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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Discard". Search result Showing 1 to 30 of 740
With the effect of "Discard".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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9.3 (10) | Destruction Sword Memories | Normal Trap | |||
Discard 1 "Destruction Sword" card; Special Summon 1 "Buster Blader" monster from the Deck. You can banish this card from your Graveyard; Fusion Summon 1 "Buster Blader, the Dragon Destroyer Swordsman" from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard. | ||||||
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9.3 (4) | Elemental Training | Continuous Trap | |||
Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute than that monster's. You can send this face-up card from the field to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards discarded. | ||||||
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8.8 (28) | Hysteric Party | Continuous Trap | |||
Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your GY. When this face-up card leaves the field, destroy those monsters. | ||||||
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8.7 (7) | Metaphys Ascension | Normal Trap | |||
Discard 1 "Metaphys" card; draw 1 card, then you can banish 1 "Metaphys" monster from your Deck. If this card is banished: You can add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Ascension". You can only use 1 "Metaphys Ascension" effect per turn, and only once that turn. | ||||||
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8.7 (9) | Gravekeeper's Trap | Continuous Trap | |||
While "Exchange of the Spirit" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY. | ||||||
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8.6 (28) | Paleozoic Dinomischus | Normal Trap | |||
Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
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8.4 (18) | Rebirth of Parshath | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck. | ||||||
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8.3 (12) | Empty Machine | Continuous Trap | |||
The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects. ●Discard 1 Level 10 monster; draw 1 card. ●If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck. |
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8.1 (32) | Mind Crush | Normal Trap | |||
Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card. | ||||||
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8.1 (20) | Dark Smog | Continuous Trap | |||
Once per turn: You can target 1 monster in your opponent's GY; discard 1 Fiend monster, and if you do, banish that target. | ||||||
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8.1 (24) | Mirror Force Launcher | Continuous Trap | |||
Once per turn, during your Main Phase: You can discard 1 monster; add 1 "Mirror Force" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or GY. They can be activated this turn. | ||||||
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8 (12) | Call of the Archfiend | Continuous Trap | |||
You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn. | ||||||
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8 (24) | Ultimate Providence | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it. | ||||||
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7.9 (18) | Paleozoic Pikaia | Normal Trap | |||
Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
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7.9 (25) | Beckoning Light | Normal Trap | |||
Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand. | ||||||
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7.9 (29) | Phoenix Wing Wind Blast | Normal Trap | |||
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck. | ||||||
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7.9 (8) | Danger! Zone | Normal Trap | |||
Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn. | ||||||
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7.9 (8) | Double Hooking | Continuous Trap | |||
Activate by discarding 1 card, then target up to 2 monsters in your GY; Special Summon them. When any of those monsters leaves the field, destroy this card. When this card leaves the field, destroy those monster(s). You can only activate 1 "Double Hooking" per turn. | ||||||
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7.7 (42) | Raigeki Break | Normal Trap | |||
Discard 1 card, then target 1 card on the field; destroy it. | ||||||
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7.6 (7) | Fabled Treason | Normal Trap | |||
Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn. | ||||||
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7.4 (9) | Proton Blast | Continuous Trap | |||
Once per turn, if an activated card effect tosses coins, immediately after it resolves, apply the following effect(s), depending on the number of heads. ●1+: Inflict 500 damage to your opponent. ●2+: Destroy 1 card your opponent controls. ●3+: Look at your opponent's hand and discard 1 card from their hand. When an effect is activated that tosses a coin 2 or more times: You can banish this card from the GY; treat all results as heads. |
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7.2 (26) | Karma Cut | Normal Trap | |||
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard. | ||||||
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7.2 (14) | Booby Trap E | Normal Trap | |||
Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn. | ||||||
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7.2 (9) | Dark World Punishment | Counter Trap | |||
When a monster(s) would be Normal or Special Summoned: You can negate the Summon, and if you do, destroy that monster(s), then discard 1 Fiend monster. If a "Dark World" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Dark World Punishment" once per turn. | ||||||
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7.1 (15) | Infernity Inferno | Normal Trap | |||
Discard up to 2 cards, and send the same number of "Infernity" cards from your Deck to the Graveyard. | ||||||
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6.9 (14) | Rainbow Life | Normal Trap | |||
Discard 1 card; until the end of this turn, each time you would take damage, gain that amount of LP instead. | ||||||
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6.9 (12) | Salamangreat Gift | Continuous Trap | |||
You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn. | ||||||
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6.6 (20) | Fuh-Rin-Ka-Zan | Normal Trap | |||
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. ●Destroy all monsters your opponent controls. ●Destroy all Spell and Trap Cards your opponent controls. ●Discard 2 random cards from your opponent's hand. ●Draw 2 cards. |
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6.6 (11) | Mayakashi Metamorphosis | Normal Trap | |||
Discard 1 card, then target 1 of your "Mayakashi" monsters that is banished or in your GY; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Mayakashi" monsters. You can only activate 1 "Mayakashi Metamorphosis" per turn. | ||||||
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6.5 (18) | The First Monarch | Continuous Trap | |||
Special Summon this card as an Effect Monster (Fiend/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. If this card was Summoned this way, you cannot Special Summon monsters, except monsters with this card's Attribute. | ||||||
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Update Information - NEW -
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