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Double Hooking →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
Activate by discarding 1 card, then target up to 2 monsters in your GY; Special Summon them. When any of those monsters leaves the field, destroy this card. When this card leaves the field, destroy those monster(s). You can only activate 1 "Double Hooking" per turn. | |||||
Average Rating Score | 8.2(6) |
- Card Info
- Card Reviews (6 rating scores)
- Decks with Double Hooking (2 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Double Hooking" card reviews and rating scores
8.2(6) |
|
33% | (2) | ||
66% | (4) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
アルバ
2023/01/16 0:11
2023/01/16 0:11
There were cards like Tsuitsui and Total Lunar Eclipse that doubled the old general-purpose cards, but at last even the former banned libide was chosen as a target.
The difference from Libide is that a card with the same name can only be activated once per turn, and the battle position is free.
Since you need a hand cost, you will lose money, but you can revive 1 body, and you can revive the monster you discarded for the cost.
Since the revived monster will self-destruct even if only one of them leaves the field, I want to use the revived monster as a material.
Since Trap Revive has a hand cost, there are many decks that can be used, but I think that the decks that she actually adopts will be limited, but it may be a nice enhancement for some of her decks.
The difference from Libide is that a card with the same name can only be activated once per turn, and the battle position is free.
Since you need a hand cost, you will lose money, but you can revive 1 body, and you can revive the monster you discarded for the cost.
Since the revived monster will self-destruct even if only one of them leaves the field, I want to use the revived monster as a material.
Since Trap Revive has a hand cost, there are many decks that can be used, but I think that the decks that she actually adopts will be limited, but it may be a nice enhancement for some of her decks.
Rさん
2023/01/14 10:48
2023/01/14 10:48
Unlike "Call of the Haunted", it requires a hand cost, but in exchange, you can revive two bodies and change the battle position freely. Personally, I think that this is better if you adopt Living Dead. Since it is written that it targets up to 2 monsters, he can activate it if he has 1 monster in GY, and since he has 1 monster in GY and 1 monster in his hand, he can Special Summon those 2 monsters.
2 bodies can be Special Summoned, so you can use it as a material for SX Link, and it has a wider range of uses than 《Numbers Last Hope》. With 《Terranite》/《Constellar》, you can revive two GY Light and Darkness X monsters and destroy two or more with 《Tellarknight Altairan》. You can destroy one or more cards with , and you can revive cards that can be used in various ways during SS to fight in various ways.
As for the hand cost, he has more Spell Trap monsters that can be searched and fertilized by going to GY, so it's not a disadvantage at all. Sometimes it works to your advantage.
Special Summon has no restrictions such as negate effects, so if you revive a monster that is unaffected by effects or has destruction resistance, you can ignore the destruction by this card, and you can Special Summon monsters in your hand as they are, so it's easy to create combos. It's not a card that is abused by the environment, but some mid-ranking or less-than-mid-ranking can benefit, so I think they put in an interesting card at the end of the 11th term.
2 bodies can be Special Summoned, so you can use it as a material for SX Link, and it has a wider range of uses than 《Numbers Last Hope》. With 《Terranite》/《Constellar》, you can revive two GY Light and Darkness X monsters and destroy two or more with 《Tellarknight Altairan》. You can destroy one or more cards with , and you can revive cards that can be used in various ways during SS to fight in various ways.
As for the hand cost, he has more Spell Trap monsters that can be searched and fertilized by going to GY, so it's not a disadvantage at all. Sometimes it works to your advantage.
Special Summon has no restrictions such as negate effects, so if you revive a monster that is unaffected by effects or has destruction resistance, you can ignore the destruction by this card, and you can Special Summon monsters in your hand as they are, so it's easy to create combos. It's not a card that is abused by the environment, but some mid-ranking or less-than-mid-ranking can benefit, so I think they put in an interesting card at the end of the 11th term.
みめっと
2023/01/09 18:15
2023/01/09 18:15
A resurrection trap card located in the 79th general-purpose trap frame of this pack, a twin living dead that can revive up to 2 bodies with 1 card.
It differs from others in that it requires a single hand card for the cost of activation, that the monster to be revived does not care about the battle position, and that the self-destruct condition is not suitable for self-bounce.
If it is destroyed by chaining to the activation, the cost will be lost, and if one of the revived monsters leaves the field, this card will self-destruct, and the other monster will also self-destruct.
It is desirable to use the revived monsters as materials for release or his special summon, and if you combine it with an effect that allows you to do so during your opponent's turn, it will be a card that shines even more.
If the monster being revived has an effect that triggers destruction, one way to do this is to force one or both of them to self-destruct.
A resuscitation trap that has no theme name and no other effect that can be activated by GY is often considered to be the cause of an accident. Cards are often enough, so you need to be prepared for that when adopting.
When using it, if you have at least one monster in your girlfriend's GY at the time of activation, you can also select the monster used for the cost as the target of the effect.
It differs from others in that it requires a single hand card for the cost of activation, that the monster to be revived does not care about the battle position, and that the self-destruct condition is not suitable for self-bounce.
If it is destroyed by chaining to the activation, the cost will be lost, and if one of the revived monsters leaves the field, this card will self-destruct, and the other monster will also self-destruct.
It is desirable to use the revived monsters as materials for release or his special summon, and if you combine it with an effect that allows you to do so during your opponent's turn, it will be a card that shines even more.
If the monster being revived has an effect that triggers destruction, one way to do this is to force one or both of them to self-destruct.
A resuscitation trap that has no theme name and no other effect that can be activated by GY is often considered to be the cause of an accident. Cards are often enough, so you need to be prepared for that when adopting.
When using it, if you have at least one monster in your girlfriend's GY at the time of activation, you can also select the monster used for the cost as the target of the effect.
愛佳
2023/12/06 17:25
2023/12/06 17:25
asd
2023/09/15 22:21
2023/09/15 22:21
かどまん
2024/11/01 14:12
2024/11/01 14:12
Decks with "Double Hooking"
* is adopted as a key card.Card Category and Effect Category
Effect:Special Summon this card from GY
Effect:Destroy Monster
Effect:Destroy Trap
Effect:self-destruction, Destruction instead
Effect:Discard
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Cyberstorm Access | CYAC-JP079 | 2023-01-14 | Normal |
Ranking and View Num
Rating Score Rank | 3,334 / 13,188 Cards |
---|---|
View Num | 4,016 |
Card Type "Continuous Trap" Best Card Ranking | 80th |
Others
Japanese card name | ダブル・フッキング |
---|
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