn, this is an advantage for 《Mekk-Knight Blue Sky》and a disadvantage that has nothing to do with 《Mekk-Knight Purple Nightfall》, which can be banished with Friche. A card that should be called the core of the Mekk-Knight Deck.
japan コングの施し
2022/05/05 13:53
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A card where the shorter the text, the stronger it is.
A very simple and powerful effect that Special Summons his Mekk-Knight from the Deck and hand. It goes back to your hand at the end, but you can easily deploy it on Mekk-Knight's return turn, and with the purple exclusion effect, it's a joke. Since it is a Quick-Play Spell, it is also strong that you can secure the follow-up without using it on your own turn.
The only major drawback is that you can only use Mekk-Knight during the turn, but Mekk-Knight itself is a theme that can be fought without explosive development, so use it with a sense of humility.
It is also an evaluation point that it is possible to easily access the depths and other sacred relics that can be followed and obstructed thanks to the morning star.
japan 備長炭18
2019/10/27 20:36
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Mekk-Knight can be Special Summoned from the hand or Deck, and although it has the disadvantages of being in the Defense Position and returning to the hand during the end phase, there are no level restrictions or negate effects, so Mekk-Knight, whose summoning conditions are troublesome, should be the first attack. It is very valuable at the point of being a tag that can move to.
Of course, it's a Quick-Play Spell, so it's powerful because it's a Quick-Play Spell that allows you to quickly block Koniki's interference, even if you consider his Mekk-Knight binding after using it, but it's also great for simply arranging Meisei's materials quickly. It will help.
japan マスじい
2019/02/12 23:46
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Kintele for Mekk-Knight. Simplicity embodies the strongest.
The effect is simply recruiting Mekk-Knight.
You can bring any and all of his Mekk-Knights, as there is only a battle position designation. The effect doesn't negate either, so you can search with Shibayoi or move places with Konpeki. In particular, Shibayo can avoid the end phase bounce by excluding herself. The Blue Sky is specified as being from your hand, so if you're Recruiting, you can't use its effect, but you can use it by returning it to your hand during the End Phase and using its effect on the next turn.
After activation, he can only cast Mekk-Knight, but since it is a Quick-Play Spell Spell, if you use it on your opponent's turn, you can avoid the restriction, and if you use it on your turn after aligning the board, you can ignore the restriction.
Its limitations make it a bit harder to use, but it's still a very powerful card.
It's limited to Defense Position, so it can't be used for pursuit, but it can't be helped.
japan ジュウテツ
2018/05/07 10:41
Yugioh Icon
I think it's excellent that you can recruit your favorite "Mekk-Knight" monsters and aim for effects according to the situation.
There is a disadvantage that only "Mekk-Knight" monsters can be Special Summoned, so I think that recruited monsters should be used as materials for "Mekk-Knight" links.
japan とき
2018/04/15 13:46
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An illustration where a mystery invites a mystery. Mekk-Knight was a created being...? ?
The effect is the Mekk-Knight version of 《Emergency Teleport》. Its disadvantage is a self-bounce, but if you play 《Mekk-Knight Purple Nightfall》, you can banish it with your own effect, instead of avoiding the disadvantage, you can search further. By using this combo, it turns into a search card for Mekk-Knight, so it's a powerful card that can be very versatile. Since you have the name of World Legacy, is there a way to go on a business trip with a set...?
japan ヒコモン
2018/04/02 12:19
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A powerful card that can Special Summon "Mekk-Knight" monsters from your hand or Deck. Since it is a Defense Position, it cannot participate in attacks, but various effects can be used without problems. The effect of returning to the hand during the End Phase can also be considered a true search. On the contrary, if you play 《Mekk-Knight Purple Nightfall》and banish yourself, it becomes a versatile search for “Mekk-Knight” monsters other than 《Mekk-Knight Purple Nightfall》without any disadvantages.
japan はわわ
2018/03/23 22:37
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Broken card that can SS Mekk-Knight from Deck without level limit
I'm also happy that it's a Quick-Play Spell

Decks with "World Legacy's Memory"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
Cybernetic Horizon CYHO-JP061 2018-04-14 Normal

Ranking and View Num

Rating Score Rank 1,700 / 13,188 Cards
View Num 27,750
Card Type "Quick-Play Spell" Best Card Ranking 66th

Others

Japanese card name 星遺物の機憶

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