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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Sanctuary" in "Card Name" or "Card Text". Search result Showing 1 to 30 of 42
Include "Sanctuary" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.8 (18) | Salamangreat Balelynx |
Link Monster Effect Monster |
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- | - | Cyberse | 500 | - | |||||||||
1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
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▶︎ Deck | 9.7 (3) | The Sacred Waters in the Sky | Normal Spell | ||||||||||
Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn. | |||||||||||||
▶︎ Deck | 9.7 (7) | Fallen Sanctuary | Continuous Trap | ||||||||||
When this card is activated: Set 1 "The Sanctuary in the Sky", or 1 Spell/Trap that mentions it, directly from your Deck. This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of "Fallen Sanctuary" once per turn. You can only activate 1 "Fallen Sanctuary" per turn. | |||||||||||||
▶︎ Deck | 9.5 (11) | Cyber Egg Angel | Effect Monster | ||||||||||
- | 2 | Fairy | 200 | 300 | |||||||||
If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn. | |||||||||||||
▶︎ Deck | 9.5 (48) | Master Hyperion | Effect Monster | ||||||||||
- | 8 | Fairy | 2700 | 2100 | |||||||||
You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or GY. Once per turn: You can banish 1 LIGHT Fairy monster from your GY, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn. | |||||||||||||
▶︎ Deck | 9.5 (8) | Masterflare Hyperion |
Synchro Monster Effect Monster |
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- | 10 | Fairy | 3200 | 2600 | |||||||||
1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn. |
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▶︎ Deck | 9.4 (7) | The Agent of Life - Neptune | Effect Monster | ||||||||||
- | 1 | Fairy | 0 | 600 | |||||||||
You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (18) | Ritual Sanctuary | Field Spell | ||||||||||
You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (13) | Celestial Knightlord Parshath |
Link Monster Effect Monster |
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- | - | Fairy | 2400 | - | |||||||||
2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.
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▶︎ Deck | 9.2 (16) | Verdant Sanctuary | Continuous Spell | ||||||||||
When a face-up Insect monster is destroyed by battle or card effect and sent to the GY: Its controller can add 1 Insect monster with the same Level as the destroyed monster from their Deck to their hand. | |||||||||||||
▶︎ Deck | 9.1 (35) | The Agent of Mystery - Earth |
Effect Monster Tuner Monster |
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- | 2 | Fairy | 1000 | 800 | |||||||||
When this card is Normal Summoned: You can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth" or, if "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead. | |||||||||||||
▶︎ Deck | 9.1 (9) | Majesty Hyperion | Effect Monster | ||||||||||
- | 8 | Fairy | 2100 | 2700 | |||||||||
You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn. | |||||||||||||
▶︎ Deck | 8.9 (42) | Photon Sanctuary | Normal Spell | ||||||||||
Special Summon 2 "Photon Tokens" (Thunder/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material. You cannot Summon other monsters the turn you activate this card, except LIGHT monsters. | |||||||||||||
▶︎ Deck | 8.6 (5) | Protector of The Agents - Moon |
Link Monster Effect Monster |
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- | - | Fairy | 1800 | - | |||||||||
2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.
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▶︎ Deck | 8.6 (5) | Fire King Sanctuary | Continuous Spell | ||||||||||
When this card is activated: You can place 1 "Fire King Island" from your Deck face-up in your Field Zone. Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead. Once per turn, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Xyz Summon 1 FIRE Xyz Monster using only "Fire King" monsters you control. You can only activate 1 "Fire King Sanctuary" per turn. | |||||||||||||
▶︎ Deck | 8.4 (17) | Salamangreat Sanctuary | Field Spell | ||||||||||
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (12) | The Sanctum of Parshath | Continuous Spell | ||||||||||
This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be destroyed by card effects, also neither player can target them with card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order. | |||||||||||||
▶︎ Deck | 8.2 (5) | The Chorus in the Sky | Normal Spell | ||||||||||
Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn. | |||||||||||||
▶︎ Deck | 8.1 (10) | Minerva, Scholar of the Sky | Effect Monster | ||||||||||
- | 4 | Fairy | 1700 | 400 | |||||||||
Each time a Counter Trap Card is activated, immediately after it resolves, this card gains 500 ATK, and if it does, and "The Sanctuary in the Sky" is on the field, add 1 Counter Trap with a different name from your GY to your hand. | |||||||||||||
▶︎ Deck | 8.1 (27) | Divine Punishment | Counter Trap | ||||||||||
When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 7.8 (27) | The Agent of Miracles - Jupiter | Effect Monster | ||||||||||
- | 4 | Fairy | 1800 | 1000 | |||||||||
Once per turn: You can banish 1 "The Agent" monster from your GY, then target 1 LIGHT Fairy monster you control; that target gains 800 ATK until the end of this turn. Once per turn: You can discard 1 Fairy monster, then target 1 of your banished LIGHT Fairy monsters; Special Summon it. "The Sanctuary in the Sky" must be on the field to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 7.8 (4) | Lyrilusc - Bird Sanctuary | Continuous Spell | ||||||||||
You can target 2 Winged Beast Xyz Monsters you control; attach 1 of those monsters to the other as material. (Transfer its materials to that monster.) If you control an Xyz Monster with 3 or more materials: You can draw 1 card. You can only use each effect of "Lyrilusc - Bird Sanctuary" once per turn. | |||||||||||||
▶︎ Deck | 7.5 (19) | The Agent of Entropy - Uranus |
Effect Monster Tuner Monster |
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- | 5 | Fairy | 2200 | 1200 | |||||||||
If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the GY, and if you do, this card's Level becomes the Level of the monster sent to the GY by this effect. | |||||||||||||
▶︎ Deck | 7.3 (20) | Dark Sanctuary | Field Spell | ||||||||||
If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster. | |||||||||||||
▶︎ Deck | 7.2 (21) | Zeradias, Herald of Heaven | Effect Monster | ||||||||||
- | 4 | Fairy | 2100 | 800 | |||||||||
You can discard this card to the GY; add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card. | |||||||||||||
▶︎ Deck | 7 (18) | Nova Summoner | Effect Monster | ||||||||||
- | 4 | Fairy | 1400 | 800 | |||||||||
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead. | |||||||||||||
▶︎ Deck | 6.8 (4) | The Executor of the Underworld - Pluto |
Synchro Monster Tuner Monster Effect Monster |
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- | 5 | Fairy | 2300 | 0 | |||||||||
1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn. |
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▶︎ Deck | 6.6 (19) | Fiend's Sanctuary | Normal Spell | ||||||||||
Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. Once per turn, during your Standby Phase, pay 1000 LP or destroy this Token. | |||||||||||||
▶︎ Deck | 6.5 (15) | Meltiel, Sage of the Sky | Effect Monster | ||||||||||
- | 4 | Fairy | 1600 | 1200 | |||||||||
Each time a Counter Trap Card is activated, immediately after it resolves, gain 1000 LP, and if you do, if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls. | |||||||||||||
▶︎ Deck | 6.5 (30) | The Sanctuary in the Sky | Field Spell | ||||||||||
Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0. | |||||||||||||
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